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post Apr 10 2017, 20:34
Post #96621
Kinights



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Two questions related to Monster Lab wiki page.

------------------------

First is about monster skills in Skill Editor section.

It states that Physical skills are boosted by DEX and Magical skills are boosted by INT, but is it only these two stats that affect the skill damage, not considering STR and WIS?

------------------------

Second, and probably the most important question, is related to the drop rates stated in the Food section.

Directly pasting from the wiki:

"Higher tier food items drop more frequently on higher difficulties (capping at 40%/30%/30% on IWBTH)."

This sentence makes it sound like Monster Edibles and Cuisine have a higher chance to drop than Monster Chow on higher difficulties, but these three numbers make it look like higher difficulties actually give a higher chance for all the three tiers of monster food to drop.

Is this just a comprehension mistake on my part, with it meaning that drop rates go from something like (70%/20%/10%) to these numbers, or does it actually mean that monster food has +100% chance to drop in total compared to other items in IWBTH+?
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post Apr 10 2017, 20:59
Post #96622
AnonDarkMage7



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QUOTE(Kinights @ Apr 10 2017, 20:34) *

Two questions related to Monster Lab wiki page.

------------------------

First is about monster skills in Skill Editor section.

It states that Physical skills are boosted by DEX and Magical skills are boosted by INT, but is it only these two stats that affect the skill damage, not considering STR and WIS?

------------------------

Second, and probably the most important question, is related to the drop rates stated in the Food section.

Directly pasting from the wiki:

"Higher tier food items drop more frequently on higher difficulties (capping at 40%/30%/30% on IWBTH)."

This sentence makes it sound like Monster Edibles and Cuisine have a higher chance to drop than Monster Chow on higher difficulties, but these three numbers make it look like higher difficulties actually give a higher chance for all the three tiers of monster food to drop.

Is this just a comprehension mistake on my part, with it meaning that drop rates go from something like (70%/20%/10%) to these numbers, or does it actually mean that monster food has +100% chance to drop in total compared to other items in IWBTH+?

For the second question, doesn't that just mean if you roll a monster food as a drop there a 40% for chow, 30% for edibles and 30% for cuisine if playing on IWBTH and lower difficulties would have higher chance for chow and less chance for the other 2?
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post Apr 10 2017, 23:54
Post #96623
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QUOTE(Kinights @ Apr 10 2017, 18:34) *
First is about monster skills in Skill Editor section.

It states that Physical skills are boosted by DEX and Magical skills are boosted by INT, but is it only these two stats that affect the skill damage, not considering STR and WIS?
https://ehwiki.org/wiki/monster_stats
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post Apr 11 2017, 03:04
Post #96624
Kinights



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QUOTE(abc12345678901 @ Apr 10 2017, 15:59) *

For the second question, doesn't that just mean if you roll a monster food as a drop there a 40% for chow, 30% for edibles and 30% for cuisine if playing on IWBTH and lower difficulties would have higher chance for chow and less chance for the other 2?

Yes, but with nothing to compare to the drop rates at lower difficulties, I just wanted to confirm if the chances for each drop raises from something like 70%/20%/10% like I said previously.

QUOTE(Superlatanium @ Apr 10 2017, 18:54) *

Thanks. (IMG:[invalid] style_emoticons/default/smile.gif)

Guess there's still pages I have never seen in wiki even now. (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Apr 11 2017, 03:16
Post #96625
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@Kinights yes. If you play normal/hard you'll notice the majority of monster food is going to be chow. (probably something like 70/20/10) Once you reach PFUDOR the distribution will be far more balanced.

It's good to know you're reading the wiki at all. Wiki has a lot of info.
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post Apr 11 2017, 04:18
Post #96626
Kinights



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QUOTE(Slobber @ Apr 10 2017, 22:16) *

@Kinights yes. If you play normal/hard you'll notice the majority of monster food is going to be chow. (probably something like 70/20/10) Once you reach PFUDOR the distribution will be far more balanced.

It's good to know you're reading the wiki at all. Wiki has a lot of info.

Thanks for the info. (IMG:[invalid] style_emoticons/default/smile.gif)

It's also good to know that quite a lot of experts are available to answer stuff that isn't easy to find or can't be found at the wiki, like how some of the obsolete equipment(kevlar, chainmail) worked before being removed compared to shade and power nowadays. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 11 2017, 07:45
Post #96627
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Fast question bout Easter Trophies.

If this year trophies are the same of the last year, so at max seven Tier 7 and one Tier 8, how much someone ask selling them?

