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> Competition: Fastest clear of The Trio and the Tree, On hard difficulty, without potions or scrolls

 
post Nov 18 2011, 15:06
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So, with this little post in mind, I thought, why not make one.

So here is the deal, how fast can you clear the arena "The Trio and the Tree".
It should be done on hard difficulty, and without using any potions or scrolls.
Just using your mana and equipment, no other types of consumable items.

Please state the time it took you, from when you first clicked start, and to when it says "arena challenge clear".
Also please state your fighting style and various other information that might affect your efficiency, like auras, (both normal and hath/donate ones, especially the latter since gold aura and rainbow aura will give a lot more mana to play around with) and various hath perks that might play a part (like innate arcana and daemon duality).
Also a short note on your tactics, especially if it is anything other than "hit one of the monsters, continue until it is dead, then repeat).
Like what spells do you use, both for support and debuffs, and for mages what type of spells and combinations.

The object of this little competition isn't to see who is fastest, but to see what style/tactic is fastest.

It might also be good to state what browser you are using, and what plug-ins you have, since those might slow down loadtimes.
Especially important for melees.

This post has been edited by Randommember: Nov 18 2011, 15:08
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post Nov 18 2011, 15:20
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QUOTE(Randommember @ Nov 18 2011, 14:06) *

without potions

That would be silly.
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post Nov 18 2011, 15:29
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i gonna use my psycho power to clear T & T *^__^*
use Voodoo magic i hit a nail on doll to kill them
it's slowly painful death each one takes half an hour
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post Nov 18 2011, 15:30
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QUOTE(roadgray @ Nov 18 2011, 21:20) *

That would be easy.


Corrected that for you. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 18 2011, 15:48
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Without powerups would also be a good parameter--there are times where I have cleared it on Normal without any item use because I was lucky enough to get 16(!) mana gems.
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post Nov 18 2011, 17:04
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QUOTE(roadgray @ Nov 18 2011, 14:20) *

That would be silly.

Not really, it's intended to prevent cheating.
The point of the "competition" is to see which style and tactic is the fastest, and the results get skewed if someone goes in with a full inventory of mana elixirs in order to use all the buffs they have available in order to spam right through it.
Something which they wouldn't do on a normal clear.

But if you want to, you can do what you consider a normal clear, with potions, as long as you also write down how many you used, and that it is a normal amount of potions that you use.
There is no prize for first place, and it isn't really a competition, but more of a survey.
QUOTE(Bunker Buster @ Nov 18 2011, 14:48) *

Without powerups would also be a good parameter--there are times where I have cleared it on Normal without any item use because I was lucky enough to get 16(!) mana gems.

Powerups are a normal part of it, and hopefully 100 rounds and close to 500 monsters will mean that the law of averages should even it out somewhat.
True, extremes might still happen, but I hope that the person that gets such a streak of luck will be honest enough to report it.
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post Nov 18 2011, 17:12
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Problems:
- Higher level players will always have the advantage (higher attributes, higher profs, better equipment, etc.)
- Mages will most likely always have the advantage over melees
- It doesn't make sense to forbid the use of pots, especially to mages. Might as well ask melees to clear the arena using only spells.
- Hard is way too low, especially if you're high level. Hell or Nintendo would be more interesting.
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post Nov 18 2011, 17:18
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QUOTE(Randommember @ Nov 18 2011, 17:04) *

Powerups are a normal part of it, and hopefully 100 rounds and close to 500 monsters will mean that the law of averages should even it out somewhat.
True, extremes might still happen, but I hope that the person that gets such a streak of luck will be honest enough to report it.

But then there'd be a competition of who gets the most lucky gems and the entire thing would not really be a challenge parameter. And as you know, the law of averages doesn't matter in HV in the slightest.

