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post Apr 16 2013, 07:06
Post #31861
teddy.bear



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QUOTE(Lement @ Apr 16 2013, 05:24) *

However, in gf it may be a different story as regular attacks will eventually be able to dent SS. Even in that case I think your worry would be more about losing spirit again when curing rather than cure costing a lot compared to SS being dented. After all, SS converts SP to HP in rather straightfoward manner - linearly, so if you use a godly spirit pot(100% base spirit) it is easy to work out that you'll save 3.75 times your max HP. Cure from 100% MP seems more efficient....Though action economy suffers, which is a sin.

Of course, given that you'll be facing on average 8 monsters in gf too......Better be an evasion-based build you're talking about.


I am talking about increased mana consumption from the increased loss of health from the skill attacks, I dont worry about spirit consumption. I only do IW on Nintendo and my gear is full power, mixing in plate just makes matters worse by dropping my kill speed further which results in a lot more skill attacks hitting me. I can easily clear a 160 round exqusitie IW with either no or 1 spirit pot used(depending on how careful of my HP I am during the last 30 rounds) mana consumption is also not an issue

I swapped my power protection body armor for a plate protection one while doing T&T on IWBTH yesterday, I used both my spirit pots and wound up with not enough spirit for spark for the last 6 rounds. Part of that was carelessness but most of it was the increase in skill attacks hitting me from just a small loss in damage output. With full power I dont need to worry about spirit consumption. I also thought that my power plate mix had better mana consumption but that was wrong, as I also ran out of mana..... Its amazing how many times RNG screws you when you have that one high pl giant left with almost zero health and it keeps parrying/evading you until you get pissed and forget to cure then your spark goes off......

I am not arguing that HP boost does not work for heavy melee, I am arguing that unless your kill speed is high enough to kill high pl monsters before you get hit by a lot of skill attacks your mana consumption is going to suffer as cure 1 is not going to heal enough. You will need to start using cure 2, because if you are forced to cast cure when there are still plenty of monsters left it is not going to heal enough to ensure safety, so you are mostly forced to cast cure 2 because using cure 1 twice in a row is just asking for trouble.

If you have a couple of high quality plate with plenty of forging so that physical attacks, as well as physical skill attacks do not hit or only just hit your spirit shield and your kill speed is good, HP boost would be far better than resistances. It would also help if you had IA 4 so mana consumption wasn't a problem.
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post Apr 16 2013, 08:04
Post #31862
LeFlame-Befoe



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Magnificent Charged Cotton Gloves of the Frost-born

This looks pretty good. Mag stats on a lot, and past the max for charged cotton gloves in casting speed. Bad things are that it's not frugal or adds holy/dark mitigation. But what do you think?

This post has been edited by LeFlame-Befoe: Apr 16 2013, 08:05
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post Apr 16 2013, 08:13
Post #31863
varst



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QUOTE(LeFlame-Befoe @ Apr 16 2013, 14:04) *

Magnificent Charged Cotton Gloves of the Frost-born

This looks pretty good. Mag stats on a lot, and past the max for charged cotton gloves in casting speed. Bad things are that it's not frugal or adds holy/dark mitigation. But what do you think?


Cotton's still quite a bit of shitty AFAIK.
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post Apr 16 2013, 08:28
Post #31864
v31



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Hey guys, wanting to get some input on my abilities as they stand right now. I'm wondering if it's worth getting Slow or not, as well as if I should respec and maybe work a bit more on Spirit/Overcharge. Appreciate any advice.

Thanks everyone.

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post Apr 16 2013, 08:46
Post #31865
Apocalypse Horsemen



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Don't get "Slow". You should seriously train up on your Ability Boost to get more Ability Points (AP) to fill up your spirit tank. It is way too low (ZERO).

You may wish to reset your tree to balance out your APs, as you are now pass lvl100.

Get more advice here - HentaiVerse Advice

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post Apr 16 2013, 08:46
Post #31866
LeFlame-Befoe



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QUOTE(varst @ Apr 16 2013, 02:13) *

Cotton's still quite a bit of shitty AFAIK.

Okay, I guess I'll just salvage it then.
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post Apr 16 2013, 08:47
Post #31867
Apocalypse Horsemen



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QUOTE(LeFlame-Befoe @ Apr 16 2013, 14:46) *

Okay, I guess I'll just salvage it then.