Just to know if is worth selling them or trading them in hoping for good items.

This post has been edited by Maharid: Apr 11 2017, 07:45
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post Apr 11 2017, 07:48
Post #96628
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Is there a script available that allows for inventory to be sorted by most recently dropped?
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post Apr 11 2017, 09:31
Post #96629
Noni



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QUOTE(dairyman20111889 @ Apr 11 2017, 07:48) *

Is there a script available that allows for inventory to be sorted by most recently dropped?


I don't think so, but it could be done based on EID or level. But what problem are you trying to solve? Because there are good scripts for inventory management and drop tracking available.
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post Apr 11 2017, 09:33
Post #96630
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QUOTE(Maharid @ Apr 11 2017, 07:45) *

Fast question bout Easter Trophies.

If this year trophies are the same of the last year, so at max seven Tier 7 and one Tier 8, how much someone ask selling them?

Just to know if is worth selling them or trading them in hoping for good items.


New year, changed market, new buyers, old buyers retired... who knows what will happen? Based on X-mass event, I'd guess the prices might be higher than last year. Last year's prices can be found in WTS/WTB with smart search, most probably (but I haven't checked)
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post Apr 11 2017, 09:33
Post #96631
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QUOTE(DJNoni @ Apr 11 2017, 01:31) *

I don't think so, but it could be done based on EID or level. But what problem are you trying to solve? Because there are good scripts for inventory management and drop tracking available.

A drop log might work out. I'm wanting to pay closer attention to what's dropping each day.
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post Apr 11 2017, 09:36
Post #96632
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QUOTE(dairyman20111889 @ Apr 10 2017, 22:48) *

Is there a script available that allows for inventory to be sorted by most recently dropped?

As far as I can tell, there's nothing in the equipment description on the inventory page that indicates when an item was dropped. I suspect the only way to get this information is to log the drop date yourself. Only then can your inventory be sorted by recently dropped, meaning there's probably no way to help you sort any items you currently have.

I just spent some time looking at HVSTAT, which seems like your best bet for tracking and logging this sort of information. I don't know if it still works, and I've never used it, but judging from the code:
CODE
hvstat.user.js
2019    hvStat.database.equipmentDrops = new hvStat.database.ObjectStoreDelegate({
2020        objectStoreName: "EquipmentDrops",
2021        regex: /^(\d+)\t(.+?)\t(.+?)\t(.+?)\t(.+?)\t(\d*)\t(\d*)\t([-0-9TZ\:\.]+?)$/gm,
2022        headerLabels: ["ID", "NAME", "DROP_TYPE", "DIFFICULTY", "BATTLE_TYPE", "ARENA_NUMBER", "ROUND_NUMBER", "TIME_STAMP"],
...


It appears that pickup times for equipment are stored in the database. The next step would have to be using that data to sort your inventory page.

Honestly, it's probably more work than it's worth, and you'd be better off reassessing the problem you're actually trying to solve.

edit: Fixed a typo.
edit2: Logging item drops and arena rewards seems to be the whole point of HVSTAT. It's listed in the Wiki for HVerse scripts under Combat. Links to: https://forums.e-hentai.org/index.php?showtopic=79552

This post has been edited by cdrm: Apr 11 2017, 09:42
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post Apr 11 2017, 09:45
Post #96633
Noni



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QUOTE(dairyman20111889 @ Apr 11 2017, 09:33) *

A drop log might work out. I'm wanting to pay closer attention to what's dropping each day.



QUOTE(cdrm @ Apr 11 2017, 09:36) *

As far as I can tell, there's nothing in the equipment description on the inventory page that indicates when an item was dropped. I suspect the only way to get this information is to log the drop date yourself. Only then can your inventory be sorted by recently dropped, meaning there's probably no way to help you sort any items you currently have.

I just spent some time looking at HVSTAT, which seems like your best bet for tracking and logging this sort of information. I don't know if it still works, and I've never used it, but judging from the code:
CODE
hvstat.user.js
2019    hvStat.database.equipmentDrops = new hvStat.database.ObjectStoreDelegate({
2020        objectStoreName: "EquipmentDrops",
2021        regex: /^(\d+)\t(.+?)\t(.+?)\t(.+?)\t(.+?)\t(\d*)\t(\d*)\t([-0-9TZ\:\.]+?)$/gm,
2022        headerLabels: ["ID", "NAME", "DROP_TYPE", "DIFFICULTY", "BATTLE_TYPE", "ARENA_NUMBER", "ROUND_NUMBER", "TIME_STAMP"],
...


