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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 28 2012, 20:12
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(king zeal @ Jan 29 2012, 02:02)  So I'm guessing edb gives much more damage boost than prof. I'm confused about MDB. Doesn't it stand for magic damage boost like ones from staves? (IMG:[ puu.sh] http://puu.sh/eSAS.png) right now it's scaled down to 139.5 for me. so how's 32 mdb high? Am I missing something? Am I looking at the wrong MDB? btw how much do these edb phases cost? Would it be okay for me to just look around wts and buy the edb phases I need? Or would I end up buying overpriced phases? Thanks for the help. I tried karma+ing you, but I need to karma+ others before doing so. :/ I'm referring to base MDB instead of the MDB you quoted. Basically every equipments has to be compared in its base value in order to be consistent. I can't really talk about pricing. The market is volatile, and it's your best interest to search for equipment's approximate value before making a decision.
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Jan 28 2012, 20:23
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king zeal
Group: Gold Star Club
Posts: 505
Joined: 29-November 09

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QUOTE(varst @ Jan 28 2012, 20:12)  I'm referring to base MDB instead of the MDB you quoted. Basically every equipments has to be compared in its base value in order to be consistent.
I can't really talk about pricing. The market is volatile, and it's your best interest to search for equipment's approximate value before making a decision.
ok and I can find base MDB by equipment scaling calculator as shown on this thread? https://forums.e-hentai.org/index.php?showtopic=26561edit: oh i see. so my current staff has 23.91 base mdb This post has been edited by king zeal: Jan 28 2012, 20:25
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Jan 28 2012, 20:31
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(king zeal @ Jan 29 2012, 02:23)  ok and I can find base MDB by equipment scaling calculator as shown on this thread? https://forums.e-hentai.org/index.php?showtopic=26561edit: oh i see. so my current staff has 23.91 base mdb You can also grab a HV script from derpymal here. It can show equipments' base value in the popup screen.
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Jan 28 2012, 21:38
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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What are all the elemental resistance abilities for? It seems like all I'm getting hit by are crushing, piercing, etc.
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Jan 28 2012, 21:56
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Golden Sun @ Jan 28 2012, 23:38)  What are all the elemental resistance abilities for? It seems like all I'm getting hit by are crushing, piercing, etc. Elementals, some of the bosses and basic HV monsters.
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Jan 28 2012, 23:36
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sigo8
Group: Gold Star Club
Posts: 3,659
Joined: 9-November 11

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QUOTE(Golden Sun @ Jan 28 2012, 11:38)  What are all the elemental resistance abilities for? It seems like all I'm getting hit by are crushing, piercing, etc.
They're useless.
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Jan 29 2012, 01:35
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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QUOTE(sigo8 @ Jan 28 2012, 13:36)  They're useless.
So I should just chuck all armors with elemental mitigations? Like these? CODE of the Fire-eater Adds Fire Mitigation of the Frost-born Adds Cold Mitigation of the Thunder-child Adds Electric Mitigation of the Wind-waker Adds Wind Mitigation of the Thrice-blessed Adds Holy Mitigation of the Spirit-ward Adds Dark Mitigation of the Shielding Aura Adds Soul Mitigation Edit: I durped. I didn't see the original question asking about abilities instead of equipment. This post has been edited by handabanana: Jan 29 2012, 01:39
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Jan 29 2012, 01:54
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Golden Sun @ Jan 28 2012, 19:38)  What are all the elemental resistance abilities for? It seems like all I'm getting hit by are crushing, piercing, etc.
They all use to add spell damage, the changing to resistance is just one of the many nerfs to damage.
