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post Apr 17 2009, 15:16
Post #1
Tenboro

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More up-to-date information is available on the wiki at www.ehwiki.org
~Beryl

Because a lot of people have been asking about this. I'll try to remember keeping this updated, until I can get around to add it to some popups or something.

Attack Accuracy: 75 + DEX / 25 + AGI / 40
Magic Accuracy: 75 + INT / 25 + WIS / 40
Attack Crit Chance: 3 + DEX / 25 + AGI / 50
Magic Crit Chance: 3 + INT / 25 + WIS / 50
Attack Rating: 1 + STR + DEX * 0.75 + AGI * 0.25
Shield Rating: 1 + STR * 0.5 + DEX * 0.25 + AGI * 0.25 + END
Magic Rating: 1 + INT * 1.5 + WIS * 0.5
Barrier Rating: 1 + END * 1.5 + WIS * 0.5
Health Points: (50 + LEVEL * 5 + STR + END * 4) * HP Tank Modifier
Health Regen: 5 + END / 10
Magic Points: (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier
Magic Regen: 1 + WIS / 50
Spirit Points: (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier
Spirit Regen: 0.1 + (STR + DEX + AGI + END + INT + WIS) / 600
Action Speed: 100 + AGI / 3
Overcharge: 100 * Overcharge Modifier

Attack Hit Calculation: Attacker's Attack Hit Chance - Target's Evade Chance
Magic Hit Calculation: Attacker's Magic Hit Chance - Target's Resist Chance
Spirit: Always hits

Attack damage calculated from Attack Rating vs Shield Rating
Magic damage calculated from Magic Rating vs Barrier Rating
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.

Updated for 0.3.7.

This post has been edited by Beryl: Feb 19 2012, 04:22
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post Apr 17 2009, 15:26
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Dlaglacz



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That would mean that old Legendary / Power level doesn't influence HentaiVerse at all, right?

Edit: that would mean that karma can go back to being just karma, and I can go back to imbuing people just because I like them or they said something good/bad, with no power factor present.

This post has been edited by Dlaglacz: Apr 17 2009, 15:28
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post Apr 17 2009, 15:42
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moonflow



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Great! This is helpful, although I probably won't use a calculator to measure before I increase some stats. But this should give me some hints which stats I should build up more. Thanks a lot, Tenboro!
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post Apr 17 2009, 16:01
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Utgarda



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Thanks. It's really helpful to know this.
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post Apr 17 2009, 16:09
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Cumsprite



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QUOTE(Tenboro @ Apr 17 2009, 15:16) *
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.


Does that mean spirit points are not involved in the calculation? Having 30 spirit points or 1 is just the same?
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post Apr 17 2009, 16:21
Post #6
Tenboro

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QUOTE(Dlaglacz @ Apr 17 2009, 15:26) *

That would mean that old Legendary / Power level doesn't influence HentaiVerse at all, right?


25% of your power is added to Spirit Points.

QUOTE(Corvo80 @ Apr 17 2009, 16:09) *

Does that mean spirit points are not involved in the calculation? Having 30 spirit points or 1 is just the same?


Err no. The final result is multiplied with your number of spirit points.
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post Apr 17 2009, 16:29
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Cumsprite



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QUOTE(Tenboro @ Apr 17 2009, 16:21) *

Err no. The final result is multiplied with your number of spirit points.

Good. I assumed it was something like that, but was not sure since I couldn't find it written anywhere.

(IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 17 2009, 16:50
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IceVamp



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Sweet, thanks. Now we need the same for all abilities. Hop hop. *whiplash*

Edit:
QUOTE(Tenboro @ Apr 17 2009, 15:16) *

Action Speed: 100 + AGI / 3

When does it round up? I had 105 Action Speed with 14 Agility.

This post has been edited by IceVamp: Apr 17 2009, 17:15
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post Apr 17 2009, 17:15
Post #9
Tenboro

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QUOTE(IceVamp @ Apr 17 2009, 16:50) *

Sweet, thanks. Now we need the same for all abilities. Hop hop. *whiplash*


Unless something else is implied, assume that everything adds 2%. Except for +EXP which is 3%.
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post Apr 17 2009, 17:16
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IceVamp



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QUOTE(Tenboro @ Apr 17 2009, 17:15) *

Unless something else is implied, assume that everything adds 2%. Except for +EXP which is 3%.

