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post Sep 25 2017, 02:27
Post #100797
f4tal



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QUOTE
and just wondering, who are the veterans that exacerbatedly over-promoye 1H to low-levels (which i guess you mean as lv << 200)?

I never advocated to play one build over another at low levels, but I can say that I started to play as 1H/heavy rigth from level one, and I do not remember I had any serious problems. I tried other setups, but never ever dig deeply in and have 25 in cloth prof and 43 in light.
However, I do think that on low level 2H with light is more comfortable to play, but 1H/heavy is quite possible too.
The trickiest thing are burden and bad block, I think. Once player got enough HP, rigth abilities and nice shield - heavy is preferably over another melee builds, definitely.

QUOTE
maybe 45 or so?

To be fair, I thought higher, like 60% for some reasons. Well, looks like I overestimated DW shade too high (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by f4tal: Sep 25 2017, 02:29
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post Sep 25 2017, 02:33
Post #100798
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QUOTE(f4tal @ Sep 25 2017, 02:27) *

To be fair, I thought higher, like 60% for some reasons. Well, looks like I overestimated DW shade too high (IMG:[invalid] style_emoticons/default/heh.gif)

i can tell you that with 30% you'll have enough surplus turns already. take a PF T&T, you'll have to cast Heartseeker only twice or thrice (with channelling, of course).
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post Sep 25 2017, 02:33
Post #100799
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So, a heavy 1H should not buff shadow veil or haste?
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post Sep 25 2017, 02:34
Post #100800
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I forget who they were but I recall it definitely wasn't you. Nice upgrade plan, starting with the 1H leather. I don't have much experience with power but the factor that influenced my personal upgrade path was that superior power could not compete with legendary plate. I see legendary non-slaughter power for cheap at the auctions but the level is still too high for me so I'm practicing patience, and preparing a self-dropped legendary power.

I tried everything but primarily used 2H and DW below level 200. Not really sure which is better but past level 150 I found that I couldn't survive high difficulty with 2H (no parry, plus the "spread" attack style of 2H while faster overall leaves enemies alive longer, decreasing survivability). 2H became less attractive when I got elemental strike weapons. My inventory shows I used a level 138 superior plain mace for a while. :3

DW got the biggest boost with 0.85 because I just frenzied blows everyone to death every round even on pfudor. Rending blow couldn't do that for me (does like 15 times less damage than frenzied blows, 3 times less per monster if used as a spread attack to kill mobs).

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post Sep 25 2017, 02:47
Post #100801
f4tal



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So, a heavy 1H should not buff shadow veil or haste?

Shadow Veil - definitely not. Evading enemies attack is not how 1H/heavy works. That build should counterattack by blocking (shield) or parrying (rapier or shortsword) attacks, not evading enemy's attacks xD However for low-levers that may be useful, until they "get into" the game. But for 300+ level - absolutely no.

Haste is a little bit tricky.
The idea is that we have Action Speed Bonus and Attack Speed Bonus. High agility (and other stuff) increases your Attack Speed Bonus which allows attack enemies faster than they would attack you (which is not that good thing for 1H/Heavy).
Haste increases by 25% your Action Speed Bonus, which allows to do everything faster than your opponent, namely use spells, use fighting skills, use buffs and debuffs, and attack physically faster (Attack Speed Bonus is sub-item of Action Speed Bonus).
Some folks say that if you are relaying on casting spells too much (for example, use lots of Cure to heal yourself or use Imperil to decrease defence if monsters), then you could cast Haste for 1H/heavy.

My opinion - mostly, you should not cast Haste as Heavy/1H, but until you got good shield and nice rapier (block+parry for counterattacks), has lots of HP and opened Innate Arcana perks, you may help yourself with Haste just for healing, buffung and debuffing purposes. =)

I know how confusing it all sounds. If you want to dig deeper and find more about action and tick-systems, then read the wiki: https://ehwiki.org/wiki/Action_Speed

This post has been edited by f4tal: Sep 25 2017, 03:01
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post Sep 25 2017, 03:27
Post #100802
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QUOTE(Scremaz @ Sep 24 2017, 21:10) *

and just wondering, who are the veterans that exacerbatedly over-promoye 1H to low-levels (which i guess you mean as lv << 200)?


