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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 7 2013, 17:46
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holerider
Group: Members
Posts: 531
Joined: 23-November 11

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QUOTE(rednit @ Jan 7 2013, 23:28)  1. I'm wondering what's the best choice of main hand weapon for my 1hand+Shield setup? Currently I'm using a Superior Ethereal Rapier of Slaughter and getting Shield Protection and Power Slaughter. 2. Should I make use of Heartseeker do you think? I use my channelings for Regen II atm. 3. Should I make use of Spirit Shield when I get it? I suppose it could be useful when I get a couple of Innate Arcana? 1. don't know anything about one-handed build 2. the crit chance itself is worth it, let alone it gets attack boosts, if you find the mana cost too much, then just do it upon channeling , and it last for a long while, I mean really long, when I first got it, it's 300 turns if cast w/ channeling, it's up to 500 turns now. 3. yes I think, cause for me sometimes the sp cost for SoL is just too much, may need to use SS to absorb some amount of the damage and don't let SoL trigger that often, or else I won't have sp to use spirit stance, but don't know about one-handed build though, if your shield gives your enough survivability, than maybe not so much... This post has been edited by holerider: Jan 7 2013, 17:56
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Jan 7 2013, 18:41
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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QUOTE(Lement @ Jan 6 2013, 18:18)  Correct, but you're forgetting that your staff, cloth and elemental profs weren't so great when you got resisted like madmen. Well, putting together spare exq of nif gear isn't exactly expensive.
The chart provided by skillchip means at the level where bleeding wound weapon and PA weapon with equivalent damage will match each other damage over long time. Evade matters because if estoc gets evaded it loses the full damage, not so for longsword. Similarly, domino doesn't proc all the time and when it does the edge monsters don't get full damage, so bleeding wound has an advantage there. The mitigation numbers are to find out whether it has an advantage, to find those for one's level one may either use some ML calculations or do some testing.
I've seen the chart you are referring to, I just didn't realize that's what you were quoting. Perhaps you should have included the excel graph or a post link. About the mage stuff, my profs weren't great but I was mostly 1-shotting when I didn't get resisted. The point is that there is no real gear-based countermeasure against resisting, which is a huge barrier to 'blasting'. @rednit You want to max your AP in heartseeker and SS as soon as you can and use them always. Heartseeker is incredible and lasts for a very long time. Just try to cast it off channeling because the mana cost is prohibitive. Spirit shield should always be up, whether or not you have an IA slot for it. It will prevent you from getting 1-shotted at higher difficulties, and is more SP efficient than SoL. If you're doing 1h, you probably want shield of the barrier rather than shield protection. Power stuff could help fix your terribad damage output, but your main perk is the ability to block, not an amazing PMI. There's nothing wrong with shield protection but you'd be optimizing the use of your shield more with the barrier suffix. At high difficulties PA is pretty good, afaik 1h has no skills that inflict it. At lower difficulties you might want to try an axe for the higher damage output. Also bleeding severely tapers off as difficulty increases. This post has been edited by losernyeo: Jan 7 2013, 18:42
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Jan 7 2013, 19:01
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holerider
Group: Members
Posts: 531
Joined: 23-November 11

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QUOTE(losernyeo @ Jan 8 2013, 00:41)  You want to max your AP in heartseeker and SS as soon as you can and use them always. Heartseeker is incredible and lasts for a very long time. Just try to cast it off channeling because the mana cost is prohibitive. Spirit shield should always be up, whether or not you have an IA slot for it. It will prevent you from getting 1-shotted at higher difficulties, and is more SP efficient than SoL.
I agree to most of that, just one thing though: One may want to adjust if he needs SS according to difficulty, for example, I usually put up SS only on IWBTH, because it would be needed since monsters hit too hard, and if I don't have it on, SoL will burn through my sp pool too quickly, but in BT mode, only every couple of rounds that I'll encounter a monster will hit me hard enough to trigger it, and probably won't even get one-hit-killed, getting hp regenerated back up after that one single attack wouldn't be that hard, so the sp used in this situation would be wasted, and I rather keep that sp for spirit stance but I keep up the SoL in case if I encounter those monster in a clusterfuck of scary mobs, just some thought, may not be viable to other players, but works fine for me. This post has been edited by holerider: Jan 7 2013, 19:04
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Jan 7 2013, 19:56
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RRViper
Group: Catgirl Camarilla
Posts: 903
Joined: 5-November 12

