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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 5 2010, 08:35
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(cmdct @ Apr 4 2010, 18:25)  -First how do you deal with ether theft? Normally to avoid damage I kill almost the mobs, so the remaining ones with CM I try to proc ET but they die before it happens.
I don't go for Ether Theft. I use the ColMana for half-priced magic to clear the round. A Tier II spell cast at Tier I price is more cost effective then trying to steal some MP that will only give you 2 free spells. Standing around trying to process ET leaves you open to taking HP damage, thus wasting some of your stolen MP on Cure. QUOTE(cmdct @ Apr 4 2010, 18:25)  -I'm using the first tiers of fire and thunder with the ratings, should I move the the next tier and raise the ratings or not?
I would move to Tier II and its Ratings and then back-fill Tier I with the excess AP that you have from no tree at 120. (This only applies to someone over level 110.) QUOTE(cmdct @ Apr 4 2010, 18:25)  -Only using high evade silk is not enough?
I don't really bother with high Evade. My Evade averages 4.6 per piece. Clearing rounds in 1-2 turns sort of eliminates the need to Evade. When things do start to get harder and the rounds longer, I just use Shadow Veil, using a Mystic Gem, which gives me +11 evade. QUOTE(BlorgAlmighty @ Apr 5 2010, 02:14)  However, doesn't Ether Theft make up for the mana usage from casting spells?
The reason I ask is because I tried to tackle a boss with a staff and failed miserably, mainly because Ether Theft didn't trigger often enough and because my magic did pitiful damage. However, I attribute that to the low proficiency stat I have on my Staff (a mere 4 or so) and I'm thinking that if I did have proficiency equal to my level and a moderately stronger staff, I would have been able to survive.
Trust me, staff is not the way to go. I don't think any one has a better Elemental Staff then I do, and I still go DW R&D Elemental mage on bosses. PA+Magic greatly reduces the number of casts needed by a massive amount, thus eliminating the need for ET.
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Apr 5 2010, 08:35
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(Marvin666 @ Apr 4 2010, 23:04)  That was a full screen shot, but the damn image host shrunk it. Hold on, let me find another website... I think this host will work. (IMG:[ bayimg.com] http://bayimg.com/image/haleaaacl.jpg) For now, since you have an easy enough time of things for the moment (although you should start to see the monsters scale up significantly right about now), concentrate on getting the first 4 stats up to your level or as close as possible. HOWEVER....... do not let your INT and WIS slip behind no matter how much of a pure warrior you may want to be. Tenboro's game is structured in such a way that every little bit helps -and in this case, this also means that Fighters can see significant benefits over time (besides the obvious ones) by keeping their INT and WIS up as close to their current level as is possible.
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Apr 5 2010, 08:43
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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I haven't noticed much of a difference over the last 8 levels, but scaling must be compensating for that quite a bit. If there is a jump at 40, then the jump in my hp, and mana must have hid it.
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Apr 5 2010, 08:50
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Thanos008 @ Apr 5 2010, 02:35)  For now, since you have an easy enough time of things for the moment (although you should start to see the monsters scale up significantly right about now), concentrate on getting the first 4 stats up to your level or as close as possible.
HOWEVER.......do not let your INT and WIS slip behind no matter how much of a pure warrior you may want to be.
Tenboro's game is structured in such a way that every little bit helps -and in this case, this also means that Fighters can see significant benefits over time (besides the obvious ones) by keeping their INT and WIS up as close to their current level as is possible.
You balance is pretty good. Just keep adding +1 to all of them before you add another one. Yes, INT and WIS is the core of your Magic Defense. Leaving them drop because you don't use a lot of magic leaves you open to devastating one-shot kills/near kills from mob magic. You do need to start using Support and Depreciating magic, even if you just kill 20-30 minutes on a special grind where you just cast that magic type. Support prof is needed for Haste and Spark, and deprec is mandatory for Boss+ battles for meleers. QUOTE(Marvin666 @ Apr 5 2010, 02:43)  I haven't noticed much of a difference over the last 8 levels, but scaling must be compensating for that quite a bit. If there is a jump at 40, then the jump in my hp, and mana must have hid it.
Believe us, you just entered Hell. The mid-40s are nasty. This post has been edited by Alpha 7: Apr 5 2010, 08:52
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Apr 5 2010, 09:10
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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What spells should I put AP into when I get some more?
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Apr 5 2010, 10:24
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Marvin666 @ Apr 5 2010, 03:10)  What spells should I put AP into when I get some more?
Poison, Weaken, Shield. Use Weaken against Manthra. The other two should be prof farmed in CakeFest and in low Arenas just to build up the prof. Poison and Shield will seem weak and worthless in the beginning but, they gain strength, usefulness, and number of turns as you gain proficiency. Haste and Slow are very useful against Bosses and higher but, you are no where close to ready for them so, you can leave those spells to get later. Sleep is basically junk as it is expensive and too short lived to be of use. Looking ahead, I like Shadow Veil for the increased Evade but, others dislike it due to expense (I normally use a Mystic Gem to cast it) and if Support prof is low, the Evade will be, too. Confuse and Blind are not liked. Bewilder, at 70, is needed for Boss+ battles, and comes just 5 levels before the Legendaries are unlocked in the Ring of Blood at level 75. 75 is where the real pay-off for all of the Sup/Deprec farming will come. For now, Weaken will be the only S/D spell that will have immediate use, all of the others will need time and prof gain to become useful.
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Apr 5 2010, 11:39
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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How useful is Innate Arcana I? Is it worth it for a melee or should I save my Hath for an Aura?
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Apr 5 2010, 12:41
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yuripe
Group: Gold Star Club
Posts: 10,889
Joined: 8-March 09

