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> HentaiVerse 0.6.3, Ponies

 
post Dec 26 2011, 17:23
Post #301
eovcoo5



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i feel happy because HV game still open in free

free play gain credits and free download manga is so kindness

HV game is biggest gift for all of the H-manga fans

thanks tenbo

thanks uploaders

thanks HV game

i wish both mage and melee people find good equipments and play game have fun (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 26 2011, 18:33
Post #302
hzqr



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Can we have a Material generator? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 26 2011, 18:38
Post #303
Tenboro

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QUOTE((Cheater) Tiap @ Dec 26 2011, 17:33) *
Can we have a Material generator? (IMG:[invalid] style_emoticons/default/tongue.gif)


Sure thing. You just need a few Chaos Tokens and a huge pile of crystals. Fair enough?
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post Dec 26 2011, 18:43
Post #304
hzqr



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(IMG:[i.lulzimg.com] http://i.lulzimg.com/cb02d9598e.jpg)
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post Dec 26 2011, 18:47
Post #305
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Concussive Strike sucks.

There, now I've joined in for mages' side. Just look at how angry my text is! Grrrrr!
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post Dec 26 2011, 18:56
Post #306
Mi-Ala Starbreeze



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QUOTE(Tenboro @ Dec 26 2011, 17:18) *

*high five*

I said I was done taking part in debates on specific patch changes, since it's obviously pointless. People tend to pick one change they don't like out of a hundred-point list of changes in a patch and harp on it endlessly, and that's a giant waste of my time. This included those six "melee class comments".

You're free to debate amongst yourselves, however. I'll probably read it.

Make a melee account, for once. Just do it.
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post Dec 26 2011, 19:05
Post #307
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Reasoning isn't going to work here.

Also, here's a page from a developer who actually knows a thing or two about game design.

[twofoldsilence.diogenes-lamp.info] http://twofoldsilence.diogenes-lamp.info/2...01_archive.html

Enjoy.
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post Dec 26 2011, 19:26
Post #308
Tenboro

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QUOTE(Bunker Buster @ Dec 26 2011, 18:05) *
Also, here's a page from a developer who actually knows a thing or two about game design.


I'm not sure what point you're trying to prove, but this guy seems to agree with me.

QUOTE
Please understand that I mean that in a sort of "flowing wave" aikido sense, not in the sense that we need to sagely nod our heads and actually accept everything that people say and write. A lot of critical feedback is noise, a lot of it is only relevant to a small number of people (sometimes it's actually just one person), and a lot of it is misdirected or poorly expressed (i.e. the problem a person expresses is not actually the cause of their frustration).


QUOTE
Our message boards aren't really there for us to make ourselves heard. They're not there for us to defend ourselves (though they can be useful for explaining things or clearing up confusion). They're there for people to express themselves to each other and to us. Sometimes, it can be useful for us to serenely participate or make some statements of fact, but often it's best just for us to take in the field, eliminate the noise, and tune in on the ideas and threads that can really help improve how our creations are received.
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post Dec 26 2011, 19:32
Post #309
buktore



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QUOTE(Bunker Buster @ Dec 27 2011, 00:05) *

Reasoning isn't going to work here.


You think? (IMG:[invalid] style_emoticons/default/huh.gif)

I got a good respond from Tenb, so it seem to work fine to me.
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post Dec 26 2011, 19:38
Post #310
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I agree that there's a lot of pretty useless input, but his point is that input on mechanics also isn't all blatantly retarded. Not all input is "more features! omg!" as that also leads to another kind of design cruft: feature creep.

My problem is that especially since OC tank shifted from being "a damage boost" to "wait 2.5x as long to do special attacks that deal 2.5x damage! wowz0rs!", with the amount of AP you could waste on it and the only other candidates for melee players to spend it on are MP tank and...damage spells (lmao) you'd think it would help with generation rate but to a point where it isn't exploitable (ie you can't make Spirit Mode last forever because Spirit mode is consumed faster (ex. 28% generation = 28% drain per turn) --making the benefit more powerful and frequent special attacks which I am willing to get behind, *or* the OC generation increase is disabled during Spirit Mode so people can't stay in it forever)

Of course, this is probably just more whining you'll gloss over.

