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post Apr 27 2011, 05:29
Post #6021
Koshinator



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QUOTE(lightshader @ Apr 27 2011, 12:58) *

Because I rarely sell/get rid of equips that's dropped, I've already reached half of the max equipments I can hold. (IMG:[invalid] style_emoticons/default/dry.gif)

So I'm asking for suggestions on what I should keep for time being while dumping the rest. Since I want to be bit flexible (and perhaps try something different now and then), I want to have a bit of each gear and weapons.

So for each type of gear (cloth, light, and heavy), what stat and suffix I should consider keeping?

Same for weapons/staffs I have, what stat and suffix should I consider keeping?

Many thanks.

It all depends on your build.. are you mage or melee?

But beyond that, even as a mage i tend to try and keep good examples of every weapon/armor/shield, just in case...

for cloth there are uses for gossamer, silk and phase - silk for evade and or agility, gossamer for your proficiency gear, and phase for your elemental damage bonuses... generally speaking evade is an important stat across all cloth equipment, as are high PAB's and elemental prof bonuses (or mitigations if you're building a mit set)

for light it's generally kevlar/dragonhide as the most desirable types, and stat-wise you are generally looking at high resist/evade, high absorb/mitigations and good PAB's - battlecaster suffix is a good find usually.

for heavy it's all about the resist/mitigations - low burden is a good thing to have as well, and high PAB's are always good to find. The new variants (Shield and Power armor) are also interesting, though with the low drop rates they're hard to find

This post has been edited by Koshinator: Apr 27 2011, 05:32
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post Apr 27 2011, 06:05
Post #6022
ForbiddenOne



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Hmm, so I shouldn't go for the penny pincher series of perks first?
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post Apr 27 2011, 06:15
Post #6023
Koshinator



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QUOTE(ForbiddenOne @ Apr 27 2011, 14:05) *

Hmm, so I shouldn't go for the penny pincher series of perks first?

Well you can.. but maxing out that perk tree takes a LOT of hath - and you don't really start seeing large changes until level 3 or so - much more efficient to get your spectral auras and IA first
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post Apr 27 2011, 13:40
Post #6024
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I wonder when I 'm in higher lv what element should I go for
Holy or Soul ?
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post Apr 27 2011, 13:49
Post #6025
Koshinator



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Level high enough and you can max them all out... no need to choose this early though (there's always ability resets)
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post Apr 27 2011, 22:47
Post #6026
king zeal



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(IMG:[gyazo.com] http://gyazo.com/272a00c8db9e529c1179a195646780ce.png)

I think I heard around here that mage is bad in this game.

Currently, I am mostly mage (due to how there are only mage skills on abilities tab). Is there a way to improve my gameplay? I only really stick around for the arenas so that I have enough credits to download stuff.

Thank you in advance.
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post Apr 27 2011, 22:51
Post #6027
marcho



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around when you get your second tier mage spell, definitely by tier 3, mages become much faster at clearing than melee. Most high level players are mages.

Just try and get the best elementalist equip you can and try to keep your proficiencies high, and you should be good to go for arenas until level 100.
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post Apr 27 2011, 23:42
Post #6028
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Do high PL monster really drop better gear? B/c ive yet to see a difference at all, in fact sorta leaning to having seen the best items from normal monsters

Just asking cause i read https://forums.e-hentai.org/index.php?showtopic=36054

This post has been edited by coykili: Apr 28 2011, 00:02
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post Apr 27 2011, 23:45
Post #6029
Eutopia



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QUOTE(coykili @ Apr 27 2011, 23:42) *

Do high PL monster really drop better gear? B/c ive yet to see a difference at all, in fact sorta leaning to having seen the best items from normal monsters

Who said the higher pl monster will drop better gear?

They drop the same stuff as any other mobs.
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post Apr 28 2011, 04:26
Post #6030
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Is Magic/Spirit regen in battle by turn or by time?

When playing at higher difficulties, do you get any bonus to loot drops, or just more EXP and credits?

I know suffixed equipment gets bonuses to various stats. How large are those bonuses, and are they set for a class of equipment or random within a range?


Since my old leather junk needs replacing before it starts getting me killed even more often, I've been considering the evade Dragonhide/Silk route (agitation doesn't matter if they can't hit me). How much evade and parry do I need before this becomes viable? Basically, since I have little experience with silk, how much evade does a piece of Silk or Dragonhide need before it's 'good'?

Also, I hear people saying that setup X is good for IWs, while Y is good for Arenas and Z for RoB. I figure RoB is different because it's just one big enemy, but what of the differences between IW, Grindfest and Arena (besides the damage nerf/buff in IW/Grind)?

