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post Nov 10 2011, 22:30
Post #9661
buktore



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QUOTE(Randommember @ Nov 9 2011, 19:43) *

... keep in mind that red aura doesn't really work the way it says. It says they increase physical damage with 2.0% per level, which is incorrect since the patch with the new system. Now it just adds a plain +2 your damage, which is seriously unimpressive. Not the least because the 2 points in strength it gives adds +2.5 to your damage.
Same goes for indigo aura and magic damage.
Which makes it a worse option than the others.


Red / Indigo aura now gives +1% critical. Which actually make it one of the best aura to get.
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post Nov 11 2011, 08:28
Post #9662
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Hi everyone ive got a small and simple question...

im creating a selling thread but I have no idea how to make the items visible for other so if someone can bright me up on that plz ?
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post Nov 11 2011, 08:56
Post #9663
roadgray



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QUOTE(iceshad0w @ Nov 11 2011, 07:28) *

Hi everyone ive got a small and simple question...

im creating a selling thread but I have no idea how to make the items visible for other so if someone can bright me up on that plz ?

Hover your cursor over the item and press c.

You should consider getting Equipment shop helper though, as it makes organizing many items much easier.
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post Nov 11 2011, 08:59
Post #9664
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thx for your fast answer bud and ill sure get shoper helper thx for the info (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 11 2011, 14:20
Post #9665
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I'm currently at the point where I'm starting to look at offensive magic. I've been happily meleeing along on Nintendo mode in the first page of Arena but I'd like to know what spells/deprecations I should focus on next. I have the 4 left columns and two right columns maxed out on the Abilities page, and my current supplementary spells (also maxed) are: Haste, Shadow Veil, Absorb, Spark of Life, Nerf, Heartseeker, Spirit Shield, and X-Nerf. I also have all 5 levels of Innate Arcana but I don't have Spark of Life slotted since it is so rarely needed.

Which supplementary spells should I focus on before I start slotting offensive magic? I'm definitely adding Arcane Focus but I don't know if I should bother with anything else.

When I am ready to start slotting offensive magic, which ones are most useful? I have access to all but the last level of abilities, and I'm certainly open to having the best in each category (elemental, holy, dark, soul).
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post Nov 11 2011, 14:25
Post #9666
Mi-Ala Starbreeze



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QUOTE(aeridus @ Nov 11 2011, 14:20) *

I'm currently at the point where I'm starting to look at offensive magic. I've been happily meleeing along on Nintendo mode in the first page of Arena but I'd like to know what spells/deprecations I should focus on next. I have the 4 left columns and two right columns maxed out on the Abilities page, and my current supplementary spells (also maxed) are: Haste, Shadow Veil, Absorb, Spark of Life, Nerf, Heartseeker, Spirit Shield, and X-Nerf. I also have all 5 levels of Innate Arcana but I don't have Spark of Life slotted since it is so rarely needed.

Which supplementary spells should I focus on before I start slotting offensive magic? I'm definitely adding Arcane Focus but I don't know if I should bother with anything else.

When I am ready to start slotting offensive magic, which ones are most useful? I have access to all but the last level of abilities, and I'm certainly open to having the best in each category (elemental, holy, dark, soul).

QUOTE
I've been happily meleeing along

QUOTE
I'm definitely adding Arcane Focus

QUOTE
meleeing

QUOTE
Arcane Focus

No.


Heartseeker <=====> Arcane focus. Either one. You cannot have both of them up.
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post Nov 11 2011, 14:41
Post #9667
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I understand that, but I wanted to experiment with switching to magic for a while to see how that goes. Partly thanks to a recently dropped Katalox Staff of Destruction... I would be using Arcane Focus and magic instead of Heartseeker and melee.
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post Nov 11 2011, 14:53
Post #9668
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QUOTE(aeridus @ Nov 11 2011, 14:41) *

I understand that, but I wanted to experiment with switching to magic for a while to see how that goes. Partly thanks to a recently dropped Katalox Staff of Destruction... I would be using Arcane Focus and magic instead of Heartseeker and melee.

