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post Sep 13 2016, 17:02
Post #89361
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In reality it's almost impossible to clear pfudor gf with non-imperil holy mage. I can barely clear iwbth gf with 150m+ invested in my set and character.
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post Sep 13 2016, 17:25
Post #89362
nec1986



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The easiest way to use gum and vase buffs. Tho this way profit(?) should be very low.

This post has been edited by nec1986: Sep 13 2016, 17:25
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post Sep 13 2016, 17:27
Post #89363
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QUOTE(Epion @ Sep 13 2016, 16:39) *

Low difficulty (hell) - PFUDOR
(IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/wink.gif)

I'm pretty sure commas are normally used to separate concepts so I assumed you were listing scenarios.

QUOTE(cirrux @ Sep 13 2016, 17:02) *

In reality it's almost impossible to clear pfudor gf with non-imperil holy mage. I can barely clear iwbth gf with 150m+ invested in my set and character.

Both frank and Void clear PFUDORFest with no-imperil holy so it's definitely possible with enough credits and level.
Probably still a bad idea when you can accomplish the same results with a much cheaper imperil elemental set.
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post Sep 13 2016, 18:05
Post #89364
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err , frank melody can blast PFfest without imperil like sapo said above (IMG:[invalid] style_emoticons/default/heh.gif)


but , we all know that frank melody is one of the best holy mage in HV with 500M+ gears and damage perk (IMG:[invalid] style_emoticons/default/heh.gif)
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post Sep 13 2016, 18:11
Post #89365
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QUOTE(nec1986 @ Sep 13 2016, 23:25) *

Tho this way profit(?) should be very low.


Meh, do people who spend tens of millions in mage gear even though of recouping their investment in the first place?
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post Sep 13 2016, 18:22
Post #89366
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QUOTE(LOL50015 @ Sep 13 2016, 23:11) *

Meh, do people who spend tens of millions in mage gear even though of recouping their investment in the first place?

well , sooner or later on we will get bored playing HV and inactive/retired (IMG:[invalid] style_emoticons/default/heh.gif)


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post Sep 13 2016, 19:14
Post #89367
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I tried a not-forged dark mage to clear SG arena...

It was really painful and 2 times slower than my cold mage set (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 13 2016, 23:48
Post #89368
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How much overpower is worse than butcher in clear time? Should I reforge? (IMG:[invalid] style_emoticons/default/anime_cry.gif) Legendary Fiery Rapier of Slaughter
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post Sep 14 2016, 00:02
Post #89369
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QUOTE(Benny-boy @ Sep 13 2016, 23:48) *

How much overpower is worse than butcher in clear time? Should I reforge? (IMG:[invalid] style_emoticons/default/anime_cry.gif) Legendary Fiery Rapier of Slaughter

go on. Overwhelming Strikes isn't always active, so one or two btuchers may still be good. at least you know you won't earn Swift.



speaking of which, i noted many people are going for Agile Shade: is Swift good at least for Shade DW users? i have not that big of a clue since i converted to Savage quite a while ago (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 14 2016, 01:51
Post #89370
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QUOTE(Benny-boy @ Sep 13 2016, 23:48) *

How much overpower is worse than butcher in clear time? Should I reforge? (IMG:[invalid] style_emoticons/default/anime_cry.gif) Legendary Fiery Rapier of Slaughter

If I remember correctly it was half as good, but you should check sssss2's Research for 1H, the data are all there.
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post Sep 14 2016, 03:44
Post #89371
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Umm, sorry to barge in but I have a quick question, how much would someone charge me for a bronze star? I've been seeing people paying like 28m for a gold star but that's... Impossible for me, for now I guess? Would a bronze star cost like 4-7m? Thanks..
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post Sep 14 2016, 04:11
Post #89372
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A goldstar is around 30M for 100$, a bronzestar cost just a fifth, so around 6M.
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post Sep 14 2016, 04:12
Post #89373
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QUOTE(Chraunzen @ Sep 14 2016, 01:44) *
Umm, sorry to barge in but I have a quick question, how much would someone charge me for a bronze star? I've been seeing people paying like 28m for a gold star but that's... Impossible for me, for now I guess? Would a bronze star cost like 4-7m? Thanks..
https://ehwiki.org/wiki/Donation
gold = 100
bronze = 20

