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> HV Keybinds

 
post Apr 20 2012, 02:13
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rkinasz



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post Apr 22 2012, 05:37
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eovcoo5



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wonderful script

it help me so much more

truly thank you !!!!!
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post Apr 23 2012, 20:29
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Kudowafu



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Seems pretty sweet, shame its not for Opera.
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post Apr 24 2012, 01:01
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rkinasz



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I hadn't thought of Opera. Apparently Opera can run greasemonkey scripts as well. You should be able to get it to work with [my.opera.com] this guide.
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post Apr 29 2012, 21:56
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el h



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QUOTE(Kudowafu @ Apr 23 2012, 20:29) *

Seems pretty sweet, shame its not for Opera.

It works in opera, you don't even have to restart opera:
  1. create a folder somewhere and put the user js in it
  2. go HV, right click -> 'edit site preferences'
  3. chooce tab 'scripting'
  4. under 'user javascript folder' select the folder you just created
  5. press ok, refresh page
  6. PROFIT
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post May 3 2012, 20:19
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rkinasz



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Bump for 2.3..
If you don't need to bind scrolls/infusions/specials/elixirs to keys, you don't really need to update, as nothing else has changed.

I have no other planned features so this is it for now.
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post May 12 2012, 00:33
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post May 16 2012, 00:36
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with this, quickbar2 is practically obsolete. (IMG:[invalid] style_emoticons/default/happy.gif)

i've already stopped using quickbar2 thanks to this awesome script (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 16 2012, 07:52
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putadshere



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Has anyone had any luck getting this to work with special skills from 2H weapons,(i.e. Great Cleave)

Bind(KEY_Q, Cast("Great Cleave"));

Doesn't work for me.
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post May 16 2012, 08:09
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mmm i haven't tried since i use tiap's script for melee skills http://ehwiki.org/wiki/HentaiVerse_Scripts_%26_Tools (aka skill script)

that said, the skill script feature could probably be consolidated into the the existing bind script (may need to talk to tiap). i personally think the two are fine being separate as is.

the bind script (here) is perfect for hotkeying things that stay static (basically everything but skills)

whereas the skill script is useful in adapting to the changing array of skills and is very simple

This post has been edited by dcherry: May 16 2012, 08:13
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post May 20 2012, 04:40
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Arith Undine



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Bind(KEY_WHATEVER, Target1);

If I activate this line to my script, the whole javascript (Keybind.js) would not work.
Why?

This post has been edited by penuser0: May 20 2012, 04:41
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post May 20 2012, 04:42
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Slobber



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replace "WHATEVER" with the key you want to use.

Example. If you say

Bind(KEY_M, Target1);

then that means pressing M will do exactly what your 1 key used to (so if you press M you'll attack the first monster and you can use the M key to target the first monster with magic/skills)
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post May 20 2012, 13:21
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chazer



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What a awesome script!!
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post May 20 2012, 16:56
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Cúchulainn



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still can't figure out how to set it TOT
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post May 20 2012, 18:59
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save the file to the desktop, then edit it. then add it to browser.
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post May 20 2012, 22:23
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yep. you need to edit it (in notepad usually) and find the section that looks like

Bind(KEY_M, Cast("Magic Missile")); // Binds Magic Missile to key M (77)

and you start inputting your bind codes there
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post May 20 2012, 22:54
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This post has been edited by rkinasz: May 3 2024, 01:44
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post May 20 2012, 22:58
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trikon000



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This is what mine looks like if your still wondering what to change, add or do.

(IMG:[dl.dropbox.com] http://dl.dropbox.com/u/12315555/hv_keybind_used2.png)

I got tired of spells not being clicked on and getting a staff attack instead.


text copy of the code below:

CODE
Bind(KEY_COMMA, Cast("Ragnarok")); // , - Ragnarok,
Bind(KEY_M,     Cast("Pestilence")); // M - Pestilence
Bind(KEY_N,     Cast("Banish")); // N - Banish
Bind(KEY_B,     Cast("Soul Harvest")); // B - Soul Harvest

Bind(KEY_PERIOD, Cast("Soul Fire")); // . - Soul Fire
Bind(KEY_SLASH,  Cast("Soul Burst")); // / - Soul Burst

Bind(KEY_J, Cast("Regen II")); // j - regen II
Bind(KEY_K, Cast("Chain Lightning")); // k - chain lightning
Bind(KEY_L, Cast("Wrath of Thor")); // l - wrath of thor

Bind(KEY_Z, Cast("Weaken")); // Z - Weaken
Bind(KEY_X, Cast("Poison")); // X - Poison
Bind(KEY_C, Cast("X-Nerf")); // C - X-Nerf
Bind(KEY_V, Cast("Magnet")); // V - Magnet

Bind(KEY_T, Cast("Magic Missile")); // T - Magic Missile


This post has been edited by trikon000: May 21 2012, 01:07
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post May 21 2012, 00:31
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rkinasz



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post May 21 2012, 01:44
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