This post has been edited by Bunker Buster: Dec 26 2011, 19:41
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post Dec 26 2011, 19:42
Post #311
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Tenboro didn't respond to my serious question about the Forge that had nothing to do with Spirit Mode or Skills or OC. =C
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post Dec 26 2011, 19:55
Post #312
Randommember



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QUOTE(Ballistic9 @ Dec 26 2011, 07:43) *

Yeah, I get how it works. Note as a mage I have 0 AP invested into OC boost (wasn't here when AP from artifacts were falling from the sky). Wanted to clear up the misconception that it's a huge buff for mages, it's very situationally useful (ie: long-ass one-time IWBTH clears). In normal play mages don't ET as it slows down clear times, and the damage buff won't make up for it.

I's a huge buff for mages, since it is something they didn't have and didn't have to give anything up in order to get.
Yes, it's situational and only used in longer arenas where you might need to use ET, but if you want, you can compare it to rare items like bubblegum and flower vases. Really good to have, but takes a while to work up.
Except that spirit mode isn't based on drops or luck, but just something you have to use a couple of turns to work up.

If melees had gotten spirit mode, without the nerf to OC damage, then it wouldn't have been as big of an issue, it had only meant melees had gotten something that would have also been highly situational.
But as it is, melees got a huge nerf instead.


QUOTE(dcherry @ Dec 26 2011, 12:02) *

Hmmm... I'll have to agree with a lot of people here.

I'll agree with Hito. The whining is pretty... abundant. I know there are a lot of melee that aren't whining or are doing it for fun, but if you *seriously* think mage is that great then swap to it.

Yes, there is a lot of whining. But you don't think there may be a reason for why there is a lot of whining?
And yes, I'm currently swapping to mage, so yeah, we can skip that part.
I just think it's pretty ridiculous when the best solution to the problem is to join the other side.
How about we make it complete and stop drops of light and heavy armor and melee weapons, that way we can all have more mage gear, and we won't have to waste time on this worthless melee gear that noone should be using anyway?

QUOTE(dcherry @ Dec 26 2011, 12:02) *
I do agree that the Spirit mode isn't that great for melee. Why was the passive OC damage bonus removed? IMO the OC passive bonus should have been kept + Spirit mode implemented. Melees would have benefited greatly from the passive bonus (as always) and could have gone "super saiyan" literally for a short period of time at the cost of their passive damage. And of course no OC gain during spirit mode (to prevent prolonged super saiyan). And honestly IMO melee's should be spending spirit on their skills. Would make Spirit Potions way more useful (IMG:[invalid] style_emoticons/default/tongue.gif)

Melees spend spirit on their spirit shield, because it takes them much longer to kill things it allows the monsters more time to load up their mana and spirit for special attacks, so they use up more spirit to soak up the really huge hits.

As for the passive bonus, if you scroll up you can see that Tenboro himself said he removed it because if he didn't, no melee would use the spirit mode.
Meaning he was fully aware that what he was doing was something that was negative for melees.

QUOTE(dcherry @ Dec 26 2011, 12:02) *
I also think a lot of players over-rate Spirit Mode it for mages. The style of mages is a tad contradictory to Spirit Mode. In a normal arena/grindfest/item fest etc a mage will *rarely* use spirit mode (if at all) because the situations won't work out right for it.

In big high difficulty legendary clears it's super useful for those that pumped OC. But most mages have 0 levels OC so the duration is too short to really provide substantial benefit.

tl;dr in 1 shot rounds you don't need it. in non 1 shot rounds it's not beneficial enough at all.

So make it easy then. Remove spirit mode for both melees and mages and bring back the passive damage boost from OC.
And of course most mages have 0 levels of OC, after al, there was no point for them to have it before the patch.
It was something that melees had to spend their AP in, instead of spells, in order to increase their damage.

QUOTE(dcherry @ Dec 26 2011, 12:02) *
While it's true the Mage advantage is speed, you need OMFG gear to truly be clearing shit fast on high difficulties since there's guaranteed to be at least 2 creature types with heavy resistance to your element of choice. (soul is an exception but that mana consumption blows)

And I'd argue mages do have to use their heads more often than melee's *in* battle if they want to get far. Most melee's talk as if Mage damage is so good you can Banish a Konata down - but I can't agree with that. Now I'm not saying it's rocket science to use a Mage, but if you want to clear rounds fast - you have to think and react fast. Resistant monsters won't die on their own.

And finally, not too sure how far the whole 80%+ dead in 1 shot thing applies to you guys... but for me that stops before hard difficulty on normal status... ie
norm diff/norm status = sure.
hard diff/norm status = uh no. 2+ survivors is pretty damn common...

