QUOTE(Lement @ Apr 16 2013, 05:24)

However, in gf it may be a different story as regular attacks will eventually be able to dent SS. Even in that case I think your worry would be more about losing spirit again when curing rather than cure costing a lot compared to SS being dented. After all, SS converts SP to HP in rather straightfoward manner - linearly, so if you use a godly spirit pot(100% base spirit) it is easy to work out that you'll save 3.75 times your max HP. Cure from 100% MP seems more efficient....Though action economy suffers, which is a sin.
Of course, given that you'll be facing on average 8 monsters in gf too......Better be an evasion-based build you're talking about.
I am talking about increased mana consumption from the increased loss of health from the skill attacks, I dont worry about spirit consumption. I only do IW on Nintendo and my gear is full power, mixing in plate just makes matters worse by dropping my kill speed further which results in a lot more skill attacks hitting me. I can easily clear a 160 round exqusitie IW with either no or 1 spirit pot used(depending on how careful of my HP I am during the last 30 rounds) mana consumption is also not an issue
I swapped my power protection body armor for a plate protection one while doing T&T on IWBTH yesterday, I used both my spirit pots and wound up with not enough spirit for spark for the last 6 rounds. Part of that was carelessness but most of it was the increase in skill attacks hitting me from just a small loss in damage output. With full power I dont need to worry about spirit consumption. I also thought that my power plate mix had better mana consumption but that was wrong, as I also ran out of mana..... Its amazing how many times RNG screws you when you have that one high pl giant left with almost zero health and it keeps parrying/evading you until you get pissed and forget to cure then your spark goes off......
I am not arguing that HP boost does not work for heavy melee, I am arguing that unless your kill speed is high enough to kill high pl monsters before you get hit by a lot of skill attacks your mana consumption is going to suffer as cure 1 is not going to heal enough. You will need to start using cure 2, because if you are forced to cast cure when there are still plenty of monsters left it is not going to heal enough to ensure safety, so you are mostly forced to cast cure 2 because using cure 1 twice in a row is just asking for trouble.
If you have a couple of high quality plate with plenty of forging so that physical attacks, as well as physical skill attacks do not hit or only just hit your spirit shield and your kill speed is good, HP boost would be far better than resistances. It would also help if you had IA 4 so mana consumption wasn't a problem.