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post Oct 11 2017, 23:54
Post #101308
BlueWaterSplash



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QUOTE(f4tal)
LOTD is even more useless with maxedout one you have following odds:

6,25% that superior will be rare
12,5% that exquisite will be rare
25% that magnificent will be rare
50% that legendary and peerless will be rare

Legendary has 50% chance for rare tier armor drop? Wiki only mentions >25% it does not say exactly. I am not clear on how Luck of the Draw works. Does it add 25%+25%=50%? Or multiply?
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post Oct 12 2017, 00:08
Post #101309
f4tal



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QUOTE(BlueWaterSplash @ Oct 12 2017, 00:54) *

Legendary has 50% chance for rare tier armor drop? Wiki only mentions >25% it does not say exactly. I am not clear on how Luck of the Draw works. Does it add 25%+25%=50%? Or multiply?

Well, they tend to have.
Sssss2 did some research and have found that chances to get rare for superior is 1/16, exquisite - 1/8, magnificent - 1/4, so with pattern like this legendary should have 1/2.

However it is true that we haven't got so many legendary (need like row of 500 to be sure) to test.

He published his data based on 1000 PFUDORfest and got values like 28%-32% ( https://forums.e-hentai.org/index.php?showtopic=199218 ), but once again he got too low spread (or more likely - game gave him low spread) to make any assumption.
However, yes, if we have 1/16, then 1/8, then 1/4, why it would 1/3 or 5/12 in the end? (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by f4tal: Oct 12 2017, 00:59
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post Oct 12 2017, 00:16
Post #101310
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How much Luck of the Draw did sssss2 have at the time of his testing?
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post Oct 12 2017, 00:18
Post #101311
f4tal



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He said 20/25 in the first post, but maybe when he started this marathon he had even less (15/25)? Or 20/25 is "start-piint" and he ended with full 25/25...

That's why you should add few points here and there to make it relevant to 25/25 (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by f4tal: Oct 12 2017, 01:01
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post Oct 12 2017, 15:45
Post #101312
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Is spirit stance supposed to consume overcharge "per action?" Like when you use potions?
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post Oct 12 2017, 16:05
Post #101313
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QUOTE(Deathglass @ Oct 12 2017, 15:45) *

Is spirit stance supposed to consume overcharge "per action?"

Yes, it is.
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post Oct 12 2017, 16:06
Post #101314
Dead-ed



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QUOTE(Deathglass @ Oct 12 2017, 06:45) *

Is spirit stance supposed to consume overcharge "per action?" Like when you use potions?

Yes.
0 ~ 5 for successful attack.
10 for parried attack (!), using consumables, & casting spells.
It's broken.
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post Oct 12 2017, 23:01
Post #101315
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During the process of adjusting up one's primary attributes is game play affected in any way?
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post Oct 13 2017, 00:04
Post #101316
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QUOTE(Dead-ed @ Oct 12 2017, 16:06) *

Yes.
0 ~ 5 for successful attack.
10 for parried attack (!), using consumables, & casting spells.
It's broken.


Correction: when you attack, you consume 10 overcharge, then you generate overcharge thanks to your attack.
Nothing is broken.
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post Oct 13 2017, 00:55
Post #101317
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QUOTE(decondelite @ Oct 12 2017, 15:04) *

Correction: when you attack, you consume 10 overcharge, then you generate overcharge thanks to your attack.
Nothing is broken.

Yes, i told in summed up style. What makes it broken is when the monster have unbearable parry rates, you know it. On the other hand, counter is guaranteed hit.
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post Oct 13 2017, 02:37
Post #101318
f4tal



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QUOTE(tamiroff @ Oct 13 2017, 00:01) *

During the process of adjusting up one's primary attributes is game play affected in any way?

Sorry, do not fully understand what you meant...
You meant something like:
1. You have 100 STR and 95 DEX
2. You get 5 points from STR to put them into DEX
3. Will it affect your gameplay much?

Well, such small numbers like 1-5 points will not change things that much on high difficulties (Nintendo, IWBTH, PFUDOR), but will help on lower difficulties.
On other hand, big values, like 30-50 points do matter and might help (or not) you on any difficulties.

