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> HV Questions Thread, For questions about how it works

 
post Feb 23 2014, 14:35
Post #5081
holy_demon



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QUOTE(Colman @ Feb 23 2014, 23:20) *

Amendment:
Biggest danger to heavy melee is always the one with ridiculously huge HP, tanking the damage and allow the magic caster behind keep casting magic/spirit attack over and over.


Nothing stops you from weeding out the magic-casting monsters before focusing the tanky monsters (if it's because you don't use HP scaling script, then it's your fault), The most dangerous situation is when all 10 of them are tanky, and you will easily get killed if any 4 decided to use special attack at the same time, before you can cut them down to more manageable number.
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post Feb 23 2014, 15:14
Post #5082
Colman



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QUOTE(holy_demon @ Feb 23 2014, 20:35) *

Nothing stops you from weeding out the magic-casting monsters before focusing the tanky monsters (if it's because you don't use HP scaling script, then it's your fault), The most dangerous situation is when all 10 of them are tanky, and you will easily get killed if any 4 decided to use special attack at the same time, before you can cut them down to more manageable number.

I rarely focus on the HV screen when playing (IMG:[invalid] style_emoticons/default/tongue.gif) . I do not even know their name due to the zooming (67% mostly), and the animation screen. I can only see is their box gray out.
So, I kill from 1-9 then 0.

Honestly, the killing order give almost no different for 1H, but it make a huge different for DW.
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post Feb 23 2014, 17:54
Post #5083
Pillowgirl



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I'm DW.

Holy for main hand club/axe.
Dark for offhand rapier.

If lots of big hp monsters then cut them down first until 2 or 3 remain then kill the weak shit.
If 1 or 2 tanky monsters then kill weak shit first.
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post Feb 26 2014, 04:29
Post #5084
atarunomiko



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I haven't had time to play HV or be on the forums very much since the new year, but I have been coming on just long enough to get the Dawn of the Day whenever I remember to. I did know that Tenboro changed it so if you don't post every 30 days you get a reduction in credits in the Dawn, so I came back to post after I saw that I got low credits with the Dawn, but now it's happened two days in a row.

Does it take a few days to go back to normal? Or am I doing something wrong? Like posting in a forum that doesn't count toward your post count or something? I know that I don't have enough posts anymore to get the full Dawn EXP now, but I thought that one post would be enough to at least reset the credits.

Apologies if this has been asked elsewhere. I searched through the forum for an answer and couldn't find anything. It could be that I'm just blind, so if you don't want to answer a question that's been answered before, if someone could just point me to the right thread I'd be grateful. TIA! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 26 2014, 06:40
Post #5085
varst



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Try to have a daily post for a few more days. It seems to take a few posts, not just one.
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post Feb 26 2014, 09:14
Post #5086
atarunomiko



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QUOTE(varst @ Feb 25 2014, 20:40) *

Try to have a daily post for a few more days. It seems to take a few posts, not just one.


Thanks. Hopefully that post (and this one) will help speed things along. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 27 2014, 02:40
Post #5087
atarunomiko



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QUOTE(varst @ Feb 25 2014, 20:40) *

Try to have a daily post for a few more days. It seems to take a few posts, not just one.


Dawn credit payout is back to the normal amount on day 3. (Just wanted to report back that it worked, in case anyone else is having the same problem.) Thanks again, varst! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 16 2014, 10:43
Post #5088
register1997



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Will hath perk Effluent Ether (+25% MAX mp) help with the recovery amount of mana potion?
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post Mar 16 2014, 10:50
Post #5089
varst



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QUOTE(register1997 @ Mar 16 2014, 16:43) *

Will hath perk Effluent Ether (+25% MAX mp) help with the recovery amount of mana potion?


No, it only affects the total MP like the MP tank.
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post Mar 16 2014, 10:56
Post #5090
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oh, then it doesn't help much to lengthen my battle duration.
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post Mar 17 2014, 04:55
Post #5091
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I has question

Quoting Monster Lab wiki page:
QUOTE
Monsters with a physical attack damage type gets a Physical type skill (which is boosted by DEX), while those with an elemental attack type get an Magical type skill (which is boosted by INT).

Does this mean that STR increases the damage of only physical attacks and not physical skills?
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post Mar 18 2014, 00:54
Post #5092
Sally Seduction



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Where can I find information about what happened to the aura orbs? (May I ask this here? I tried asking and my thread was deleted with no explanation.)
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post Mar 18 2014, 01:33
Post #5093
treesloth



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I think you are referring to the old hath perks? I think they were replaced (from black, white, rainbow aura) with what is now vigorous vitality, effluent ether, suffusive spirit.
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post Mar 18 2014, 06:58
Post #5094
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QUOTE(Sally Seduction @ Mar 18 2014, 06:54) *

Where can I find information about what happened to the aura orbs? (May I ask this here? I tried asking and my thread was deleted with no explanation.)


Your thread's still there.

https://forums.e-hentai.org/index.php?showtopic=163972
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post Mar 23 2014, 17:13
Post #5095
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Hi could anyone get this straight to me, I wanna know how Shadow Veil works, since it says it increases evasion by 25% (max lvl) but I have no idea if it increases the base evasion by 25% or it adds up..

I mean, if I have let's say 20% base evasion, does it work like this? -> 20 base + 25 shadow veil = 45% evasion

Or -> 20% base * 1.25 shadow veil = 25% evasion

thanks
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post Mar 23 2014, 17:26
Post #5096
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QUOTE(Melez @ Mar 23 2014, 23:13) *

Hi could anyone get this straight to me, I wanna know how Shadow Veil works, since it says it increases evasion by 25% (max lvl) but I have no idea if it increases the base evasion by 25% or it adds up..

I mean, if I have let's say 20% base evasion, does it work like this? -> 20 base + 25 shadow veil = 45% evasion

Or -> 20% base * 1.25 shadow veil = 25% evasion

thanks


http://ehwiki.org/wiki/Character_Stats#Evade

So if you have 20% base and 25% SV chance, the evade should become
-> 1 - (1 - 25%)(1 - 20%) = 40%.
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post Mar 26 2014, 13:01
Post #5097
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QUOTE(atarunomiko @ Feb 26 2014, 17:40) *

Dawn credit payout is back to the normal amount on day 3. (Just wanted to report back that it worked, in case anyone else is having the same problem.) Thanks again, varst! (IMG:[invalid] style_emoticons/default/biggrin.gif)


Thanks, this was helpful for me. I'd been wondering what happened to those daily credits. It's counter to the nature of a lurker, but I suppose I can post something now and then if credits are on the line. Have you found out if posting once every thirty days actually does the trick?

This post has been edited by dizzle83: Mar 26 2014, 13:10
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post Mar 27 2014, 20:58
Post #5098
blue penguin



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posting every 1.6666666666666666... days shall give you the full bonus, that's what we know.
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post Mar 28 2014, 08:45
Post #5099
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Sounds like it rewards spamming . . .
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post Mar 28 2014, 09:06
Post #5100
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QUOTE(dizzle83 @ Mar 28 2014, 02:45) *

Sounds like it rewards spamming . . .


It does - hence the many spam topics on the HV Chat board (roughly a full page's worth, if you count the ones on the second page).
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