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post May 1 2015, 20:13
Post #65321
Superlatanium



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QUOTE(Fudo Masamune @ May 1 2015, 15:01) *
I have some hath, should I use it to buy Innate Arcana 1 or save ir for Vigorous Vitality/other hath perks?
1H + Heavy
I think IA 1 and 2 are good to get before VV; they're much cheaper, after all, and heavy armor users already can have more than enough bonus HP. (It's near essential for high-difficulty mages though)
QUOTE(lwprbf @ May 1 2015, 16:12) *
How can i finish IW faster?
Currently it takes me 1hr to finish a 65round@Nightmare @260EXP

I have been working on a weapon more than 5 months still stuck on level 8.
2h is very bad. At your level, the high PL of monsters means they'll be doing quite a lot of damage - you need enough defense so you don't spend half your time Curing on high difficulty. For that sort of defense, switch to 1h + high block shield (Force shield preferably). Without changing anything else, you'll likely be able to handle IWBTH or PFUDOR without any trouble once your proficiency rises. (If you read posts from the past few weeks in this thread you can see that even very high level players can't 2h with any efficiency)

The time/stamina/repair required for item world is usually valued around 300k - that's close to how much item worlding a piece of gear is worth. So, it's best to make sure that the gear is good enough to be worth IWing in the first place. (That means it's not worth it for Superiors, at least)

If you can't IW on IWBTH, it'll likely be better to get someone else to do it for you (else it will take you ages to gain PXP).

This post has been edited by Superlatanium: May 1 2015, 20:24
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post May 1 2015, 21:40
Post #65322
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NVM

This post has been edited by ncoll: May 1 2015, 21:49
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post May 1 2015, 22:27
Post #65323
nec1986



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Ok. Maybe i could cleat btfest soon, but what about iwbth and pf? Its quite hard and mostly not because mobs is very-very powerful. I just cant clear round fast enough and get bunch of sp attacks. I also spend all my sp because high amount of turns per round and low gem income.

But how clear it in 2 times faster? Only with epic gear, perks and forge? Its very-very expensive.

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post May 1 2015, 22:42
Post #65324
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QUOTE(nec1986 @ May 1 2015, 22:27) *

Ok. Maybe i could cleat btfest soon, but what about iwbth and pf? Its quite hard and mostly not because mobs is very-very powerful. I just cant clear round fast enough and get bunch of sp attacks. I also spend all my sp because high amount of turns per round and low gem income.

But how clear it in 2 times faster? Only with epic gear, perks and forge? Its very-very expensive.


Clearing the highest difficulty you can without focusing will always be fastest ofcourse. It's not worth it to spend loads more time trying to clear one difficulty higher. In that time you could have had more profit just clearing multiple easier grindfests. If you don't already, full featherweighting can help with mana conservation and survivability.

I can barely do a full IWBTHfest, and that's with all the relevant perks and high end gear + 30-40 levels of forging physical+magical mitigation on armor, full block and physical damage on my rapier and shield.

Just leveling a bit also does wonders, especially since not all your abilities are unlocked yet.
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post May 1 2015, 23:08
Post #65325
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Yep. I know. Something like hell-nintendo is always better because any non-crystals drop almost completely same and crystals only a bit. But also cleartime a bit longer and it makes worse credits/time.

Just wanna clear it as challenge. Can i know your stats?

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post May 1 2015, 23:12
Post #65326
Superlatanium



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QUOTE(erwtsnert @ May 1 2015, 20:42) *
Clearing the highest difficulty you can without focusing will always be fastest ofcourse. It's not worth it to spend loads more time trying to clear one difficulty higher. In that time you could have had more profit just clearing multiple easier grindfests.
I was tempted to do that, but the energy drink cost alone would be quite large, and I don't like the idea of spending 40k or 80k frequently just in order to keep playing. Playing higher difficulties more slowly seems a more efficient use of stamina/equipment wear.

Or is the idea that the artifact rate at quick lower difficulties pays for itself?

Oh, nec1986, if you don't have them already, IA 3 at least will help quite a lot.

This post has been edited by Superlatanium: May 1 2015, 23:13
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post May 1 2015, 23:27
Post #65327
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QUOTE(nec1986 @ May 1 2015, 23:08) *

Yep. I know. Something like hell-nintendo is always better because any non-crystals drop almost completely same and crystals only a bit. But also cleartime a bit longer and it makes worse credits/time.

Just wanna clear it as challenge. Can i know your stats?

Soon (IMG:[invalid] style_emoticons/default/tongue.gif)


QUOTE(Superlatanium @ May 1 2015, 23:12) *

I was tempted to do that, but the energy drink cost alone would be quite large, and I don't like the idea of spending 40k or 80k frequently just in order to keep playing. Playing higher difficulties more slowly seems a more efficient use of stamina/equipment wear.

Or is the idea that the artifact rate at quick lower difficulties pays for itself?

Oh, nec1986, if you don't have them already, IA 3 at least will help quite a lot.


Depending on your artifact training, selling all the artifacts should be enough to buy yourself energy drinks to do more runs. While your total profit might be higher on higher difficulties, your profit/time goes down. This is especially noticeable from hell to nintendo and from nintendo to BT since crystal drops only increase by ~10% while monster HP increases by >40%. Grindfest is most efficient on either Hell or the two top difficulties.

With Crys3 my average Nintendofest income is 300k. With ED cost and repair factored in it's around 210k profit.
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post May 1 2015, 23:29
Post #65328
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I have 2 ia slots for haste and protection. Cast spirit shield mostly in second half of fest and it also gives small chance for channeling. So i dont know should i rly buy 3rd or maybe rr perk.