Speaking of which, most help you will get from equipment itself and from abilities you have learnt, rather from pure STR, DEX, AGI, END, INT, WIS stats (PABs). PABs just bonuses to what equipment and abilities gave you, but still that bonus IS important.

In overall you need specially "adjust" your stats in one case only, when you started a new build (switched from 2H/light armor melee to 1H/heavy armor, for example) - in this case, you might even create new blank persona to make "adjustment" easier.

Correct me if I understood you wrong. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by f4tal: Oct 13 2017, 02:40
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post Oct 13 2017, 03:56
Post #101319
tamiroff



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QUOTE(f4tal @ Oct 12 2017, 17:37) *

Sorry, do not fully understand what you meant...
You meant something like:
1. You have 100 STR and 95 DEX
2. You get 5 points from STR to put them into DEX
3. Will it affect your gameplay much?

Well, such small numbers like 1-5 points will not change things that much on high difficulties (Nintendo, IWBTH, PFUDOR), but will help on lower difficulties.
On other hand, big values, like 30-50 points do matter and might help (or not) you on any difficulties.

Speaking of which, most help you will get from equipment itself and from abilities you have learnt, rather from pure STR, DEX, AGI, END, INT, WIS stats (PABs). PABs just bonuses to what equipment and abilities gave you, but still that bonus IS important.

In overall you need specially "adjust" your stats in one case only, when you started a new build (switched from 2H/light armor melee to 1H/heavy armor, for example) - in this case, you might even create new blank persona to make "adjustment" easier.

Correct me if I understood you wrong. (IMG:[invalid] style_emoticons/default/smile.gif)

I'am afraid my question was poorly composed and therefore unclear. What I wanted to know is if the recovery process that occurs after adjusting up one's primary attributes has any negative effects on battles fought while it (recovery process) is happening. A +10 bump in primary attribute takes 24 hours in recovery time, so in that 24 hour period does battle performance change in any way? Thank you for your very complete response to my initial query. Hope my second go around is better. ;P
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post Oct 13 2017, 04:02
Post #101320
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QUOTE(tamiroff @ Oct 13 2017, 03:56) *

I'am afraid my question was poorly composed and therefore unclear. What I wanted to know is if the recovery process that occurs after adjusting up one's primary attributes has any negative effects on battles fought while it (recovery process) is happening. A +10 bump in primary attribute takes 24 hours in recovery time, so in that 24 hour period does battle performance change in any way? Thank you for your very complete response to my initial query. Hope my second go around is better. ;P

No, it doenst affect your battle performance in any way. But if you want to speed up the progress, i would suggest you to use just another persona.
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post Oct 13 2017, 04:13
Post #101321
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QUOTE(Uncle Stu @ Oct 12 2017, 19:02) *

No, it doenst affect your battle performance in any way. But if you want to speed up the progress, i would suggest you to use just another persona.

That's it! Thanks Uncle Stu.
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post Oct 13 2017, 04:15
Post #101322
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QUOTE(tamiroff @ Oct 13 2017, 04:56) *

I'am afraid my question was poorly composed and therefore unclear. What I wanted to know is if the recovery process that occurs after adjusting up one's primary attributes has any negative effects on battles fought while it (recovery process) is happening. A +10 bump in primary attribute takes 24 hours in recovery time, so in that 24 hour period does battle performance change in any way? Thank you for your very complete response to my initial query. Hope my second go around is better. ;P

No, it will not affect your gameplay/battle performance in any way , don't be afraid here (IMG:[invalid] style_emoticons/default/smile.gif)

You probably thought that when you are transferring point from one PAB to another they, for some time, are stating in some sort of statis? Like you got 10 points from STR, put them to DEX, however your actual DEX will be increased 24 hours later, but STR would be decresed immediately? I have this assumption, because some RPG on Android work this way (and, conveniently, allows you to spend up process for donate).

