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post Apr 22 2010, 20:25
Post #1221
hgbdd



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QUOTE(cmal @ Apr 22 2010, 18:43) *

Cure II/III are less mana-efficient than Cure (less HP-to-MP per cast). In general use, they're really not that useful unless Regen can't keep up with the damage you take. The time when they should be used is if you've got a spare Channeling proc, if you're fighting that hits way harder than Regen/Cure can recover, or if you're really hurting and you need to get your HP up higher than Cure can get you.

I see, I thought it was more mana efficient. So it's only to be used on really critical situations.
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post Apr 22 2010, 21:45
Post #1222
grumpymal



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QUOTE(cmdct @ Apr 22 2010, 14:25) *

I see, I thought it was more mana efficient. So it's only to be used on really critical situations.

Tenboro intentionally made it so that they're not more MP-efficient per cast, but it is more efficient (or rather, more effective) to cast a Cure II/III than the equivalent number of Cures. Their effectiveness also changes depending on what you're wearing. As a plate tank, I used to need Cures and the occasional Cure II more often because Regen was getting gimped pretty hard by proficiency penalties. Now, I can Regen past my max HP from less than 25% of it.
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post Apr 23 2010, 03:24
Post #1223
Alpha 7



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QUOTE(cmdct @ Apr 22 2010, 13:05) *

Is anyone there that finds Cure II useful? If so, in what situation?
I know is more mana efficient than Cure I, and I have enough HP pool, so I won't waste HP recovered, but the time lost in casting makes mobs hit me always when I cast it, so in the end the mana spent doesn't cover the effective HP earned (IMG:[invalid] style_emoticons/default/dry.gif)


I just use it after barely surviving 2+ crits on the same turn. It brings me from 10% to 80% HP in a single turn, and apparently I am much faster than you as it never takes too long.
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post Apr 23 2010, 11:23
Post #1224
hgbdd



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QUOTE(Alpha 7 @ Apr 23 2010, 02:24) *

I just use it after barely surviving 2+ crits on the same turn. It brings me from 10% to 80% HP in a single turn, and apparently I am much faster than you as it never takes too long.

Not really to long for me either, I shall explain: I only need it when I'm in +150 rounds IW magnificient piece, where each mob hit me around 300 damage, since I don't elementalist gear "power" only a powerful staff, normally only 1-3 mobs die on the first round leaving the rest free to hit me completely wide open, in other words I loose 1/4-1/2 of my HP, to avoid get another chunk of HP eat it I need to cast right after, so I lose a little more HP in that turn.
Just to remind I have regen, shield and haste all the times to avoid max damage possible, and as you can see I lost a lot of HP in that process so while there's still 1-2 survivors I need to cast 1-2 cure which is no problem.
The problem resides when someone decide to crit on the first round (last night I went to +190 rounds and I got +850 dmg from a mutant peacock) leving my HP very close to the red zone, and since 2-3 hits can kill me I have to cast cure/cure II so I won't die, and at this point many mobs are still alive, so is necessary that can still cast AoE spell before they have a chance to hit me.
Now if I use cure, hurray no one hits me, if I use cure II, someone always hits me (2-3 mobs in general)
Which represents ~800-1000 dmg, and that's 1/3 of my HP (IMG:[invalid] style_emoticons/default/sad.gif)

BDW my burden is 22,4 so I only lose 2,4 points of action, I can't be much slower than you.

This post has been edited by cmdct: Apr 23 2010, 11:24
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post Apr 24 2010, 15:20
Post #1225
hgbdd



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Ok this is a question for expert mages:

This was my first staff:
Fine Ebony Staff of Destrution
Weapon Damage Type Crushing
Attack Damage Multiplier + 5.05 % (+ 4.25) %
Magic Damage Multiplier + 35.45 % (+ 29.87) %
Magic Accuracy Bonus + 16.25 % (+ 15.93) %
Magic Critical Bonus + 3.96 % (+ 3.89) %
Burden + 11.03
Proficiency Bonuses
Elemental + 24.57 (+ 19.83) Deprecating + 8.19 (+ 6.61)
Elemental Damage Bonuses
Fire + 2.67 (+ 2.15) Cold + 2.67 (+ 2.15)
Elec + 2.67 (+ 2.15) Wind + 2.67 (+ 2.15)
Primary Attribute Bonuses
Wisdom + 3.84 (+ 2.94) Intelligence + 6.59 (+ 5.04)
Hit Proc: 20% chance for Ether Theft
Duration: 1 turns
Level 173 / Slot: Staff / Type: Staff