This post has been edited by PK678353: Apr 28 2011, 05:12
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post Apr 28 2011, 05:58
Post #6031
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QUOTE(PK678353 @ Apr 27 2011, 19:26) *
Is Magic/Spirit regen in battle by turn or by time?

During battle, it's by turn. When you're not in battle, it's by time.

QUOTE(PK678353 @ Apr 27 2011, 19:26) *
When playing at higher difficulties, do you get any bonus to loot drops, or just more EXP and credits?

Yes, I believe that there's an increasing multiplier to loot quality bonus as you go from Normal (1.0) to Battletoads (which I think is 4.0). It might get better at IWBTH, but I'm not sure.

QUOTE(PK678353 @ Apr 27 2011, 19:26) *
I know suffixed equipment gets bonuses to various stats. How large are those bonuses, and are they set for a class of equipment or random within a range?

Check out the Maximum Stat Discussion Thread in this forum.

QUOTE(PK678353 @ Apr 27 2011, 19:26) *
Also, I hear people saying that setup X is good for IWs, while Y is good for Arenas and Z for RoB. I figure RoB is different because it's just one big enemy, but what of the differences between IW, Grindfest and Arena (besides the damage nerf/buff in IW/Grind)?

The major difference between arena and IW/Grindfest is that Arena is dominated by minibosses once you get to around lvl 100 or so. You need to be able to hit a lot harder, and thus spend more mana on higher tier spells (if you're a mage), when you're facing 5 minibosses per round.

Not sure why anyone would want a different setup for IW vs. Grindfest, though.
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post Apr 28 2011, 08:42
Post #6032
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So, Legendaries. I am one level away from 75 and I'd like to clear them at least once in the Ring of Blood so that I can obtain those first-time credit rewards.

My game plan is to go in with 6% Parry, 32.49% Block, 27.8% Evade, and 1307 Health. Shield, Haste, Shadow Veil, and Infusion on myself; PA, Weaken, Bewilder (except Ryouko), and Poison on them. Will I still need Spark of Life with this? Is there anything else I should watch out for?

Also, is each weakness equal? Mikuru, Ryouko, and Yuki are all weak to Holy and Dark, and respectively, Piercing, Slashing, and Crushing. Will it make a difference if I use, say, an Infusion of Darkness instead of an Infusion of Divinity?

Thanks.
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post Apr 28 2011, 09:17
Post #6033
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QUOTE(coredumperror @ Apr 28 2011, 11:58) *

Yes, I believe that there's an increasing multiplier to loot quality bonus as you go from Normal (1.0) to Battletoads (which I think is 4.0). It might get better at IWBTH, but I'm not sure..

Not sure why anyone would want a different setup for IW vs. Grindfest, though.


I remember tenbodo said that IWBTH hasd same loot quality modifier as BT, let's see....
Ah, this one

As a mage i don't see why there should be different setup. It's the same kill kill kill kill kill

QUOTE(n125 @ Apr 28 2011, 14:42) *

So, Legendaries. I am one level away from 75 and I'd like to clear them at least once in the Ring of Blood so that I can obtain those first-time credit rewards.

My game plan is to go in with 6% Parry, 32.49% Block, 27.8% Evade, and 1307 Health. Shield, Haste, Shadow Veil, and Infusion on myself; PA, Weaken, Bewilder (except Ryouko), and Poison on them. Will I still need Spark of Life with this? Is there anything else I should watch out for?

Also, is each weakness equal? Mikuru, Ryouko, and Yuki are all weak to Holy and Dark, and respectively, Piercing, Slashing, and Crushing. Will it make a difference if I use, say, an Infusion of Darkness instead of an Infusion of Divinity?

Thanks.


I would advise you at least get spark of life from scroll of life. When the legends' skills and spells hit you it may really hurt
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post Apr 28 2011, 10:59
Post #6034
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QUOTE(n125 @ Apr 27 2011, 23:42) *

So, Legendaries. I am one level away from 75 and I'd like to clear them at least once in the Ring of Blood so that I can obtain those first-time credit rewards.

My game plan is to go in with 6% Parry, 32.49% Block, 27.8% Evade, and 1307 Health. Shield, Haste, Shadow Veil, and Infusion on myself; PA, Weaken, Bewilder (except Ryouko), and Poison on them. Will I still need Spark of Life with this? Is there anything else I should watch out for?

Also, is each weakness equal? Mikuru, Ryouko, and Yuki are all weak to Holy and Dark, and respectively, Piercing, Slashing, and Crushing. Will it make a difference if I use, say, an Infusion of Darkness instead of an Infusion of Divinity?

