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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 5 2017, 19:29
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Noni
Group: Catgirl Camarilla
Posts: 13,135
Joined: 19-February 16

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QUOTE(yami_zetsu @ Sep 5 2017, 18:56)  Is there a suggested assimilator level to train up to?
Until the price is ridiculous for you, in regard to your income. For RoadShoe, that means 'never', for me, it's about 1m for the next level. For lower levels, probably level 5 or so. That's what I typed in the wiki advice. 5 or so.
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Sep 5 2017, 19:33
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(DJNoni @ Sep 5 2017, 19:29)  For RoadShoe, that means 'never',
Acctually iirc for RoadShoe was the end of click at level 20.
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Sep 5 2017, 20:24
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buimon
Group: Gold Star Club
Posts: 101
Joined: 30-July 11

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QUOTE(cirrux @ Sep 5 2017, 06:01)  I doubt anyone but holydemon/frankmelody can answer you on this.
In my own experience, with max hath perks and max staff upgrades with lv30 upgrade set of full charged holy (4+1), I couldn't clear pfudorfest because my dmg output was too low causing monsters to use mp/sp attacks. The rest is obvious lol That's why I gave up on holy mage, you couldn't get enough dmg without sinking a lot of credits into your set.
So you mean holy doesn't come ahead until a lot more credits invested? What would be a more economic type mage for those who is just about to switch to mage?
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Sep 5 2017, 20:30
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(buimon @ Sep 5 2017, 20:24)  So you mean holy doesn't come ahead until a lot more credits invested? What would be a more economic type mage for those who is just about to switch to mage?
AFAIK cold and fire are quite cheap.
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Sep 5 2017, 20:31
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(buimon @ Sep 5 2017, 20:24)  So you mean holy doesn't come ahead until a lot more credits invested? What would be a more economic type mage for those who is just about to switch to mage?
dark, perhaps - if you want to play no-imperil. otherwise, fire or cold, as uncle stu suggested - but you *have* to play with imperil This post has been edited by Scremaz: Sep 5 2017, 20:32
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Sep 5 2017, 22:17
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Noni
Group: Catgirl Camarilla
Posts: 13,135
Joined: 19-February 16

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QUOTE(Uncle Stu @ Sep 5 2017, 20:30)  AFAIK cold and fire are quite cheap.
Cold cheap? Then I might have overspent a bit. My cool Prada gear isn't cheap. And my LARD was quite expensive, I'd say. Not too expensive, worth every credit.
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Sep 5 2017, 22:24
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lololo16
Group: Gold Star Club
Posts: 2,839
Joined: 5-March 12

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QUOTE(DJNoni @ Sep 5 2017, 17:17)  And my LARD was quite expensive, I'd say.
but as013 bought his for 250k O.o
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Sep 6 2017, 01:35
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Sep 6 2017, 01:26)  but a nice IW and a nice element.
I would allready reforge. But i am weird and would never accept an Overpower for 1H.
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Sep 6 2017, 01:51
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Uncle Stu @ Sep 6 2017, 01:35)  I would allready reforge. But i am weird and would never accept an Overpower for 1H.
i thought about the demonic one. but also the ethereal started well. if overpower remains at 1, then it'll still be a good iw
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Sep 6 2017, 02:05
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Sep 6 2017, 01:51)  i thought about the demonic one. but also the ethereal started well. if overpower remains at 1, then it'll still be a good iw
Well, change the Overpower into Swift Strike and my statement stays. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Sep 6 2017, 02:25
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(DJNoni @ Sep 5 2017, 10:29)  Until the price is ridiculous for you, in regard to your income. For RoadShoe, that means 'never', for me, it's about 1m for the next level. For lower levels, probably level 5 or so. That's what I typed in the wiki advice. 5 or so.
Actually, I stopped at 16. I mean I was meaning to go higher, but... The prof was moving up so quickly (I'm 22 "above" my level now), and the cost for Assimilator 17 is 3m. That's 80 crystal packs. Gasp!! (IMG:[ invalid] style_emoticons/default/ohmy.gif) I don't know what happened, but everything is crystal packs to me now. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 6 2017, 03:11
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Ass Spanker
Group: Gold Star Club
Posts: 4,171
Joined: 25-July 12