I've always used 1H / Heavy (Plate) since the beginning. (IMG:[invalid] style_emoticons/default/tongue.gif)

I tried using 2H / DW / Light but I was always defeated faster than using 1H / Heavy. Most likely I was doing something wrong in the way I played. Maybe that's why I still consider the defensive part (block, parry, mitigations, HP tank) to be important. It was very annoying to be defeated all the time in the early days. (IMG:[invalid] style_emoticons/default/heh.gif)

If anyone with a level below 200 is having difficulty surviving, I recommend using Heavy Plate. I do not see much of a problem in that.
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post Sep 25 2017, 03:50
Post #100803
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I play PF Arenas everyday. Based on my equips & exp, IA are protection, Spirit Shield & Spark. Besides Heartseeker, I need regen only when # of monsters are below 6. Haste in this case would make me unable to maintain Spirit Stance. At 6, I need both health draught & regen. From 7, I add OFC and haste, otherwise I would get hits so often that several heals are needed per round.

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post Sep 25 2017, 05:03
Post #100804
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Thanks all, I will look forward to my forge level slowly rising through use. One mystery solved.

The shields I linked, at least when I view them, have about 50% and 58% block stat, compared to the 40% of my shield. My thinking was that soulfusion might grant me close to 10% block, which seems like a lot. I've been struggling to get from around a 30% shield to my current 40% one, so climbing to 50% seems good. If soulfusion won't accomplish that, then it isn't worth doing. Got it. I'll continue to work on upgrading it though, as that appears to be the bulk of the improved block rate I can look forward to.

QUOTE(Muddybug @ Sep 24 2017, 16:37) *

Check your WTB.


Updated it. Thank you for the power armors. I'll try them out alongside my axe for a few days. More on that below.

QUOTE(Muddybug @ Sep 24 2017, 16:37) *

I didn't start seriously upgrading until around my current levels, actually. 390+ or so. You're going to be replacing armor too fast to worry much about expensive upgrades. You can worry about actuators when you're largely in legendaries. Upgrades are darned expensive.


This is where my confusion comes in. Most of the advice I've seen in the wiki, here on the forums, and so on seems to be roughly: "1h+force shield+heavy armor. Plate of Protection is decent, Power of Protection is miles better, Power of Slaughter is endgame amazeballs."

The main selling point of the 1h style to start with is that, while expensive, it is cheaper than mage. Both will cost millions, but mage will cost a lot more millions. Most of that is from upgrades.

The problem I'm seeing is that without upgrades, the damage granted by lowbie power armor isn't actually letting me kill stuff in fewer swings. Again, I'm seeing an average of 5 swings per monster. That does slightly go down in large packs of 8-10 monsters, as more counter attacks happen, but the average still remains roughly 4.5 swings per.

In order to reduce that to an average of 4 swings (or less) per monster, I need bigger damage boosts than what I've typically been able to find/drop/afford. Higher level gear shows me bigger damage numbers, but when I get high enough level to wear it, the HP of monsters will have scaled up also. Upgrades seems like the bulk of what lets higher level players get away with the kind of damage needed to actually reduce swing-count. And that is what speeds up runs, and speeds up how safe runs are due to opponents dying faster.

One thing that increases average swings (technically clicks) is having to cure/refresh buffs. Higher block/parry serve excellently in reducing how often this has to happen in a run. Higher physical mitigation also pulls a lot of work in accomplishing this. Reducing the damage of hits to where regen keeps up with them means I spend more time swinging than curing.

While potions don't cost rounds, they do take seconds of real time to hit the hotkeys. Interference increases mana costs, which puts a bigger strain on mana draught costs to maintain things, and adds to how often mp has to be recovered during a run.