This is not a case in HentaiVerse. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Oct 13 2017, 07:21
Post #101323
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QUOTE(f4tal @ Oct 11 2017, 22:38) *

Hmm, how much last Archeologist costs? 8,000,000?
So, I need 80 ED to pay it off.
With 20% to get ED, I need 400 artifacts to pay off.
If I will get 7 artifacts from arenas, then I need 58 days to pay off.
Not that much. In theory.

In reality, however, I shrined 37 artifacts in past week and got only 5 ED (IMG:[invalid] style_emoticons/default/sad.gif)

I have all trainings maxed out, but last Archeologist.

With such concept Quartermaster is way more profitable - just play a lot and pray for PHOH (IMG:[invalid] style_emoticons/default/heh.gif)
In the end, yes, everything is worthy, but in short-term run, it is better to upgrade your build, IMHO.
Of cource if we are talking about someone who is doing GF per day, then all drops will be good, no jokes (IMG:[invalid] style_emoticons/default/smile.gif)

Ahh, still waiting for good drop... (IMG:[invalid] style_emoticons/default/sad.gif)

all trainings isn't a good idea for poor.

as a higher trainning (example:70%Scavenger+Archaeologist
), you can get 7(all trainings near to 8) artifacts once GF , but it's GF not arenas, all arenas maybe get 5 artifacts per day , because the round of arena is short and last round roll.

if you just cleared arenas , maybe can get 200K credits (sell all trash and without a good drop).

at last,if your red pabs = level/10 , it's near to 20% to get ED (a big shrine sample). 15%-19% is a normal result to a small sample , 20%+ is lucky , too low red pabs maybe 10%. (IMG:[invalid] style_emoticons/default/unsure.gif)

(IMG:[invalid] style_emoticons/default/anime_cry.gif) my English is poor , hope you can understand what I mean.
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post Oct 13 2017, 07:28
Post #101324
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QUOTE(qiaoyao12456 @ Oct 13 2017, 07:21) *

all trainings isn't a good idea for poor.

Imo i think we should say, if you can pay a training without great effort, you should go for it. If a training cost more credits as you can get together in a suitable time, dont do it.
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post Oct 13 2017, 08:55
Post #101325
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QUOTE(f4tal @ Oct 12 2017, 19:15) *

No, it will not affect your gameplay/battle performance in any way , don't be afraid here (IMG:[invalid] style_emoticons/default/smile.gif)

You probably thought that when you are transferring point from one PAB to another they, for some time, are stating in some sort of statis? Like you got 10 points from STR, put them to DEX, however your actual DEX will be increased 24 hours later, but STR would be decresed immediately? I have this assumption, because some RPG on Android work this way (and, conveniently, allows you to spend up process for donate).

This is not a case in HentaiVerse. (IMG:[invalid] style_emoticons/default/wink.gif)

My question was based totally on the false perception that battle performance was inhibited while the recovery process was taking place, after one adds points to primary attributes. Nothing more. Your thoughts on the question are appreciated.
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post Oct 13 2017, 09:34
Post #101326
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QUOTE(f4tal @ Oct 11 2017, 22:38) *

Hmm, how much last Archeologist costs? 8,000,000?
So, I need 80 ED to pay it off.
With 20% to get ED, I need 400 artifacts to pay off.
If I will get 7 artifacts from arenas, then I need 58 days to pay off.
Not that much. In theory.

You need 58 days if the difference between Archeologist 9 and 10 is between 0 artifacts and 7 artifacts.
If you get 7/day with Archeologist 10 you instead get, 7 * 200 / 190 (I assume Archeologist 10 doubles the chance) with Archeologist 9, meaning you need something like 2+ years to pay it off.
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post Oct 13 2017, 10:11
Post #101327
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QUOTE(Sapo84 @ Oct 13 2017, 09:34) *

You need 58 days if the difference between Archeologist 9 and 10 is between 0 artifacts and 7 artifacts.
If you get 7/day with Archeologist 10 you instead get, 7 * 200 / 190 (I assume Archeologist 10 doubles the chance) with Archeologist 9, meaning you need something like 2+ years to pay it off.

Afaik every level adds a small amount to the total chance, with said boost being constant, and not calculated on percentage. Don't remember the exact mumbers but they're in wiki.
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