if gold = 28m
bronze = 28m / 5 = 5.6m

Or something like that.
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post Sep 14 2016, 04:24
Post #89374
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How long would it take me to get 6m? I have around 350k right now
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post Sep 14 2016, 04:44
Post #89375
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QUOTE(Chraunzen @ Sep 14 2016, 02:24) *
How long would it take me to get 6m? I have around 350k right now
Varies greatly. Check using Income Summary along with aggressive selling of stocks.

Honestly, players really need to get to at least level 270 or so to start earning a decent amount of income. Below that, you don't have the gears or the level scaling or the abilities to play on high difficulty (=> more profit per round), or to play quickly (=> more profit per time).
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post Sep 14 2016, 04:54
Post #89376
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Also without investment in training scavenger, luck of the draw, quartermaster and archaelogist it could be hard making a lot money.
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post Sep 14 2016, 05:08
Post #89377
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Some thoughts. Assume every sentence is prefixed by "I think".

If someone uses Imperil on high difficulty (which they pretty much have to unless they're super super rich):

Elemental vs Holy/Dark.

[hvlist.niblseed.com] http://hvlist.niblseed.com/
https://ehwiki.org/wiki/Monster_Lab#Colored_Charts

Elemental, with Imperil, probably best with Willow; elec or wind. Toughest monster in a given random battle will likely have base mitigation ~64 up to 68, most of the time. Most monsters will have base mitigation in the 60s. After Imperil, 68 mitigation goes down to 28 mitigation, so we want sufficient proficiency to negate the remaining 28 mitigation. This requires one prof piece (I think cap or pants) and full prof forging on that piece and staff.

Holy/Dark: Toughest monster in a given random battle will likely have base mitigation ~64 up to 68, most of the time, but occasionally only 39-43. Most monsters will have base mitigation around 40. After Imperil, 68 mitigation goes down to 43 mitigation, and base 43 mitigation goes down to 18 mitigation.

Holy/Dark definitely wants to negate that remaining 18 mitigation that most monsters will have (or more). But then, how much farther to go? In GF, at least (8.3 monsters per round), it's pretty likely that at least one monster type of the up to 4 types spawned will be resistant to Holy/Dark (have 25 base mitigation, or usually 64-68 after crystals). We can either go all the way (case 1) and try to completely negate their mitigation (requiring 43 mitigation reduction from proficiency), or we can be more moderate (case 2) and leave them with 5-10 points of mitigation, or do something else (case 3) and leave them with more.

I think case 1 (full mitigation reduction from 68) is bad for holy/dark. They require 68 - 25 = 43 points of mitigation reduction from prof to accomplish that, or 0.90 prof_factor. That requires 2 prof pieces, which means a lot of EDB loss (wild guess: 40 EDB at 500, after forging), which Holy's proc doesn't make up for; elemental, which can have a very similar result while only using one prof piece (plus the depreciating bonus and counter-resist bonus of Willow), would very likely be better. In other words, if full mitigation reduction is best for a holy/dark mage who uses Imperil on high difficulty, in every case they'd have better results with elec/wind instead.

Case 3, when the monsters resistant to holy/dark only have their mitigation reduced to ~15 points or more, probably isn't good either. A mage's clear speed is generally determined by the toughest monster spawned in a round; if the toughest monster spawned generally has something around 15 mitigation, with damage taken multiplier of 0.85, that's like giving up on all of Æsahættr, Golden Compasses, Grace and Knowledge, and half of Free-Flowing Dust. Even though you'd save using a big slot on a prof piece, your EDB gain wouldn't be worth the overall damage loss against the monster that it's most important to kill quickly. Case 1 > Case 3, and standard elec/wind > Case 1.