Overall, it feels to me like for a newbie who can't afford the kind of damage needed to gain speed through DPS, boosting defenses is viable. Plate armor doesn't cost anything but metal to raise to 5. Going to 10 is slightly expensive due to bindings, but the lack of ~60k actuators makes it reasonable to upgrade plate armor some. Between plate having more phys mitigation, more out of protection suffix as a result, and the ability to make a few cheap upgrades to squeeze some more out, you can get a fairly big boost in mitigation. Shielding on plate pieces is also cheap, due to no one apparently wanting them. So you can squeeze out some extra block that way.

So, for comparison:
Set 1 (old rapier, new shield, set of plate armor featuring shielding prefixes, protection suffixes, and selected for generally good phys. mitigation)
2805 base damage
74% counter

67.6% phys mitigation
53.8% block
30.7% parry

Clears End of Days in slightly over a half an hour. Eternal Darkness slightly longer. Potion usage below income. This set was mostly free. The shield was my first major gear purchase at 200k, and it's costing a fair penny to upgrade it due to it being legendary. Much cheaper than trying to afford to upgrade a force shield though. No modulators. The armor was stuff I got from the free shop, or cheaply for less than 5k per item. I forget where I got the rapier, probably a lucky drop.

Set 2 (new axe recently IW10'd, new shield, set of power armor selected for highest damage)
4354 base damage
75% counter

57.9% phys mitigation
46.9% block
20.1% parry

I'll try my main two arenas for a few days like this, to get a feel for potion use and clear speed. this set was also mostly free. Again, my own drops, donations from others, free shop, and so on. The axe was a drop, and I IW10'd it myself over a few days with stamina left over after clearing my typical arenas.

QUOTE(Muddybug @ Sep 24 2017, 16:37) *
Mag rapiers are easier to find than really good shields. I soul fused a mag rapier at about your level. Around 330 or so I bought its replacement, but wasn't in a position to actually replace it until 375 because of the soul fragments required to add the new weapon.


Here is a list of weapons I've gotten from drops:
L Shk SS of Sltr 24% ADB
L Shk SS of Swft 85% ADB

M Shk Ax of Sltr 63% ADB
M Cl of Nim 8% ADB
M Dem Cl of Sltr 40% ADB
M Arc Wak of Bal 14% ADB 13% Parry
M Dem Wak of Swft 35%ADB 63% Parry

This seems like as good a time as any to ask if any of these are something I ought to use. Notice the distinct lack of rapiers. I am somewhat thinking I might be able to make good use of that shortsword of slaughter. Same damage as my axe at ~900 damage, way more strength and dex, and a useable 19% parry. Obviously lacks peircing proc, but that isn't really much of an option with what I have.

The Leg shortsword of swiftness as higher ADB%, but less displayed damage. The attack speed should be removed by my burden, but a little might be left over.

Back to my WTB, I'm being offered for free:
This Rapier. In order to use it, I'd have to soulfuse it, which would cost me 1080 soul shards (I have more than that, but it would nearly wipe out my stockpile).
It is showing as 34% adb for me, 930 damage putting it on par with my current axe, and the leg shortsword of slaughter. 18% parry is slightly less than the shortsword. But it is piercing rather than slashing for better proc.

So, I'm thinking I should:
a) stick with my axe for now. It has the same damage as most of the other options. But it is slashing and lacks parry stat. This option also implies holding out for something better than the below options.
b) go with my shortsword. Similar damage, has good parry, but is also slashing. I'd have to IW it.
c) go with the offered rapier. Similar damage. Good parry. Piercing. Requires expensive investment of soul shards or holding onto it for 58 levels.
d) one of the other weapons I linked. I'm a noob and may be missing something.

QUOTE(Muddybug @ Sep 24 2017, 16:37) *
Gathering gear often requires getting that level 295 armor at 270 and that 325 armor at 295. I strongly recommend targeting pieces in auction and just offering the 'start' bid on the gear. If you get outbid, try again next week.

I got a good kite shield that way for 50k, and the modal value of my legendary power protection pieces was 50k. Some I paid between 150-300k for. A peerless piece went for 800k. Getting into the 300s offers more income, via GF arenas, and so it's not as onerous getting equipment as you level.