This is the one I use for now:
Fine Ebony Staff of Destrution
Weapon Damage Type Crushing
Attack Damage Multiplier + 7.42 % (+ 5.67) %
Magic Damage Multiplier + 38.18 % (+ 29.17) %
Magic Accuracy Bonus + 19.75 % (+ 19.11) %
Magic Critical Bonus + 2.76 % (+ 2.67) %
Burden + 8.20
Proficiency Bonuses
Elemental + 26.11 (+ 18.73) Deprecating + 10.75 (+ 7.71)
Elemental Damage Bonuses
Fire + 9.01 (+ 6.46) Cold + 3.00 (+ 2.15)
Elec + 4.50 (+ 3.23) Wind + 3.00 (+ 2.15)
Primary Attribute Bonuses
Wisdom + 1.90 (+ 1.26) Intelligence + 5.70 (+ 3.78)
Hit Proc: 28% chance for Ether Theft
Duration: 2 turns
Level 201 / Slot: Staff / Type: Staff

This I just got from a crappy trophy:
Fine Ebony Staff of Destrution
Weapon Damage Type Crushing
Attack Damage Multiplier + 4.87 %
Magic Damage Multiplier + 23.21 %
Magic Accuracy Bonus + 25.44 %
Magic Critical Bonus + 3.64 %
Burden + 11.67
Proficiency Bonuses
Elemental + 19.39 Deprecating + 7.54
Elemental Damage Bonuses
Fire + 3.16 Cold + 2.10
Elec + 2.10 Wind + 4.21
Primary Attribute Bonuses
Wisdom + 1.63 Intelligence + 3.26
Hit Proc: 32% chance for Ether Theft
Duration: 2 turns
Level 126 / Slot: Staff / Type: Staff

I only do maging in IW/Fest and arenas below EndGame, and the spells I use is thunderstorm and inferno.
Only evade silk gear.

So what's better for me?
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post Apr 24 2010, 18:11
Post #1226
20200



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Use this one:
QUOTE(cmdct @ Apr 24 2010, 06:20) *

Fine Ebony Staff of Destrution
Weapon Damage Type Crushing
Attack Damage Multiplier + 7.42 % (+ 5.67) %
Magic Damage Multiplier + 38.18 % (+ 29.17) %
Magic Accuracy Bonus + 19.75 % (+ 19.11) %
Magic Critical Bonus + 2.76 % (+ 2.67) %
Burden + 8.20
Proficiency Bonuses
Elemental + 26.11 (+ 18.73) Deprecating + 10.75 (+ 7.71)
Elemental Damage Bonuses
Fire + 9.01 (+ 6.46) Cold + 3.00 (+ 2.15)
Elec + 4.50 (+ 3.23) Wind + 3.00 (+ 2.15)
Primary Attribute Bonuses
Wisdom + 1.90 (+ 1.26) Intelligence + 5.70 (+ 3.78)
Hit Proc: 28% chance for Ether Theft
Duration: 2 turns
Level 201 / Slot: Staff / Type: Staff

Have you been buying staffs from the bazaar? These look like things I've been selling.
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post Apr 24 2010, 18:40
Post #1227
hgbdd



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So I'm using the correct (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Boggyb @ Apr 24 2010, 17:11) *

Have you been buying staffs from the bazaar? These look like things I've been selling.

No, I even don't look at bazzar anymore, so I'm letting all the treasures that appear for another people (IMG:[invalid] style_emoticons/default/tongue.gif)
I bought it from cmal last Sunday I think.

This post has been edited by cmdct: Apr 24 2010, 18:48
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post Apr 24 2010, 21:59
Post #1228
Jonavrek



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Which magic is more mana efficient?
Meteor or Flames of Loki?
Purge or Banish?
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post Apr 24 2010, 22:10
Post #1229
hgbdd



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QUOTE(Jonavrek @ Apr 24 2010, 20:59) *

Which magic is more mana efficient?
Meteor or Flames of Loki?
Purge or Banish?

To kill bosses? Flames of loki make me spend less mana to kill MBP than I need to kill Dalek with chain lightning, and the ratings are similar. So the highest tier better.
But for killing regular mobs use the lower ones.

This post has been edited by cmdct: Apr 24 2010, 22:13
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post Apr 25 2010, 01:29
Post #1230
Sayo Aisaka



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I reserve Flames of Loki/Fimbulvetr for special occasions, like killing bosses, or if I get Channeling. Apart from that, the tier 2 spells are all I need with my current gear and proficiency. On the other hand, I always use Banish rather than Purge, because Purge just doesn't do enough damage. I don't really care about the extra cost since I only use it when I get a lineup of monsters that are all weak to Holy and have no common elemental weakness.
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post Apr 25 2010, 04:23
Post #1231
Alpha 7



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QUOTE(cmdct @ Apr 23 2010, 05:23) *

BDW my burden is 22,4 so I only lose 2,4 points of action, I can't be much slower than you.


