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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 16 2011, 02:26
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foolboy
Group: Members
Posts: 920
Joined: 5-May 10

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QUOTE((Cheater) Tiap @ Sep 15 2011, 19:08)  I mean the one cmal wrote the script for FF. With that, you do not need to enter info. All you need to do is to click on the item, and the base stat for the equipment will show up in the popup window. He used to have a thread about it, but it seemed to be deleted.
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Sep 16 2011, 06:26
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09

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can anyone explain how the items my monsters bring me work?
the description makes it sound like i can customize my equipment with them but i cant figure out how?
or is it that the feature has yet to be implemented?
also what do you recommend I get with my hath if i currently dont have any hath perks?
This post has been edited by dolphinslow: Sep 16 2011, 06:30
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Sep 16 2011, 06:37
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(dolphinslow @ Sep 16 2011, 12:26)  can anyone explain how the items my monsters bring me work?
the description makes it sound like i can customize my equipment with them but i cant figure out how?
or is it that the feature has yet to be implemented?
also what do you recommend I get with my hath if i currently dont have any hath perks?
Bounties are probably the fastest.
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Sep 16 2011, 06:44
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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QUOTE(dolphinslow @ Sep 15 2011, 21:26)  can anyone explain how the items my monsters bring me work?
the description makes it sound like i can customize my equipment with them but i cant figure out how?
or is it that the feature has yet to be implemented?
also what do you recommend I get with my hath if i currently dont have any hath perks?
Something like battles your monster has won and the amount of time since you've checked on them. Don't check on them too often I guess. Tenboro is working on a forge or something for those items. Good idea to not bazaar them.
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Sep 16 2011, 06:44
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09

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QUOTE(MidNightPass @ Sep 15 2011, 21:37)  Bounties are probably the fastest.
sorry i meant which hath perks should i obtain first
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Sep 16 2011, 06:47
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(dolphinslow @ Sep 16 2011, 12:44)  sorry i meant which hath perks should i obtain first
It depends on how many haths you have, and whether you're a melee or a mage
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Sep 16 2011, 06:51
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09

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QUOTE(varst @ Sep 15 2011, 21:47)  It depends on how many haths you have, and whether you're a melee or a mage
only 103 right now and melee. any help would be appreciated cause i only get hath from artifacts and to get more would probably take an eternity. would you reccomend saving them until i can get one of the auras? or just using it now? thanks for the answer CrazyFlame i figured that it wasnt available yet but it doesnt hurt to check just in case This post has been edited by dolphinslow: Sep 16 2011, 06:58
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Sep 16 2011, 07:02
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(dolphinslow @ Sep 16 2011, 12:44)  sorry i meant which hath perks should i obtain first
Hath auras.
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Sep 16 2011, 07:09
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(dolphinslow @ Sep 16 2011, 12:51)  only 103 right now and melee. any help would be appreciated cause i only get hath from artifacts and to get more would probably take an eternity. would you reccomend saving them until i can get one of the auras? or just using it now?
thanks for the answer CrazyFlame i figured that it wasnt available yet but it doesnt hurt to check just in case
I wouldn't suggest selling your hath now when the hath price's not yet stabilized. There's probably just two choices: aura or Innate Arcana? Though I'm not a melee, I would say Innate Arcana is a better choice for melees to grab. You don't have exp problem, so aura's not that useful. Getting IA2 will saves you 15% mana at 150 hath cost. You can put in haste and SV/shield to further strengthen your gameplay.
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Sep 16 2011, 09:12
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09

