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> EH Calculator v3 (Updated 2011-10-14), For all your E-hentai Calculation Needs

 
post Jan 18 2010, 23:05
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Sonic



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EH Calculator v3
(IMG:[www.starfleetplatoon.com] http://www.starfleetplatoon.com/EHCalc/images/computer_girl.png)


The long anticipated update to EH Calculator has arrived. I bring you version 3.0!

EH Calculator is a program, written in VB.net 2008, that features calculations in GP to Credit, Karma and Power, Training, Bonuses in General, Hath calculation, Power Regeneration time and more.

Requirements
- Windows XP SP2, Windows Vista, Windows 7
- .NET Framework Version 3.5 or higher ([www.microsoft.com] Download from Microsoft)

Installation
Just extract to an user-writable folder using 7-zip or another zip program and run "EH Calculator.exe". This application may also be extracted onto an USB Device such as a thumbdrive and run from there, so long as the system meets the requirments above. Application will save and load all settings to settings.xml in the same directory as "EH Calculator.exe".

Do NOT Install this application in "Program Files" as file permissions with cause issues with saving settings.

License Agreement
Copyright © 2009-2011, Cursix Computing
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

All images Copyright to their respective Copyright Holder

EH Calculator v3.2.2.18
[www.starfleetplatoon.com] Download Page

Yes, I know the site is a little out of date, but that will be changed in the next few weeks one of these days. (IMG:[invalid] style_emoticons/default/rolleyes.gif). Also note, you can download the source code from that page as well.

Changelog
CODE
Version 3.2.2.18
    - HV Stats Updates
    -- Removed Attack/Magic Rating and replaced with Base Damage
    -- Removed Shield/Barrier Rating and placed Base Mitigation
    -- Note these do not take into account your proficiencies, equipment or auras
    - Innate Spirit Shield was not working; fixed and added ability point counter to it
    - Removed Shield and Barrier and put in Protection
    - Removed Karma Shield, Power Regen and Power Saver from Trainer
    - Added Assimilator and Spelunker (Thanks Ballistic9!)

Version 3.2.1.15
    - Metalic Auras Dawn values were updated.
    - Since Character page now shows effective proficiency, EH Calc no longer calculates interference
      into things like supportive and currative.
    - Updated Regen Values. (Thanks Sayo!)

Version 3.2.0.12 (Belkin Release)
    - HV 0.6 released, updating a whole bunch of stats
    -- Accuracy has been changed on the main character screen to reflect current equipment.
        Since EH Calc doesn't keep track your equipment, we will only display the base chance.
        If you REALLY want to figure out the final value, plug the base and equipment stuff into
        the Multiplicative Stat Calculator
    -- Ditto for Crit Chance
    -- Added Spirit Shield to Innate Arcana List
    -- Upped max Innate level to 5, which is a 60% mana maintenance reduction!
    -- Draughts have been removed
    -- Moved Gems to Additional Info to replace Second Wind which was removed
    -- Upped max snowflake value from 10 to 20
    -- There is a good chance Regen Amounts are wrong; I'll need new data points for this!
    - Hath Perks Soul Barrier and Radiant Soul were removed
    - Hath Perk Innate Arcane V and Crystarium series was added
    - Updated Costs on Hath Perks, some were changed
    - Training Atonment and Atonment Tool has been removed
    -- Giving negative karma has been disabled, I suspect Karma in general will
       soon go out the window. Until it does, the Karma calc will stay.
    - Added Set Collector Training
    -- I still need data points for Assimilator, and Spellunker!
    - GP Rate is fixed to 10, but I see no reason to update GP Calculator. You can punch in 10,
      can't you?
    - Added basic EXP Calculator; all it does right now is tell you how much it will cost (or give back)
      to get an primary attribute from x to z.
    -- If demand is high enough and I have more time, I'll expand on this calculator.
    - Removed some un-used references in the compiler

Version 3.1.1.8
    - Some debug code was left in the Multiplicative Stat Calculator that was causing a run time exception.
    - HV Regen Values have been changed, updated calc to take that into account
    - Domino Strike cap increased to 80%
    - Added an "With I.A." MP Regen item that tells you how much MP you gain (or loose) per turn with I.A. active.
    - TODO: Training needs to be adjusted and a few items added. I need value plots for this though, thus please pitch in some numbers on the EH Calc forum topic.