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Heyas folks, Last questions about the mace for a bit. Fortunately for my level 2 upgrade, I did hit Swift Strike, which now means I have both Butcher & Swift Strike Lvl 1 on the weapon. While I'm not expecting to get a Level 5/Level 4 ratio of 1 and/or the other, is it safe to say the groundwork has been lain well for the next 7 levels to at least have good odds of hitting 1 or the other? Though after checking the PxP I can understand why it takes so long to level a weapon to max, but just for curiousity, does anyone have a max weapon who can give an approximate answer on how many total points 1 would need in order to max it? laters, RRViper (who has thrown about 800 points into the mace so far, though I'm sure there's many, many, many points to go.)
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Jan 7 2013, 20:03
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rednit
Newcomer
 Group: Members
Posts: 25
Joined: 13-August 09

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@holerider & losernyeo: I'll max out heartseeker right away and SS when I get it. SS will probably shine when I get hentai enough to run the lvl 110 arenas on IWBTH. Thanks for the input.
If someone with experience in 1h+shield comes along I'd appreciate some more thoughts on what weapon works best.
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Jan 7 2013, 20:06
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(RRViper @ Jan 7 2013, 08:56)  does anyone have a max weapon who can give an approximate answer on how many total points 1 would need in order to max it?
I once leveled a Legendary Hallowed Mace of Balance and kept the records of it. I'm sure it had really close /exp to yours. Anyway, I did all the runs on Nintendo difficulty besides one on Hell and the last one on Battletoads. Here's the data: 1st Run: 784 experience gained - unlocked: Swift Strike lv.1 | exp: 436/468 2nd Run: 784 experience gained - unlocked: Swift Strike lv.2, unlocked: Swift Strike lv.3 | exp: 121/850 3rd Run: 784 experience gained - unlocked: Endurance lv.1 | exp: 55/1146 4th Run: 784 experience gained | exp: 839/1146 5th Run: 784 experience gained - unlocked: Butcher lv.1 | exp: 477/1544 6th Run: 784 experience gained | exp: 1261/1544 7th Run: 784 experience gained - unlocked: Swift Strike lv.4 | exp: 501/2080 8th Run: 784 experience gained | exp: 1285/2080 9th Run: 784 experience gained | exp: 2069/2080 10th Run: 784 experience gained - unlocked: Swift Strike lv.5 | exp: 773/2804 11th Run: 784 experience gained | exp: 1557/2804 12th Run: 784 experience gained | exp: 2341/2804 13th Run: 784 experience gained - unlocked: Butcher lv.2 | exp: 321/3777 14th Run: 784 experience gained | exp: 1105/3777 15th Run: 588 experience gained | exp: 1693/3777 16th Run: 784 experience gained | exp: 2477/3777 17th Run: 784 experience gained | exp: 3261/3777 18th Run: 784 experience gained - unlocked: Butcher lv.3 | exp: 268/5090 19th Run: 784 experience gained | exp: 1052/5090 20th Run: 784 experience gained | exp: 1836/5090 21st Run: 784 experience gained | exp: 2620/5090 22nd Run: 784 experience gained | exp: 3404/5090 23rd Run: 784 experience gained | exp: 4188/5090 24th Run: 980 experience gained - unlocked: Hollowforged | exp: MAX Hope it helps (IMG:[ invalid] style_emoticons/default/laugh.gif) . This post has been edited by T_Starrk: Jan 7 2013, 20:07
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Jan 7 2013, 20:06
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(RRViper @ Jan 8 2013, 01:56)  Last questions about the mace for a bit. Fortunately for my level 2 upgrade, I did hit Swift Strike, which now means I have both Butcher & Swift Strike Lvl 1 on the weapon. While I'm not expecting to get a Level 5/Level 4 ratio of 1 and/or the other, is it safe to say the groundwork has been lain well for the next 7 levels to at least have good odds of hitting 1 or the other? Though after checking the PxP I can understand why it takes so long to level a weapon to max, but just for curiousity, does anyone have a max weapon who can give an approximate answer on how many total points 1 would need in order to max it? I would say it's some good progress. Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1) where n = target level For your equip, the PXP(1) should be close to 356. So total PXP should be about 20018 if my calculation is correct. Minus the 1000 PXP you've already earned, you still have 19018 to go. QUOTE(T_Starrk @ Jan 8 2013, 02:06)  I once leveled a Legendary Hallowed Mace of Balance and kept the records of it. I'm sure it had really close /exp to yours. Anyway, I did all the runs on Nintendo difficulty besides one on Hell and the last one on Battletoads. Here's the data: Hope it helps (IMG:[ invalid] style_emoticons/default/laugh.gif) . His mace seems to be a bit better than yours (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by varst: Jan 7 2013, 20:10
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Jan 7 2013, 20:49
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Temchy
Group: Members
Posts: 719
Joined: 4-December 10

