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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 17 2011, 00:14
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Darq
Group: Members
Posts: 182
Joined: 3-September 09

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QUOTE(vean @ Feb 16 2011, 11:19)  Why? I don't think any points at mp tank more than 18AP=54% extra mana=2 extra second wind is useful. second wind, mana potion, mana gems are all based on your base mp.
There are only 2 possiblity to use Large MP tank: mana exilir burners and arena runners. I think each HP tanks is better than MP tanks for mage. after 150 Floors in IW/GF, how many cirts hits I can take from enemy is the biggest problem...
i find mp tanks better because i have only have to use one lesser mana potion in my arena run every day and i have a better puffer in the item world before i have to use mana potion (somedays i go throught a item world of my level without a mana potion and save an item slot). More HP tanks help only against multiple criticals and higher difficults but you should have spark of life at your level, this helps too (by the way you should onehit your most mobs).
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Feb 17 2011, 03:37
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HallowReaper
Group: Members
Posts: 431
Joined: 23-February 08

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quick question is the Niten Ichiryu fighting style worth messing with?
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Feb 17 2011, 03:57
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Darq
Group: Members
Posts: 182
Joined: 3-September 09

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QUOTE(HallowReaper @ Feb 17 2011, 02:37)  quick question is the Niten Ichiryu fighting style worth messing with?
Niten Ichiryu is very powerful but you gain no profiency with it so you can't use it all the time.
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Feb 17 2011, 03:57
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Darq
Group: Members
Posts: 182
Joined: 3-September 09

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Sorry for double post.
This post has been edited by Darq: Feb 17 2011, 03:58
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Feb 17 2011, 05:04
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HallowReaper
Group: Members
Posts: 431
Joined: 23-February 08

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QUOTE(Darq @ Feb 16 2011, 19:57)  Niten Ichiryu is very powerful but you gain no profiency with it so you can't use it all the time. Sorry for double post.
ah so it'd be better ta use this style with restraint then? no worries thanks fer the advice (IMG:[ invalid] style_emoticons/default/cool.gif)
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Feb 17 2011, 11:48
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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I have a few questions about going mage. I've read the other thread, but I just want a couple of things clarified.
1) What elements should I specialize in? I get the impression that Electric and Fire are the most popular. Should I focus on Electric first and then Fire afterward?
2) Right now I have access to tier 1 Electric and tier 2 Fire spells. Is it okay if I skip tier 1 Fire to save AP, at least for the time being?
3) What about Holy, Soul, and Dark? I know that some of these are REALLY far away, but eventually I'm going to have to pick some of these up for legendaries and above, right?
4) What kind of armor do mages need? Right now I'm using silk fleet cloth for Arenas and heavy for Item Worlds and Grindfests. The latter is obviously not for mages, but is silk fleet cloth good enough, at least for now? Or should I focus on Elementalist and/or Mjolnir cloth as soon as possible?
5) Staffs. I am completely lost. I'm guessing, Ebony/Willow/Katalox with Destruction or Mjolnir suffixes?
6) Sleep, Confuse, Bewilder, Blind, X-Item, Absorb, X-Attack, and Silence--should I skip any of these to save AP? I'm thinking I'll want Bewilder for Ring of Blood, at least.
Can't think of anything else. Additional pointers would be appreciated.
Thanks.
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Feb 17 2011, 11:49
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shizukuxii
Group: Gold Star Club
Posts: 1,604
Joined: 30-May 10

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I have some questions 1.Is this one worth level it up? Average Phase Shoes of the Demon-fiend2.There is no suffix that increase soul damage directly? (like "of Heimdall" for holy) 3.The only way to increase soul damage is to use "of the Demon-fiend " suffix?
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Feb 17 2011, 11:59
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MrAshamin
Group: Gold Star Club
Posts: 181
Joined: 30-September 10

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Are flimsy equipment Item Worlds easier than crude? If so do I have to buy them from other players since they were combined in a patch?
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Feb 17 2011, 12:00
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shizukuxii
Group: Gold Star Club
Posts: 1,604
Joined: 30-May 10

