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HV Questions Thread, For questions about how it works |
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Oct 3 2012, 00:43
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blueeyedcolossus
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I mean more like: right now how well my runs go depend almost exclusively on how often certain few monsters appear. Eila Juuti Ilmatari or something similar can singlehandedly proc my spark of life on Normal while almost no others come even close. Getting those multiple times in a row can be incredibly consuming on my mana pool or spirit pool. I don't remember it being this way at all when I played more often.
I don't like this random element at all.
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Oct 3 2012, 01:11
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MSimm1
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Joined: 26-December 09

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QUOTE(blueeyedcolossus @ Oct 2 2012, 17:43)  I mean more like: right now how well my runs go depend almost exclusively on how often certain few monsters appear. Eila Juuti Ilmatari or something similar can singlehandedly proc my spark of life on Normal while almost no others come even close. Getting those multiple times in a row can be incredibly consuming on my mana pool or spirit pool. I don't remember it being this way at all when I played more often.
I don't like this random element at all.
Eila Ilmatar Juutilainen 501st gives me a cool coat a lot...... Cloak of the Fallen (IMG:[ invalid] style_emoticons/default/tongue.gif) I will have to say blue isn't exactly my color (IMG:[ invalid] style_emoticons/default/laugh.gif) I hope there's upgrades for the mages, real soon (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Oct 3 2012, 02:24
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Thot
Group: Gold Star Club
Posts: 1,637
Joined: 15-April 08

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QUOTE(blueeyedcolossus @ Oct 3 2012, 00:43)  I mean more like: right now how well my runs go depend almost exclusively on how often certain few monsters appear. Eila Juuti Ilmatari or something similar can singlehandedly proc my spark of life on Normal while almost no others come even close. Getting those multiple times in a row can be incredibly consuming on my mana pool or spirit pool. I don't remember it being this way at all when I played more often.
I don't like this random element at all.
While it's easier to get screwed as a mage, we have the superior killing speed. Put SoL in IA, lower difficulty a bit and just do more rounds. If you'd rather play everything on IWBTH, then I recommend switching to melee. Mages just aren't cut out for that as things currently stand.
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Oct 3 2012, 04:15
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Trok
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QUOTE(Thot @ Oct 3 2012, 02:24)  While it's easier to get screwed as a mage, we have the superior killing speed. Put SoL in IA, lower difficulty a bit and just do more rounds. If you'd rather play everything on IWBTH, then I recommend switching to melee. Mages just aren't cut out for that as things currently stand.
Is melee really that much better at high level fighting?
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Oct 3 2012, 04:32
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Golden Sun
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Mages can probably do iwbth schoolgirls arenas faster than melees.
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Oct 3 2012, 04:43
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4EverLost
Group: Gold Star Club
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QUOTE(Trok @ Oct 2 2012, 04:51)  I had another question. For monsters, should i try to quickly get it to 25 so it can begin battling, or just wait and try and make it really strong before its Lvl 25?
Also, is there a main forum thread for monster QandA and theorycrafting.
If you only upgrade STR & END on a monster it will be strong for its level (25) you could also upgrade the monster with tokens but you may want to save them for more monsters. QUOTE(Thot @ Oct 3 2012, 00:24)  While it's easier to get screwed as a mage, we have the superior killing speed. Put SoL in IA, lower difficulty a bit and just do more rounds. If you'd rather play everything on IWBTH, then I recommend switching to melee. Mages just aren't cut out for that as things currently stand.
depends on gear QUOTE(Trok @ Oct 3 2012, 02:15)  Is melee really that much better at high level fighting?
depends on gear QUOTE(Golden Sun @ Oct 3 2012, 02:32)  Mages can probably do iwbth schoolgirls arenas faster than melees.
depends on gear (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Oct 3 2012, 06:46
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Blacksheep_Eldric
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Joined: 3-August 11

