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post Jan 18 2013, 05:03
Post #28641
wr4st3r



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Hey guys, how's going? (IMG:[invalid] style_emoticons/default/smile.gif)

Have been back to playing some HV for about a couple weeks (albeit only 4 arenas every day), lots of things changed since I stopped last year.
Thought I'd drop by to say hello and ask a couple questions since I pretty much don't know what's going on lol.

- To start things off: What's the deal with monsters' parry and resist?

When I started playing again I thought the monsters all turned into Daigo Umehara or something (for those who don't get it: everything gets parried). Related picture below, just to share some pain:

[imgur.com] (IMG:[i.imgur.com] http://i.imgur.com/TFTJDs.jpg)

Not only that, but they were also evading quite a bit (I had like 170 % hit chance). So I open the experts thread and it surprised me to see mages complaining about resists rate for monsters.
Are we all getting shafted here? (IMG:[invalid] style_emoticons/default/laugh.gif)

I tried searching the wiki but couldn't find anything so: we currently got nothing to lower monsters' parry and resist chance right?

As far as I understand accuracy works as anti-evade, I bought some better Balance equipment and with 190 % accuracy monsters' evade doesn't seem to be much of an issue. Parry on the other way seems completely uneffected...
Does it also really cap at only 20 %? It feels like higher, but as with everything in HV it's about a fair dose of luck, and I know it's only the negative stuff which last an impression lol.

- Would love to have some suggestions with stamina usage.

As mentioned above, I only play a few rounds per day (+ hourlies), basically until my Great status bonus goes out.
That translates into just 4 arenas, T&T, Eve of Death, To Kill a God and Crusade.
I'm not sure it's the most efficient thing credits wise because you want to get as many monster per round as possible, but given the loot quality bonus (@ Nightmare, even with my LoTD still sitting at 9/20 I manage to get some Exquisites) and the trophies those 4 arenas seemed the best all around package.

Any thought?

- FSM: Holy crap them HPs...

It used to take me ~550 rounds with my crappy equip but with the sudden buff I just gave up, it's 1100+ turns and it gets way too time consuming.
Don't get me wrong I know you're not supposed to fight a single target with 2H, especially with bad gear and a mace.
I tried with an Estoc, but you can probably guess how it ended with my 145 % mana consumption Power set lol...

The (rather stupid) question here is: assuming I won't be changing my (melee) stats, and that I still have 0 Elemental/Divine proficiency, would a cheap Heimdall still be decently fast at taking him down?
Of course I know I won't be hitting him for 200k with each Banish (or Smite, I don't have a clue) like other mages do, but heck doing it in 500-600 turns would be fine by me! (IMG:[invalid] style_emoticons/default/laugh.gif)
Should I just forget about it and go dual Wield (0 proficiency atm)?

Damn got so many things to ask, better shut my trap for now! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 18 2013, 06:24
Post #28642
aiwotorimodose



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when it comes to monster parry & resist, RNG is your worst enemy
magnet can make sure spell doesn't get resisted though

I guess pick arena with more monster/round such as feast for crow, t&t has large last stage creds though

you'd need to train prof for either path, but you can always do lower diff FSM to training those prof.
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post Jan 18 2013, 06:47
Post #28644
t15



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@Nightwishman
Nope, not good.
All kevlar need to be 'of Protection'.
And you need to target piece with all str/dex/agi/end and maybe some additional wisdom with kevlar.
Kevlar price is low for exquisite quality, so maybe you can check stores at WTS. (read:oversupply for kevlar, so the price is very low for kevlar beneath magnificent)

Edit:
Didn't notice there is a shade piece in your post. (IMG:[invalid] style_emoticons/default/duck.gif)
For shade, generally 'Fleet' or 'Shadowdancer' is preferred. But you can also find some high level people use 'Arcanist'.
And you can see a lot of superior grade shade with very cheap price at WTS, and some exquisite too.
For shade, things go rare and the price start climbing for magnificent&legendary.(hence I'm not successfull yet at assembling my magnificent shade set (IMG:[invalid] style_emoticons/default/sad.gif) )

This post has been edited by t15: Jan 18 2013, 07:02
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post Jan 18 2013, 06:59
Post #28645
unknownxz.