18.9 Burden - Action Speed 151.
30.7 Evade, +12.3 Shadow Veil Evade, 108.71 Cloth Prof.
Elemental Prof w/ Elem Staff 228.

Also, when I do get double-crit, 6-7 mobs die at the same time so, when I cast Cure II, there is only 1-3 mobs left. (Searing Skin sometimes kills off one of them after they Crit me.)

Yes, your current staff is best.. Get some Elementalist cloth. It's a lot easier to Evade a dead mob. (IMG:[invalid] style_emoticons/default/smile.gif) And, one turn rounds are the best defense available.

And, I sometimes use Tier I AOE spells, if I get the right combo, like Snowstorm versus Mantitcore and Fire Fox.

Elemental Ratings (w/o Staff bonus)
Cold +22
Elec +22
Wind +22
Holy +25
Fire +28
Soul +13
Dark +5.
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post Apr 25 2010, 06:34
Post #1232
hgbdd



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QUOTE(Alpha 7 @ Apr 25 2010, 03:23) *

18.9 Burden - Action Speed 151.
30.7 Evade, +12.3 Shadow Veil Evade, 108.71 Cloth Prof.
Elemental Prof w/ Elem Staff 228.

Well I didn't need so much information but I'm losing only 5 action points comparative to you which is nothing (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE
Also, when I do get double-crit, 6-7 mobs die at the same time so, when I cast Cure II, there is only 1-3 mobs left. (Searing Skin sometimes kills off one of them after they Crit me.)

Well now I have Arcane focus, and I can do the same now (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE
Yes, your current staff is best.. Get some Elementalist cloth. It's a lot easier to Evade a dead mob. (IMG:[invalid] style_emoticons/default/smile.gif) And, one turn rounds are the best defense available.

Yes I believe, but I don't have the 2nd tier of fire, so for now I can't do it.

QUOTE
And, I sometimes use Tier I AOE spells, if I get the right combo, like Snowstorm versus Mantitcore and Fire Fox.

Really? If I don't get any resist, I kill all in 2 turns casting thunderstorm and inferno, and that way I spend less mana.

QUOTE
Elemental Ratings (w/o Staff bonus)
Cold +22
Elec +22
Wind +22
Holy +25
Fire +28
Soul +13
Dark +5.
I wish I already had the same... many AP I still need, and 2 hath auras as well:
Cold +3 -> I'm starting to raise this one +10
Elec +27 -> at least I beat you at here (IMG:[invalid] style_emoticons/default/tongue.gif)
Wind +8
Holy +10
Fire +28
Soul +1
Dark +0
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post Apr 25 2010, 08:20
Post #1233
Jonavrek



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QUOTE(cmdct @ Apr 25 2010, 03:10) *

To kill bosses? Flames of loki make me spend less mana to kill MBP than I need to kill Dalek with chain lightning, and the ratings are similar. So the highest tier better.
But for killing regular mobs use the lower ones.


For killing regular mobs, I just need 2 shot of Meteor or Purge (without resist).
About boss, like Mithra, it's seem Purge is more mana efficient than Banish in my case. So I don't know should I get Flames of loki or not (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Apr 25 2010, 11:47
Post #1234
hgbdd



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QUOTE(Jonavrek @ Apr 25 2010, 07:20) *

For killing regular mobs, I just need 2 shot of Meteor or Purge (without resist).
About boss, like Mithra, it's seem Purge is more mana efficient than Banish in my case. So I don't know should I get Flames of loki or not (IMG:[invalid] style_emoticons/default/unsure.gif)

I surprised you can kill in 2 shot of purge since many mobs resist to holy, but it's ok if you can.
About boss again how do you kill? I just weaken+bewilder+poison and just shot to death, I won't try to recover MP so CM save me mana on casts, and that's the way I kill more faster.
If you just try to recover MP or try to get channeling maybe the lowers tiers are the best but takes more time to kill.
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post Apr 25 2010, 20:19
Post #1235
Jonavrek



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QUOTE(cmdct @ Apr 25 2010, 16:47) *
About boss again how do you kill? I just weaken+bewilder+poison and just shot to death, I won't try to recover MP so CM save me mana on casts, and that's the way I kill more faster.
If you just try to recover MP or try to get channeling maybe the lowers tiers are the best but takes more time to kill.