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QUOTE(RRViper @ Jan 7 2013, 18:56)  does anyone have a max weapon who can give an approximate answer on how many total points 1 would need in order to max it? Less than 10 posts before yours was a rough estimation already. (IMG:[ invalid] style_emoticons/default/tongue.gif) You can count with ~10 IWBTH runs or ~100 easy/normal ones. If you want a more accurate one, use the formula varst posted. QUOTE(varst @ Jan 7 2013, 19:06)  Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1) where n = target level I do have the formula saved, but forgot the link to the topic again, mind adding one (or both) to the item world wiki page? Also, how accurate was this ones supposed to be? I think I remember reading in the topic that it was correct within .x point of the actual required exp, but it's off several points for me. (not that it actually matters)
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Jan 7 2013, 21:18
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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There is probably rounding for each level, so it could in theory be off by 9 at most, I think.
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Jan 7 2013, 21:38
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12

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Oh my god, End of Days was
SO FUCKING LONG
I'm guessing I should have gone dw instead of 2h...
This post has been edited by Herp in your Derp: Jan 7 2013, 21:43
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Jan 7 2013, 21:41
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Temchy @ Jan 8 2013, 02:49)  I do have the formula saved, but forgot the link to the topic again, mind adding one (or both) to the item world wiki page? Also, how accurate was this ones supposed to be? I think I remember reading in the topic that it was correct within .x point of the actual required exp, but it's off several points for me. (not that it actually matters) Formula added. The accuracy of the formula, however, is possibly affected by how PXP seems to be calculated. The following is the excel file of PXP from 100 to 370 vs the potency level. [ docs.google.com] https://docs.google.com/spreadsheet/ccc?key...Ym5mVDhzZU9XTXcIf you compare that with T_Starrk's data, you'll find that the PXP of each level is somewhere between 347 and 348. If you try to use 347.5, the number will then fit the data. If you reverse the calculation, you'll find that 347.5 corresponds to quality of 0.99. You know it won't show as 347.5 in the equip screen, so you can see the whole PXP formula is further based on the equip's quality. PXP at level 0 should give you an approximation, but the actual quality is needed if you want the exact answer. (You can pick any data posted by 4everlost from this thread for verification;) This post has been edited by varst: Jan 7 2013, 21:44
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Jan 7 2013, 22:15
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RRViper
Group: Catgirl Camarilla
Posts: 903
Joined: 5-November 12

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QUOTE(T_Starrk @ Jan 7 2013, 11:06)  I once leveled a Legendary Hallowed Mace of Balance and kept the records of it. I'm sure it had really close /exp to yours. Anyway, I did all the runs on Nintendo difficulty besides one on Hell and the last one on Battletoads. Here's the data: <snip> Hope it helps (IMG:[ invalid] style_emoticons/default/laugh.gif) . Well it gives me an idea (IMG:[ invalid] style_emoticons/default/wink.gif) Just out of curiousity, I'm guessing you did your IW with heavy armor and an estoc? Unfortunately, I don't have those goodies (yet) well enough to try an attempt. Although I do plan on bumping up the difficulty to (hopefully) hard or better for now. Doing a DW with light armor is not the easiest way to run IW, but for now it's about the only cards I get to play with. laters, RRViper (who's off to figure out some math next)
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Jan 7 2013, 22:25
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(RRViper @ Jan 7 2013, 09:56)  Heyas folks, Last questions about the mace for a bit. Fortunately for my level 2 upgrade, I did hit Swift Strike, which now means I have both Butcher & Swift Strike Lvl 1 on the weapon. While I'm not expecting to get a Level 5/Level 4 ratio of 1 and/or the other, is it safe to say the groundwork has been lain well for the next 7 levels to at least have good odds of hitting 1 or the other? laters, RRViper (who has thrown about 800 points into the mace so far, though I'm sure there's many, many, many points to go.) It's all luck. First time i did my mag estoc, it was at 2 butcher / 2 swift strike / 1 end, and then the next 3 levels were end. Yet to have a 2hander NOT pickup all available potencies.
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Jan 7 2013, 22:40
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RRViper
Group: Catgirl Camarilla
Posts: 903
Joined: 5-November 12