Ah, I see. In that case you can start moving your stat points into int/wis, gearing yourself up and joining the army of 843638764587436586345 other mages out there.
Without moving all your melee stats you will never be able to "see how that goes". You'll be very disappointed with it.
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post Nov 11 2011, 15:00
Post #9669
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(IMG:[invalid] style_emoticons/default/cry.gif) Kiiled by unicorn on the 1st try in ROB.

Methinks points in ability resistance is needed, anything else? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Nov 11 2011, 15:02
Post #9670
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Say, if mage character with base magic damage = 1,000 upgrade his gear and now have 1,100 base damage... Does it mean that the final damage (real, in-battle damage) would be increase by 10% ...? (IMG:[invalid] style_emoticons/default/huh.gif)

Common sense would say so... Have anyone testing this yet?
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post Nov 11 2011, 15:05
Post #9671
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QUOTE(MiAla @ Nov 11 2011, 07:53) *

Ah, I see. In that case you can start moving your stat points into int/wis, gearing yourself up and joining the army of 843638764587436586345 other mages out there.
Without moving all your melee stats you will never be able to "see how that goes". You'll be very disappointed with it.

I've actually kept my stats fairly balanced. All of my stats are 254 except for Intelligence, which is at 209. I have a *lot* of stat boosts.
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post Nov 11 2011, 15:12
Post #9672
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QUOTE(zzc @ Nov 11 2011, 20:00) *

(IMG:[invalid] style_emoticons/default/cry.gif) Kiiled by unicorn on the 1st try in ROB.

Methinks points in ability resistance is needed, anything else? (IMG:[invalid] style_emoticons/default/unsure.gif)


No. You just need to change your gameplan. If you really have trouble with him, try getting a few holy mitigation gear.
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post Nov 11 2011, 15:26
Post #9673
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QUOTE(zzc @ Nov 11 2011, 21:00) *

(IMG:[invalid] style_emoticons/default/cry.gif) Kiiled by unicorn on the 1st try in ROB.

Methinks points in ability resistance is needed, anything else? (IMG:[invalid] style_emoticons/default/unsure.gif)


Meh....How did you fail? What's your gameplan?
Longsword's not good against gods nowadays

QUOTE(buktore @ Nov 11 2011, 21:02) *

Say, if mage character with base magic damage = 1,000 upgrade his gear and now have 1,100 base damage... Does it mean that the final damage (real, in-battle damage) would be increase by 10% ...? (IMG:[invalid] style_emoticons/default/huh.gif)

Common sense would say so... Have anyone testing this yet?


The same question: if a melee character with base physical damage = 1,000 upgrade his gear and now have 1,100 base damage... Does it mean that the final damage would be increase by 10% ...?
And no, I have no idea about that base damage.
I even have no damn idea about that base HP thing for monsters.

QUOTE(aeridus @ Nov 11 2011, 21:05) *

I've actually kept my stats fairly balanced. All of my stats are 254 except for Intelligence, which is at 209. I have a *lot* of stat boosts.


Not good.
If you want to 'try' being a mage, just raise your INT, pick some elemental EDB phases, get a staff of destruction, pick 1-2 tier 3 elemental spells, and off you go.
If you want to know whether offensive spells can help melee...
I have heard a successful strategy using soul spells to collect SP, then use those SP to kill legends in EOD.
If you're talking about battlecaster, meh... (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by varst: Nov 11 2011, 15:34
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post Nov 11 2011, 15:27
Post #9674
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QUOTE(zzc @ Nov 11 2011, 16:00) *

(IMG:[invalid] style_emoticons/default/cry.gif) Kiiled by unicorn on the 1st try in ROB.

