Thanks all, I will look forward to my forge level slowly rising through use. One mystery solved.
The shields I linked, at least when I view them, have about 50% and 58% block stat, compared to the 40% of my shield. My thinking was that soulfusion might grant me close to 10% block, which seems like a lot. I've been struggling to get from around a 30% shield to my current 40% one, so climbing to 50% seems good. If soulfusion won't accomplish that, then it isn't worth doing. Got it. I'll continue to work on upgrading it though, as that appears to be the bulk of the improved block rate I can look forward to.
QUOTE(Muddybug @ Sep 24 2017, 16:37)

Check your WTB.
Updated it. Thank you for the power armors. I'll try them out alongside my axe for a few days. More on that below.
QUOTE(Muddybug @ Sep 24 2017, 16:37)

I didn't start seriously upgrading until around my current levels, actually. 390+ or so. You're going to be replacing armor too fast to worry much about expensive upgrades. You can worry about actuators when you're largely in legendaries. Upgrades are darned expensive.
This is where my confusion comes in. Most of the advice I've seen in the wiki, here on the forums, and so on seems to be roughly: "1h+force shield+heavy armor. Plate of Protection is decent, Power of Protection is miles better, Power of Slaughter is endgame amazeballs."
The main selling point of the 1h style to start with is that, while expensive, it is cheaper than mage. Both will cost millions, but mage will cost a lot more millions. Most of that is from upgrades.
The problem I'm seeing is that without upgrades, the damage granted by lowbie power armor isn't actually letting me kill stuff in fewer swings. Again, I'm seeing an average of 5 swings per monster. That does slightly go down in large packs of 8-10 monsters, as more counter attacks happen, but the average still remains roughly 4.5 swings per.
In order to reduce that to an average of 4 swings (or less) per monster, I need bigger damage boosts than what I've typically been able to find/drop/afford. Higher level gear shows me bigger damage numbers, but when I get high enough level to wear it, the HP of monsters will have scaled up also. Upgrades seems like the bulk of what lets higher level players get away with the kind of damage needed to actually reduce swing-count. And that is what speeds up runs, and speeds up how safe runs are due to opponents dying faster.
One thing that increases average swings (technically clicks) is having to cure/refresh buffs. Higher block/parry serve excellently in reducing how often this has to happen in a run. Higher physical mitigation also pulls a lot of work in accomplishing this. Reducing the damage of hits to where regen keeps up with them means I spend more time swinging than curing.
While potions don't cost rounds, they do take seconds of real time to hit the hotkeys. Interference increases mana costs, which puts a bigger strain on mana draught costs to maintain things, and adds to how often mp has to be recovered during a run.
Overall, it feels to me like for a newbie who can't afford the kind of damage needed to gain speed through DPS, boosting defenses is viable. Plate armor doesn't cost anything but metal to raise to 5. Going to 10 is slightly expensive due to bindings, but the lack of ~60k actuators makes it reasonable to upgrade plate armor some. Between plate having more phys mitigation, more out of protection suffix as a result, and the ability to make a few cheap upgrades to squeeze some more out, you can get a fairly big boost in mitigation. Shielding on plate pieces is also cheap, due to no one apparently wanting them. So you can squeeze out some extra block that way.
So, for comparison:
Set 1 (old rapier, new shield, set of plate armor featuring shielding prefixes, protection suffixes, and selected for generally good phys. mitigation)
2805 base damage
74% counter
67.6% phys mitigation
53.8% block
30.7% parry
Clears End of Days in slightly over a half an hour. Eternal Darkness slightly longer. Potion usage below income. This set was mostly free. The shield was my first major gear purchase at 200k, and it's costing a fair penny to upgrade it due to it being legendary. Much cheaper than trying to afford to upgrade a force shield though. No modulators. The armor was stuff I got from the free shop, or cheaply for less than 5k per item. I forget where I got the rapier, probably a lucky drop.
Set 2 (new axe recently IW10'd, new shield, set of power armor selected for highest damage)
4354 base damage
75% counter
57.9% phys mitigation
46.9% block
20.1% parry
I'll try my main two arenas for a few days like this, to get a feel for potion use and clear speed. this set was also mostly free. Again, my own drops, donations from others, free shop, and so on. The axe was a drop, and I IW10'd it myself over a few days with stamina left over after clearing my typical arenas.
QUOTE(Muddybug @ Sep 24 2017, 16:37)

Mag rapiers are easier to find than really good shields. I soul fused a mag rapier at about your level. Around 330 or so I bought its replacement, but wasn't in a position to actually replace it until 375 because of the soul fragments required to add the new weapon.
Here is a list of weapons I've gotten from drops:
L Shk SS of Sltr 24% ADBL Shk SS of Swft 85% ADBM Shk Ax of Sltr 63% ADBM Cl of Nim 8% ADBM Dem Cl of Sltr 40% ADBM Arc Wak of Bal 14% ADB 13% ParryM Dem Wak of Swft 35%ADB 63% ParryThis seems like as good a time as any to ask if any of these are something I ought to use. Notice the distinct lack of rapiers. I am somewhat thinking I might be able to make good use of that shortsword of slaughter. Same damage as my axe at ~900 damage, way more strength and dex, and a useable 19% parry. Obviously lacks peircing proc, but that isn't really much of an option with what I have.
The Leg shortsword of swiftness as higher ADB%, but less displayed damage. The attack speed should be removed by my burden, but a little might be left over.
Back to my WTB, I'm being offered for free:
This Rapier. In order to use it, I'd have to soulfuse it, which would cost me 1080 soul shards (I have more than that, but it would nearly wipe out my stockpile).
It is showing as 34% adb for me, 930 damage putting it on par with my current axe, and the leg shortsword of slaughter. 18% parry is slightly less than the shortsword. But it is piercing rather than slashing for better proc.
So, I'm thinking I should:
a) stick with my axe for now. It has the same damage as most of the other options. But it is slashing and lacks parry stat. This option also implies holding out for something better than the below options.
b) go with my shortsword. Similar damage, has good parry, but is also slashing. I'd have to IW it.
c) go with the offered rapier. Similar damage. Good parry. Piercing. Requires expensive investment of soul shards or holding onto it for 58 levels.
d) one of the other weapons I linked. I'm a noob and may be missing something.
QUOTE(Muddybug @ Sep 24 2017, 16:37)

Gathering gear often requires getting that level 295 armor at 270 and that 325 armor at 295. I strongly recommend targeting pieces in auction and just offering the 'start' bid on the gear. If you get outbid, try again next week.
I got a good kite shield that way for 50k, and the modal value of my legendary power protection pieces was 50k. Some I paid between 150-300k for. A peerless piece went for 800k. Getting into the 300s offers more income, via GF arenas, and so it's not as onerous getting equipment as you level.
I've been mostly shunning the auctions. GP looks expensive to buy. I set hvtools to stop displaying them on every page. How do you participate for only 50k credits?
This post has been edited by Cryosite: Sep 25 2017, 07:28