Cool, thanks.

Gah, you just missed my edit.

QUOTE(IceVamp @ Apr 17 2009, 16:50) *

When does it round up? I had 105 Action Speed with 14 Agility.


Also, the magic point calculation is not correct on my character. 5+18 * 2 = 46 + (15/2 = 7.5) = 53.5 + 15 = 68.5 x 1.02 = 69.87
My actual Magic Points is 65.

This post has been edited by IceVamp: Apr 17 2009, 17:28
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post Apr 17 2009, 17:51
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Tenboro

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QUOTE(IceVamp @ Apr 17 2009, 16:50) *

When does it round up? I had 105 Action Speed with 14 Agility.


Well it uses normal rounding. 100 + 14 / 3 = 104.6666... = 105.


QUOTE(IceVamp @ Apr 17 2009, 17:16) *

Also, the magic point calculation is not correct on my character. 5+18 * 2 = 46 + (15/2 = 7.5) = 53.5 + 15 = 68.5 x 1.02 = 69.87
My actual Magic Points is 65.


You need to review the rules of [en.wikipedia.org] mathematical operator precedence. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

(5 + (18 * 2) + (15 / 2) + 15) * 1.02 = (5 + 36 + 7.5 + 15) * 1.02 = 63.5 * 1.02 = 64.77
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post Apr 17 2009, 17:52
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Msgr. Radixius



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How does I order of operationed?

This post has been edited by radixius: Apr 17 2009, 17:55
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post Apr 17 2009, 20:23
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rionyamato



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well thanks that answers a lot of questions.
anyway
what is action speed for? does having a high action speed allow you to attack twice before being attacked?

and regarding Attack Hit Chance,Magic Hit Chance,Attack Crit Chance,Magic Crit Chance,Evade Chance,Resist Chance are the values in percentage? ie. does having attack crit chance of 7 means 7% chance of making a critical attack?
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post Apr 17 2009, 21:07
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Beryl



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QUOTE(radixius @ Apr 17 2009, 11:52) *

How does I order of operationed?

PEMDOS, motherfucker.


Also, thanks for posting this.
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post Apr 17 2009, 23:23
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QUOTE(Tenboro @ Apr 17 2009, 11:15) *

Unless something else is implied, assume that everything adds 2%. Except for +EXP which is 3%.

So each Credit Skill is 2%?
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post Apr 18 2009, 00:01
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Kitsune Nagato



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Relation about Magic Proficiency and Magic Damage?
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post Apr 18 2009, 00:41
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Quick question:

Are all the derived end calculation stats (final value) a percentile value (like hit rating, dodge rating, critical chance, etc.) or are they like the dreaded diablo 2 rating system (Where you had 6 million hit rating resulting in 30% chance to hit) ?

Also i'd like to request anything that is percentile in value to have % mark at the end, but i'll leave that at your discretion.
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post Apr 18 2009, 00:43
Post #18
Tenboro

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QUOTE(Cyriel @ Apr 18 2009, 00:41) *

Are all the derived end calculation stats (final value) a percentile value (like hit rating, dodge rating, critical chance, etc.) or are they like the dreaded diablo 2 rating system (Where you had 6 million hit rating resulting in 30% chance to hit) ?

Also i'd like to request anything that is percentile in value to have % mark at the end, but i'll leave that at your discretion.


Pretty much. They don't have a percentage sign because I've had more important stuff to add.
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post Apr 18 2009, 01:03
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QUOTE(BunBun @ Apr 18 2009, 05:07) *

PEMDOS, motherfucker.
Also, thanks for posting this.


BODMAS
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post Apr 18 2009, 05:28
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Don't know if it's been addressed but what is the spell cost based on? I've noticed that my usage of Cure has gone from 28 MP to 32 MP and I just wondered what's driving it up? I'm trying to stay one step ahead of the increase but that's becoming increasingly difficult.
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