Version 3.1.0.5 (Yuna Release)
    - Misc Posting in Training Current value was not upping the corresponding Desire value. (Noted by cmdct)
    - Added number of Misc Galleries you can have in profile summary.
    -- You can specify the number of misc training you have in your profile.
    - Moved Multiplicative Stat Calculator into its own little form.
    -- Modify number inputs to allow negative numbers.
    -- Fixed the clear button not clearing the Add input
    -- Added a small explanation for the Multiplicative Stat section.
    - Updated Description of Metallic Auras. (noted by Boggy)
    - Fixed bad Exp Bonus values for Metalic Auras. (noted by Boggy)
    - Added new awards: Snowflake's Hand, Pride and Esteem
    - Added a Fight Chance proc calculation to the HV Stats. (Requested by Boggy)
    - Added a few more quotes to the splash screen.


What's New in v3?
- Improved main user interface to display some key information about your profile.
- Settings now stored in the same directory as the calc, allowing for USB Travel.
- Backup and Restore Settings functions added!
- Internal Code rewrite into VB.net 2008 using .NET Framework 3.5.
- Hath and Training Tools now calculate on the fly as you input or change numbers.
- HV Stat tool includes Multiplicative calculator to add up those pesky things such as attack accuracy from equipment.
- New Innate Arcana section to HV Tool to calculate total auto-cast upkeep costs!
- New Avoidance Statistic section to HV Tool. Calculate the statistics of evading a physical or magical attack after combining all the avoidance stats!
- Karma Tool will now tell you your expunge power in the galleries.
- Various Fixes
- Switched EH Calculator's License to the BSD License.
- Source Code now made available under the BSD License.

Feel free to PM me for support/feedback or respond in this thread.

FAQ
Q: I cannot tell the Karma Calculator when I registered!
A: See the "My Profile" button in the Karma Calculator or under the File menu on the main window.

This post has been edited by Sonic: Oct 15 2011, 03:46
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post Jan 19 2010, 00:20
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grumpymal



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New version looks great.

Two comments:
1) Multiplicative stats box: Hurr, I'm an idort and don't know yet what I could do with this other than calculate one stat from an equip set. Does this do anything other than that (as in, its a calculator)?
2) How about boxes where we can enter our Burden and Interference so we can get our adjusted AS and proficiency as well? Especially since Interference gimping our Supportive affects our IA upkeep costs, so I'm more concerned with that than Burden.
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post Jan 19 2010, 01:16
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QUOTE(cmal @ Jan 18 2010, 17:20) *

New version looks great.

Two comments:
1) Multiplicative stats box: Hurr, I'm an idort and don't know yet what I could do with this other than calculate one stat from an equip set. Does this do anything other than that (as in, its a calculator)?

This is basicly just a calculator for those who do not know how two 50% accuracy pieces of equipment come out to 75%. This can be used on any of the multiplicative stats to give you some idea before you swap equipment around on things such as damage bonus, accuracy bonus, critical bonus, mitigation, evade, parry, resist, etc.

QUOTE(cmal @ Jan 18 2010, 17:20) *
2) How about boxes where we can enter our Burden and Interference so we can get our adjusted AS and proficiency as well? Especially since Interference gimping our Supportive affects our IA upkeep costs, so I'm more concerned with that than Burden.

I see no use for this as this is simple add or subtract; if your interference is higher than 25, that is slightly different but I do not know the exact equations involved plus I'm not going to add a detail equipment simulator to allow you to look at everything; especially when interference and burden are simply added.

Also, burden doesn't touch your AS, it touches your TU. I posted this in one of the release notes but TU is calculated in battle as follows:
CODE
(300 - AS) * modifier + burden

Modifier being your current action such as Regen II which has I think a 1.2 modifier while shield I think has a 0.5. The burden is added in last. This happens to be why there is a bug in the gems right now and mobs can potentially attack because the burden is added after the modifier of 0 is taken into account.

