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post Nov 28 2010, 18:46
Post #3581
6440Min



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Do you know how can I calculate the cost of (for example) adept learn. I think 300/300 - overall.
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post Nov 28 2010, 18:54
Post #3582
hentai_fusion



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https://forums.e-hentai.org/index.php?showtopic=23689
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post Nov 28 2010, 19:15
Post #3583
Cyberdemon



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I actually have an attack accuracy of 84% so, it makes any difference if I equip a weapon with an AAB higher than 20%?
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post Nov 28 2010, 19:17
Post #3584
Szatan



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QUOTE(Szatan @ Nov 28 2010, 18:40) *

hi guys. i'm playing the hentaiverse without knowing anything (IMG:[invalid] style_emoticons/default/biggrin.gif)
im lvl 25 and i use two handed axe and i think im a warrior (IMG:[invalid] style_emoticons/default/biggrin.gif)
im gonna ask you which stats i should give and which armors i should use.

my stats are

str 27
dex 26
agi 26
end 19
int 15
wis 13


as im getting beaten to much in grindfest would it be good to be a mage to deal more damage? and which abilities i should use? i think i must spend all my points to int.
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post Nov 28 2010, 19:52
Post #3585
hentai_fusion



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QUOTE(Cyberdemon @ Nov 29 2010, 01:15) *

I actually have an attack accuracy of 84% so, it makes any difference if I equip a weapon with an AAB higher than 20%?


QUOTE
Accuracy Calculations

The accuracy of your physical and magical attacks are determined by two different stats: Accuracy and +hit chance. Your Attack Accuracy and Magic Accuracy are displayed on your Character page. Attack Accuracy is affected only by your DEX and AGI, and Magic Accuracy is affected only by your INT and WIS. Your +hit chance is displayed on your Equipment page, and is affected by accuracy bonuses from your equipment and auras. Your +hit chance percentage is subtracted from your "chance to miss" (100 - Accuracy), resulting in your Chance to Hit:

Attack Chance to Hit = Attack Accuracy + (Physical +Hit Chance / 100) * (100 - Attack Accuracy)
Magic Chance to Hit = Magic Accuracy + (Magical +Hit Chance / 100) * (100 - Magic Accuracy)
Spirit Attack Chance to Hit = 100%

For Example: With 80% Attack Accuracy and 50% physical +hit chance, your Attack Chance to Hit = 80 + 50/100 * (100 - 80) = 80 + 1/2 * 20 = 90%.


thus you still will not get 100%...

QUOTE(Szatan @ Nov 29 2010, 01:17) *

as im getting beaten to much in grindfest would it be good to be a mage to deal more damage? and which abilities i should use? i think i must spend all my points to int.


you think too highly of maging...

chances are you are already doing better than what you think you should be capable of doing at your level. you should not be able to clear anything close to 25 rounds of normal grindfest at your level, regardless of whether you are maging or melee-ing.

either that or your equipment sucks and switching to maging is not going to help at all.

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post Nov 28 2010, 20:03
Post #3586
hitokiri84



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QUOTE(folwaR... @ Nov 28 2010, 10:46) *

Do you know how can I calculate the cost of (for example) adept learn. I think 300/300 - overall.

Level 300 by itself; no credit perks: 9,999,999 credits
Cumulative AL training; no credit perks: 40,040,573 credits

Yeah, good luck with that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 28 2010, 20:06
Post #3587
Razorflame



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QUOTE(hitokiri84 @ Nov 28 2010, 12:03) *

Level 300 by itself; no credit perks: 9,999,999 credits
Cumulative AL training; no credit perks: 40,040,573 credits

Yeah, good luck with that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Ooo...damn...that's a lot of credits XD

I always thought that Archeologist was going to be one of the costliest to get to max level....it went from 3,000 for the first level to nearly 9,000 credits for the second level (IMG:[invalid] style_emoticons/default/ohmy.gif)....Cheers!
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post Nov 28 2010, 20:07
Post #3588
Sushilicious



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QUOTE(hitokiri84 @ Nov 28 2010, 20:03) *

Level 300 by itself; no credit perks: 9,999,999 credits
Cumulative AL training; no credit perks: 40,040,573 credits

Yeah, good luck with that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Don't scare him like that, you got 1 too many 9's (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 28 2010, 20:20
Post #3589
hgbdd



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QUOTE(hitokiri84 @ Nov 28 2010, 18:03) *

Level 300 by itself; no credit perks: 9,999,999 credits
Cumulative AL training; no credit perks: 40,040,573 credits

Yeah, good luck with that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
That means you don't you have credit perks yet? Even if you buy all the hath necessary, you will recover the credits in trainings (heh, I mean you need to spend less), if you're trying to mastering them all.
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post Nov 28 2010, 20:23
Post #3590
Sushilicious



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QUOTE(cmdct @ Nov 28 2010, 20:20) *

That means you don't you have credit perks yet? Even if you buy all the hath necessary, you will recover the credits in trainings (heh, I mean you need to spend less), if you're trying to mastering them all.