Thanks.

I recall Weaken being good enough to prevent death from legendary physical attacks at your level, but Bewilder wasn't enough to prevent Data Rewrite from one-shotting me. So I'll parrot varst's advice: bring Scrolls of Life. Scrolls of Shadows are also potentially good, because they significantly reduce your chance to be hit by said spirit attacks. I made very good use of them against Hell FSM the other day (post patch). If you're still having trouble, waiting for lvl 80 to get Blind will really increase your chance to avoid their heavy hitter attacks.

Oh, and the Agitated buff that increases monster damage as they get lower on health also makes it more likely that you'll need Spark of Life.

As for weaknesses, I don't think there's any difference. When I'm casting Holy spells and Dark spells at legendaries in arena, the relative difference in damage I see is about what I'd expect compared to minibosses that have the same weaknesses.
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post Apr 28 2011, 20:37
Post #6035
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Am I pretty much always going to need spark of life/a scroll of the gods to take on things in the ring of blood?

Also is there some sort of guide to whats good and whats bad in terms of equipment? Because I have VERY LITTLE IDEA of whats gold and whats trash... so I tend to just sell it (IMG:[invalid] style_emoticons/default/tongue.gif).

This post has been edited by ForbiddenOne: Apr 28 2011, 20:43
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post Apr 28 2011, 23:49
Post #6036
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Yes.

Check out Conquest's "Max Stat Thread". Hmmmm.... I can't remember where it is offhand, but if you look around, you'll surely find it.
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post Apr 29 2011, 00:09
Post #6037
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How many rounds do you last in Grindfest in normal difficulty? I can only last 10 or so.
Just want to know a general range as reference.
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post Apr 29 2011, 02:36
Post #6038
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QUOTE(torotuna @ Apr 28 2011, 17:49) *

Yes.

Check out Conquest's "Max Stat Thread". Hmmmm.... I can't remember where it is offhand, but if you look around, you'll surely find it.


https://forums.e-hentai.org/index.php?showtopic=36244

I... I... my head is spinning.... I'm confused.

So many numbers..

I weep.
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post Apr 29 2011, 02:39
Post #6039
PK678353



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QUOTE(torotuna @ Apr 28 2011, 17:49) *

Yes.

Check out Conquest's "Max Stat Thread". Hmmmm.... I can't remember where it is offhand, but if you look around, you'll surely find it.


That thread is great if you're looking for the same kind of gear Conquest101 is: High-level "nuke down the whole round with 1 spell" mage gear and BC stuff. If you don't know what BC, PAB or EDB is the thread is rather useless, same if you aren't maging. Knowing what Base Stats and level scaling are is also necessary.

For melee gear, there's this (note ADM is out of date and has not been rescaled to 0.5.2).

But what I think he's after is what is considered valuable, how much is needed to make it valuable and most importantly why it's valuable.

For example:

Cotton: Junk. Only possible use is mitigation sets. This Legendary Cotton is as good as Cotton comes.
Silk: generally desired for evade. Within say 1.5% of max is desirable and obtainable, within 0.5% will be damn expensive, below 2% base evade is garbage.
Dagger: Parry is most important since they're usually off hand. Everything else is secondary. Daggers are cheap because Rapiers are more popular offhand weapons (PA > Dagger BW). Low levels like me can benefit from a good AAB
Shields: Block is king. I have no idea if they every get enough secondary stats to matter at all, nor do I know how much is needed before they're worth auctioning.
Club: Cheap because stun is a slow way to kill things. May get more popular as it's easier to ignore monsters you aren't wailing on now, and agitation makes stun better. I suspect ADM and proc are the most important, since you certainly aren't buying a club to be more accurate or parry better.

I don't know jack about how much mitigation or absorption to expect in decent DH/Kevlar or any Heavy for that matter, since I just don't have experience with the armor types. Bit of a problem for someone moving towards a DH/Fleet Silk or Plate/Fleet Silk set.

This post has been edited by PK678353: Apr 29 2011, 02:55
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post Apr 29 2011, 08:05
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QUOTE(foolboy @ Apr 29 2011, 00:09) *

How many rounds do you last in Grindfest in normal difficulty? I can only last 10 or so.
Just want to know a general range as reference.

It varies from person to person, i can do easily up to around 800 on normal, if i pay attention a couple of hundreds more if i wanted too, but its easier just dying and doing it again (IMG:[invalid] style_emoticons/default/smile.gif). Besides i think most high lvl players never play on normal for the most part.

This post has been edited by Eutopia: Apr 29 2011, 08:08
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