I've been mostly shunning the auctions. GP looks expensive to buy. I set hvtools to stop displaying them on every page. How do you participate for only 50k credits?

This post has been edited by Cryosite: Sep 25 2017, 07:28
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post Sep 25 2017, 06:53
Post #100805
Matrim_Cauthon



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QUOTE(f4tal @ Sep 24 2017, 21:47) *

Shadow Veil - definitely not. Evading enemies attack is not how 1H/heavy works. That build should counterattack by blocking (shield) or parrying (rapier or shortsword) attacks, not evading enemy's attacks xD However for low-levers that may be useful, until they "get into" the game. But for 300+ level - absolutely no.

Haste is a little bit tricky.
The idea is that we have Action Speed Bonus and Attack Speed Bonus. High agility (and other stuff) increases your Attack Speed Bonus which allows attack enemies faster than they would attack you (which is not that good thing for 1H/Heavy).
Haste increases by 25% your Action Speed Bonus, which allows to do everything faster than your opponent, namely use spells, use fighting skills, use buffs and debuffs, and attack physically faster (Attack Speed Bonus is sub-item of Action Speed Bonus).
Some folks say that if you are relaying on casting spells too much (for example, use lots of Cure to heal yourself or use Imperil to decrease defence if monsters), then you could cast Haste for 1H/heavy.

My opinion - mostly, you should not cast Haste as Heavy/1H, but until you got good shield and nice rapier (block+parry for counterattacks), has lots of HP and opened Innate Arcana perks, you may help yourself with Haste just for healing, buffung and debuffing purposes. =)

I know how confusing it all sounds. If you want to dig deeper and find more about action and tick-systems, then read the wiki: https://ehwiki.org/wiki/Action_Speed


By removing haste from my buffing rotation, I decreased my DWD clearing time by almost 40 per cent.
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post Sep 25 2017, 07:18
Post #100806
clarkiest



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Dudes & Dudettes,
I'm in a pickle. I haven't had any good stuffs to replace my equipment. I want to train LotD, but I dislike the prospect of spending time regaining credits that'll be spent on them. So please tell me,

what's your recommended LotD level to get some self-use equipment to carry me to lvl400 without much forging?

Here's my stuffs if you're wondering
https://hentaiverse.org/equip/31902224/85a196ec7d
https://hentaiverse.org/equip/67766588/a54d9d3026
https://hentaiverse.org/equip/28461732/5c8a0cba19
https://hentaiverse.org/equip/33715306/1b5ccb232e
https://hentaiverse.org/equip/60581912/83ba7f42b4
https://hentaiverse.org/equip/61244301/5a4c45f405
https://hentaiverse.org/equip/32269551/68fee57ad3
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post Sep 25 2017, 07:34
Post #100807
buimon



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QUOTE(clarkiest @ Sep 24 2017, 22:18) *

Dudes & Dudettes,
I'm in a pickle. I haven't had any good stuffs to replace my equipment. I want to train LotD, but I dislike the prospect of spending time regaining credits that'll be spent on them. So please tell me,

what's your recommended LotD level to get some self-use equipment to carry me to lvl400 without much forging?

Here's my stuffs if you're wondering
https://hentaiverse.org/equip/31902224/85a196ec7d
https://hentaiverse.org/equip/67766588/a54d9d3026
https://hentaiverse.org/equip/28461732/5c8a0cba19
https://hentaiverse.org/equip/33715306/1b5ccb232e
https://hentaiverse.org/equip/60581912/83ba7f42b4
https://hentaiverse.org/equip/61244301/5a4c45f405
https://hentaiverse.org/equip/32269551/68fee57ad3


(IMG:[invalid] style_emoticons/default/biggrin.gif) Feel free to look at my equips. Besides the rapier that I got from monster drop recently, almost everything else is what you could occasionally find in Bazzar. (IMG:[invalid] style_emoticons/default/wink.gif) But I am still playing at PF difficulty safely.