He has stock options I believe, which reduces the price by 12%.
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post Nov 28 2010, 20:24
Post #3591
hitokiri84



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QUOTE(hitokiri84 @ Nov 28 2010, 12:03) *

Level 300 by itself; no credit perks: 9,999,999 credits
Cumulative AL training; no credit perks: 40,040,573 credits

Yeah, good luck with that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
QUOTE(sushi0 @ Nov 28 2010, 12:07) *

Don't scare him like that, you got 1 too many 9's (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(cmdct @ Nov 28 2010, 12:20) *

That means you don't you have credit perks yet? Even if you buy all the hath necessary, you will recover the credits in trainings (heh, I mean you need to spend less), if you're trying to mastering them all.

When did I ever say that? I have Stock Options, probably the last cost effective credit perk, and that's pushing it a little.
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post Nov 28 2010, 20:25
Post #3592
Sushilicious



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Oh hey, I guessed correctly (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 28 2010, 20:45
Post #3593
4EverLost



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40 million credits
-20% (8 million)
how much can you buy hath for? 2500-4500
@3500 that's 2285 hath

I think the -20% on training costs is the only good part of that perk now. I've had 3 levels of it for a long time but don't know if i'll ever do anymore.
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post Nov 28 2010, 21:00
Post #3594
hgbdd



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QUOTE(4EverLost @ Nov 28 2010, 18:45) *

40 million credits
-20% (8 million)
how much can you buy hath for? 2500-4500
@3500 that's 2285 hath

I think the -20% on training costs is the only good part of that perk now. I've had 3 levels of it for a long time but don't know if i'll ever do anymore.
But he already have 12%, so what he would get is more 8% for a cost of 3400 hath, probably with the trainings he still need to complete, doesn't cover it.

By your calcs, 8% it only be ~914 hath

This post has been edited by cmdct: Nov 28 2010, 21:02
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post Nov 29 2010, 01:09
Post #3595
Razorflame



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Anyways, I have some questions:

If I''ve been playing through HV like a pure meleer since I began, and now that I've hit Level 40, I've gained access to some Divine spells, I figured that it was a good idea to use an ability point on the skill Condemn....to begin getting my Divine spell powers up....however, I'm not too sure if that was the right thing to do....was it?

I don't have any ability points spent in any of the other elemental spells, but I decided to put a point into Condemn because it was my first access to spells that deal Holy-type damage. Was this the right thing to do?

Thanks for the help in advance!
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post Nov 29 2010, 01:29
Post #3596
hyl



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without any or too little int will make any offensive spells useless.
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post Nov 29 2010, 01:34
Post #3597
Razorflame



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I have some INT, but it is, by far, not the highest attribute of mine....I should probably get it higher then....high INT is needed to make spells hit for more damage etc.?
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post Nov 29 2010, 01:36
Post #3598
hyl



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to be honest, i don't that you need any offensive spells if you are going to melee. if you just wanted holy elemental attacks, use a scroll instead.

also, the holy spells are more expensive than the elemental ones.

But on the plus side, the skill that raises your holy by x%, will also boost cure.



Edit:, without my elemental gear and one my old melee gear, i needed 6+ spells to kill a decent mob (actually much more, but i didn't count the misses). unlike my usual 2-3 spells to kill most mobs. So i don't think that condemn is usefull for you.

This post has been edited by hyl: Nov 29 2010, 01:45
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post Nov 29 2010, 01:47
Post #3599
Razorflame



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QUOTE(hyl @ Nov 28 2010, 17:36) *

to be honest, i don't that you need any offensive spells if you are going to melee. if you just wanted holy elemental attacks, use a scroll instead.

also, the holy spells are more expensive than the elemental ones.

But on the plus side, the skill that raises your holy by x%, will also boost cure.


I don't plan on going melee for the entire experience of me being on HV....I will want to mage as well, but it is not as important as HP Tank and EXP boost....

I figured that I would spend one point on an offensive spell now so that I can start to work on my proficencies now before I have to do it all at once in order to do something that I want to do in the future. (which could include maging instead of melee).....in any case, Condemn just looked like a neat ability, so I decided to spend a point in it....hopefully, that wasn't a big mistake.

Also, I've invested a point in Poison and Weaken....these will become very important later on when you start facing the Boss and Legendary monsters in HV, right? It is definitely worth it to possibly max out Weaken?

Furthermore, at what levels does a player gain the ability to spend points in Silence and Spark of Life?

Thanks for the help in advance!
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post Nov 29 2010, 01:56
Post #3600
grumpymal



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There's a thing called a wiki that can answer several of your questions.
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