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> HV Questions Thread, For questions about how it works

 
post Oct 13 2013, 12:47
Post #4921
yobi00



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Hello,
I wonder if someone could help me with understanding attack speed.
I'm trying to calculate my average attacks per turn, but the numbers don't match when using haste. Looking at the release notes of 0.3.5
QUOTE(Tenboro @ Sep 6 2009, 17:10) *

- Haste has been tweaked as follows:
-- The base action speed increase has been reduced from 25 to 20
-- The effect of proficiency has been increased. Every ten points of proficiency increases the bonus by 4, for +100 action speed with 200 proficiency.
-- There is now a readout on the status effect for how much your action speed is increased.
proficiency in supportive used to increase action speed. Does it still do? The multiplier came out as approximately 0.65 for every ten points of proficiency when I tried to calculate it from observing my attack count (IMG:[invalid] style_emoticons/default/huh.gif)

Thank you for your attention.
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post Oct 13 2013, 13:23
Post #4922
varst



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That's almost 4 years ago. Refer to this page for latest info.

http://ehwiki.org/wiki/action_speed
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post Oct 13 2013, 14:20
Post #4923
yobi00



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QUOTE(varst @ Oct 13 2013, 20:23) *

That's almost 4 years ago. Refer to this page for latest info.

http://ehwiki.org/wiki/action_speed
Thanks, guess it means there's no gain from proficiency... I did read it before, but thought there might be something more to it since I'm getting in more hits than I should have if there was only +50% bonus from haste. Guess I'll have to recheck my calculations...
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post Oct 15 2013, 01:31
Post #4924
Nikiniisama



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I have 3 questions. (IMG:[invalid] style_emoticons/default/smile.gif)
1. as getting legendary equipment or magnificent? (IMG:[invalid] style_emoticons/default/mellow.gif)
2. where are the scrolls of protection and avatar, because I do not find either in the store or killing monsters. (IMG:[invalid] style_emoticons/default/ohmy.gif)
3. the difficulty of the game has some influence on the loot at the end of each battle (apart from increasing EXP) (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 15 2013, 02:04
Post #4925
Nerzzzzz



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QUOTE(Nikiniisama @ Oct 15 2013, 07:31) *

I have 3 questions. (IMG:[invalid] style_emoticons/default/smile.gif)
1. as getting legendary equipment or magnificent? (IMG:[invalid] style_emoticons/default/mellow.gif)
2. where are the scrolls of protection and avatar, because I do not find either in the store or killing monsters. (IMG:[invalid] style_emoticons/default/ohmy.gif)
3. the difficulty of the game has some influence on the loot at the end of each battle (apart from increasing EXP) (IMG:[invalid] style_emoticons/default/unsure.gif)

1. You mean where to get legendary/magnificent equipment? It's all random from monster battles or shrines offerings.
2. In the store, there are people using Item Bot to buy scrolls of protection and avatar, so I highly doubt you'll see it there. Also, monsters do drop them.
3. Yes, difficulty can influence loots. Refer to the wiki for more information.
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post Oct 16 2013, 20:17
Post #4926
hong_mei_ling



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i have a question. I put shadow veil in my auto cast slot, and it shows 15% increased evade chance, even when i already register my supportive shadow veil ability (it's supposed to be 24% increased evade chance). I tried removing it from auto cast slot and cast it manually, it still shows 15% chance. I tried to remove the supportive ability and put it on again, and it still shows 15% chance, with or without ability. what went wrong?
thank you. btw, I'm level 136 now.

(IMG:[picpaste.com] http://picpaste.com/thumbs/ability-WtzCHimm.1381948245.jpg)

(IMG:[picpaste.com] http://picpaste.com/thumbs/only_15__chance-gprFLIBt.1381948334.jpg)

This post has been edited by hong_mei_ling: Oct 16 2013, 20:33
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post Oct 16 2013, 20:33
Post #4927
varst



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QUOTE(hong_mei_ling @ Oct 17 2013, 02:17) *

i have a question. I put shadow veil in my auto cast slot, and it shows 15% increased evade chance, even when i already register my supportive shadow veil ability (it's supposed to be 24% increased evade chance). I tried removing it from auto cast slot and cast it manually, it still shows 15% chance. I tried to remove the supportive ability and put it on again, and it still shows 15% chance, with or without ability. what went wrong?
thank you. btw, I'm level 135 now.


15% should be your character's evade chance, not from shadow veil. Those effect from spells never goes into the stat display.

As for description, yes they won't change with your AP input.