About arti. Actually drop chance for this always looks higher than in wiki.
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post May 2 2015, 00:10
Post #65329
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IA -haste is that usefull ?

Well since there is some kind of discussion on that, for clearing IW, I was thinking about getting some perks (low cost ones, ie IA1-2). As mage, should I econ for VV or other before. Some said here that IA 1 feels better, but I can't really see what an autocast on haste brings on the table. For IA-2 what mages usually use ?
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post May 2 2015, 00:16
Post #65330
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IA doesnt gives much benefits. It works pretty with 4-5 slots and good reduction, but for me 1-2 is like faster way for cap sup prof. Prof is very important (cost and duration at the same time).
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post May 2 2015, 00:38
Post #65331
Superlatanium



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QUOTE(ButterflyOfLight @ May 1 2015, 22:10) *
IA -haste is that usefull ?

Well since there is some kind of discussion on that, for clearing IW, I was thinking about getting some perks (low cost ones, ie IA1-2). As mage, should I econ for VV or other before. Some said here that IA 1 feels better, but I can't really see what an autocast on haste brings on the table. For IA-2 what mages usually use ?
At your level, if you're maging, VV definitely has more value per hath than IA. IA is comparatively better for melee due to more turns per round, and VV is comparatively worse because melee already has a decent amount of bonus HP (and the tankyness to need it less).

Though, make sure the equip you're IWing is worth it before starting - since people may may 300k or so for IW (much more for Econ or Jug), the base equip should be worth at least that much, hopefully a lot more.
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post May 2 2015, 00:46
Post #65332
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QUOTE(nec1986 @ May 1 2015, 23:08) *

Just wanna clear it as challenge. Can i know your stats?


Here you go, these stats are with fully featherweighted gear though.
Attached Image

This post has been edited by erwtsnert: May 2 2015, 00:47
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post May 2 2015, 00:54
Post #65333
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Is it possible to change the types on an item.
For example say I gave Legendary Short Sword of Slaughter, could I change that into a Legendary Short Sword of the Vampire?

I want to make two good draining weapons that was I can grind without having to flee and start over because I'm out of health potions.
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post May 2 2015, 01:06
Post #65334
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QUOTE(-anon- @ May 1 2015, 19:54) *

Is it possible to change the types on an item.
For example say I gave Legendary Short Sword of Slaughter, could I change that into a Legendary Short Sword of the Vampire?

No.
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post May 2 2015, 01:11
Post #65335
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So I'd just have to get the weapons to drop in some form or another.

Oh well. Thanks for the info.
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post May 2 2015, 01:22
Post #65336
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and besides, draining weapons aren't all that good...

but if you're really that interested in drain weapons, you have a PM (IMG:[invalid] style_emoticons/default/ph34r.gif)

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post May 2 2015, 01:26
Post #65337
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QUOTE(Scremaz @ May 2 2015, 01:22) *

and besides, draining weapons aren't all that good...

Fair enough. I assumed if I upgraded the drain effect multiple times it could work well and allow from longer grinding.
But I guess the best choice is just to chain potions then start over once all my battle items are used up.
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post May 2 2015, 02:00
Post #65338
Superlatanium



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QUOTE(-anon- @ May 1 2015, 23:26) *
Fair enough. I assumed if I upgraded the drain effect multiple times it could work well and allow from longer grinding.
But I guess the best choice is just to chain potions then start over once all my battle items are used up.
QUOTE(-anon- @ May 1 2015, 22:54) *
out of health potions.
If you're melee, don't use any health potions, just use mana potions. You'll be able to last a whole lot longer.

With a Vampire suffix, perhaps you'll be able to save a turn and attack instead of Cure once every 100 turns. That's being extraordinarily generous, but let's just assume it's true. Compare with a Slaughter weapon - you'll probably be able to clear rounds 10% faster, more if you're using a high damage weapon like a club, or even more if you're using standard armor instead of shade or power.

Slaughter is much more efficient for both clearing speed and depth before you run out of mana potions and die.
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post May 2 2015, 02:04
Post #65339
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QUOTE(Superlatanium @ May 2 2015, 02:00) *

If you're melee, don't use any health potions, just use mana potions. You'll be able to last a whole lot longer.

With a Vampire suffix, perhaps you'll be able to save a turn and attack instead of Cure once every 100 turns. That's being extraordinarily generous, but let's just assume it's true. Compare with a Slaughter weapon - you'll probably be able to clear rounds 10% faster, more if you're using a high damage weapon like a club, or even more if you're using standard armor instead of shade or power.

Slaughter is much more efficient for both clearing speed and depth before you run out of mana potions and die.


Yeah, I'm melee. I heard magic wasn't good until level 350.
But I guess I'll try grind with mana potions then.
Appreciate the help.
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post May 2 2015, 03:23
Post #65340
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I am a casual player and I've been playing as mage so far. However, I've decided to switch to 1h melee after reading the Mage vs Melee Discussion. Here are my equipment sets:
Mage - Staff Cap Robe Gloves Pants Shoes (all IW levels done by myself, no Amnesia Shards used)
1H Melee - Rapier Shield Helmet Armor Gauntlets Leggings Boots

My questions are:
1) Most of my melee gear is missing Primary Attribute Bonuses. How big of an impact does that have on my gameplay?
2) What should I be looking for in replacements? For example, should I prioritize Attack Damage or Physical/Magical Mitigation when replacing my armor?
3) What IW potencies should I be looking for? It looks like Butcher and Fatality for rapiers and Juggernaut for armor.
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