Methinks points in ability resistance is needed, anything else? (IMG:[invalid] style_emoticons/default/unsure.gif)


Killing any legendary in 4 easy steps:

1. DW clubs with 25% 3 turns (or one 24% club and a 25% club in my case)
2. Silence/slow/poison
3. Mana potions
4. Scroll of swiftness

Managed to kill real life/unicorn/fsm in ~270 rounds while only using 3 godly mana potions (for one legendary), alot of scroll of swiftness and infusion of darkness/divinity. The rounds go fast because they're stunned for around 100 of them.
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post Nov 11 2011, 15:34
Post #9675
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QUOTE(rawrpies @ Nov 11 2011, 21:27) *

Killing any legendary in 4 easy steps:

1. DW clubs with 25% 3 turns (or one 24% club and a 25% club in my case)
2. Silence/slow/poison
3. Mana potions
4. Scroll of swiftness

Managed to kill real life/unicorn/fsm in ~270 rounds while only using 3 godly mana potions (for one legendary), alot of scroll of swiftness and infusion of darkness/divinity. The rounds go fast because they're stunned for around 100 of them.


I use all of above except clubs, only have 1 decent club (IMG:[invalid] style_emoticons/default/sad.gif) since i have ether longsword, thought void damage would be better than resisting crush damage.

This post has been edited by zzc: Nov 11 2011, 15:34
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post Nov 11 2011, 15:35
Post #9676
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QUOTE(zzc @ Nov 11 2011, 21:34) *

I use all of above except clubs, only have 1 decent mace (IMG:[invalid] style_emoticons/default/sad.gif) since i have ether longsword, thought void damage would be better than resisting crush damage.

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post Nov 11 2011, 15:51
Post #9677
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QUOTE(varst @ Nov 11 2011, 20:26) *

The same question: if a melee character ...


Heh! I actually asking this for myself (IMG:[invalid] style_emoticons/default/heh.gif) (who happens to be melee for someone who don't know).

The reason I use mage as an example is because I figure that mage would be easier to test due to their smaller base damage and much larger in-battle damage, and, in fact, since mage live or die solely by this numbers, someone might have actually tested it already... So If I'm right, I wouldn't have to test it myself. (IMG:[invalid] style_emoticons/default/blush.gif)


It would be much easier to test for low lv character, I think. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Nov 11 2011, 18:05
Post #9678
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QUOTE(varst @ Nov 11 2011, 08:26) *

Not good.
If you want to 'try' being a mage, just raise your INT, pick some elemental EDB phases, get a staff of destruction, pick 1-2 tier 3 elemental spells, and off you go.
If you want to know whether offensive spells can help melee...
I have heard a successful strategy using soul spells to collect SP, then use those SP to kill legends in EOD.
If you're talking about battlecaster, meh... (IMG:[invalid] style_emoticons/default/dry.gif)

Alright, so I guess for the time being I should focus on getting the rest of the deprecation spells. My eventual goal is to get all the abilities filled in because I'm OCD and I was just debating what order to get the rest of them in. (IMG:[invalid] style_emoticons/default/tongue.gif) I'm not bothering with the Overcharge boost things until last because I value my Spirit Shield too much and don't want to burn SP on spirit attacks.

That said, what's the ranking of usefulness for these spells in melee?
- Poison
- Slow
- Weaken
- Sleep
- Confuse
- Bewilder
- Blind
- Silence

I mainly just use Heartseeker and Regen, but when I'm fighting bosses I'm wondering if I should try something else besides solely Nerfing them.
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post Nov 11 2011, 18:18
Post #9679
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@ aeridus

I read your earlier post and I got the impression that you have max OC plus all the frills, which leave me wonder how the heck you manage to get so much AP! (IMG:[invalid] style_emoticons/default/ohmy.gif) ... Oh, I was wrong... (IMG:[invalid] style_emoticons/default/ph34r.gif)

Overcharge boost increase melee attack damage... Its a sin you've meleeing this far without knowing this. (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Nov 11 2011, 18:27
Post #9680
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It's unlikely to run out of SP unless you're doing a long arena on BT or IWBTH.
Or if you die a lot, I guess.
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