I had a minor brainwave. When the PAB scaling factor was changed, we worked out that the new value was 36 (ish). But
according to Tenb,
QUOTE
The base scaling modifier was increased, while the level scaling modifier was decreased. The new ones are 0.10 and 1.40 respectively, but I dunno if that means anything for you.
How do we reconcile 1.40 with 36? Well, here's a thought. Suppose the scaling factors are coded relative to level 50? An increase of 1.40 times the base value at level 50 would work out to 1.4/50 = 0.028x per level. Now,
0.028 =
1/35.7 (approx)
...which is pretty close to 1/36 if you ask me. In fact, it gives slightly more accurate results for some of the equipment posted
here. It's also consistent with the base factor being exactly 0.1, rather than the number that comes out of the calculator.
Oh, and we also have
QUOTE
The old ones were 0.03 and 5.00, respectively.
That would correspond to a scaling factor of 10 from our point of view. *checks wiki* Yep, that's what we had.
Most[*] of the other scaling factors come out as fairly simple decimals, including that 66 2/3 you didn't like - the true value would be 0.75. Of course, it's a non-integer value however you look at it... but there it is.
* Bleed damage is a bit of a problem. Current estimate of the scaling factor is 12, but that works out to 4.1666... in this new system. I wondered if it was really implemented as 4 (which we would interpret as 12.5), but that doesn't seem to work. The numbers for any one piece of equipment could plausibly fit that value, but different pieces give inconsistent values for the base multiplier. But who knows. No reason why it
has to be exactly 4.