Yup, salvage it, you should get a HG Cloth, then sell it off at the WTB. Earn some credits back.

This post has been edited by Apocalypse Horsemen: Apr 16 2013, 08:49
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post Apr 16 2013, 09:49
Post #31868
kserox



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Talking about specific mitigations... I have two kevlar breastplates. Which one is better:
http://hentaiverse.org/pages/showequip.php...;key=fbda25a3c9
or
http://hentaiverse.org/pages/showequip.php...;key=318262750f
?

After all, more PMI is always better, right?
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post Apr 16 2013, 09:57
Post #31869
T_Starrk



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QUOTE(kserox @ Apr 15 2013, 23:49) *

Talking about specific mitigations... I have two kevlar breastplates. Which one is better:
http://hentaiverse.org/pages/showequip.php...;key=fbda25a3c9
or
http://hentaiverse.org/pages/showequip.php...;key=318262750f
?

After all, more PMI is always better, right?


The protection obviously. Especially when you go to forge the PMI. Also the strength and endurance rolls are much better on the protection piece.
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post Apr 16 2013, 10:18
Post #31870
LeFlame-Befoe



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For you melee users, do you know how to change the key for skills for this script?

https://forums.e-hentai.org/index.php?showt...p;#entry1688783
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post Apr 16 2013, 10:32
Post #31871
n125



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Use this script instead, since it's not limited to just skills: https://forums.e-hentai.org/index.php?showtopic=65647 Look on the third page for a working link.

To bind a skill using this script, the following will work:

Bind(KEY_C, Cast("Great Cleave"));

Replace the key and skill with whatever you want.
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post Apr 16 2013, 13:57
Post #31872
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damn i really want Crystarium I but i'm still 102 hath short (IMG:[invalid] style_emoticons/default/sad.gif)
would anyone trust me with a loan? i'm rather new here...
i don't see many loans going on so i have really no clue, how much should i offer as a fee?
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post Apr 16 2013, 15:17
Post #31873
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QUOTE(Malenk @ Apr 16 2013, 17:27) *

damn i really want Crystarium I but i'm still 102 hath short (IMG:[invalid] style_emoticons/default/sad.gif)
would anyone trust me with a loan? i'm rather new here...
i don't see many loans going on so i have really no clue, how much should i offer as a fee?


If the current rate of hath is 15000c per hath ... it means you are asking about 1530000c worth of stuffs. Its not a small amount you know. I am all dry or else I could of help you a bit. Anyway good luck
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post Apr 16 2013, 16:43
Post #31874
Malenk



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QUOTE(xcaliber9999 @ Apr 16 2013, 13:17) *

If the current rate of hath is 15000c per hath ... it means you are asking about 1530000c worth of stuffs. Its not a small amount you know. I am all dry or else I could of help you a bit. Anyway good luck


well i don't really need that much.
i have resources for 20-25 more hath right now if i go totally dry in credits and other currencies (i have a few artifacts and a noodle to sell).

also a user offered to help with a 50 hath loan (won't say the name since he offered in private and i don't know if he is ok with it) and i'm really grateful for that.
i hope to be able to get Crystarium I today and give back all in a few days, a week top (according to HVstats i get 200k per day from arenas only).

i will make a tread in WTB for the remaining 30-40 hath i need hoping i find someone else willing to trust me. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 16 2013, 16:57
Post #31875
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Is there anyway to lower monster resistance other than using imperil ?
I'm in nintendo mode and I can usually wipe them out with aoe spell in 2-3 turns but they keep resist too much...and it drag the battle for more turns...
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post Apr 16 2013, 17:11
Post #31876
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QUOTE(Shuleria @ Apr 16 2013, 14:57) *

Is there anyway to lower monster resistance other than using imperil ?
I'm in nintendo mode and I can usually wipe them out with aoe spell in 2-3 turns but they keep resist too much...and it drag the battle for more turns...


i have the feel you have mixed up elemental resistances and spell resist.

imperil reduces phys/mag mitigation and fire/cold/wind/elec reristances but it doesn't lower the spell resist chance.
other than that i think the holy status effect "breached defence" also reduces mitigations a bit and of course elemental status effects will also reduce the resistance to the following element in the cycle.

to overcome resist your options are:
channeling will give you a guaranteed hit, but it's situational so you can't depend on it.
focus will reduce the chance of resist by 50%
using oak/willow will give you a bit of counter resist but it's not really that helpful.
EDIT: i forgot about the spell Magnet XD.
if you manage to land it (it can be resisted as well) you will have sure hits.

