The HV Equipment Scaling Calculator
v1.3.8 (9/28/2011)
Tired of having to fire up your calculator or Excel to figure out whether a piece of equipment is worth it? Then try the [
www.starfleetplatoon.com]
HV Equipment Scaling Calculator. All you have to do is plug in the stats, select your scaling options, and push Calculate. The script will take care of the rest. As a web page, its very portable and accessible anywhere. You could even [
www.starfleetplatoon.com]
save it to your local machine or portable media so you don't need a live internet connection, simply re-saving updated versions when they come out.
Options:*Switch Entry Mode: Toggles between individual field entry mode and copy-paste mode. In C-P Mode, you just have to copy all of the text on the equipment popup and paste it into the text area. Really simple and easy, you'd have to be a dunce to screw it up.
*Base Stats: This option will calculate the equip's base (level 0) stats. This is probably the most useful set for comparing equipment since base stats determine growth over levels.
*Scale to Level: This option lets you scale the equipment to any level to see what the stats would be like. Pretty self-explanatory. Note that scaling down in level will not affect Compromise stats.
*Scale to Stat: This option tells you at what level the desired stat will reach the given value. It'll even calculate all of the other stats for you so you can see the whole picture.
*Show Original Level: This option displays the original, pre-scaling level of the equip. This can be helpful when comparing several pieces at once.
*Calculate Proficiency Bonus: This option lets you see what effect your proficiency would have on the stats (since this feature isn't present in Sonic's Calc and I'm too lazy to learn VB and add it myself). The bonus adjusted stats are displayed in parentheses next to the normal scaled stat if this option is on. If you just want to see the bonus for the equip in its current state, set the scaling option to Scale to Level and plug in the equip's level (easily done by pushing the Current button).
Feedback welcome. Most of the bugs should be ironed out, but I'm pretty careless, so if you find one, post it so it can be addressed. Development on this project is essentially complete, barring any feature suggestions or bugfixes.
Changelog:*v1.3.8 (9/28/2011): Updated for HV patch something-or-other.
*v1.3.7 (5/25/2011): Updated for HV patch 0.5.3.
*v1.3.6 (4/27/2011): Updated Physical Attack Damage scaling for HV patch 0.5.2.
*v1.3.5 (2/11/2011): Changed the address, so if you bookmarked it, update your bookmark. Made adjustments for HV patch 0.5.0 (new Attribute scaling factor, proficiency not affecting certain stats).
*v1.3.4 (8/14/2010): Fixed a bug with Proc Damage showing decimals. Added option to show pre-scaling level. Minor appearance tweaks.
*v1.3.3 (6/26/2010): Fixed a bug with the Field Mode's data capture loop. Fixed a bug with "null" being shown as the equip's name in Field Mode. Added an equip name field in Field Mode.
*v1.3.2 (6/23/2010): Fixed a bug with a condition statement in the prof bonus code. Tweaks.
*v1.3.1 (6/15/2010): Fixed a shifting bug with proficiency scaling. Some minor appearance tweaks. Stuff I forgot about.
*v1.3.0 (6/9/2010): Fixed the parse function so it can now read stats not copied from the popup. Paste Mode is now the default entry mode. Added some tooltips. Added a popup button so you can compare multiple pieces of equipment more easily. Some appearance tweaks.
*v1.2.0 (5/28/2010): More appearance tweaks. Added new entry mode.
*v1.1.0 (5/22/2010): Added proficiency bonus calculator. Added button to select all of the text output for copying to clipboard. Code tweaks.
*v1.0.0 (5/21/2010): Initial Release.
This post has been edited by derpymal: Dec 1 2011, 00:52