QUOTE(Ballistic9 @ Dec 26 2011, 07:43)

Yeah, I get how it works. Note as a mage I have 0 AP invested into OC boost (wasn't here when AP from artifacts were falling from the sky). Wanted to clear up the misconception that it's a huge buff for mages, it's very situationally useful (ie: long-ass one-time IWBTH clears). In normal play mages don't ET as it slows down clear times, and the damage buff won't make up for it.
I's a huge buff for mages, since it is something they didn't have and didn't have to give anything up in order to get.
Yes, it's situational and only used in longer arenas where you might need to use ET, but if you want, you can compare it to rare items like bubblegum and flower vases. Really good to have, but takes a while to work up.
Except that spirit mode isn't based on drops or luck, but just something you have to use a couple of turns to work up.
If melees had gotten spirit mode, without the nerf to OC damage, then it wouldn't have been as big of an issue, it had only meant melees had gotten something that would have also been highly situational.
But as it is, melees got a huge nerf instead.
QUOTE(dcherry @ Dec 26 2011, 12:02)

Hmmm... I'll have to agree with a lot of people here.
I'll agree with Hito. The whining is pretty... abundant. I know there are a lot of melee that aren't whining or are doing it for fun, but if you *seriously* think mage is that great then swap to it.
Yes, there is a lot of whining. But you don't think there may be a reason for why there is a lot of whining?
And yes, I'm currently swapping to mage, so yeah, we can skip that part.
I just think it's pretty ridiculous when the best solution to the problem is to join the other side.
How about we make it complete and stop drops of light and heavy armor and melee weapons, that way we can all have more mage gear, and we won't have to waste time on this worthless melee gear that noone should be using anyway?
QUOTE(dcherry @ Dec 26 2011, 12:02)

I do agree that the Spirit mode isn't that great for melee. Why was the passive OC damage bonus removed? IMO the OC passive bonus should have been kept + Spirit mode implemented. Melees would have benefited greatly from the passive bonus (as always) and could have gone "super saiyan" literally for a short period of time at the cost of their passive damage. And of course no OC gain during spirit mode (to prevent prolonged super saiyan). And honestly IMO melee's should be spending spirit on their skills. Would make Spirit Potions way more useful (IMG:[
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Melees spend spirit on their spirit shield, because it takes them much longer to kill things it allows the monsters more time to load up their mana and spirit for special attacks, so they use up more spirit to soak up the really huge hits.
As for the passive bonus, if you scroll up you can see that Tenboro himself said he removed it because if he didn't, no melee would use the spirit mode.
Meaning he was fully aware that what he was doing was something that was negative for melees.
QUOTE(dcherry @ Dec 26 2011, 12:02)

I also think a lot of players over-rate Spirit Mode it for mages. The style of mages is a tad contradictory to Spirit Mode. In a normal arena/grindfest/item fest etc a mage will *rarely* use spirit mode (if at all) because the situations won't work out right for it.
In big high difficulty legendary clears it's super useful for those that pumped OC. But most mages have 0 levels OC so the duration is too short to really provide substantial benefit.
tl;dr in 1 shot rounds you don't need it. in non 1 shot rounds it's not beneficial enough at all.
So make it easy then. Remove spirit mode for both melees and mages and bring back the passive damage boost from OC.
And of course most mages have 0 levels of OC, after al, there was no point for them to have it before the patch.
It was something that melees had to spend their AP in, instead of spells, in order to increase their damage.
QUOTE(dcherry @ Dec 26 2011, 12:02)

While it's true the Mage advantage is speed, you need OMFG gear to truly be clearing shit fast on high difficulties since there's guaranteed to be at least 2 creature types with heavy resistance to your element of choice. (soul is an exception but that mana consumption blows)
And I'd argue mages do have to use their heads more often than melee's *in* battle if they want to get far. Most melee's talk as if Mage damage is so good you can Banish a Konata down - but I can't agree with that. Now I'm not saying it's rocket science to use a Mage, but if you want to clear rounds fast - you have to think and react fast. Resistant monsters won't die on their own.
And finally, not too sure how far the whole 80%+ dead in 1 shot thing applies to you guys... but for me that stops before hard difficulty on normal status... ie
norm diff/norm status = sure.
hard diff/norm status = uh no. 2+ survivors is pretty damn common...
Maybe I'm doing it wrong - but with high-ish MDM destruct staves + phase EDB suits I don't think I'm way off.
Yeah, being a mage is little more difficult than being a melee, at least for normal grinding, where a melee hits a button over and over and only stops to buff and heal a little now and then.
But mages instead hit fewer buttons, because they do it a lot faster.
And yeah, mages may need OMFG gear to truly be clearing shit fast on high difficulties, but melees need OMFG gear to clear shit at all on higher difficulties.
There are very few melees that can do the schoolgirl marathons at higher difficulties.
I know I can barely do them at normal difficulty, but then I don't have an ethereal mace and OMFG gear. It takes so long to grind them down with melee hits that I run out of spirit and mana, and finally run out of potions, before I'm through the entire arena.
And I still don't understand how melees manage to do them on BT or IWBTH difficulty.
I started a thread in the other forum to check on times it took to clear The Trio and the Tree, and mages got upset because they thought I was setting the rules for the little competition in a way that hugely disfavored them.
I limited it to hard difficulty and no consumables, in order to make it even and so noone should spam heavy items just to get a good clear times so I could get a better average on the time it takes.
Mages complained, probably rightly so, that they needed mana potions to clear it quick, and they complained that it nerfed them to do it on hard difficulty, since most thought hard difficutly was ridiculous and they didn't play on that low of a setting.
https://forums.e-hentai.org/index.php?showtopic=49964