This post has been edited by Bunker Buster: Nov 18 2011, 17:19
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post Nov 18 2011, 17:33
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Instead of fastest clear, Let's make it into 'the highest difficulty you can clear T&T regularly'

It's very easy. Just state
1. the difficulty you tried,
2. items used,
3. Any stats you think other players would like to know, like MDM/ADM/EDB/etc.,
4. strategy

It has several advantages:
1. It means other players can vaguely guess at what difficulty can their character stand a chance to clear t&T, with reference to player's level.
2. Regular trial promotes the use of maximum amount of MP/SP potions while deny those strategies which requires expansive items.
3. Players can test if their method's better than other players.


It simply make this thread much more useful than simple 'I can do this and that' replies.
And it won't be another 'highest level achieved' because of those additional information.
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post Nov 18 2011, 17:34
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QUOTE(Randommember @ Nov 18 2011, 16:04) *

Not really, it's intended to prevent cheating.
The point of the "competition" is to see which style and tactic is the fastest, and the results get skewed if someone goes in with a full inventory of mana elixirs in order to use all the buffs they have available in order to spam right through it.
Something which they wouldn't do on a normal clear.

I don't think there are any mages who constantly use ET. It's a waste of time. I would expect the clear time to double if you're only relying on it.
With the saved time you could play some Grindfest and make up for it. Not that anyone would need to do that, as Mana Potions drop in abundance.

CODE
But if you want to, you can do what you consider a normal clear, with potions, as long as you also write down how many you used, and that it is a normal amount of potions that you use.
There is no prize for first place, and it isn't really a competition, but more of a survey.

8 minutes 38 seconds.
Normal Stamina. Heimdall set using Purge/ Pestilence and Soul Fire/Soul Burst for the Gods.
5 Godly Mana Pots used.

I think I could do it in about 7 minutes with Great Stamina and the Tier 2 holy spells.
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post Nov 18 2011, 17:53
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you can do it in 8 minutes 38 seconds ....

when i want to play HV with passions , i got 400ms lag even 404 page not found

after all i only wish hit a nine inch nail on a Voodoo doll to cursing that monster die and crying without tears

so for me it's not Arena called T&T , it's Arena T_T
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post Nov 18 2011, 19:00
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"no other types of consumable items."

I get very thirsty playing this game.

(IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 19 2011, 04:28
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QUOTE((Cheater) Tiap @ Nov 18 2011, 16:12) *

Problems:
- Higher level players will always have the advantage (higher attributes, higher profs, better equipment, etc.)
- Mages will most likely always have the advantage over melees
- It doesn't make sense to forbid the use of pots, especially to mages. Might as well ask melees to clear the arena using only spells.
- Hard is way too low, especially if you're high level. Hell or Nintendo would be more interesting.

- Higher level players will face higher level monsters, and that arena is only available to people over level 200, where proficiencies, equipment etc should start to even out.
- Mages might have the advantage, that's what the whole thread is about. Mages are more powerful, but they have to spend a little more time on each of their actions than a melee has, so the question is who is the fastest counted in time. Does the micromanagement a mage requires actually work against them, for a casual player.
- The point of it was to make it a normal run, not one optimized for speed, so the no pots things was more to prevent people going all out with mana elixirs in order to save seconds to get a good time. What I really want is averages on a normal run, using what you normally use.
- It isn't about being tough and complicated, it's about checking time-efficiency for different styles and tactics. Hard is suitable for a quick clear, since it is fairly easy, less risk of instant death and still gives 2 crystals per drop.

QUOTE(Bunker Buster @ Nov 18 2011, 16:18) *

But then there'd be a competition of who gets the most lucky gems and the entire thing would not really be a challenge parameter. And as you know, the law of averages doesn't matter in HV in the slightest.

Again, this isn't actually about who gets the best time, there is no prize involved. It's about which style and tactics is the fastest.
Doing a really quick run where you got great luck and get 20 mana gems and you have a full inventory of mana elixirs means you can set a record.
But it'll be kinda useless since it is a freak incident, rather than useful information.

The competition isn't between players, but between styles.

