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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 9 2011, 23:29
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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White first, unless you have the Hath for Rainbow readily available. I currently have Black and White, and not NEAR enough Hath for Rainbow. Nor enough money to buy it, considering the inflation it's going through right now.
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Nov 9 2011, 23:30
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(MidNightPass @ Nov 9 2011, 23:26)  Just wondering which aura I should get first? White or rainbow. I have already got black now.
White seems to be more cost efficient.
Unless you really want the in-battle mana regeneration, get white first. It's 2/5ths the cost for nearly 2/3rds the experience bonus.
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Nov 9 2011, 23:33
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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Thanks, I guess white is the answer.
What about IA3 vs. rainbow aura?
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Nov 9 2011, 23:41
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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I don't have either (yet) but it really depends on if you want it for the third slot, or for the lower upkeep. If you're worried about upkeep, get Rainbow Aura first; the increased mana regeneration will help a lot.
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Nov 9 2011, 23:42
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(MidNightPass @ Nov 9 2011, 22:33)  Thanks, I guess white is the answer.
What about IA3 vs. rainbow aura?
When I was playing melee, IA was useful. Now as a mage I don't even have them enabled anymore. QUOTE If your MP decreases below 10%, the Innate Arcana spells will dissipate. They will be recast when it goes back above 25%. I don't see the reasoning behind this. It's only annoying.
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Nov 10 2011, 00:00
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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i think it was put in place to balance IA a little and to make sure people's mana didn't just drain all the way down (which could happen sometimes if players are careless)
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Nov 10 2011, 00:21
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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I have Haste and Shadow Veil on autocast and it works pretty well. I'm tempted to get IA3 for Spirit Shield, but I'm sure the second my MP goes below 10%, BAM, surprise critical and dead. The game loves me so.
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Nov 10 2011, 00:36
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(MidNightPass @ Nov 9 2011, 23:33)  Thanks, I guess white is the answer.
What about IA3 vs. rainbow aura?
Let's see. IA3 reduces mana cost by ~17.6% from IA2. Rainbow Aura increases your mana regen by 50%, but doesn't include your base mana regen. Nonetheless at 200 Wisdom it increases it by 30% and it only gets better from there (not quite as good if you have Gold Star+). Thus Rainbow Aura is better for mana costs. It's also more expensive, but it gives increased EXP too. Whereas IA3 is cheaper (possibly better mana benefit per hath) and lets you auto-cast three spells (though, personally I never find I have to do any more than Haste+Spirit Shield). Also I understand why it goes away when it's under 10%, but why does it only come back above 25%? Do you know how hard it is to get 15% mana when you have full mana tanks?
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Nov 10 2011, 08:19
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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It's annoying having 10% of your mana being unusable.
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Nov 10 2011, 12:24
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(MidNightPass @ Nov 10 2011, 05:26)  Just wondering which aura I should get first? White or rainbow. I have already got black now.
The recommended order has always been Black -> Rainbow -> White.
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Nov 10 2011, 22:30
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Randommember @ Nov 9 2011, 19:43)  ... keep in mind that red aura doesn't really work the way it says. It says they increase physical damage with 2.0% per level, which is incorrect since the patch with the new system. Now it just adds a plain +2 your damage, which is seriously unimpressive. Not the least because the 2 points in strength it gives adds +2.5 to your damage. Same goes for indigo aura and magic damage. Which makes it a worse option than the others.
Red / Indigo aura now gives +1% critical. Which actually make it one of the best aura to get.
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Nov 11 2011, 08:28
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iceshad0w
Newcomer
 Group: Recruits
Posts: 10
Joined: 8-June 09

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Hi everyone ive got a small and simple question...
im creating a selling thread but I have no idea how to make the items visible for other so if someone can bright me up on that plz ?
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Nov 11 2011, 08:56
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(iceshad0w @ Nov 11 2011, 07:28)  Hi everyone ive got a small and simple question...
im creating a selling thread but I have no idea how to make the items visible for other so if someone can bright me up on that plz ?
Hover your cursor over the item and press c. You should consider getting Equipment shop helper though, as it makes organizing many items much easier.
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Nov 11 2011, 14:20
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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I'm currently at the point where I'm starting to look at offensive magic. I've been happily meleeing along on Nintendo mode in the first page of Arena but I'd like to know what spells/deprecations I should focus on next. I have the 4 left columns and two right columns maxed out on the Abilities page, and my current supplementary spells (also maxed) are: Haste, Shadow Veil, Absorb, Spark of Life, Nerf, Heartseeker, Spirit Shield, and X-Nerf. I also have all 5 levels of Innate Arcana but I don't have Spark of Life slotted since it is so rarely needed.
Which supplementary spells should I focus on before I start slotting offensive magic? I'm definitely adding Arcane Focus but I don't know if I should bother with anything else.
When I am ready to start slotting offensive magic, which ones are most useful? I have access to all but the last level of abilities, and I'm certainly open to having the best in each category (elemental, holy, dark, soul).
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Nov 11 2011, 14:25
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(aeridus @ Nov 11 2011, 14:20)  I'm currently at the point where I'm starting to look at offensive magic. I've been happily meleeing along on Nintendo mode in the first page of Arena but I'd like to know what spells/deprecations I should focus on next. I have the 4 left columns and two right columns maxed out on the Abilities page, and my current supplementary spells (also maxed) are: Haste, Shadow Veil, Absorb, Spark of Life, Nerf, Heartseeker, Spirit Shield, and X-Nerf. I also have all 5 levels of Innate Arcana but I don't have Spark of Life slotted since it is so rarely needed.
Which supplementary spells should I focus on before I start slotting offensive magic? I'm definitely adding Arcane Focus but I don't know if I should bother with anything else.
When I am ready to start slotting offensive magic, which ones are most useful? I have access to all but the last level of abilities, and I'm certainly open to having the best in each category (elemental, holy, dark, soul).
QUOTE I've been happily meleeing along QUOTE I'm definitely adding Arcane Focus QUOTE meleeing QUOTE Arcane Focus No. Heartseeker <=====> Arcane focus. Either one. You cannot have both of them up.
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Nov 11 2011, 14:41
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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I understand that, but I wanted to experiment with switching to magic for a while to see how that goes. Partly thanks to a recently dropped Katalox Staff of Destruction... I would be using Arcane Focus and magic instead of Heartseeker and melee.
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Nov 11 2011, 14:53
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(aeridus @ Nov 11 2011, 14:41)  I understand that, but I wanted to experiment with switching to magic for a while to see how that goes. Partly thanks to a recently dropped Katalox Staff of Destruction... I would be using Arcane Focus and magic instead of Heartseeker and melee.
Ah, I see. In that case you can start moving your stat points into int/wis, gearing yourself up and joining the army of 843638764587436586345 other mages out there. Without moving all your melee stats you will never be able to "see how that goes". You'll be very disappointed with it.
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Nov 11 2011, 15:02
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Say, if mage character with base magic damage = 1,000 upgrade his gear and now have 1,100 base damage... Does it mean that the final damage (real, in-battle damage) would be increase by 10% ...? (IMG:[ invalid] style_emoticons/default/huh.gif) Common sense would say so... Have anyone testing this yet?
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