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@Nightwishman

This one good http://hentaiverse.org/pages/showequip.php...;key=70540c13dd

near maxPMI, 5PAB
At least, It's better than my current leggie T^T

This post has been edited by unknownxz.: Jan 18 2013, 07:01
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post Jan 18 2013, 06:59
Post #28646
Herp in your Derp



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It doesn't help that the demand for kevlar is low compared to shade or even heavy in general.
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post Jan 18 2013, 07:06
Post #28647
Jack Nicholson



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I'm at level 224 and I've noticed I'm running out of places to put my ability points. Is it worth it for me to start putting points into the various elemental, dark, holy, soul resistances?

edit: Forgot to add that I'm a dark/holy mage.

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post Jan 18 2013, 07:07
Post #28648
t15



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QUOTE(Jack Nicholson @ Jan 18 2013, 14:06) *

I'm at level 224 and I've noticed I'm running out of places to put my ability points. Is it worth it for me to start putting points into the various elemental, dark, holy, soul resistances?

Maybe you should start with posting your ability tree or explaining your character playing style(melee or mage, etc)
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post Jan 18 2013, 07:15
Post #28649
Jack Nicholson



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dark/holy mage. elemental spells are from back when I didn't have access to dark/holy spells and come in handy for fighting manbearpig and konata. my main question is whether all the high level players fill the elemental/holy/dark/soul resistance abilities since they have ability points left over.

Attached Image

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post Jan 18 2013, 08:03
Post #28650
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i'd pump up those spirit tanks before raising resistances.

i'd also get x-attack since that helps when you're whacking for ET or if you decide to try melee

also suggest you look into spirit shield, absorption (low priority), imperil (and magnet when you hit 250 iirc)

edit: possibly that last bit of arcane focus too (i don't remember what each additional level does though)

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post Jan 18 2013, 08:42
Post #28651
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x-nerf is also occasionally useful
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post Jan 18 2013, 08:43
Post #28652
PK678353



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QUOTE(Jack Nicholson @ Jan 18 2013, 01:15) *

dark/holy mage. elemental spells are from back when I didn't have access to dark/holy spells and come in handy for fighting manbearpig and konata. my main question is whether all the high level players fill the elemental/holy/dark/soul resistance abilities since they have ability points left over.

Attached Image


Grab that last point of AF, more time on that spell is beautiful. Get Spirit Shield and all those SP Tanks. Imperil and X-Attack are still good even for Holy/Dark (-25% MMI on FSM = a lot fewer rounds). I honestly have no idea how you've been surviving without SP Tanks on high difficulty.

A lot of us fill OC Boost and pick up melee as well as mage at some point (which pushes off running out of places to stick AP for about 90 AP). But once you start I'd say it's definitely Holy/Dark/Soul before Elements (Soul if Sprites are fucking you, Holy for Celestia Lindwurm, Dark for FSM).

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post Jan 18 2013, 09:04
Post #28653
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thank you, I really appreciate for the advice
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post Jan 18 2013, 09:36
Post #28654
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How do people set up those auction timers in WTS?
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post Jan 18 2013, 09:41
Post #28655
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QUOTE(HigherMakoto @ Jan 18 2013, 15:36) *

How do people set up those auction timers in WTS?


Auction Countdown Timer

QUOTE(Jack Nicholson @ Jan 18 2013, 15:04) *

thank you, I really appreciate for the advice


I'll probably give you the priority then (IMG:[invalid] style_emoticons/default/tongue.gif)
1. 5th AF point. Longer duration + more damage is always good
2. SP shield. Sometimes it's even better than spark if you use that correctly.
3. Imperil. It will be very useful against schoolgirls.
4. SP tanks. Great as your SP shield will then be a very good damage-absorber.
5. OC tanks. This should also help even if you're maging.

TBH, I still don't feel like putting points into resistance. It's like putting 10 AP into some 20% resistance that may or may not give you more protection, since many of those skills may still take the same amount of SP damage anyway (e.g. 125% of damage without resistance -> 100% of damage with resistance. Same SP damage dealt).

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post Jan 18 2013, 09:50
Post #28656
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QUOTE(varst @ Jan 18 2013, 02:41) *


Oh derp, is that a sticky?

Thanks for the link. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 18 2013, 10:04
Post #28657
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QUOTE(wr4st3r @ Jan 18 2013, 11:03) *

- To start things off: What's the deal with monsters' parry and resist?

