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> HV Questions Thread, For questions about how it works

 
post Nov 20 2012, 16:01
Post #4541
PK678353



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QUOTE(HigherMakoto @ Nov 20 2012, 06:09) *

Just hit 200 and there seems to be a dramatic increase in difficulty for me. It seems like mobs do significantly more damage and now I'm struggling to get past even early arena rounds. Is this normal?

Also, how do I go about getting better gear? It seems like I've been wearing the same stuff for 100 levels.
First post bwt (IMG:[invalid] style_emoticons/default/tongue.gif)


Go here and post your build (stats, abilities, gear). We'll be glad to help you get back to smashing everything's face in again. Getting the crap kicked out of you when you hit 200 is pretty normal, especially if you're undergeared or unprepared. You'll also want to pick up better equips in WTS if you've been using the same stuff since 100.


QUOTE(Falbala456 @ Nov 20 2012, 07:23) *

I have a question about the Forge.
Let's say you got a random piece of equipement that gain a new PAB when leveling up in IW (or Swift Attack, or an elemental mitigation etc), now you can technically upgrade it in the Forge. What happens if you use Amnesia Shard on it after an upgrade ?


The upgrades from the forge stay, but they are latent unless you unlock that potency again. Put another way, if you've upgraded the Endurance PAB by 10%, but you reset it so it doesn't have any Endurance anymore, a 10% bonus to 0 is still 0. If you got a level of Endurance, those levels function again.

This post has been edited by PK678353: Nov 20 2012, 16:04
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post Nov 20 2012, 16:49
Post #4542
Temperature Critical



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Had another look at the Wiki Spells page and noticed that Weaken now also affects magic damage.
The way the description of weaken is worded it is now better than nerf?
So the only point in getting nerf is to get access to x-nerf? Or am I missing something?
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post Nov 20 2012, 17:13
Post #4543
PK678353



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Weaken is better than Nerf since Bewilder got rolled into it some patches back and the mitigation debuff of Weaken/Bewilder/Nerf got combined in Imperil. Now it's just 25% damage debuff, and is useless outside of X-Nerf, since Weaken is strictly better with 5 AP in it.

Nerf is not required for X-Nerf, and isn't worth putting points into at all. I suspect that one of those two things will change whenever Tenboro gets around to an ability tree revamp (after, you know, Monster Lab Mk 2 and such).

This post has been edited by PK678353: Nov 20 2012, 17:17
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post Nov 20 2012, 20:43
Post #4544
buckett



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So I just hit lvl 100 and did an hourly at IWBTH. Got destroyed. Do people generally lower the difficulty at this stage or am I doing something wrong? I playing with a Heavy Armor/2H build and pretty much following the advice given on the wiki in regards to my build.

WHAT DO I DO? D:
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post Nov 20 2012, 21:04
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Lement



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Spark to avoid receiving more damage than you can heal and pot more.At 100 number of enemies in a hourly tends to increase.

This post has been edited by Lement: Nov 20 2012, 21:05
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post Nov 20 2012, 22:09
Post #4546
PK678353



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100 (or whenever you reach 5 AP in Spark of Life) is actually the point where you get to never die in an hourly ever again thanks to Spark of Life rocking the house. You don't die, then you get 5 rounds of nigh invulnerability. 200 is the point where everyone drops the difficulty.

On the other hand, you do start getting 4 custom mobs every fight at 100, and I wouldn't be surprised if REs got bigger there as well.

This post has been edited by PK678353: Nov 20 2012, 22:10
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post Nov 21 2012, 00:38
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Just did my hourly.
CODE

38    5    You have been defeated.
38    4    Mirai Yochi hits you for 9545 piercing damage.
38    3    Eila Ilmatar Juutilainen 501st uses Mirai Yochi
38    2    You are healed for 6557 Health Points.
38    1    You cast Cure II.
37    3    Replenishment restores 123 points of magic.
37    2    You gain the effect Replenishment.
37    1    You use Godly Mana Potion.
36    13    Acqua Of The Back hits you for 1226 crushing damage.
36    12    You evade the attack from Eila Ilmatar Juutilainen 501st.
36    11    Eila Ilmatar Juutilainen 501st uses Suomi m1931 Sub-Machine Gun
36    10    Surely you must be dead crits you for 45422 piercing damage.
36    9    You gain the effect Cloak of the Fallen.
36    8    Your Spark of Life restores you from the brink of defeat.
36    7    Sushilicious uses Surely you must be dead


I don't even have that much max hp. And that's WITH cloak.
What do I do against this? Even when cloak is active it's a gamble for me.
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post Nov 21 2012, 00:42
Post #4548
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QUOTE(blueeyedcolossus @ Nov 21 2012, 00:38) *