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QUOTE(n125 @ Feb 17 2011, 16:48)  I have a few questions about going mage. I've read the other thread, but I just want a couple of things clarified.
1) What elements should I specialize in? I get the impression that Electric and Fire are the most popular. Should I focus on Electric first and then Fire afterward?
2) Right now I have access to tier 1 Electric and tier 2 Fire spells. Is it okay if I skip tier 1 Fire to save AP, at least for the time being?
3) What about Holy, Soul, and Dark? I know that some of these are REALLY far away, but eventually I'm going to have to pick some of these up for legendaries and above, right?
4) What kind of armor do mages need? Right now I'm using silk fleet cloth for Arenas and heavy for Item Worlds and Grindfests. The latter is obviously not for mages, but is silk fleet cloth good enough, at least for now? Or should I focus on Elementalist and/or Mjolnir cloth as soon as possible?
5) Staffs. I am completely lost. I'm guessing, Ebony/Willow/Katalox with Destruction or Mjolnir suffixes?
6) Sleep, Confuse, Bewilder, Blind, X-Item, Absorb, X-Attack, and Silence--should I skip any of these to save AP? I'm thinking I'll want Bewilder for Ring of Blood, at least.
Can't think of anything else. Additional pointers would be appreciated.
Thanks.
from my experience 1.I think you should focus on fire first since you will get it more earlier than elec 2.I will not skip fire tier1 since it's more mp friendly but it's up to you 4.Gossamer + Phase (cloth armor) 5.use Ebony of focus and when your spell don't miss much, switch to elementalist/destruction
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Feb 17 2011, 12:10
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(shizukuxii @ Feb 17 2011, 10:49)  I have some questions 1.Is this one worth level it up? Average Phase Shoes of the Demon-fiend2.There is no suffix that increase soul damage directly? (like "of Heimdall" for holy) 3.The only way to increase soul damage is to use "of the Demon-fiend " suffix? 1. You can use cmal's equip scaling calculator https://forums.e-hentai.org/index.php?showtopic=265612 no 3 yes
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Feb 17 2011, 12:52
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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There's also battlecaster option, but that increases everything, not just soul, obviously
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Feb 17 2011, 13:03
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(shizukuxii @ Feb 17 2011, 01:49)  I have some questions 1.Is this one worth level it up? Average Phase Shoes of the Demon-fiend2.There is no suffix that increase soul damage directly? (like "of Heimdall" for holy) 3.The only way to increase soul damage is to use "of the Demon-fiend " suffix? 1. In my opinion. no. Low prof, PABs, and evade. 3. Fox or a mix of Fox/Demon-Fiend is better for the more common usages (Gods/Legendaries). QUOTE(dkplee @ Feb 17 2011, 02:52)  There's also battlecaster option, but that increases everything, not just soul, obviously
Battlecaster stuff is overrated.
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Feb 17 2011, 13:16
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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QUOTE(Conquest101 @ Feb 17 2011, 03:03)  Battlecaster stuff is overrated.
I can hardly promote or defend it since I've never even touched one (IMG:[ invalid] style_emoticons/default/tongue.gif) Armor-wise anyways
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Feb 17 2011, 18:56
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Conquest101 @ Feb 17 2011, 05:03)  Battlecaster stuff is overrated.
What's your light armor proficiency?
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Feb 17 2011, 19:51
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(MrAshamin @ Feb 17 2011, 09:59)  Are flimsy equipment Item Worlds easier than crude? If so do I have to buy them from other players since they were combined in a patch?
Yes and no. QUOTE(Tenboro @ Oct 28 2010, 08:47)  - "Flimsy" gear has been combined into the "Crude" quality quantifier. Mostly because, being on the ass end of the scale, Flimsy gear was dropping quite rarely. And because people mostly throw away both.
Flimsy gear gave easier Item Worlds than old Crudes. By the way, the quality rating is only a rough classification - the exact difficulty level (and EXP gain) varies from one piece to another. The new Crude includes the whole of the quality range that used to be divided into Flimsy and Crude. So if you find a Flimsy piece, it will give an easier Item World. But a new Crude piece could have the same difficulty. The problem is that there's no way to tell, except by actually entering the Item Worlds and comparing the EXP gains.