- Would love to have some suggestions with stamina usage.

- FSM: Holy crap them HPs...

It used to take me ~550 rounds with my crappy equip but with the sudden buff I just gave up, it's 1100+ turns and it gets way too time consuming.

The (rather stupid) question here is: assuming I won't be changing my (melee) stats, and that I still have 0 Elemental/Divine proficiency, would a cheap Heimdall still be decently fast at taking him down?
Should I just forget about it and go dual Wield (0 proficiency atm)?


http://ehwiki.org/wiki/Damage
Well...yeah. Unless you're going to use 1H, parry will be your greatest enemy as a melee. And what we 'notice' often doesn't translate to the truth (IMG:[invalid] style_emoticons/default/tongue.gif)
But you also need to consider the fact that there's more monsters around 1000 PL now, and most of them have full chaos upgrade. So there would be more monsters which can parry your attacks 20% of the time. Luckily we have way better equips now, so you should go and have a look at WTS.

Stamina usage. If you don't have that much time, I would say it's the best choice. Currently I'm at a balance doing Trio, Eve of Death + (sometimes) To kill a God on great stamina and EoD above at normal stamina. If you really want to play more rounds, just give up Crusade and do more areans on normal stamina.

FSM just get its HP doubled, so it's normal. Can't be sure how much time it would require a heimdall set to kill IWBTH FSM at your level, but I would say DW would be the better choice since you don't need the extra AP/equip allocation; just one ethereal club/axe + a rapier would be sufficient once you get 100 DW prof.

QUOTE(letmegitdat @ Jan 18 2013, 07:01) *

Ok I haven't played in a while, and trying to get back into the game.


For general advices: http://ehwiki.org/wiki/HentaiVerse_Advice

- You should just get some cheap set of phase or elementalist for now. As long as it has INT/WIS and not bad EDB, it should be fine. You still need to decide between elementals and holy/dark at around 150~200, so don't spend all of your credits for good equips now. but either cotton or non-elementalist gossamer is a big no-no
As for staff, as long as it has both INT/WIS and is ebony, it doesn't really matter that much. Either destruction/focus should be fine to start with.

-Stat: raise STR/DEX to about 80% of your level. You won't lose much benefits at that level while still getting more of the benefits from STR/DEX.

-Abilities: Not sure what you mean by 'all slots + buffs'. Some of the buffs are not necessary; check that advice page for details. You should also get a 'complement' spell for elec (fire -> cold -> eind -> elec -> fire cycle). With the elec proc on enemies, the damage from the next spell in cycle (fire) will increase.

-Don't really care about long marathons for now. As soon as you feel you're losing, you should just escape, replenish your MP/HP, and try again.

QUOTE(t15 @ Jan 18 2013, 08:43) *

Level 200. I guess its time to seek advice my character (IMG:[invalid] style_emoticons/default/smile.gif)


Yea, as slobber said, pick a few drop level training.

This post has been edited by varst: Jan 18 2013, 10:35
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post Jan 18 2013, 14:46
Post #28658
t15



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QUOTE(Slobber @ Jan 18 2013, 10:10) *

no.1 thing that stands out for me is the training. you can probably raise scav/luck/quarter/arch a few levels very very very cheaply.

QUOTE(varst @ Jan 18 2013, 17:04) *

Yea, as slobber said, pick a few drop level training.

Ok, after training ability boost again for a few level I will start training those again (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 18 2013, 17:05
Post #28659
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what kind of shade is the best? is it of the shadowdancer?
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post Jan 18 2013, 17:30
Post #28660
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QUOTE(christianwah @ Jan 18 2013, 23:05) *

what kind of shade is the best? is it of the shadowdancer?


Usually it's fleet (better evade) or shadowdancer (better crit chance and evade).

QUOTE(Slobber @ Jan 18 2013, 08:28) *

Mmm now that I've thought about it. Either T's done some adjustments to justify the change in SD drop rate or the previous SD drops were never this lucky. I guess SD may really be strictly > Fleet now o_O (although in a different sense compared to before)


And for that, what I am just wondering is: what's the benefit of shadowdancer now? Because all shades have no burden now, and the DEX/AGI boost is doubted to be useful.

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