QUOTE(Pervy_Mage @ Nov 18 2011, 18:00) *

"no other types of consumable items."

I get very thirsty playing this game.

(IMG:[invalid] style_emoticons/default/smile.gif)

Real life consumables are allowed, as long as they don't contain alcohol or nicotine.
And yes, you are allowed to chew bubblegum while kicking ass.
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post Nov 19 2011, 04:40
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8 minutes 6 seconds.

Kevlar armor and a non-ethereal mace.
Great stamina, no pots used.

Had protection in my IA1 slot, and had heartseeker running the entire time, and regen II up when needed.
Gold aura for extra mana regen.


Showing that melee can compete with mages, when it comes to speed. Takes more rounds, but they are done faster.
Also, using Chrome with the quickbar 2 as the only plug-in.
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post Nov 19 2011, 07:27
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If you want to check time-efficiency, make it turns spent, not time.

Some people will have the advantage just because they live in areas closer to the servers.

edit: Also, make it No Gems to remove another random factor.

This post has been edited by Rei-Tenshi: Nov 19 2011, 12:10
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post Nov 19 2011, 10:29
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5:40, average lag day, great stamina.

Ethereal Mace, Power Armor, basically spamming number buttons around the middle of the largest clump of surviving monsters.
Spirit Shield/Haste IA, using Regen II and Heartseeker (channeled, ofc).
Rainbow, White, Black Auras.

Could probably do a little faster if I actually increased my stats (have 7 billion unspent exp) and leveled my equipment (mace is at 250, most armor around 280).

I semi-regularly do Battletoads T&T and have been doing it for quite a while (at least lvl 240 I'd say). I could do IWBTH but it just takes too long. Way back when, I used Light Armor since the upkeep for Power Armor was too much and even then it cost me ever slot I had worth of Godly Mana Potions, I didn't have Ethereal when I started and sometimes used infusions to do the boss round. Now I only use a handful of potions (if I used Light Armor I'd use none, but it takes longer).
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post Nov 19 2011, 11:38
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Without pots? On hard? So Dark mages cant do it since they oneshot everything? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 19 2011, 14:53
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QUOTE(Randommember @ Nov 19 2011, 03:28) *
- It isn't about being tough and complicated, it's about checking time-efficiency for different styles and tactics. Hard is suitable for a quick clear, since it is fairly easy, less risk of instant death and still gives 2 crystals per drop.
Again, this isn't actually about who gets the best time, there is no prize involved. It's about which style and tactics is the fastest.

The point is, Hard is low enough that mages can one-shot through the entire arena, in which case network latency and even computer speed become determining factors.
To give you an idea, I can complete T&T on Hard in around 4:30, but it only takes me ~10-11 minutes to do the same thing on Nintendo.

varst's and Rei-Tenshi's suggestions are more reasonable.
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post Nov 19 2011, 15:03
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QUOTE(Rei-Tenshi @ Nov 19 2011, 06:27) *

If you want to check time-efficiency, make it turns spent, not time.

Some people will have the advantage just because they live in areas closer to the servers.

edit: Also, make it No Gems to remove another random factor.

No, then we'd see the turns-efficiency, in which mages would win, since they deal out far more damage than melees.
And gems might be a random factor, but they are a normal part of it, and hopefully the randomness will be somewhat even.

Time-efficiency includes things like lag and ping, which is why I play without HVstat for example, since that slows me down noticeably.

QUOTE((Cheater) Tiap @ Nov 19 2011, 13:53) *

The point is, Hard is low enough that mages can one-shot through the entire arena, in which case network latency and even computer speed become determining factors.
To give you an idea, I can complete T&T on Hard in around 4:30, but it only takes me ~10-11 minutes to do the same thing on Nintendo.

varst's and Rei-Tenshi's suggestions are more reasonable.

Then do so, one-shot your way through the arena, and you should have the lowest time, easy and we'll have a result.
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post Nov 19 2011, 15:13
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Attached Image

I give up.
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