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Feb 18 2011, 00:07
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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Sayo, your post just explained so much of why I always noticed different items of the same quality gave different exp gains. I always assumed every item of the same quality was exactly alike. Thumbs up to you. Or karma up anyway.
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Feb 18 2011, 01:54
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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Copied from my text file notes for today's stats: CODE Primary attributes Str 60 Dex 60 Agi 86 End 81 Int 81 Wis 82
Weapon proficiency One-handed 37.11 Two-handed 34.63 Dual wielding 41.96 Staff 52.95
Armor proficiency Shield 42.24 Cloth armor 71.15 Light armor 19.39 Heavy armor 26.17
Magic proficiency Elemental 75.85 Divine 45.57 Forbidden 0.00 Deprecating 7.22 Supportive 25.48 Curative 68.39
Elemental rating Soul 2% Fire 26% Cold 4% Elec 4% Wind 2% Holy 10% Dark 0%
Abilities No XP tanks. All HP/MP tanks full. No SP/OC tanks. All elemental fire spells. All holy spells. No elemental cold/elec/wind spells. No poison, barrier, shield, sleep, confuse, blind spells. Slow, Weaken, Haste, Shadow veil, Bewilder all maxed. All "extra" options (X-item, focused aura, item slots, etc.)
Aura: R2 O2 Y1 G0 B1 I2 V1 Am I going to really regret not having more STR/DEX rating by level 90 when I get my next holy spells? L100? I had some of those spells like barrier but reset my ability tree to concentrate on HP/MP tanks. I figured I'd get about the same benefit. (IMG:[ invalid] style_emoticons/default/tongue.gif) Also, I have been leveling supportive using haste/shadow veil so I still get the proficiency for when I'm ready to use barrier+shield again. At a higher level, I should add them back, obviously. Around level 110? Thanks for advice. Oh, if you want my equipment list, I'll have to edit this post. There's several sets depending on where I'm fighting which might take a while to list. (IMG:[ invalid] style_emoticons/default/wink.gif) I even have frost, thunder, and wind resistance sets at about 60 to 70% for certain bosses! O_o This post has been edited by lovehcomics: Feb 18 2011, 01:55
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Feb 18 2011, 02:03
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(lovehcomics @ Feb 18 2011, 00:54)  Am I going to really regret not having more STR/DEX rating by level 90 when I get my next holy spells? L100? I had some of those spells like barrier but reset my ability tree to concentrate on HP/MP tanks. I figured I'd get about the same benefit. (IMG:[ invalid] style_emoticons/default/tongue.gif) Also, I have been leveling supportive using haste/shadow veil so I still get the proficiency for when I'm ready to use barrier+shield again. At a higher level, I should add them back, obviously. Around level 110? Thanks for advice. Oh, if you want my equipment list, I'll have to edit this post. There's several sets depending on where I'm fighting which might take a while to list. (IMG:[ invalid] style_emoticons/default/wink.gif) I even have frost, thunder, and wind resistance sets at about 60 to 70% for certain bosses! O_o No, you won't regret not investing in str and dex if you are going for a pure mage Also shield isn't needed unless you were trying to grind supportive proficiency before getting the elemental spikes and barrier was almost useless to begin with This post has been edited by hyl: Feb 18 2011, 02:04
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Feb 18 2011, 02:51
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Darq
Group: Members
Posts: 182
Joined: 3-September 09

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QUOTE(hyl @ Feb 18 2011, 01:03)  No, you won't regret not investing in str and dex if you are going for a pure mage Also shield isn't needed unless you were trying to grind supportive proficiency before getting the elemental spikes and barrier was almost useless to begin with
I even have less str & dex than you because the benfit it low calculated to endurance (48 Str, 31 Dex, 74 End). i only increase str if the xp cost is 30% of Endurance and dex if the xp cost is 10% of endurance. I think shield is a good spell until you effectivley can oneshot your mobs.
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