Just did my hourly.
CODE

38    5    You have been defeated.
38    4    Mirai Yochi hits you for 9545 piercing damage.
38    3    Eila Ilmatar Juutilainen 501st uses Mirai Yochi
38    2    You are healed for 6557 Health Points.
38    1    You cast Cure II.
37    3    Replenishment restores 123 points of magic.
37    2    You gain the effect Replenishment.
37    1    You use Godly Mana Potion.
36    13    Acqua Of The Back hits you for 1226 crushing damage.
36    12    You evade the attack from Eila Ilmatar Juutilainen 501st.
36    11    Eila Ilmatar Juutilainen 501st uses Suomi m1931 Sub-Machine Gun
36    10    Surely you must be dead crits you for 45422 piercing damage.
36    9    You gain the effect Cloak of the Fallen.
36    8    Your Spark of Life restores you from the brink of defeat.
36    7    Sushilicious uses Surely you must be dead


I don't even have that much max hp. And that's WITH cloak.
What do I do against this? Even when cloak is active it's a gamble for me.

Get more HP, that means invest in HP Tank and END and STR as well.

There is nothing you can do about the overkill except increase your HP or get more mitigations, and buff Spirit Shield

If you dont want to get one-shotted, get Silence and Weaken on those who can overkill

This post has been edited by Coma: Nov 21 2012, 00:43
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post Nov 21 2012, 03:12
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QUOTE(Coma @ Nov 21 2012, 00:42) *

Get more HP, that means invest in HP Tank and END and STR as well.

There is nothing you can do about the overkill except increase your HP or get more mitigations, and buff Spirit Shield

If you dont want to get one-shotted, get Silence and Weaken on those who can overkill

There are usually pretty much three who can. And it doesn't really matter if I silence some of them. Some of them will just crit on every hit and hit about 9 hits out of 10 for 4k.

HP tanks are obviously maxed, End is +6 level, Str is -19. Even if I make them equal it won't make a difference really. Considering there's usually 7 to 8 monsters.
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post Nov 21 2012, 03:20
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QUOTE(PK678353 @ Nov 20 2012, 09:01) *

Go here and post your build (stats, abilities, gear). We'll be glad to help you get back to smashing everything's face in again. Getting the crap kicked out of you when you hit 200 is pretty normal, especially if you're undergeared or unprepared. You'll also want to pick up better equips in WTS if you've been using the same stuff since 100.


Thanks. I'll do that.
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post Nov 21 2012, 04:00
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blueyedcolossus: You don't survive, you spark on IA.
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post Nov 21 2012, 05:54
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QUOTE(Lement @ Nov 21 2012, 04:00) *

blueyedcolossus: You don't survive, you spark on IA.

Too bad I don't have IA.
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post Nov 22 2012, 02:51
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Is it worth it to raise a staff to level 10 potency? Does it gain anything besides elemental/void strike?
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post Nov 22 2012, 03:00
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QUOTE(Drawde @ Nov 21 2012, 16:51) *

Is it worth it to raise a staff to level 10 potency? Does it gain anything besides elemental/void strike?

Not at this time.
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post Nov 22 2012, 03:21
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That's what I thought, thanks (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 22 2012, 04:19
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QUOTE(blueeyedcolossus @ Nov 21 2012, 04:54) *

Too bad I don't have IA.


IA is very worth it. I'd say it's the best perk besides the black/white/rainbow auras. And 50 hath isn't too bad, for pretty much complete invulnerability.
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post Nov 22 2012, 07:24
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Been wondering something about Dawn of a New Day for the last week. Have the calculations behind the scenes changed from the 5% cap?

I'm wondering because it seems like my xp is going down every time I level up. I know for a fact that it was 177K yesterday, but today it is only 172K.
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post Nov 22 2012, 07:44
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QUOTE(cdog21 @ Nov 22 2012, 13:24) *

Been wondering something about Dawn of a New Day for the last week. Have the calculations behind the scenes changed from the 5% cap?

I'm wondering because it seems like my xp is going down every time I level up. I know for a fact that it was 177K yesterday, but today it is only 172K.


http://ehwiki.org/wiki/EXP

It is affected by the 'activeness' of your account in the last 30 days. Simply speaking, you'll need to have at least one post per day to be considered active, and the EXP bonus caps at 5% if you've been active for 20 days or more during the last 30-day span.
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post Nov 22 2012, 08:17
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QUOTE(varst @ Nov 22 2012, 00:44) *

http://ehwiki.org/wiki/EXP

It is affected by the 'activeness' of your account in the last 30 days. Simply speaking, you'll need to have at least one post per day to be considered active, and the EXP bonus caps at 5% if you've been active for 20 days or more during the last 30-day span.



I do post at least once a day everyday, that's why I'm wondering what's going on.
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post Nov 22 2012, 08:23
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QUOTE(cdog21 @ Nov 22 2012, 14:17) *

I do post at least once a day everyday, that's why I'm wondering what's going on.


Profile Options -> Find member's posts

You haven't posted that much between Nov 2-14 (IMG:[invalid] style_emoticons/default/smile.gif)

It's a shifting window over 30 days, so that's probably the reason

This post has been edited by varst: Nov 22 2012, 08:23
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