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Jan 29 2012, 01:55
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Shielding Aura was removed in 0.6.0, wiki hasn't been updated
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Jan 29 2012, 03:06
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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Exile (65 rounds) played on normal difficulty made me use 6 average health potions, 2 average mana potions, and 1 lesser spirit potion. I use a 2H mace and a set of power armor. http://hentaiverse.org/pages/showequip.php...;key=d5a006aa3ehttp://hentaiverse.org/pages/showequip.php...;key=a133a20081http://hentaiverse.org/pages/showequip.php...;key=7148e66ccchttp://hentaiverse.org/pages/showequip.php...;key=cac5cf3e50http://hentaiverse.org/pages/showequip.php...;key=ae210e0aa7And I barely made it out alive. Is this normal? Almost every monster takes at least 3 hits to kill now. With OC it still takes at least 2 hits. I can only 1-hit with OC the very weak ones. Also, I'm seeing a lot of 4-5 misses in a row even though I have a 92% hit chance. With 6 or more monsters, missing 4-5 times in a row usually calls for several heals. OC makes me choose between doing more damage or saving mana on protection and regen/heal. And I think because all monsters take longer to kill, I spend more time saving OC to save mana on protection and regen/heal. So I barely use OC for my weapon skill which has only 1 tier and doesn't even kill everything unless I have full OC (206). So in summary, rounds take longer because monsters are harder to kill, so all the arenas beyond 50 rounds become exponentially more difficult. I wouldn't mind all that if the rewards were also better. But they aren't. When's a good time to switch to mage again? Should I even switch to mage? I've read some bad things about them after 0.6.4 came out. Do I need to dump my power armor for something different now? Can I even get/afford it? (I also attached my stats and abilities.) [attachmentid=11542] [attachmentid=11543] [attachmentid=11544] This post has been edited by handabanana: Jan 29 2012, 03:07
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Jan 29 2012, 03:12
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I'm answering this post, made by Genoside. ..... - It's normal.
. - You should get better item in deeper round. Other than that, I don' think there's other 'real advantage' ... I could be wrong, though.
. - What its mean is that, the greater the difference between your character lv and prof, the easier to gain a certain amount of prof ... Lv.200 character with 0 prof could gain 45 prof faster than Lv.50 character doing the same task. Also, higher lv char are easier to survive and have more resources, which make it easier for them to grind prof.
Having high prof is, of course, good, since it's mean a better character. Most prof don't really need to be actively train for it to be usable. However, Deprecating prof is usually the one that need to be actively train since you don't usually use it in normal play, more so for melee. But it's up to yourself whether you should try to keep your prof high. Your level is still very low, though, you probably shouldn't care much about it for now. . - DW work well in RoB and certain arenas, which 2H is terrible at. 2H usually better at general grinding ... You can use/maintain both style for different task. If you want, that is.
. - Spirit attack are thing of the past... Now you have SS and skills in its place.
. - Metal Aura will make you lv up faster and give some other benefits (rainbow give a pretty good bonus) ... IMO, it's a good idea to sell your first batch of hath for credits, it will give you a good character as a base to play with and build upon; buy a cheap, decent gear and spent your money in the first few level of various training in HV trainer, which is relatively cheap, until it you feel that it become too expensive.
. - Don't rush. While playing the game, learn about each stats and what it does; most are self-explanatory, while others are not. You'll get a hang of it eventually. Once you got that down pat, you won't need ask someone this question anymore.
. - Train a few level in the anything item related. It's relatively cheap at low level and worth every credit spent.
. - No comment.
... Just my 2 cent. This post has been edited by buktore: Jan 29 2012, 03:21
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Jan 29 2012, 04:08
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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Since my last question didn't get an answer (I'm pretty sure it was tl;dr so it's cool) I'll summarize: From personal experience, when looking to upgrade equipment is it better to start with getting a great weapon so you can kill things faster or to get better armor so you can take less damage?