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QUOTE(varst @ Sep 15 2011, 22:09)  I wouldn't suggest selling your hath now when the hath price's not yet stabilized. There's probably just two choices: aura or Innate Arcana? Though I'm not a melee, I would say Innate Arcana is a better choice for melees to grab. You don't have exp problem, so aura's not that useful. Getting IA2 will saves you 15% mana at 150 hath cost. You can put in haste and SV/shield to further strengthen your gameplay.
i was under the impression that IA constantly drains my mana in order to maintain the spell. i never tried but if someone could explain exactly how it works that would be nice. also i noticed that the auras give a hefty power boost. is that something worth considering or is it negligible? thanks for the answers so far This post has been edited by dolphinslow: Sep 16 2011, 09:13
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Sep 16 2011, 14:26
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(dolphinslow @ Sep 16 2011, 14:12)  is that something worth considering or is it negligible?
Negligible.
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Sep 16 2011, 14:51
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(dolphinslow @ Sep 16 2011, 09:12)  i was under the impression that IA constantly drains my mana in order to maintain the spell. i never tried but if someone could explain exactly how it works that would be nice.
also i noticed that the auras give a hefty power boost. is that something worth considering or is it negligible?
thanks for the answers so far
IA drains mana constantly, but the price per turn, compared to casting it yourself, is slightly, slightly lower. So if you have a buff that costs 10 mana and lasts 10 turns, IA would give you and upkeep of 1 mana/turn (or slightly lower, like 0.97 mana/turn or something) which means that IA lvl 1 gives almost the same cost for upkeep a spell, as if you had casted it yourself every time it ran out. So for lvl 1 IA, you save the turns that you'd normally need to cast the spell, but mana costs are the same. At lvl 2 IA, you start saving mana.
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Sep 16 2011, 15:31
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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IA 1 is shit... It's as simple as that. However, I wonder how much mana you would save from using IA2 and 2 spells... (IMG:[ invalid] style_emoticons/default/huh.gif) It will helps save mana, no doubt about that. But for lv. 170+ melee at least, casting a support spell means more chance for free Heartseeker and more importantly, Regen2 ... Because of this, I wonder if IA2 is really worth it or not..? (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Sep 16 2011, 16:17
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09

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QUOTE(Randommember @ Sep 16 2011, 05:51)  IA drains mana constantly, but the price per turn, compared to casting it yourself, is slightly, slightly lower. So if you have a buff that costs 10 mana and lasts 10 turns, IA would give you and upkeep of 1 mana/turn (or slightly lower, like 0.97 mana/turn or something) which means that IA lvl 1 gives almost the same cost for upkeep a spell, as if you had casted it yourself every time it ran out.
So for lvl 1 IA, you save the turns that you'd normally need to cast the spell, but mana costs are the same. At lvl 2 IA, you start saving mana.
thanks. so what your saying is that IA will never "waste" my mana correct? if thats the case i think i will get them once i obtain some more hath. i get the majority of my credits from arena clears so the longer my mana lasts the more of them i can reasonably finish. just one last thing. i would definitely use shield for the first slot but what would anyone recommend for the second slot? i would put regen but if i have full health at any point it would feel like a waste
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Sep 16 2011, 16:42
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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QUOTE(buktore @ Sep 16 2011, 07:31)  IA 1 is shit... It's as simple as that. However, I wonder how much mana you would save from using IA2 and 2 spells... (IMG:[ invalid] style_emoticons/default/huh.gif) It will helps save mana, no doubt about that. But for lv. 170+ melee at least, casting a support spell means more chance for free Heartseeker and more importantly, Regen2 ... Because of this, I wonder if IA2 is really worth it or not..? (IMG:[ invalid] style_emoticons/default/wacko.gif) That is exactly the dilemma I'm having (IMG:[ invalid] style_emoticons/default/sad.gif) although it seems I'm still casting Cure like crazy on Nightmare with just Haste + Regen, so I guess it wouldn't be an issue in the long run. I'm still not using all my item slots anyway, around 8-10 max.
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Sep 16 2011, 16:51
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(dolphinslow @ Sep 16 2011, 17:17)  what would anyone recommend for the second slot?
Haste, period. Later you'll only use Haste+SpiritShield.
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Sep 16 2011, 16:58
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Koudesu @ Sep 16 2011, 21:42)  Haste + Regen
You mean Regen II, right? (IMG:[ invalid] style_emoticons/default/huh.gif) If your goal is to save mana and you have hath, then yes, I think its worth it. Although its not necessary IMO and you can play fine without it. That's how I played so far... This post has been edited by buktore: Sep 16 2011, 16:59
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Sep 16 2011, 17:04
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I'd only cast Regen II if I had Channeling, otherwise I'd rather save mana with Regen.
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Sep 16 2011, 17:13
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I would rather cast Regen2 if casting Regen1 means you have to cast cure a lot. And you have a pretty good chance getting channeling when casting Regen2 ... Which then can be use to cast Heartseeker once you reached 170, or even casting another Regen2 to get more turn. This depends on the situation though... Just my 2 cent. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Sep 16 2011, 17:15
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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Regen II and Regen have a small 60 HP regen difference, which isn't nearly enough to overcome the damage I take in the 60+ rounds with 6+ giants/machines. Before that, Regen or Regen II work fine, as I can stun the entire mob before they can land a lot of hits on me.
Either way, I'll be needing to cast Cure a lot anyway.
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