So if Imperil holy/dark is to match Imperil elec/wind (willow) on high difficulty, it has to be with Case 2, or with holy/dark prof usually but not always negating the mitigation of the tougher holy/dark resistant monsters. But these are going to be the bottleneck, the ones most often left with a bit of HP after a T3 and T2; any mitigation above 0 is troublesome, especially since the ones that appear most often will have high PL and have ~64 or more mitigation. On rounds where there are no holy/dark resistant monsters, or when the one or two that spawn both have ~61 or less mitigation, additional mitigation reduction would be wasted, and you'd prefer to have EDB instead in that situation. I'm thinking you definitely want at least 61 mitigation reduction, because dark/holy resistant monsters above PL ~1230 (which appear a decent chunk of the time) have at least 61 mitigation. There are only 20-ish monsters with mitigation 69 or above for holy, but those that do appear pretty often, probably more than once every 3 rounds.
{Tsukiko Tsutsukakushi, Noel The Celestial, Cracker Jim, Loliloli-love, King Saralegui, 14x Darksage monsters, I Fear Fire, Akroma, Arya Stark, Alicia Florence}.
The distribution is similar for dark mitigation. I'm not completely sure, but I'm inclined to think it wouldn't be a good idea to have total mitigation reduction below ~67. In the population of monsters we fight, most only have 60-64 or so, but due to the PL spawn distribution, I think we encounter at least one with mitigation 66-67 or above in 40%-60% of rounds. So we need at least around that much mitigation reduction, or in the majority of rounds, we'd prefer having prof in a better slot such that we have more prof = more mitigation reduction in exchange for having less EDB. But this is nearly the same as Case 1, isn't it?

There are a few confounding variables I'm not factoring in. Across elements, monster resist rates of the monsters with highest mitigation to that element is not the same. Eg. as holy, high mitigation Celestials with high Wis can 50% Resist more often. HP differences across monster classes (and trainers' chaos investments) is another issue; just looking at the mitigation number is somewhat misleading. Ideally, to figure this out, we could look at average monster HP as well as resist rates. Also, on the player side, I'm glossing over the difference in base spell damage across elements, the effect of different cast speeds, and the differences among staves for each element (mdb, edb, prof).

But I don't think these are enough to overturn the main conclusion: if you're using Imperil on high difficulty, wouldn't it always be better to use elemental instead of holy/dark?

Of course, non-imperil is different, in which case holy/dark is of course is so much better than elemental.
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post Sep 14 2016, 09:55
Post #89378
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QUOTE(Superlatanium @ Sep 14 2016, 11:08) *

Some thoughts. Assume every sentence is prefixed by "I think".

If someone uses Imperil on high difficulty (which they pretty much have to unless they're super super rich):

Elemental vs Holy/Dark.

[hvlist.niblseed.com] http://hvlist.niblseed.com/
https://ehwiki.org/wiki/Monster_Lab#Colored_Charts


But I don't think these are enough to overturn the main conclusion: if you're using Imperil on high difficulty, wouldn't it always be better to use elemental instead of holy/dark?

Of course, non-imperil is different, in which case holy/dark is of course is so much better than elemental.

Up to now dark mage with imp can clear pf gf with the least amount of turns. But we dont know why (IMG:[invalid] style_emoticons/default/unsure.gif)
Maybe its the gear or just dark is better.
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post Sep 14 2016, 09:57
Post #89379
Sapo84



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QUOTE(Superlatanium @ Sep 14 2016, 05:08) *

But I don't think these are enough to overturn the main conclusion: if you're using Imperil on high difficulty, wouldn't it always be better to use elemental instead of holy/dark?

Nice analysis!
But you really should factor in that Dark has 8 unforged EDB advantage over elec/wind when using willow (and 8 unforged EDB are worth ~0.16 prof factor), it's too big of a difference to ignore.
Also in case 1 and 2 Dark would have better counter-resist than elemental, and that helps a bit too.
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post Sep 14 2016, 10:24
Post #89380
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Nah. Dark is doing ok. It has some benefits like higher edb, spell coef and so on. Moreover, its not like 1,0 prof is significantly worse than 0,7. We usually dont use that because single counter-resist is slightly weaker than pure edb which weaker than cr+mitg reduction. But that doesnt mean person from 0,7 to 1,0 just trying to get that "rare" mitg go away.
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