Maybe I'm doing it wrong - but with high-ish MDM destruct staves + phase EDB suits I don't think I'm way off.

Yeah, being a mage is little more difficult than being a melee, at least for normal grinding, where a melee hits a button over and over and only stops to buff and heal a little now and then.
But mages instead hit fewer buttons, because they do it a lot faster.
And yeah, mages may need OMFG gear to truly be clearing shit fast on high difficulties, but melees need OMFG gear to clear shit at all on higher difficulties.
There are very few melees that can do the schoolgirl marathons at higher difficulties.
I know I can barely do them at normal difficulty, but then I don't have an ethereal mace and OMFG gear. It takes so long to grind them down with melee hits that I run out of spirit and mana, and finally run out of potions, before I'm through the entire arena.

And I still don't understand how melees manage to do them on BT or IWBTH difficulty.

I started a thread in the other forum to check on times it took to clear The Trio and the Tree, and mages got upset because they thought I was setting the rules for the little competition in a way that hugely disfavored them.
I limited it to hard difficulty and no consumables, in order to make it even and so noone should spam heavy items just to get a good clear times so I could get a better average on the time it takes.
Mages complained, probably rightly so, that they needed mana potions to clear it quick, and they complained that it nerfed them to do it on hard difficulty, since most thought hard difficutly was ridiculous and they didn't play on that low of a setting.
https://forums.e-hentai.org/index.php?showtopic=49964
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post Dec 26 2011, 20:12
Post #313
Randommember



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QUOTE(Tenboro @ Dec 26 2011, 12:37) *

Well, people in general are whiny fucks, that's just a fact of life. The biggest problem is when I actually waste time trying to explain and/or defend my decision making, which I'm just not going to do anymore. A long time ago I read some "golden rules of game development", and one of the rules was that developers should never have two-way interactions directly with the players. The reason why is becoming abundantly more clear with every update.

Sooo, yeah. Feel free to post your opinions, whatever they may be, but don't expect specific responses.

Yes, kind of like how politicians don't want anyone to question what they do, since it's just so boring to have to respond to those that get angry when something effects them negatively.
Oh how much easier it would be if not for all those pesky players.


But to try and twist things around a little bit, because I do consider myself an empathic being and that I can understand other peoples viewpoints and feelings.
The update in general, like the others before, are good and contain a lot of good stuff improving them game.
But there is an extreme amount of attention put on the things we see as negative to us and that makes the game worse to us.
The forge upgrades were great, there was great rejoicement in the crowd, but it's spread out over several threads.
The equip screen revamp was wonderful, and I personally loved it and added a suggestion to make it even better and I don't think anyone has had anything bad to say about it, except maybe that they got a little confused by it the first few times.
The weapon skills are a nice touch, and makes the game more interesting, basically a kind of melee "spell".
The miscellaneious fixes are also mostly good, bugs being fixed are good, stun being changed is a bit of a nerf but a justified one, I and a few others mentioned that stun was a bit too powerful back when the damage boost was introduced. The change to heal after arena is not too popular, but it's a change to the game that most at least seems to understand why it was put in.

So in this patch, full of goodies and fixes, there are basically only one thing that really stands out.
And yes, we complain incessantly about that. That's how things work, humanity has gotten used to the fact that progress means things get better, so we don't really react that much when things do get better, we just consider that to be the natural order of things.
But we do react heavily to things that gets worse, and we complain loudly.
Mostly because if you don't complain, nobody cares and people will assume that there was nothing wrong, if noone complained.

So try not to take it too personally when we rage on and on about this change. It does not mean everything you do is bad and that we hate you, we really don't.
We just happen to hate one single specific thing, and we make sure you know that we hate it, in the hopes that you will fix it and make everyone happy again.

QUOTE((Cheater) Tiap @ Dec 26 2011, 14:37) *

TIL people can get surprisingly upset over a game.

It means we care.
If we didn't get upset, it's because we don't care.


QUOTE(Tenboro @ Dec 26 2011, 16:18) *

*high five*

I said I was done taking part in debates on specific patch changes, since it's obviously pointless. People tend to pick one change they don't like out of a hundred-point list of changes in a patch and harp on it endlessly, and that's a giant waste of my time. This included those six "melee class comments".

You're free to debate amongst yourselves, however. I'll probably read it.