It appears that pickup times for equipment are stored in the database. The next step would have to be using that data to sort your inventory page.

Honestly, it's probably more work than it's worth, and you'd be better off reassessing the problem you're actually trying to solve.

edit: Fixed a typo.
edit2: Logging item drops and arena rewards seems to be the whole point of HVSTAT. It's listed in the Wiki for HVerse scripts under Combat. Links to: https://forums.e-hentai.org/index.php?showtopic=79552


Good strategy for drop tracking is Income Summary by Superlatanium. Every day or before every round you 'save' inventory, and then 'compare' afterwards or at end of day. Equip can be tracked easily by locking everything you want to keep and bazaar / salvage the rest. Then after battle go to 'equipment shop' and look what's available. Only unlocked equip is visible, and those have just dropped.
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post Apr 11 2017, 10:28
Post #96634
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QUOTE(Maharid @ Apr 11 2017, 07:45) *

Fast question bout Easter Trophies.

If this year trophies are the same of the last year, so at max seven Tier 7 and one Tier 8, how much someone ask selling them?

Just to know if is worth selling them or trading them in hoping for good items.

according to last year's prices, i expect something in the 1M range for the full set of trophies. unless bidwars happen. if you think this way, the best way to get an incoming out of this event is to grind a few artifacts, trade/buy the remaining ones and sell the trophies. it's something like a quick million.

QUOTE(DJNoni @ Apr 11 2017, 09:31) *

I don't think so, but it could be done based on EID or level. But what problem are you trying to solve? Because there are good scripts for inventory management and drop tracking available.

if he thinks like i do, he may want to quickly know what's the trash at a first glimpse (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Apr 11 2017, 11:16
Post #96635
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QUOTE(Scremaz @ Apr 11 2017, 10:28) *

out of this event is to grind a few artifacts, trade/buy the remaining ones and sell the trophies. it's something like a quick million.



I thought only 1 trophy per person once the event has finished ?
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post Apr 11 2017, 11:34
Post #96636
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QUOTE(Fap.Fap @ Apr 11 2017, 11:16) *

I thought only 1 trophy per person once the event has finished ?

yes. or better, 1 lower-tier per kind of artifact shrined (thus, up to 7) and 1 higher-tier if you shrined the whole set.
but there's no restriction to the way you acquire artifacts. what i wanted to say is that if your aim is only to build a set, you may stick to play only one or two arenas daily, find someone who trades on 1:1 base and conclude your set with little effort anyways. best possible ROI imo. but even taking into account collateral rewards like EDs, given the restrictions above such a ROI is maxed to roughly one million, like i said before.

did i write something that may have misleaded users perhaps? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Apr 11 2017, 16:20
Post #96637
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QUOTE(Scremaz @ Apr 11 2017, 19:34) *

yes. or better, 1 lower-tier per kind of artifact shrined (thus, up to 7) and 1 higher-tier if you shrined the whole set.
but there's no restriction to the way you acquire artifacts. what i wanted to say is that if your aim is only to build a set, you may stick to play only one or two arenas daily, find someone who trades on 1:1 base and conclude your set with little effort anyways. best possible ROI imo. but even taking into account collateral rewards like EDs, given the restrictions above such a ROI is maxed to roughly one million, like i said before.

did i write something that may have misleaded users perhaps? (IMG:[invalid] style_emoticons/default/unsure.gif)

I thought it was 1 higher-tier per set shrined, guess I'll start selling sets now lol.
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post Apr 11 2017, 19:50
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I don't know if the question has already been asked. Sorry if it's the case.
Is there a lower drop rate in the shrine for energy drink? It's been ages since my last drop. I keep dropping last elixir instead...

This post has been edited by zlaricob: Apr 11 2017, 19:51
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post Apr 11 2017, 20:01
Post #96639
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QUOTE(zlaricob @ Apr 11 2017, 19:50) *

I don't know if the question has already been asked. Sorry if it's the case.
Is there a lower drop rate in the shrine for energy drink? It's been ages since my last drop. I keep dropping last elixir instead...

these are the esteemed chances: https://ehwiki.org/wiki/The_Shrine#Distribution
as you can see, it seems the minimum chance for EDs should be 15%. but regardless, don't trust low amounts too much. 1000-ish shrine results tend to coincide with that one on wiki.
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post Apr 11 2017, 20:28
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What is a Gold Star that people want to purchase for 35Mil?

Is there any use for Bronze Ticket apart from the Shrine? I got a few.
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