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Jan 29 2012, 04:08
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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QUOTE(handabanana @ Jan 28 2012, 20:06)  Exile (65 rounds) played on normal difficulty made me use 6 average health potions, 2 average mana potions, and 1 lesser spirit potion. I use a 2H mace and a set of power armor. http://hentaiverse.org/pages/showequip.php...;key=d5a006aa3ehttp://hentaiverse.org/pages/showequip.php...;key=a133a20081http://hentaiverse.org/pages/showequip.php...;key=7148e66ccchttp://hentaiverse.org/pages/showequip.php...;key=cac5cf3e50http://hentaiverse.org/pages/showequip.php...;key=ae210e0aa7And I barely made it out alive. Is this normal? Almost every monster takes at least 3 hits to kill now. With OC it still takes at least 2 hits. I can only 1-hit with OC the very weak ones. Also, I'm seeing a lot of 4-5 misses in a row even though I have a 92% hit chance. With 6 or more monsters, missing 4-5 times in a row usually calls for several heals. OC makes me choose between doing more damage or saving mana on protection and regen/heal. And I think because all monsters take longer to kill, I spend more time saving OC to save mana on protection and regen/heal. So I barely use OC for my weapon skill which has only 1 tier and doesn't even kill everything unless I have full OC (206). So in summary, rounds take longer because monsters are harder to kill, so all the arenas beyond 50 rounds become exponentially more difficult. I wouldn't mind all that if the rewards were also better. But they aren't. When's a good time to switch to mage again? Should I even switch to mage? I've read some bad things about them after 0.6.4 came out. Do I need to dump my power armor for something different now? Can I even get/afford it? (I also attached my stats and abilities.) I can DW everything upto Feast for Crows atm. But because I also mage my stats are nothing like the typical DW. I can go through 8 sup mana pots for it, 7 if I get lucky and get a string of mana gems. I don't have the 200% OC so I can't use the third skill Your probably going to be like me and up to the next lvl of pots to just come out ahead. By Sealed Power going to likely be using sup pots or higher to survive. As for it being normal, it is normal for this patch. Especially if you consider that the lvl 300+'s guys that do 1000+ round runs for farming got it cut in half. @Mr. Plow I always go for the weapon damage stuff first since they are more plentiful, mage and melee alike. The body gear can always come second. Thats how I did it with my DW setup and mage stuff. This post has been edited by trikon000: Jan 29 2012, 04:12
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Jan 29 2012, 04:12
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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@ handabanana
I'm no expert on 2H or Heavy Armor, so take my advice/observations with a grain of salt.
1. That 1.1% Evade looks awful. Not sure how much you had before, but having 1.1% Evade can certainly contribute to you having more trouble since you're getting hit a lot more. Stick to Heavy Armor if you wish, but I'm not going to persuade you to change to light armor since I don't know much about Heavy Armor benefits.
2. Switch to Godly or at the very least, Superior Potions. I switched to all Godlies at some point above Level 100. Additionally, have more Mana Potions. I originally had all Health Potions, then switched to 3-4 Mana Potions w/ the rest as Health. Now I have only 1 Health Potion for emergency purposes and the rest as Mana. Spirit Potions aren't too necessary. If you don't have that many, I would highly recommend leveling up Scavenger for more potions drops and LotD for increased chances of better potions.
3. Learn to manage Spirit Stance and your SP. I feel that Melees playstyle has become dependent to Spirit Stance (perhaps too much so). When I need to reapply buffs, I generally leave one enemy alive, then turn on Spirit Stance and cast them, then it back off before killing the last one (unless I have enough OC to use my skills. Do not turn on Spirit Stance at every moment possible. You kill things quickly in the short run, but in the long run, you'll run out of SP, which doesn't mean much to you now, but it will in the future. Less dependance on SP = no need for Spirit Potions = more room for Mana/Health Potions. Thanks to Skills having a cooldown, I generally turn on Spirit Mode and just spam my skills for some quick damage. Since it drains most of my OC, I don't spend as much time in it, leading to less SP consumption and I don't have to spend a turn manually turning it off. For 2H, since you only have one skill, consider turning off Spirit Stance immediately after Shatter Strike, but only if most of the monsters are dead. That way, you can build up OC again during the cooldown and have enough for Shatter Strike again right after the cooldown is up.
4. You can switch to mage now if you want. The main nerf to mages since this last patch is a hit to their evade, so they'll be hit more often, but I don't think damage has affected in any way that would deter you from going to it.
