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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 14 2011, 07:32
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dkplee
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I think you just need to tough it out at that level range. I can't really give advice for a mage, since I also just turned myself into one, but when I was in 40s and 50s, I basically had two types of melee equipment sets going on. First was a niten + silk evasion set for arenas only. Highish two-hand + dual proficiency needed + suggested shield + weaken to survive the arenas with a big audience. Second was physical absorption set for item worlds. I got to about 18.9 physical absorb I think, but it allowed me do cake itemworld up to round 200 and easy itemworld up to round 100. Do the first if you want item drops, second if you want exp. Bring and use up your lesser mana potions to prolong your stay, you'll easily find more items to make up for the lost in potions. I also respec'd my ability tree and put everything into mana, hp, and exp tank, to get the heck out of that level range asap, but that's totally optional (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 14 2011, 07:37
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Raidy
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Joined: 8-July 08

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about montages
say i go to do a montage with A, B, C, items equiped
A is capped B is capped C is not capped
does it make any difference whether i unequip A and B or leave it on? Like does it affect how much proficiency C will recieve?
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Jan 14 2011, 07:39
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dkplee
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If equipment is the same as magic, then it does matter. Your gains for C will be split from 3 parts, even though A and B don't gain anything.
Then again, it might possibly be different for melee. I never bothered to check, I just have an item set ready with only the specific equipment type equipped
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Jan 14 2011, 09:16
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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if it is capped, it will not make a difference whether you unequip it or not...
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Jan 14 2011, 09:32
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dkplee
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Hmmm really? I suppose equipment is different then.
A month ago, I did an equip montage for staffs only with about 30.00 prof, then did a magic montage with about 9.00 elemental, and capped deprecating, curative, and supportive, and I gained more staff than elemental.
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Jan 14 2011, 10:09
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Raidy
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Joined: 8-July 08

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QUOTE(hentai_fusion @ Jan 14 2011, 09:16)  if it is capped, it will not make a difference whether you unequip it or not... thought that was the case, at least its been cleared now
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Jan 14 2011, 10:28
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(dkplee @ Jan 14 2011, 15:32)  Hmmm really? I suppose equipment is different then.
A month ago, I did an equip montage for staffs only with about 30.00 prof, then did a magic montage with about 9.00 elemental, and capped deprecating, curative, and supportive, and I gained more staff than elemental.
the rate of prof gained during montage becomes slower as it gets nearer and nearer to the prof cap.
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Jan 14 2011, 11:17
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dkplee
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And I observed the opposite, thus supporting my point?
Let me try again:
I did a staves only montage when my staves prof was hovering around 30.00
then I did a magical montage where my elemental prof was less than 10.00, but I had 3 other magical categories already capped.
I gained more stave prof than elemental prof?
edit: I'll test it when I do another equip montage tonight. Like I said, maybe the cap only applies for magic and not equipment montage
This post has been edited by dkplee: Jan 14 2011, 11:19
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Jan 14 2011, 14:33
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tribalspirit
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what is the formula to calculate the chance of channelling? to me it seems that it's higher if you use a powerful spell (with aoe i proc it often, wheininstead i use magic missle i proc it rarely), it's only a impression? it's possible to proc it even when the monster dies with the spell?
for a mage is better haste instead of shield? or can be useful even on melee?
EDIT: how much cure II heal in percentage? it's too much mana consuming?
This post has been edited by tribalspirit: Jan 14 2011, 15:37
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Jan 14 2011, 19:27
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Dominix
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i think Scary Ghost has resist on elec. always survive if not direct cast on.
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Jan 14 2011, 19:30
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Razorflame
Group: Gold Star Club
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Joined: 21-November 10

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Scary Ghost does not have resistance in terms of actual resistance, but he does survive quite often against Electrical spells.
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Jan 14 2011, 21:05
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HedonisticFruitcake
Newcomer
 Group: Gold Star Club
Posts: 21
Joined: 16-March 10