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QUOTE(Ichy @ Apr 5 2010, 16:39)  How useful is Innate Arcana I? Is it worth it for a melee or should I save my Hath for an Aura?
useful I think, you can cast supportive spell (mostly) or another spell when start the battle without manual. but I think for save hath for credit emergency if you don't interesting with special auras or the other of hath perks.
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Apr 5 2010, 12:55
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Sukihi
Group: Members
Posts: 1,199
Joined: 21-July 06

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Got completely murdered in my first Ring of Blood attempt against Man Bear Pig. I could hardly do any damage to the thing, and I am level 50 with 49.11 elementai prof and 11% fire rating. I'm guessing the key to the bosses is using tactical spells in conjunction with offensive spells?
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Apr 5 2010, 13:03
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kikkkoman
Lurker
Group: Recruits
Posts: 2
Joined: 9-March 10

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please tell me someone what is the KARMA?
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Apr 5 2010, 13:08
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yuripe
Group: Gold Star Club
Posts: 10,889
Joined: 8-March 09

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QUOTE(Sukihi @ Apr 5 2010, 17:55)  Got completely murdered in my first Ring of Blood attempt against Man Bear Pig. I could hardly do any damage to the thing, and I am level 50 with 49.11 elementai prof and 11% fire rating. I'm guessing the key to the bosses is using tactical spells in conjunction with offensive spells?
read How do I beat a Legendary? , and you'll find the answer from your question. QUOTE(kikkkoman @ Apr 5 2010, 18:03)  please tell me someone what is the KARMA?
read this.
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Apr 5 2010, 14:57
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Apr 5 2010, 10:39)  How useful is Innate Arcana I? Is it worth it for a melee or should I save my Hath for an Aura?
Pretty much as none, only if you want to raise proficiency since you don't need to recast all over. If you want IA only buy th2 2 ranks together, because you get less 15% of upkeep. Now should you save the hath for auras or IA, I prefer the auras first then IA.
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Apr 5 2010, 17:01
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(Ichy @ Apr 5 2010, 02:39)  How useful is Innate Arcana I? Is it worth it for a melee or should I save my Hath for an Aura? You will probably want to concentrate on getting all of those various Auras over time -both the Primary Seven and the Black /White /Rainbow. Even if you are a Warrior who never intends to use Magic extensively, you will nevertheless find them ALL useful, and quite possibly they are the absolute best things to spend your Hath on despite their expense. At your level and with the probable, tiny amount of Magic Points you likely possess, Innate Arcana is pretty much a waste of time. (Personally, I'm not all that sure that Innate Arcana is ever really worth it all, for anybody, if only because of the Upkeep Cost, which is a constant drain on your Mana Pool. I still don't really understand why Tenboro first "charges" you for getting the Perk at significant Hath expense, THEN tacks on Upkeep Cost to rub salt in the wound.) QUOTE(Sukihi @ Apr 5 2010, 03:55)  Got completely murdered in my first Ring of Blood attempt against Man Bear Pig. I could hardly do any damage to the thing, and I am level 50 with 49.11 elementai prof and 11% fire rating. I'm guessing the key to the bosses is using tactical spells in conjunction with offensive spells? You should perform a search for STAT in HV, or look for one of cmal's posts. STAT will tell you what Elemental Weaknesses a given monster has; since ManBearPig doesn't have the truly incredible Resistances that the Legendaries do, it sounds to me as if you might have been just throwing random spells at the monster that didn't take advantage of his weaknesses. This post has been edited by Thanos008: Apr 5 2010, 17:06