Overall, yeah. It's kinda normal. I haven't experienced a large increase in difficulty myself, but everything just takes so long to kill that I fight a lot less.
This post has been edited by HaliZorat: Jan 29 2012, 04:27
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Jan 29 2012, 04:28
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(Mr. Plow @ Jan 28 2012, 19:08)  Since my last question didn't get an answer (I'm pretty sure it was tl;dr so it's cool) I'll summarize: From personal experience, when looking to upgrade equipment is it better to start with getting a great weapon so you can kill things faster or to get better armor so you can take less damage?
I'd say weapon is more important.
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Jan 29 2012, 04:31
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Mr. Plow @ Jan 29 2012, 09:08)  Since my last question didn't get an answer (I'm pretty sure it was tl;dr so it's cool) I'll summarize: From personal experience, when looking to upgrade equipment is it better to start with getting a great weapon so you can kill things faster or to get better armor so you can take less damage?
A mediocre of both first. Then looking for a better weapon...
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Jan 29 2012, 07:24
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sigo8
Group: Gold Star Club
Posts: 3,659
Joined: 9-November 11

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QUOTE(handabanana @ Jan 28 2012, 17:06)  Exile takes me 6 Godly Mana and 2 Godly Spirit. I'm Light Armor and DW (I 2H sometimes too). Considering you use average potions I'd say you did good. QUOTE(HaliZorat @ Jan 28 2012, 18:12)  3. Learn to manage Spirit Stance and your SP. I feel that Melees playstyle has become dependent to Spirit Stance (perhaps too much so). When I need to reapply buffs, I generally leave one enemy alive, then turn on Spirit Stance and cast them, then it back off before killing the last one (unless I have enough OC to use my skills. Do not turn on Spirit Stance at every moment possible. You kill things quickly in the short run, but in the long run, you'll run out of SP, which doesn't mean much to you now, but it will in the future. Less dependance on SP = no need for Spirit Potions = more room for Mana/Health Potions. Thanks to Skills having a cooldown, I generally turn on Spirit Mode and just spam my skills for some quick damage. Since it drains most of my OC, I don't spend as much time in it, leading to less SP consumption and I don't have to spend a turn manually turning it off. For 2H, since you only have one skill, consider turning off Spirit Stance immediately after Shatter Strike, but only if most of the monsters are dead. That way, you can build up OC again during the cooldown and have enough for Shatter Strike again right after the cooldown is up.
How exactly did you come to this opinion? I haven't done a ton of testing but in my experience I use a lot more mana when I don't have Spirit stance on constantly. After all killing things faster means you have to reapply you buff less often per round.
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Jan 29 2012, 07:46
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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If you really don't want to waste your time managing your SP a whole lot, get soul harvest and you can recover your SP that way every 20 to 30 rounds so you can go another 20 or so. That way you can keep spamming the spirit stance constantly. You use a mana pot more than your probably currently using but it is cheaper this way if you need the health pots for the last round.
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Jan 29 2012, 07:55
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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QUOTE(sigo8 @ Jan 29 2012, 00:24)  How exactly did you come to this opinion? I haven't done a ton of testing but in my experience I use a lot more mana when I don't have Spirit stance on constantly. After all killing things faster means you have to reapply you buff less often per round.
What I meant was that you shouldn't turn on Spirit Stance at, let's say, every instance you get full OC. I'm not saying that you shouldn't turn on Spirit Stance when you need to cast spells, since yes, it does cost less mana to cast them while in Spirit Stance. However, constantly keeping it on for the sake of doing more damage leads to a fast drain in SP. It's mitigated by having a Spirit Potion, but I'd rather have a Mana Potion than a Spirit Potion. Does keeping Spirit Stance active all the time work? Yeah, at early arenas. But in later arenas, I find that you need to pick and choose when you want to have Spirit Stance on for a prolonged period of time rather than draining of the OC in skills.
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Jan 29 2012, 08:15
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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I'll probably need to do that when I get to the trio rather than spam my way through.
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