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I have a question guys, is there a way to determine how much the trainer Henjutsu things increase by (the compounding constant) so I can determine the amount I'll have to buy for future training levels.
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Jan 14 2011, 21:22
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hitokiri84
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Jan 14 2011, 21:33
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tribalspirit
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QUOTE(tribalspirit @ Jan 14 2011, 15:33)  what is the formula to calculate the chance of channelling? to me it seems that it's higher if you use a powerful spell (with aoe i proc it often, wheininstead i use magic missle i proc it rarely), it's only a impression? it's possible to proc it even when the monster dies with the spell?
for a mage is better haste instead of shield? or can be useful even on melee?
EDIT: how much cure II heal in percentage? it's too much mana consuming?
someone plese?
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Jan 14 2011, 21:48
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(dkplee @ Jan 14 2011, 17:17)  And I observed the opposite, thus supporting my point? Let me try again:
I did a staves only montage when my staves prof was hovering around 30.00
then I did a magical montage where my elemental prof was less than 10.00, but I had 3 other magical categories already capped.
I gained more stave prof than elemental prof? edit: I'll test it when I do another equip montage tonight. Like I said, maybe the cap only applies for magic and not equipment montage
i guess i will do a battle montage as well to see how it goes. i have already taken a screenshot of yesterday's magic montage so i will post the screenshots up once i got the results of the battle montage. edit: damn it! it appears i have already capped my staff and cloth prof montage. will have to try it out using some other armor tomorrow... QUOTE(tribalspirit @ Jan 14 2011, 20:33)  what is the formula to calculate the chance of channelling? to me it seems that it's higher if you use a powerful spell (with aoe i proc it often, wheininstead i use magic missle i proc it rarely), it's only a impression? it's possible to proc it even when the monster dies with the spell?
for a mage is better haste instead of shield? or can be useful even on melee?
EDIT: how much cure II heal in percentage? it's too much mana consuming?
i believe the proc chance for channeling is the same as your CM proc chance but i am not 100% sure. haste becomes useless once you reach the action speed cap. how much cure 2 heals depends on your holy rating and cure prof. QUOTE(Dominix @ Jan 15 2011, 01:27)  i think Scary Ghost has resist on elec. always survive if not direct cast on.
some monsters just have higher barrier ratings than others. This post has been edited by hentai_fusion: Jan 14 2011, 22:20
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Jan 15 2011, 00:31
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血海浪人
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Joined: 1-June 10