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QUOTE(lololo16 @ Sep 5 2017, 22:24)  but as013 bought his for 250k O.o
Mine is not as good though. But for 250k, I think it's quite a good deal. This post has been edited by as013: Sep 6 2017, 03:11
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Sep 6 2017, 08:42
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BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

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According to the Research for 1H thread, Butcher 5 for a particular player gave an effective 2.3% damage boost and Fatality 5 gave an effective 2.2% damage boost (3.8% for special skills and 0% for counter). Overpower 5 only gave an effective 1.3% damage boost due to counter stuns and overwhelming strikes but that's still not bad. Extrapolating the stuns away, Overpower should give at least 3.5% damage boost on other styles. Has anyone else done a similar comparison? Swift Strike is actually serving me well on this rapier. On DW I would consider Swift Strike 5 to give the full 10% speed boost. It doesn't get diluted like the other potencies. Butcher is diluted by your other sources of damage, Fatality is diluted depending upon your other crit stats, and Overpower is diluted depending upon enemy parry. The main problem with Swift Strike is that it's an imaginary boost to offense; it doesn't improve real world clear time. But for low level players who still need survivability, Swift Strike is good. I still need Haste, Absorb, and Shadow Veil to survive even with 1H (and I don't really need Spirit Shield yet). Normal heavy armor burdens Swift Strike down to 0% but with all legendary plate now I have some speed boost. If I could get a couple mithril the speed will be diluted comparably with the other potencies. For hard levels I can use featherweight shards which recovers the full speed boost (and temporarily makes my poor rapier into an ethereal).
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Sep 6 2017, 09:08
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(BlueWaterSplash @ Sep 6 2017, 12:12)  According to the Research for 1H thread, Butcher 5 for a particular player gave an effective 2.3% damage boost and Fatality 5 gave an effective 2.2% damage boost (3.8% for special skills and 0% for counter). Overpower 5 only gave an effective 1.3% damage boost due to counter stuns and overwhelming strikes but that's still not bad. Extrapolating the stuns away, Overpower should give at least 3.5% damage boost on other styles. Has anyone else done a similar comparison? Swift Strike is actually serving me well on this rapier. On DW I would consider Swift Strike 5 to give the full 10% speed boost. It doesn't get diluted like the other potencies. Butcher is diluted by your other sources of damage, Fatality is diluted depending upon your other crit stats, and Overpower is diluted depending upon enemy parry. The main problem with Swift Strike is that it's an imaginary boost to offense; it doesn't improve real world clear time. But for low level players who still need survivability, Swift Strike is good. I still need Haste, Absorb, and Shadow Veil to survive even with 1H (and I don't really need Spirit Shield yet). Normal heavy armor burdens Swift Strike down to 0% but with all legendary plate now I have some speed boost. If I could get a couple mithril the speed will be diluted comparably with the other potencies. For hard levels I can use featherweight shards which recovers the full speed boost (and temporarily makes my poor rapier into an ethereal). Thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 6 2017, 09:44
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(BlueWaterSplash @ Sep 6 2017, 01:18)  ALL_MIGHT is item worlding his godlike Legendary Ethereal Rapier of Slaughter! It's turning out great, let's cheer him on. I did this recently also but my Legendary Demonic Rapier of Slaughter has laughable stats compared to his. No, his rapier is rather taking a direction that needs a damn amoiunt of overluck to be back to what a rapier's potencies should be. Yours has way better potencies, though the swift strike did a small stain on an almost-perfect potencies. You're forgetting one essential thing in the calculations: critical damage cannot be risen by any other mean. If you want to raise your base damage, it can always be done by bindings of slaughter. It's known that for 1H purposes the best potencies is F5B4. I don't know for DW though, but I'm pretty confident that butcher is in the bottom. Without making actual maths, I'd think Overpower comes first, Fatality comes second and Swift Strike comes third.
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