This post has been edited by varst: Oct 16 2013, 20:35
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post Oct 16 2013, 20:46
Post #4928
hong_mei_ling



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thanks for your answer! tenb, if you read this please make the description change following the AP input, i feel so insecure and uncertain right now..
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post Oct 19 2013, 07:51
Post #4929
danaruto



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hiya, i have question
1. how much i can get different Potencies before an equipment piece has reached max level?
2. weapon level 10 and get a special Potency, when Reforging it, are the special potency will reset too?
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post Oct 19 2013, 08:19
Post #4930
varst



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QUOTE(danaruto @ Oct 19 2013, 13:51) *

hiya, i have question
1. how much i can get different Potencies before an equipment piece has reached max level?
2. weapon level 10 and get a special Potency, when Reforging it, are the special potency will reset too?


1. You can reforge infinite times.
2. Yes.
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post Oct 20 2013, 00:10
Post #4931
danaruto



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QUOTE(varst @ Oct 19 2013, 13:19) *

1. You can reforge infinite times.
2. Yes.



number 1. no, what i mean is, for example
when i IW my items and it maxed or level up to 10.
can i get different kind of Potencies, limited just one Potencies or more?
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post Oct 20 2013, 03:10
Post #4932
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Every time an equipment levels up, it gains a random potency. You don't get to choose which potency you want.
You can only have a maximum total of 10 levels of potencies because an equipment has a max level of 10.
Each potency has a max level of 5.

So if RNG allows it, you could get all sorts of potencies you don't want.
The wiki you linked to also says:

QUOTE(Item World' date='HV Wiki @ HV Wiki)
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.


I hope I answered your question.
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post Oct 22 2013, 09:42
Post #4933
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I have a question.

I'm two-hand and heavy armor user.
Weapon : http://hentaiverse.org/pages/showequip.php...;key=5b3a1faf40
Helmet : http://hentaiverse.org/pages/showequip.php...;key=1e01f731a6
Body : http://hentaiverse.org/pages/showequip.php...;key=c8a0fbcc6c
Hands : http://hentaiverse.org/pages/showequip.php...;key=1d9751df60
Leg : http://hentaiverse.org/pages/showequip.php...;key=6d9b0680f0
Feet : http://hentaiverse.org/pages/showequip.php...;key=b6d71cedca

But I can't clear 225~300arena(IWBTH or PFUDOR) or very long time to clear arena(more than 1H30Min).

How can I solve my problem?

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post Oct 22 2013, 10:46
Post #4934
Nerzzzzz



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I think that question is better asked in the Ask the Experts! thread.

As for my opinion, I can't give any advice because you're stronger than me. I can only trek the Arena in Hell mode. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Oct 24 2013, 17:08
Post #4935
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Hi, sorry, I just started playing recently and I'm wondering if Intelligence makes Cure/Regen more effective? On the stats page it says

QUOTE
Every point adds 2 to Magical Damage formula


But I'm not sure if "Damage" contributes to heals or not?

Also, on the spells page Cure's heal is listed as

QUOTE
Base health restored = (base_health * AP / 100) * (1 + holy EDB / 100)


But I'm not quite sure what "AP" is in this context. I'm guessing it's not Ability Points?
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post Oct 24 2013, 17:29
Post #4936
Maximum_Joe



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QUOTE(Anonatron @ Oct 24 2013, 07:08) *

But I'm not quite sure what "AP" is in this context. I'm guessing it's not Ability Points?

It is.
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post Oct 24 2013, 17:41
Post #4937
Nerzzzzz



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Unfortunately, Intelligence doesn't improve Cure/Regen.

I think AP means Ability Points that you invested, I dunno. Just use the numbers stated as [damage] in Cure's tooltip in your Abilities list.

Base [damage] is 50
1st Upgrade is 70
2nd Upgrade is 85
3rd upgrade is 100

So with the equation Base health restored = (base_health * AP / 100) assuming we don't have holy Elemental Damage Bonus, Cure will heal you for 50%/70%/85%/100% of your base HP.

Just a reminder that Base HP is your HP before applying any HP upgrades you have in your abilities list.

edit:

^ Oh so it is Ability Points.

This post has been edited by Nerzzzzz: Oct 24 2013, 17:42
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post Oct 24 2013, 18:17
Post #4938
Anonatron



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Cool, thanks for the replies.
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post Oct 24 2013, 18:47
Post #4939
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QUOTE(tjsdyddl @ Oct 22 2013, 07:42) *

I have a question.

But I can't clear 225~300arena(IWBTH or PFUDOR) or very long time to clear arena(more than 1H30Min).

How can I solve my problem?


Try element mages, cheap but effective. When the 0.77 nerf holy/dark, element is also a choice for you to fight in SGs.
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post Oct 25 2013, 21:52
Post #4940
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QUOTE(gc00018 @ Oct 24 2013, 14:47) *
Try element mages, cheap but effective. When the 0.77 nerf holy/dark, element is also a choice for you to fight in SGs.

Sorry if it's a dumb question... but, what is "SGs"? (IMG:[invalid] style_emoticons/default/tongue.gif)
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