This post has been edited by Malenk: Apr 16 2013, 17:18
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post Apr 16 2013, 21:26
Post #31877
海想列車



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QUOTE(calibur @ Apr 14 2013, 22:02) *
However you may hold a point for the people who refuse to take the advice of the more experienced.

Practice over cute theories and numbers. You don't see me pretending to know more about maging than n125.
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post Apr 16 2013, 22:24
Post #31878
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I am thinking of getting an average Mage set so that I can work on higher difficulties since I can't really deal with anything higher than hell difficulty as Melee so I have a couple of questions.

1. Should I be going for a holy set or a dark set? Which one is better and if one of them is cheaper is the increased cost worth it for the amount it's going to cost?

2. Do I need any other elemental skills or will Dark and Holy cover everything I'll really need?

3. What stats should I be looking for in Mage gear? I'd assume the proficiency and spell damage would be the main factors but I don't know much about gears.

4. How important are base proficiencies? As far as proficiency goes I have around 0 holy and dark proficiencies.

5. How do you deal with MP as a Mage? I used to mage from level 1-150 and stopped because the MP usage was insane and I couldn't get through more than 30 or so rounds (which is ironic now since it's the same deal being a melee right now currently lol) but I see people talking about how they don't need to rely on pots as a Mage.

6. Last question is about survival, another reason I stopped playing Mage was on higher difficulties after the groups got up to 6+ I would die before getting a chance to get a spell off. I guess Spark of Life would help that but I don't think I could reasonable sustain the spirit for spark of life proccing every round.

Thanks!
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post Apr 16 2013, 23:04
Post #31879
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QUOTE(LeFlame-Befoe @ Apr 16 2013, 06:04) *

Magnificent Charged Cotton Gloves of the Frost-born

This looks pretty good. Mag stats on a lot, and past the max for charged cotton gloves in casting speed. Bad things are that it's not frugal or adds holy/dark mitigation. But what do you think?


at the moment there is really no use for cotton.
they aren't even the best defensive robes since even if they have the best physical mitigation phases have a lot more evade.

the only reason to get cotton robes is if you get cheap legendary cotton pieces hoping they will get buffed retroactively in a future patch.



changing topic, i'm in the mood for a troll build.
is there any way to make a soul mage viable at the moment? i don't mean overall, it can be a very oriented build like normfesteng only.

i was also thinking of a elemental striker, DW probably, using phase armor with the wrong PBA to get them cheap (agi+dex).

is this troll enough? (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 16 2013, 23:24
Post #31880
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QUOTE(Amalyne @ Apr 16 2013, 12:24) *

1. Should I be going for a holy set or a dark set? Which one is better and if one of them is cheaper is the increased cost worth it for the amount it's going to cost?

Dark is stronger against most monsters and it's effect reduces their attack strength, but it's also resisted heavily by Undead and Daimons.
Holy gives better Cures and it's effect increases damage taken by monsters, but it's also resisted heavily by Mech and Celestials.

QUOTE
2. Do I need any other elemental skills or will Dark and Holy cover everything I'll really need?

They generally work. Elec is an okay alternative to deal with Mech.

QUOTE
3. What stats should I be looking for in Mage gear? I'd assume the proficiency and spell damage would be the main factors but I don't know much about gears.

http://ehwiki.org/wiki/HentaiVerse_Advice#Mage_Weapon

QUOTE
4. How important are base proficiencies? As far as proficiency goes I have around 0 holy and dark proficiencies.

Start grinding.

QUOTE
5. How do you deal with MP as a Mage?

IA, ET, and having a nice chunk of INT and WIS boosted by MP tanks.

QUOTE
6. Last question is about survival, another reason I stopped playing Mage was on higher difficulties after the groups got up to 6+ I would die before getting a chance to get a spell off. I guess Spark of Life would help that but I don't think I could reasonable sustain the spirit for spark of life proccing every round.

Spirit Shield and Shadow Veil.
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