Of course, with the source code now available, there is nothing stopping you or anyone else from adding this feature in, testing and submitting it back to me to potentially add into the official release. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 19 2010, 01:27
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Thanks.

1) Don't forget to put the N° version (3.0....) near the Download link.

2) Silly question: Can I delete the old version right? no difference, only improvements? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jan 19 2010, 01:29
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QUOTE(Sonic @ Jan 18 2010, 18:16) *

This is basicly just a calculator for those who do not know how two 50% accuracy pieces of equipment come out to 75%. This can be used on any of the multiplicative stats to give you some idea before you swap equipment around on things such as damage bonus, accuracy bonus, critical bonus, mitigation, evade, parry, resist, etc.

Derp. So it is just a calculator. That's all I wanted to know.

QUOTE(Sonic @ Jan 18 2010, 18:16) *

I see no use for this as this is simple add or subtract; if your interference is higher than 25, that is slightly different but I do not know the exact equations involved plus I'm not going to add a detail equipment simulator to allow you to look at everything; especially when interference and burden are simply added.

Pretty sure Tenboro has mentioned how Interference affects proficiency in one of the patch notes. It comes out to something like
CODE

[(Interference - 25)*0.75]/100 * Proficiency

Its a modifier that takes a percentage off your Proficiency (give or take some rounding errors). The more Interference you have, the bigger percentage it takes off. And a detailed equip sim isn't necessary. This is more for convenience so we don't have to navigate to the proficiencies page of the Stats tab and subtract that from our proficiency whenever we update/mess with our stats.

Forget I said anything about Burden. I'm careless and forgetful, so I confused TU and AS again.
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post Jan 19 2010, 04:13
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QUOTE(bbgr @ Jan 18 2010, 18:27) *

Thanks.

1) Don't forget to put the N° version (3.0....) near the Download link.

2) Silly question: Can I delete the old version right? no difference, only improvements? (IMG:[invalid] style_emoticons/default/huh.gif)

I'm intentionally leaving the version # off for the time being, simply because I'm linking to the download page on my site. Once I finish the new site design and know where I'll be placing the updates, I'll put the version number there.

Also, yes, you can delete the old version.

QUOTE(cmal @ Jan 18 2010, 18:29) *

CODE

[(Interference - 25)*0.75]/100 * Proficiency

Its a modifier that takes a percentage off your Proficiency (give or take some rounding errors). The more Interference you have, the bigger percentage it takes off. And a detailed equip sim isn't necessary. This is more for convenience so we don't have to navigate to the proficiencies page of the Stats tab and subtract that from our proficiency whenever we update/mess with our stats.

Forget I said anything about Burden. I'm careless and forgetful, so I confused TU and AS again.

I thought the impact differed on each proficiency; I recall something being mentioned that curative takes one of the biggest hits. If you can get me the equations I'll look into putting the stuff in next week. I'm heading out of town again for another week of work. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 19 2010, 06:55
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QUOTE(Sonic @ Jan 18 2010, 21:13) *

I thought the impact differed on each proficiency; I recall something being mentioned that curative takes one of the biggest hits. If you can get me the equations I'll look into putting the stuff in next week. I'm heading out of town again for another week of work. (IMG:[invalid] style_emoticons/default/dry.gif)

Went and found Tenboro's patch notes, which were from 0.3.5:
QUOTE

-- Every point of interference above 25 reduces all effective proficiencies by 0.75% of the base proficiency. Since you can't have negative proficiency, this naturally caps at about 154.8 interference.
-- This also applies for curative and supportive magic, meaning that mage-type and lightly armored builds will have access to stronger heals and buffs than their fridge counterparts. The effect on supportive will be significant due to the way proficiency is applied across all supportive spells, but not so much on curative (25% with 200 prof).

On the first point, I'm fairly certain that the equation I provided earlier is how its calculated for all proficiencies. There are some small discrepancies due to rounding errors, but its close enough for government work.