I would say save the credit and go to auction for some good replacements?
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post Sep 25 2017, 07:39
Post #100808
clarkiest



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QUOTE(buimon @ Sep 25 2017, 07:34) *
(IMG:[invalid] style_emoticons/default/biggrin.gif) Feel free to look at my equips. Besides the rapier that I got from monster drop recently, almost everything else is what you could occasionally find in Bazzar. (IMG:[invalid] style_emoticons/default/wink.gif) But I am still playing at PF difficulty safely.

Egad, you soldier on with those shits?! (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Sep 25 2017, 07:39
Post #100809
Noni



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QUOTE(Cryosite @ Sep 25 2017, 05:03) *

Thanks all, I will look forward to my forge level slowly rising through use. One mystery solved.

The problem I'm seeing is that without upgrades, the damage granted by lowbie power armor isn't actually letting me kill stuff in fewer swings. Again, I'm seeing an average of 5 swings per monster. That does slightly go down in large packs of 8-10 monsters, as more counter attacks happen, but the average still remains roughly 4.5 swings per.

In order to reduce that to an average of 4 swings (or less) per monster, I need bigger damage boosts than what I've typically been able to find/drop/afford. Higher level gear shows me bigger damage numbers, but when I get high enough level to wear it, the HP of monsters will have scaled up also. Upgrades seems like the bulk of what lets higher level players get away with the kind of damage needed to actually reduce swing-count. And that is what speeds up runs, and speeds up how safe runs are due to opponents dying faster.

So, I'm thinking I should:
a) stick with my axe for now. It has the same damage as most of the other options. But it is slashing and lacks parry stat. This option also implies holding out for something better than the below options.
(IMG:[invalid] style_emoticons/default/cool.gif) go with my shortsword. Similar damage, has good parry, but is also slashing. I'd have to IW it.
c) go with the offered rapier. Similar damage. Good parry. Piercing. Requires expensive investment of soul shards or holding onto it for 58 levels.
d) one of the other weapons I linked. I'm a noob and may be missing something.
I've been mostly shunning the auctions. GP looks expensive to buy. I set hvtools to stop displaying them on every page. How do you participate for only 50k credits?


It's important to understand that between lv200 and lv350 this game gets really slow. Really hard. Nothing you can do about it, except accepting it asi it is. I couldn't, so I bought Gold Star and did some bounties. Just by playing, you need to have patience, I guess.

QUOTE(clarkiest @ Sep 25 2017, 07:18) *

Dudes & Dudettes,
I'm in a pickle. I haven't had any good stuffs to replace my equipment. I want to train LotD, but I dislike the prospect of spending time regaining credits that'll be spent on them. So please tell me,

what's your recommended LotD level to get some self-use equipment to carry me to lvl400 without much forging?

Here's my stuffs if you're wondering
https://hentaiverse.org/equip/31902224/85a196ec7d
https://hentaiverse.org/equip/67766588/a54d9d3026
https://hentaiverse.org/equip/28461732/5c8a0cba19
https://hentaiverse.org/equip/33715306/1b5ccb232e
https://hentaiverse.org/equip/60581912/83ba7f42b4
https://hentaiverse.org/equip/61244301/5a4c45f405
https://hentaiverse.org/equip/32269551/68fee57ad3


Training LotD does next to nothing. Not noticeable. Scavenger and Quarter Master are better for drops. But our experience shows: you don't get good self drops. Better to buy in WTS and maximize your play style for income so you can buy good gear.
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post Sep 25 2017, 07:55
Post #100810
buimon



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QUOTE(clarkiest @ Sep 24 2017, 22:39) *

Egad, you soldier on with those shits?! (IMG:[invalid] style_emoticons/default/ohmy.gif)


If you don't have pony cannon, buy one. 1H needs that when facing 7+ monsters.

[alt.hentaiverse.org] Exquisite Ethereal Rapier of Slaughter
And this is my rapier just before. I think we are at similar place, but you can still save some money by doing PF Arenas(from Exile to T&T) daily. Sell PA on WTB and send trophies to Blackjac00 w/ COD.

(IMG:[invalid] style_emoticons/default/ohmy.gif) Or maybe train Adapter Learner and go to 400+ level as soon as possible, 'cuz gears at higher level are actually cheaper.