I see the point now.
Thanks for the advice (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 28 2010, 05:23
Post #1236
Epyon3000



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Hello all I hope I'm posting in the right place. So I just started the hentaiverse game about a couple weeks ago. I decided to go the mage route and am finding this game quite challenging. I would just like to know if what i'm experiencing is normal. Some info about my char (sorry I dont know how to post a screenshot of my stats/abilities so if someone could throw that in that would be great =))

Level 22 250 hp 70 mp
10 str staff proficiency 2.28
9 dex magic accuracy 77% (+27% hit chance from equipment)
9 agi elemental prof. 18.91
20 end
26 int
25 wis

For abilities I maxed thunderstorm and lightning proficiency (no points in any other elements)

I can get through about 10-15 grindfest rounds using mana pots
I get hit like a truck whenever I try the arena rounds in which the minimum difficulty must be set to normal

So my main questions are...Is getting hit this hard normal? Ive read that as a mage, I should have 1-2 pieces of heavy gear making sure not to go over 25 interference, is this correct? Should I be putting my points into str, dex, and agi as a mage? Pretty much any tips for a noob would be great, thanks!!
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post Apr 28 2010, 08:12
Post #1237
hariaku



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Is it worth it to have the tier one of a spell for the extra 10 points of proficiency to that element? I'm running a staff and elementalist armor that adds a total of +72 elemental, if that matters. My elemental proficiency is at my level right now(91)


QUOTE(Epyon3000 @ Apr 27 2010, 20:23) *

Hello all I hope I'm posting in the right place. So I just started the hentaiverse game about a couple weeks ago. I decided to go the mage route and am finding this game quite challenging. I would just like to know if what i'm experiencing is normal. Some info about my char (sorry I dont know how to post a screenshot of my stats/abilities so if someone could throw that in that would be great =))

Level 22 250 hp 70 mp
10 str staff proficiency 2.28
9 dex magic accuracy 77% (+27% hit chance from equipment)
9 agi elemental prof. 18.91
20 end
26 int
25 wis

For abilities I maxed thunderstorm and lightning proficiency (no points in any other elements)

I can get through about 10-15 grindfest rounds using mana pots
I get hit like a truck whenever I try the arena rounds in which the minimum difficulty must be set to normal

So my main questions are...Is getting hit this hard normal? Ive read that as a mage, I should have 1-2 pieces of heavy gear making sure not to go over 25 interference, is this correct? Should I be putting my points into str, dex, and agi as a mage? Pretty much any tips for a noob would be great, thanks!!

I'm sure the others can give much better advice, but this is what I've been hearing. You should probably keep your stats relatively balanced with the class you're playing slightly ahead of the others. If you look HERE you'll see what stats contribute to what. Another thing is that it's really hard to play mage at early levels because you lack ability points and that class seems to be ability intensive.

When you're a mage and you're hit, it's going to hurt. Cloth armor doesn't produce much protection, that's why people going after high evade pieces so they don't get hit. As for the heavy armor pieces, keeping it under 25 interference will make sure that the magic spell goes through. The only problem is that the heavy armor will eat the strength of the magic attack which is said HERE. This is the exact line "Every point of interference will reduce offensive spell damage by 1%." I think when they mention less than 25, it's usually the rapier shield or rapier dagger combination which relies on the depreciating, cure, and support spells.

Also for the screenshot, all you have to do is upload it to an image hosting site like photobucket.com and just link it back to here. The get the urls of your equipment, just control+c over it and it will give you a pop up with an address. Something like this
http://hentaiverse.org/pages/showequip.php...;key=ba6df19ace
It would be nice if you named them and made it into something like Fine Gossamer Cap of the Elementalist so it would be easier for the other people to check over it.

This post has been edited by hariaku: Apr 28 2010, 08:19
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post Apr 28 2010, 09:38
Post #1238
hgbdd



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QUOTE(hariaku @ Apr 28 2010, 07:12) *

Is it worth it to have the tier one of a spell for the extra 10 points of proficiency to that element? I'm running a staff and elementalist armor that adds a total of +72 elemental, if that matters. My elemental proficiency is at my level right now(91)

It's rating not proficiency, which is completely different, +10% gives more damage output than 10 prof (in that element of course), although no ones really knows the real damage bonus elemental prof give, I'm pretty sure that +1% rating gives more damage output than +2 points of elemental prof.
And to answer that question, I think it's better to max all tiers of fire and elec, and the higher tiers of holy/cold, that way is more than enough to take every eventual boss.

This post has been edited by cmdct: Apr 28 2010, 09:40
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post Apr 28 2010, 10:13
Post #1239
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Hello, I'm wondering which stats each weapon type relies on. For example, do shortswords do more damage in the hands of a character with more str, dex or agility?
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post Apr 28 2010, 14:40
Post #1240
mkonji



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QUOTE(jumplamp @ Apr 28 2010, 10:13) *

Hello, I'm wondering which stats each weapon type relies on. For example, do shortswords do more damage in the hands of a character with more str, dex or agility?

All weapons rely on the same stats; it is only their stat bonuses, proc types, and damage type (which I guess some enemies are more weak to some than others, but I don't think there's too much of that going on) which are different.

See Primary and Derived Attributes for what stats effect what. How much damage you do is determined by your Attack Rating (Magic Rating for Magic spells).
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