On the second point, I think what Tenboro means is that proficiency penalties will affect some spell types more than others due to the role proficiency plays in their power and duration.
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post Jan 19 2010, 13:56
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OK, but I just now noticed one crucial note there. Tenboro says base proficiencies, aka, before bonuses from say mage staffs come into play. Will users remember to subtract those bonuses?
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post Jan 19 2010, 17:28
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QUOTE(Sonic @ Jan 19 2010, 06:56) *

OK, but I just now noticed one crucial note there. Tenboro says base proficiencies, aka, before bonuses from say mage staffs come into play. Will users remember to subtract those bonuses?

Well that just throws a monkey wrench into everything, don't it? I guess users will just have to remember to scroll through to the proficiencies pane and do the math themselves.
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post Jan 19 2010, 19:50
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The first column of Snowflake stats (in the HV stat calc) are misaligned.

The description in the Tooltip for Average Posts in the profile is redundant (“estimated guess”).
I would change that sentence to: This is an estimation on your part and is used in calculating your overall experience bonus.

Speaking of descriptions that need to be re-worded, the tooltip on the main UI for the EH Tracker says that it “calculates an estimate”. While one technically can calculate an estimate, the words have contradictory connotations (accuracy vs. approximation). I'd choose one (probably calculate due to consistency with the other tooltips).

Edit:
Also, your innate arcana calculator is horribly off.
I have level 3 and 127.04 supportive prof and it says:
Shield- upkeep .55 when it is really .64
Haste- 1.19 when it is really .69
Shadow Veil- 1.19 when it is really .69

This post has been edited by Boggyb: Jan 19 2010, 20:02
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post Jan 20 2010, 00:12
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I'm getting 0.62 on shield when I plugged your numbers in. You taking interference and/or proficiency penalties from items into account? Your Haste/Shadow seems off, did you tell it in the abilities tab how many ability points you have in it?

This post has been edited by Sonic: Jan 20 2010, 00:13
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post Jan 20 2010, 00:45
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QUOTE(Sonic @ Jan 19 2010, 14:12) *

You taking interference and/or proficiency penalties from items into account?

I have neither.

QUOTE(Sonic @ Jan 19 2010, 14:12) *

Your Haste/Shadow seems off, did you tell it in the abilities tab how many ability points you have in it?

No, I did not. It would help if they showed up under the abilities tab in the profile page. (IMG:[invalid] style_emoticons/default/tongue.gif)

Having done that:
Shield- says .56 when it is .66
Haste- says. .59 when it is .69

I got rid of Shadow Veil, so I can't comment about it.
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post Jan 20 2010, 05:25
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I have Innate Arcana III set to 0.6 on the multiplier, it should be 0.7. I'll fix it this weekend.
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post Jan 20 2010, 19:27
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QUOTE(Sonic @ Jan 19 2010, 19:25) *

I have Innate Arcana III set to 0.6 on the multiplier, it should be 0.7. I'll fix it this weekend.

I figured that out last night and was going to post it here...

But, not to let a post go to waste, here are some other things:
-In the toplist tab in the Profile page, the tooltip on the Cleanup Toplist is the same as that of the Tagging and Rating Toplist. The same is true with the EH Tracker and the Uploader Toplist's tooltips.

-In the perks tab in the Profile page, you refer to it as the “Exp perk” when every other time you refer to experience (other than when you actually spell it out in the tooltip for the “Experience Bonuses” in the Abilities tab in the Profile page), you refer to it as “EXP”.

-In other consistency related matters: in the “Experience Bonuses” tooltip (in the Abilities tab in the profile page), it says “Number of Experience Bonuses” while Absorb and Spark of Life say “Number of points in [insert whatever]”. The tooltips in the Abilities page in the HV stat tool just have the name of what they are. I'd add “Your” in front of however you decide to write it. (for consistency's sake).

-In EVEN MORE consistency related matters: in the Training tab of the profile page, the tooltips vary in the location of the word “level”. One starts “level of [insert]” the other goes “[insert name] level”. I'd change both to “Your level of [insert name]”

-Now that you have fixed part of the name of the P/N Ratio, we need to deal with the fact that it is not a ratio in the form written. Ratios are written X:Y. There are issues in how specific types of ratios are supposed to be written that I cannot remember (I'm not a mathy person anymore. I think in Odds it was, Success: Failures and in something else it was Number: Total, but that is neither here nor there), but you can, just change it to P:N Ratio and display the results as (Currently calculated number): 1.

