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post Sep 15 2011, 10:17
Post #8641
Mi-Ala Starbreeze



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<Depressed. Even mages are lurking around for Eth Maces "just in case"...
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post Sep 15 2011, 10:56
Post #8642
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Is Overcharge's only role to increase Spirit Attack damage?
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post Sep 15 2011, 11:01
Post #8643
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QUOTE(oumi11 @ Sep 15 2011, 16:56) *

Is Overcharge's only role to increase Spirit Attack damage?


Overcharge increases your overall physical damage ability.
Every 3% in overcharge gives you a 1% attack damage bonus.
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post Sep 15 2011, 11:08
Post #8644
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QUOTE(varst @ Sep 15 2011, 17:01) *

Overcharge increases your overall physical damage ability.
Every 3% in overcharge gives you a 1% attack damage bonus.


Just wonder if there are any important spells for melee at LV250?
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post Sep 15 2011, 11:55
Post #8645
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QUOTE(CrazyFlame @ Sep 15 2011, 08:44) *

Seems good for melee.

Try to follow the format of having stats at multiples of 10s or 25s, since you get special bonuses at those multiples. Except Agi, which is by 3's (and +1% Evade for every 25).

You get "special bonuses" for every point. It's just that Tenboro has written it like that to make it easier it to understand.
Meaning ever point of agility gives 0.04% evade for every point, and not just 0% at 24, 1% at 25 etc.

QUOTE(MidNightPass @ Sep 15 2011, 11:08) *

Just wonder if there are any important spells for melee at LV250?

Decide for yourself.

http://ehwiki.org/wiki/Abilities#Tier_18
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post Sep 15 2011, 12:01
Post #8646
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QUOTE(Randommember @ Sep 15 2011, 17:55) *


Well, focus aura is a must-get. If I am getting magnet, I will get slow first. Anyway, I just filled all my HP, MP, SP and OC tanks. Might invest some into the EXP tanks though.
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post Sep 15 2011, 12:24
Post #8647
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QUOTE(MidNightPass @ Sep 15 2011, 17:08) *

Just wonder if there are any important spells for melee at LV250?


Hm....i don't find lifestream useful for normal gameplay.

Soul fire/soul burst is powerful for mages against bosses, but useless for melees.

Magnet is useful only against high hp monsters, which means it's almost useless for normal gameplay.
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post Sep 16 2011, 00:22
Post #8648
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Where is cmal's hud for equipment base?
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post Sep 16 2011, 01:08
Post #8649
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Does anybody know MagNet's base duration?

QUOTE(foolboy @ Sep 16 2011, 00:22) *
Where is cmal's hud for equipment base?

https://forums.e-hentai.org/index.php?showtopic=26561
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post Sep 16 2011, 01:13
Post #8650
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QUOTE((Cheater) Tiap @ Sep 16 2011, 01:08) *

Does anybody know MagNet's base duration?
https://forums.e-hentai.org/index.php?showtopic=26561

definitely less than nerf
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post Sep 16 2011, 02:26
Post #8651
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QUOTE((Cheater) Tiap @ Sep 15 2011, 19:08) *

Does anybody know MagNet's base duration?
https://forums.e-hentai.org/index.php?showtopic=26561

I mean the one cmal wrote the script for FF. With that, you do not need to enter info. All you need to do is to click on the item, and the base stat for the equipment will show up in the popup window.
He used to have a thread about it, but it seemed to be deleted.
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post Sep 16 2011, 06:26
Post #8652
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can anyone explain how the items my monsters bring me work?

the description makes it sound like i can customize my equipment with them but i cant figure out how?

or is it that the feature has yet to be implemented?

also what do you recommend I get with my hath if i currently dont have any hath perks?

This post has been edited by dolphinslow: Sep 16 2011, 06:30
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post Sep 16 2011, 06:37
Post #8653
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QUOTE(dolphinslow @ Sep 16 2011, 12:26) *

can anyone explain how the items my monsters bring me work?

the description makes it sound like i can customize my equipment with them but i cant figure out how?

or is it that the feature has yet to be implemented?

also what do you recommend I get with my hath if i currently dont have any hath perks?


Bounties are probably the fastest.
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post Sep 16 2011, 06:44
Post #8654
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QUOTE(dolphinslow @ Sep 15 2011, 21:26) *

can anyone explain how the items my monsters bring me work?

the description makes it sound like i can customize my equipment with them but i cant figure out how?

or is it that the feature has yet to be implemented?

also what do you recommend I get with my hath if i currently dont have any hath perks?


Something like battles your monster has won and the amount of time since you've checked on them. Don't check on them too often I guess.

Tenboro is working on a forge or something for those items. Good idea to not bazaar them.
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post Sep 16 2011, 06:44
Post #8655
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QUOTE(MidNightPass @ Sep 15 2011, 21:37) *

Bounties are probably the fastest.


sorry i meant which hath perks should i obtain first
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post Sep 16 2011, 06:47
Post #8656
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QUOTE(dolphinslow @ Sep 16 2011, 12:44) *

sorry i meant which hath perks should i obtain first


It depends on how many haths you have, and whether you're a melee or a mage
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post Sep 16 2011, 06:51
Post #8657
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QUOTE(varst @ Sep 15 2011, 21:47) *

It depends on how many haths you have, and whether you're a melee or a mage


only 103 right now and melee. any help would be appreciated cause i only get hath from artifacts and to get more would probably take an eternity.
would you reccomend saving them until i can get one of the auras? or just using it now?

thanks for the answer CrazyFlame i figured that it wasnt available yet but it doesnt hurt to check just in case

This post has been edited by dolphinslow: Sep 16 2011, 06:58
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post Sep 16 2011, 07:02
Post #8658
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QUOTE(dolphinslow @ Sep 16 2011, 12:44) *

sorry i meant which hath perks should i obtain first


Hath auras.
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post Sep 16 2011, 07:09
Post #8659
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QUOTE(dolphinslow @ Sep 16 2011, 12:51) *

only 103 right now and melee. any help would be appreciated cause i only get hath from artifacts and to get more would probably take an eternity.
would you reccomend saving them until i can get one of the auras? or just using it now?

thanks for the answer CrazyFlame i figured that it wasnt available yet but it doesnt hurt to check just in case


I wouldn't suggest selling your hath now when the hath price's not yet stabilized.
There's probably just two choices: aura or Innate Arcana?
Though I'm not a melee, I would say Innate Arcana is a better choice for melees to grab.
You don't have exp problem, so aura's not that useful.
Getting IA2 will saves you 15% mana at 150 hath cost. You can put in haste and SV/shield to further strengthen your gameplay.
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post Sep 16 2011, 09:12
Post #8660
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QUOTE(varst @ Sep 15 2011, 22:09) *

I wouldn't suggest selling your hath now when the hath price's not yet stabilized.
There's probably just two choices: aura or Innate Arcana?
Though I'm not a melee, I would say Innate Arcana is a better choice for melees to grab.
You don't have exp problem, so aura's not that useful.
Getting IA2 will saves you 15% mana at 150 hath cost. You can put in haste and SV/shield to further strengthen your gameplay.


i was under the impression that IA constantly drains my mana in order to maintain the spell.
i never tried but if someone could explain exactly how it works that would be nice.

also i noticed that the auras give a hefty power boost.
is that something worth considering or is it negligible?

thanks for the answers so far

This post has been edited by dolphinslow: Sep 16 2011, 09:13
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