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I'm a novice. please give me some suggest.
this is my state Level Str 40 +3 +0 Dex 25 +4 +1 Agi 57 +7 +2 End 65 +2 +1 Int 0 +0 +0 Wis 55 +2 +1
Proficiencies Elemental 4.52 Deprecating 34.71 Supportive 47.37 Curative 47.57
I don't know how to update my Equipment so I past word
Superior prism rapier od balance Attack Damage Multiplier + 33.29 % (+ 13.37) % Attack Accuracy Bonus + 45.72 % (+ 41.10) % Attack Critical Bonus + 7.68 % (+ 6.90) % Parry Chance + 9.34 % (+ 6.19) % Burden + 8.21 Interference + 7.60 Primary Attribute Bonuses Dexterity + 3.55 (+ 0.78) Agility + 2.66 (+ 0.59) Hit Proc: 20% chance for Penetrated Armor Duration: 5 (3) turns Level 286 / Slot: 1handed / Type: One-handed weapon
Superior prism kite shield of protection Physical Absorption + 3.97 (+ 1.20) Physical Mitigation + 1.31 % (+ 0.95) % Magical Absorption + 3.47 (+ 1.05) Magical Mitigation + 1.59 % (+ 1.15) % Block Chance + 39.23 % (+ 28.38) % Burden + 12.32 Interference + 12.44 Primary Attribute Bonuses Strength + 5.02 (+ 1.37) Dexterity + 1.43 (+ 0.39) Endurance + 5.74 (+ 1.56) Level 229 / Slot: Offhand / Type: Shield
Fine kevlar helmet of negation Physical Absorption + 3.17 (+ 1.41) Physical Mitigation + 2.42 % (+ 2.01) % Magical Absorption + 5.99 (+ 2.67) Magical Mitigation + 1.66 % (+ 1.38) % Evade Chance + 3.08 % (+ 2.56) % Resist Chance + 11.05 % (+ 9.17) % Burden + 3.58 Interference + 4.22 Damage Type Mitigations Crushing + 1.75 (+ 1.46) Slashing + 2.19 (+ 1.82) Piercing + 1.42 (+ 1.18) Primary Attribute Bonuses Strength + 1.90 (+ 0.78) Dexterity + 3.79 (+ 1.56) Agility + 1.90 (+ 0.78) Level 148 / Slot: Helm / Type: Light armor
Fine gragon hide breastplate of warding Physical Absorption + 3.49 (+ 3.05) Physical Mitigation + 1.94 % (+ 1.89) % Magical Absorption + 5.20 (+ 4.53) Magical Mitigation + 1.76 % (+ 1.72) % Evade Chance + 3.20 % (+ 3.13) % Resist Chance + 3.52 % (+ 3.44) % Burden + 6.55 Interference + 6.61 Damage Type Mitigations Crushing + 3.54 (+ 3.46) Slashing + 1.77 (+ 1.73) Piercing + 1.12 (+ 1.09) Primary Attribute Bonuses Strength + 0.91 (+ 0.78) Dexterity + 0.91 (+ 0.78) Agility + 1.14 (+ 0.98) Level 66 / Slot: Body / Type: Light armor
Fine leather gauntlets of warding Physical Absorption + 5.30 (+ 1.96) Physical Mitigation + 2.12 % (+ 1.66) % Magical Absorption + 5.66 (+ 2.09) Magical Mitigation + 3.53 % (+ 2.76) % Evade Chance + 1.82 % (+ 1.42) % Resist Chance + 1.47 % (+ 1.15) % Burden + 6.81 Interference + 8.13 Damage Type Mitigations Crushing + 3.15 (+ 2.46) Slashing + 1.05 (+ 0.82) Piercing + 0.47 (+ 0.36) Primary Attribute Bonuses Strength + 1.16 (+ 0.39) Agility + 1.16 (+ 0.39) Level 183 / Slot: Hands / Type: Light armor
Superior leather leggings of protection Physical Absorption + 13.83 (+ 3.59) Physical Mitigation + 5.04 % (+ 3.43) % Magical Absorption + 8.06 (+ 2.09) Magical Mitigation + 2.87 % (+ 1.95) % Evade Chance + 2.51 % (+ 1.71) % Resist Chance + 7.59 % (+ 5.16) % Burden + 10.10 Interference + 10.20 Damage Type Mitigations Crushing + 2.68 (+ 1.82) Slashing + 0.94 (+ 0.64) Piercing + 0.94 (+ 0.64) Primary Attribute Bonuses Strength + 1.67 (+ 0.39) Dexterity + 0.84 (+ 0.20) Agility + 3.35 (+ 0.78) Level 269 / Slot: Legs / Type: Light armor
Fine leather boots of protection Physical Absorption + 5.34 (+ 2.07) Physical Mitigation + 2.09 % (+ 1.66) % Magical Absorption + 3.01 (+ 1.16) Magical Mitigation + 1.30 % (+ 1.03) % Evade Chance + 2.15 % (+ 1.71) % Resist Chance + 2.17 % (+ 1.72) % Burden + 6.14 Interference + 6.20 Damage Type Mitigations Crushing + 2.18 (+ 1.73) Slashing + 0.92 (+ 0.73) Piercing + 0.46 (+ 0.36) Primary Attribute Bonuses Strength + 0.55 (+ 0.20) Dexterity + 0.55 (+ 0.20) Agility + 1.10 (+ 0.39) Level 174 / Slot: Feet / Type: Light armor
well...my ability is choose... full of Permanent full of Health Tank full of Magic Tank full of Poison, Slow one of Weaken full of Haste, Shadow Veil Cure, Shield, Barrier
Now I find a problem, my attack is not strong!! even if I increase my Str And the monster hit me severe pain, I always use Cure for myself, waste a lot of rounds what should I do? Now I cannot even go through the normal Arena rating Fresh meat I am crazy!!
help me!! please~ If your comments are helpful to me, I will send you an artifact(but I only have one...)
If the article has any place you do not understand Sorry, I am a Chinese, I'm not good in English also, If you want to give me any suggestions please don't use too hard in English, thank you.
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Jan 15 2011, 00:38
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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Try getting some silk that has high flee instead of using all light armour Also cloth armour has no interference, thus making your cure stronger.
A rapier and shield are probably too defensive for arena challenges, you are better off dual wielding because you will be able to kill monsters faster.
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Jan 15 2011, 01:16
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buktore
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Need more DEX...
Use Weaken more...
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Jan 15 2011, 01:26
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dkplee
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QUOTE(hentai_fusion @ Jan 14 2011, 11:48)  i guess i will do a battle montage as well to see how it goes. i have already taken a screenshot of yesterday's magic montage so i will post the screenshots up once i got the results of the battle montage.
I did a quick test for now: I've been doing daily staves-only montage and averaging around 0.35 gain per montage (ranges from 0.25 to 0.45). Today, I did a 4-equip montage: staves, clothes, light armor, heavy armor. All my armor types are already capped. I ended up gaining only 0.07 to my staves. Now unless I rolled a critical fumble, I think it's safe to say capped proficiencies will negatively affect your gains for your uncapped proficiencies in a montage. Feel free to do a test yourself and compare results.
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Jan 15 2011, 01:40
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grumpymal
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