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Apr 5 2010, 18:22
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(BlorgAlmighty @ Apr 4 2010, 16:03)  Is a staff better for a mage when fighting against bosses / legendaries, or is it better to have a rapier for the sake of Penetrated Armor?
Rapier is probably better for RoB and for lower arenas, but when the arenas get crazy long, you probably want to be using a staff for the Coalesced mana, but you are a long ways away from that.
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Apr 5 2010, 21:07
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BlorgAlmighty
Group: Members
Posts: 802
Joined: 11-October 09

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So the verdict is, stick with DW for a while, but keep raising Staff proficiency for later levels just in case?
That's easy enough. Probably.
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Apr 5 2010, 22:36
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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Can't I just use a montage to get proficiencies in magic? If I'm casting anything other than cure during a grind, I won't be able to last very long.
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Apr 5 2010, 22:39
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(BlorgAlmighty @ Apr 5 2010, 20:07)  So the verdict is, stick with DW for a while, but keep raising Staff proficiency for later levels just in case?
That's easy enough. Probably.
I wouldn't worry too much about Staff proficiency, since it doesn't actually have a huge effect on anything. Good equipment stats, like Elemental prof bonus, are much more important. For fighting anything in the RoB, a melee setup of some kind (there's usually a rapier in there somewhere) is the easiest way to kill them, but despite what Alpha says, by the time you get to the boss arenas you're probably better off with a Staff. BTW I have several Elementalist staffs, but I don't use them, because this has better Ether Theft. I can actually gain mana fighting a boss with it. In fact the other day, while fighting a Mithra, I completely recharged my mana just for the hell of it. QUOTE(Marvin666 @ Apr 5 2010, 07:43)  I haven't noticed much of a difference over the last 8 levels, but scaling must be compensating for that quite a bit. If there is a jump at 40, then the jump in my hp, and mana must have hid it.
There is no jump in difficulty at level 40, or any other level for that matter. It's a myth. QUOTE(Marvin666 @ Apr 5 2010, 21:36)  Can't I just use a montage to get proficiencies in magic? If I'm casting anything other than cure during a grind, I won't be able to last very long.
Yes, you can. Try it and see how much you get.
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Apr 5 2010, 22:45
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Wayward_Vagabond
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09

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The last montage got me .52 light armor, and .63 dual wield.
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Apr 5 2010, 23:36
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sayo Aisaka @ Apr 5 2010, 21:39)  There is no jump in difficulty at level 40, or any other level for that matter. It's a myth.
Well I play since HV was open to all users, and I noticed 3 jumps in difficulty, although the only thing that changed was how hard mobs hit: 20/40/70 If tenb didn't change nothing with the further releases that's not a myth, and I can even say an real example, before hitting level 70 I could clear a fine item till 60s rounds, once I hit level 70 despite having regen I only could clear ~45 rounds on the same piece. QUOTE(Marvin666 @ Apr 5 2010, 21:45)  The last montage got me .52 light armor, and .63 dual wield.
This is battle montage, you need to select the magic one so you can raise the magic profs (IMG:[ invalid] style_emoticons/default/tongue.gif)
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