QUOTE(wwgenesis @ May 30 2014, 06:22)

How does one go about valuating things? I feel like its difficult to see if something's a good deal even after looking at the PMIs, ADBs, PABs, etc.
Also, what shields (prefixes and suffixes) are generally the best to go with rapiers of balance?
For melee:
Weapons for Mainhand *Slaughter suffix= Overall AD, PABs (STR/DEX mainly) and Proc. Duration. Proc. Chance is sometimes deemed valuable too especially styles with low critical rate like 1H and 2H.
Weapons for Offhand *Balance/Nimble (DW) = Accuracy(More important for Balance suffix), Parry(More important for Nimble suffix), PABs and Proc. Duration (Rapier).
Weapons for Offhand (Niten) *Balance/Nimble/Slaughter/Swiftness = The same as Offhand(DW) except Proc. Duration. ADB is valuable if players go Dual Slaughter Niten style.
*Ethereal weapons are generally more expensive nonetheless.
*All Mainhand weapons with Slaughter suffix are generally more expensive.
*Offhand weapons with Balance/Nimble are generally more expensive.
Shield = Block chance. Other stats only serve as bonus. Force shields are generally more expensive but Kite/Buckler with high Block chance can be quite expensive too.
*Buckler shields with Nimble/Barrier suffix are usually more valuable.
*Force/Kite shields with Dampening/Warding suffix are usually a little more valuable.
Power *Slaughter= ADB and PABs (mostly STR/DEX). Other stats only serve as bonus.
Plate *Protection= PMI/MMI and PABs.
*Power with Slaughter suffix are generally more valuable.
*Mithril Shield/Power, given high enough Block chance/ADB, are generally more expensive nonetheless.
*Savage Power, given high enough ADB, is usually more expensive too.
*Shielding prefixed plate are generally more valuable nonetheless.
Shade = EVD and ADB. Other stats including PABs usually serve only as bonus.
Leather = Generally trash, but can still worth few hundred k' of credits if it has high PMI and is Leg. grade or higher.
*Shades with Shadowdancer/Fleet suffix are generally more valuable.
*Shades with Arcanist suffix are valuable too for being the only kind of armor that can have 6 PABs in the latest patch.
*Savage Shades, given good enough rolls, are generally more expensive.
For Mage:
Staff = ADB, MD and Proficiency.
Phase = ADB, EVD and PABs. Other stats serve as bonus.
Cotton = Pretty much like Leather.
*Destruction suffixed staffs are usually more valuable.
*Staffs/Phases with any prefix/suffix that syncs right with on-focus elements (Hallowed/Heimdall for Light, Demonic/Fenrir for Dark) are generally more valuable.
Note that this is based on the bandwagon in HV currently. (IMG:[
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Some players prefer to gear themselves differently.
QUOTE(Aegnor Alkarin @ May 30 2014, 07:20)

Some may remember that I had a previous failed experiment with 1H+Phase that I put down to laughably low proficiency + mage-oriented stats.
So I bought a rather meh Club of the Battlecaster and tried again. Seems far more viable at medium difficulty (Hell) and I may add a Buckler and see what it does to my action speed.
But rolling stuns over every damned mob is far more useful to a spellcaster than PA, and cleaning house with Disintegrate/Banishment combo when I need to...not nearly as safe as you guys are used to, but I'll find me a better Battlecaster club and push it to Battletoads, see what happens.
Qualified success, for now.
I'd believe LostLogia4 tried playing 1H+Phase and gave up halfway. (IMG:[
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QUOTE(LeFlame-Befoe @ May 30 2014, 05:57)

Hmm... Overwhelming Strike can stack?
Yes. However, only Counter-Parry stacks, the bonus for Damage and Parry doesn't.
QUOTE(LeFlame-Befoe @ May 30 2014, 05:57)

I want 1H NOW. Thorough explanations very well said that I'm afraid 10boro might nerf 1H now.
That's the reason why most people are afraid of the next patch. (IMG:[
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Though, I always have my DW+Shade sets on ready should 1H be nerfed.
This post has been edited by kos9494: May 30 2014, 02:08