This post has been edited by buimon: Sep 25 2017, 07:57
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post Sep 25 2017, 08:05
Post #100811
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Not casting haste, lowering your cleartime by 40% sounds extreme. In Research for 1H three different high level users claimed without proof a lowered cleartime of 5%, 12%, and 0% (no difference). It might depend on your play style as there are multiple ways to play 1H (how you target enemies, whether you cast imperil, whether you have innate arcana).

I am amazed Cryosite can clear End of Days in half an hour. It takes me two hours. What difficulty do you play on and what is your turns/second? (My turns/second is officially 0.5 ~ 0.7 now that I have Monsterbation script to check. It makes no difference for me whether Monsterbation is on or off, so I turned it off for now until I reach a much higher level).

The way defensive stats, like block, scale is weird. It starts at a base value and barely changes at all until you become very high level, then it changes a little bit. You can't linearly extrapolate what you see on the high level shields to what we'd get. You need to apply the exact formula curve (which isn't that complicated). It would still be nice if we could preview the soulfused stats of our gear before we actually soulfuse it. Maybe someone can ask for this feature in the appropriate thread.

This post has been edited by BlueWaterSplash: Sep 25 2017, 08:09
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post Sep 25 2017, 08:10
Post #100812
buimon



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QUOTE(BlueWaterSplash @ Sep 24 2017, 23:05) *

Not casting haste, lowering your cleartime by 40% sounds extreme. In Research for 1H three different high level users claimed without proof a lowered cleartime of 5%, 12%, and 0% (no difference). It might depend on your play style as there are multiple ways to play 1H (how you target enemies).

I am amazed Cryosite can clear End of Days in half an hour. It takes me two hours. What difficulty do you play on and what is your turns/second? (My turns/second is officially 0.5 ~ 0.7 now that I have Monsterbation script to check. It makes no difference for me whether Monsterbation is on or off, so I turned it off for now until I reach a much higher level).

The way defensive stats, like block, scale is weird. It starts at a base value and barely changes at all until you become very high level, then it changes a little bit. You can't linearly extrapolate what you see on the high level shields to what we'd get. You need to apply the exact formula curve (which isn't that complicated). It would still be nice if we could preview the soulfused stats of our gear before we actually soulfuse it. Maybe someone can ask for this feature in the appropriate thread.


(IMG:[invalid] style_emoticons/default/wink.gif) I guess if your speed is at 3+ t/s (my turn/sec range) then you could do that in 20 mins as well.
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post Sep 25 2017, 09:39
Post #100813
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QUOTE(buimon @ Sep 25 2017, 08:10) *

(IMG:[invalid] style_emoticons/default/wink.gif) I guess if your speed is at 3+ t/s (my turn/sec range) then you could do that in 20 mins as well.

Last time I tried EoD with 1H I got 9m54s so it's not that surprising to see good times with high t/s.
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post Sep 25 2017, 09:46
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Hi Experts,

I just started completing PFUDORfest on my elemental bonus days. Is ~7500 turn count considered profitable/decent? I start scrolling and infusioning from round 300 onwards. Does starting earlier make it finish faster too?

Would like to know from the other mages around this level range.
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post Sep 25 2017, 09:59
Post #100815
Noni



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Level 500 (Ponyslayer)


QUOTE(needaname @ Sep 25 2017, 09:46) *

Hi Experts,

I just started completing PFUDORfest on my elemental bonus days. Is ~7500 turn count considered profitable/decent? I start scrolling and infusioning from round 300 onwards. Does starting earlier make it finish faster too?

Would like to know from the other mages around this level range.

Excellent score. If you can go without Scrolls until 300, you're doing well. Earlier will not speed you up unless you spark a lot before 300. More speed? Use gum in last 100 rounds.
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post Sep 25 2017, 11:08
Post #100816
crute



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Group: Gold Star Club
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With cry5 it's always profitable. Just a question of efficiency. If you're only grinding on the 2 element days 7500 is good enough. I'm at 7200 or so only qq
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