You also need to change how things are calculated for “negative” ratios (i.e. those where a player has a negative overall karma). In that case, the display should be in decimals rather than negatives. E.g. a ratio of P:N where a player has 1,000 negative karma and 100 positive karma would be displayed as .1:1 rather than -10:1.
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post Jan 20 2010, 22:09
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Out of curiosity, but why don't you download the source and fix some of these typos up and send the fixes to me. Makes things go allot faster and part of the reason I made it open source. (IMG:[invalid] style_emoticons/default/tongue.gif)

On the ratio thing, part of the reason I did a negative number was because decimals hurt the brains of some people. In fact, I wrote a good portion of the display with a particular friend in mind who gets a head ache just looking at a simple exponential equation. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 21 2010, 01:50
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QUOTE(Sonic @ Jan 20 2010, 12:09) *

Out of curiosity, but why don't you download the source and fix some of these typos up and send the fixes to me. Makes things go allot faster and part of the reason I made it open source. (IMG:[invalid] style_emoticons/default/tongue.gif)

I'll try that, but if I'm confused trying to figure out how to do it, I'm damned well going to expect you to do it.

QUOTE(Sonic @ Jan 20 2010, 12:09) *

On the ratio thing, part of the reason I did a negative number was because decimals hurt the brains of some people. In fact, I wrote a good portion of the display with a particular friend in mind who gets a head ache just looking at a simple exponential equation. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Yes, well, I'm not sure what you are going to do then.
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post Jan 21 2010, 19:22
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I honestly tried to figure out where to make changes to the source code, but I could not find where things were. I did, however, notice another two typos because of it.

Here is what I did find that needs changing:
-The tooltips for Evade and Block have evade and block respectively in lower case while in Parry and Resist they are in upper case.
-The tooltip for Resist needs a space between Resist and chance.
-In the Abilities Tab in the Profile Page, the EXP and Absorb tooltips say “numer”
-In the tooltips for Awards, you say “+X C and X Hath per day” while in the tooltips for the Stars, you say “X C and X Hath per Dawn of a New Day” (on the bronze and silver, you just say “X C Dawn of a New Day” leaving out the “per”)
-In the Perks tab in the Profile Page, the tooltips for the credit and experience are different and have somewhat absurd elements (credit and exp perks cannot be turned off, so no point in saying anything about being active). Change them to “Your highest [type] perk”.
-The tooltip for the Credit perk in the Credit and GP Tool is different from the aforementioned tooltip.
-In the EH Tracker Tool, the tooltips for “Own Gallery or Torrent” and “Own both Gallery or Torrent” are inconsistent in capitalization and Gallery/Torrent order.
-In the Hath tool, the tooltips for the “Rate” says “Hath Generation Rate in Days” when it should (probably) be “Hath Generated per Day”
-In the Hath tool, the tooltips for “Hours” should (probably) be “Estimated Active Hours per Day” or “Hours Active per Day”.
-In the Hath tool, the tooltips for the “Love” series perks seem to have a space before the first line of text.

edit:
Oh, yes, the number of results has been changed in the Paging Enlargement series of hath perks.

This post has been edited by Boggyb: Jan 21 2010, 19:26
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post Jan 21 2010, 22:53
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Where you using a regular text editor or the actual IDE of Visual Studio? Tool Tips are found simply by clicking on a control and going to the property menu on the bottom right and scrolling all the way down and modifying the property "Tool Tips".

Granted, some tool tips are set at run time, such as the Aura's using My.Resources
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post Jan 21 2010, 23:49
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QUOTE(Sonic @ Jan 21 2010, 12:53) *

Where you using a regular text editor or the actual IDE of Visual Studio?

Which should I be using? And do you honestly think I have Visual Studio?
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post Jan 21 2010, 23:59
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Couldn't you write it in a different language? :<
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