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QUOTE(varst @ Jan 7 2013, 11:06)  I would say it's some good progress.
Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1) where n = target level For your equip, the PXP(1) should be close to 356. So total PXP should be about 20018 if my calculation is correct. Minus the 1000 PXP you've already earned, you still have 19018 to go.
So using PXP gain = roundup(Item round count * PXP modifier) tells me how many points I'd get per 200 round trip through IW. At approx 19,018 at 200 points a trip through IW going easy or normal would make about 86 trips through IW to max it (IMG:[ invalid] style_emoticons/default/heh.gif). Hard is about 64 trips. Heroic drops it to about 48 trips. Nightmare drops to 39 trips. Hell makes is about 32 trips. Nintendo drops it to 24. Battletoads puts at barely over 19. and IWBTH would give me 9 + change. Geez. And here I thought I was making making a dent in the pricing by trying to do some leveling myself. (IMG:[ invalid] style_emoticons/default/cry.gif) I'm beginning to see why people like to charge to level equipment. (IMG:[ invalid] style_emoticons/default/wink.gif) Heck I don't mind doing the leveling; I almost wonder if I paid someone half the price of what they're charging to borrow their leveling weapons/armor for a week to power level it if they would consider going for it. Although if they did say yes, the only extra good thing would be the increase in my heavy armor proficiency. Ahh well... something to ponder. QUOTE His mace seems to be a bit better than yours (IMG:[ invalid] style_emoticons/default/tongue.gif) Well, until I get it maxed out, I think he wins the battle...for now. laters, RRViper (who figures it will take 2-3 days to get the mace to the next level without killing the stamina too badly)
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Jan 7 2013, 22:52
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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For some reason, pressing the space bar doesn't automatically shrine a trophy for me in Chrome. Is this normal?
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Jan 7 2013, 23:05
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(handabanana @ Jan 7 2013, 17:52)  For some reason, pressing the space bar doesn't automatically shrine a trophy for me in Chrome. Is this normal?
Yes. If you want to get around it there's a patch included in HV STAT's options. This post has been edited by DemonEyesBob: Jan 7 2013, 23:05
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Jan 7 2013, 23:41
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HigherMakoto
Group: Gold Star Club
Posts: 270
Joined: 28-September 09

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Omg, I'm dying trying to level up my weapon. I need some encouragement.
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Jan 7 2013, 23:51
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Temchy
Group: Members
Posts: 719
Joined: 4-December 10

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QUOTE(varst @ Jan 7 2013, 20:41)  If you try to use 347.5, the number will then fit the data. Yea, figured as much, putting 336.7 as the PXP(0) in my sheet fit the number better, guess I was looking for some confirmation. Would have been too easy if the minimum quality increases were 1 PXP. (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(RRViper @ Jan 7 2013, 21:40)  At approx 19,018 at 200 points a trip through IW going easy or normal would make about 86 trips through IW to max it (IMG:[ invalid] style_emoticons/default/heh.gif). Your math is slightly off here. (IMG:[ invalid] style_emoticons/default/laugh.gif) But yea, the last levels will take a while, after the first five you're only ~1/5th done.
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Jan 7 2013, 23:59
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Hentaicheg
Lurker
Group: Recruits
Posts: 5
Joined: 7-January 13

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(IMG:[ i49.tinypic.com] http://i49.tinypic.com/4j7z2t.jpg) New to the game, planning to go heavy armor + 2H(probably mace, kinda love the stun, especially when you multi stun (IMG:[ invalid] style_emoticons/default/biggrin.gif)) Balancing stats, wondering if I need any int/wisdom at all? And what I need the most out of str/dex/agi/end(don't want to be squishy, but being tanky is not my aim). Also what abilities to learn? At the moment I learned cure ability, that's the only thing I am using now, pretty good to heal up when 1 monster is left, but it's starting to get less and less effective (IMG:[ invalid] style_emoticons/default/sad.gif) Also using the 50% override ability(but I think it's innate or something). Went for str/endure auras. That's pretty much it XD
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Jan 8 2013, 00:11
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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QUOTE(Hentaicheg @ Jan 7 2013, 14:59)  img New to the game, planning to go heavy armor + 2H(probably mace, kinda love the stun, especially when you multi stun (IMG:[ invalid] style_emoticons/default/biggrin.gif)) Balancing stats, wondering if I need any int/wisdom at all? And what I need the most out of str/dex/agi/end(don't want to be squishy, but being tanky is not my aim). Also what abilities to learn? At the moment I learned cure ability, that's the only thing I am using now, pretty good to heal up when 1 monster is left, but it's starting to get less and less effective (IMG:[ invalid] style_emoticons/default/sad.gif) Also using the 50% override ability(but I think it's innate or something). Went for str/endure auras. That's pretty much it XD I also use heavy (power armor) and 2H (estoc). I used to use maces as well, but all stun does is prolong the battle. You might want to take a look at estocs with high (25% max) chance of "Penetrated Armor" as that negative status lets you kill enemies much faster so you take fewer hits. For stats, I've always just kept all stats balanced except for Int, which I've kept 30 points below all the others. I'm still using this build today, but I don't play on higher difficulties. Yes, Wis and Int should be for mages, but even melee need to cast buffs and heal. It's useful, don't neglect them. Early on, you want to max out HP and MP tanks. Spare points should be put into Aura Slots, Item Slots, and other buff spells like Haste, Protection, Shadow Veil. Grab the first Scroll and Infusion Slots, but don't get any more unless you absolutely need it for whatever reason at a later level. Weaken will be your go to debuff spell for a while. Get Regen I and II. Heal II isn't as important as Heal I.
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