See my long statement above on why we pick a single thing in a long list of changes and whine incessantly about it.
Unfortunately, it basically means that if we shut up about something, it means we like it.
Not a lot of positive feedback, as they call it.


But on the bright note, you do sure as hell know that there is a number of players out here who really think that the change to OC was a bad thing.
No way that you could have missed that.

QUOTE(derpymal @ Dec 26 2011, 18:42) *

Tenboro didn't respond to my serious question about the Forge that had nothing to do with Spirit Mode or Skills or OC. =C

It got lost among all the other posts.
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post Dec 26 2011, 20:13
Post #314
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QUOTE(Randommember @ Dec 26 2011, 18:55) *

I's a huge buff for mages, since it is something they didn't have and didn't have to give anything up in order to get.
Yes, it's situational and only used in longer arenas where you might need to use ET, but if you want, you can compare it to rare items like bubblegum and flower vases. Really good to have, but takes a while to work up.
Except that spirit mode isn't based on drops or luck, but just something you have to use a couple of turns to work up.

So it is a buff because it can save us a few turns if we waste a few turns before to use it?

Its only really good for High Difficulty Schoolgirl Marathons which any sane person will do only once in his entire HV Career.
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post Dec 26 2011, 20:16
Post #315
Tenboro

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QUOTE(Bunker Buster @ Dec 26 2011, 18:38) *
My problem is that especially since OC tank shifted from being "a damage boost" to "wait 2.5x as long to do special attacks that deal 2.5x damage! wowz0rs!"


You don't see the benefit of higher overcharge because that part of the mechanism isn't done yet. And before you say that the passive bonus shouldn't have been removed before skills were fully implemented, you would still have been complaining about it at that point.

FWIW, there are already changes to both Spirit Mode Stance and the existing skills in the dev build, but I'm not planning on turning the base damage up. The passive bonus from overcharge was always a placeholder while these mechanisms were being created.
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post Dec 26 2011, 20:26
Post #316
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QUOTE(Tenboro @ Dec 27 2011, 02:16) *

You don't see the benefit of higher overcharge because that part of the mechanism isn't done yet. And before you say that the passive bonus shouldn't have been removed before skills were fully implemented, you would still have been complaining about it at that point.

FWIW, there are already changes to both Spirit Mode Stance and the existing skills in the dev build , but I'm not planning on turning the base damage up. The passive bonus from overcharge was always a placeholder while these mechanisms were being created.


That sounds great! (IMG:[invalid] style_emoticons/default/smile.gif)
You should tell people beforehand, so people would start giving constructive ideas on the variety of skills instead of bitching around some incomplete things.
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post Dec 26 2011, 20:27
Post #317
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QUOTE(varst @ Dec 26 2011, 20:26) *

You should tell people beforehand, so people would start giving constructive ideas on the variety of skills instead of bitching around some incomplete things.

This.
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post Dec 26 2011, 20:29
Post #318
hzqr



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About the new equipment page, could the equipment popup be shown when hovering over the rounded box and not the nested div inside?
It keeps flickering.

QUOTE(Randommember @ Dec 26 2011, 18:55) *
and they complained that it nerfed them to do it on hard difficulty, since most thought hard difficutly was ridiculous and they didn't play on that low of a setting.

It's not that Hard nerfs anybody, it's that it's not a difficulty suited for speed tests.
Since most mages can one-shot everything at that difficulty, the person with the fastest connection and the fastest browser (Chrome) will always have the advantage, no matter how strong the other contestants are.
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post Dec 26 2011, 20:39
Post #319
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@ Bunker Buster

See? It work. (IMG:[invalid] style_emoticons/default/wink.gif)

QUOTE(Ichy @ Dec 27 2011, 01:13) *

So it is a buff because it can save us a few turns if we waste a few turns before to use it?

Its only really good for High Difficulty Schoolgirl Marathons which any sane person will do only once in his entire HV Career.


You can always opt out of it if you don't like it if you seriously think this feature is somehow a bad thing.

I would certainly want to do that right now...
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post Dec 26 2011, 20:43
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QUOTE(buktore @ Dec 26 2011, 19:39) *

@ Bunker Buster

See? It work. (IMG:[invalid] style_emoticons/default/wink.gif)
You can always opt out of it if you don't like it if you seriously think this feature is somehow a bad thing.

I would certainly want to do that right now...

I just want to make the point clear its not an huge buff like he made it out to be.
If I should ever go for the new title I will use it of course.
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