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QUOTE(blueeyedcolossus @ Oct 3 2012, 00:43)  I mean more like: right now how well my runs go depend almost exclusively on how often certain few monsters appear. Eila Juuti Ilmatari or something similar can singlehandedly proc my spark of life on Normal while almost no others come even close. Getting those multiple times in a row can be incredibly consuming on my mana pool or spirit pool. I don't remember it being this way at all when I played more often.
I don't like this random element at all.
Problem with going full-mage now is the monster's upgradable resist, which means more wasted pots on casting imperil, heal and SOL. On the upside you get to work on your proficiencies. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Go with a balanced setup & switch between mage and melee; you never know what the new update may bring.
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Oct 3 2012, 08:46
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varst
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QUOTE(mrttao @ Sep 29 2012, 22:40)  And how do we know that the bonuses for potions and equipment are identical? Did ten state as such somewhere?
BTW, I finally found the small indication that they're affected by the same loot quality. https://forums.e-hentai.org/index.php?s=&am...t&p=1698088
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Oct 3 2012, 09:16
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Thot
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QUOTE(4EverLost @ Oct 3 2012, 04:43)  depends on gear
I guess if you're fully equipped with legendary max mdb/edb/evade/int/wis & all of that forged a good deal, too and have enough agi to reach the cap if you use haste, things may be different, yeah.
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Oct 3 2012, 13:31
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pureyang
Group: Gold Star Club
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Eventually you are going to be equally proficient as both a mage and a melee and switch between them based on what you are doing. To reach that point I recommend starting out as mage, as the fast gameplay from AoE means faster initial growth. As people said before, generally speaking a mage kills faster but lacks the staying power of melee. QUOTE(Blacksheep_Eldric @ Oct 2 2012, 23:46)  Problem with going full-mage now is the monster's upgradable resist, which means more wasted pots on casting imperil, heal and SOL.
monsters have 2 layer defense to every attack. First there is evade (reduced by accuracy over 100%). Then there is parry for melee and resist for spells. Resist is annoying but so is parry. imperil is only needed on IWBTH and as a mage you should avoid IWBTH anyways. SoL should be on IA slot where it is only wasting spirit rather then wasting both spirit and mana (due to being triggered canceling out its remaining duration). This post has been edited by mrttao: Oct 3 2012, 13:32
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Oct 3 2012, 21:40
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Bonebuster
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hmm i stopped playing hentaiverse for a few months but If im not wrong wasnt there a script or something like that with which i could see the current round number i somehow cant find it???
This post has been edited by Bonebuster: Oct 3 2012, 21:41
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Oct 3 2012, 21:45
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varst
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QUOTE(Bonebuster @ Oct 4 2012, 03:40)  hmm i stopped playing hentaiverse for a few months but If im not wrong wasnt there a script or something like that with which i could see the current round number i somehow cant find it???
It's always pinned at the same place.Or if you want the slim one, you can find the list of scripts here http://ehwiki.org/wiki/HentaiVerse_Scripts_%26_ToolsThis post has been edited by varst: Oct 3 2012, 21:45
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Oct 3 2012, 21:49
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Bonebuster
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Hmm i already have the newest version of HV stat but it still doesnt show me the current round
If i remember right the script always showed the current round and how many rounds are left at the top right above the monster
This post has been edited by Bonebuster: Oct 3 2012, 21:54
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Oct 4 2012, 01:30
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pureyang
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QUOTE(Bonebuster @ Oct 3 2012, 14:49)  Hmm i already have the newest version of HV stat but it still doesnt show me the current round
Go to options and turn it on. Most features of the script are off by default.
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Oct 4 2012, 04:30
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Blacksheep_Eldric
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QUOTE(mrttao @ Oct 3 2012, 13:31) 
monsters have 2 layer defense to every attack. First there is evade (reduced by accuracy over 100%). Then there is parry for melee and resist for spells. Resist is annoying but so is parry.
imperil is only needed on IWBTH and as a mage you should avoid IWBTH anyways. SoL should be on IA slot where it is only wasting spirit rather then wasting both spirit and mana (due to being triggered canceling out its remaining duration).
Right, that's what I succinctly wrote; I stated that pursuing a Full-Mage stat setup is for naught since spells can be Resisted with chaos upgrades. As for Evade, the evade mechanics has always been there for both mages and melee, you will encounter it regardless of setup. ESPECIALLY with the newest patch, you will encounter more monsters evades since both Heartseeker and Arcane-focus will lose their "Focus" perk. I do not always cast Imperil, it's an security measure against high PL mobs, regardless of level. I also carry SoL scrolls but I mainly reserve it for long rounds/difficult rounds, this is in consideration of the cost between a scroll versus that of a mid-level potion. When I fully transit to melee, I would use those saved up SoL scrolls. This post has been edited by Blacksheep_Eldric: Oct 4 2012, 04:31
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Oct 4 2012, 12:19
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DrasticMeasures
Group: Gold Star Club
Posts: 336
Joined: 30-August 12

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are the drops rates for items the same in itemworld as they are in grindfest i have done 150+ rounds in grindfest today and had 0 pieces of equipment drop and not many crystals or potions is this normal or do i just have horribly bad luck?
This post has been edited by DrasticMeasures: Oct 4 2012, 12:23
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Oct 4 2012, 14:03
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Bonebuster
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Joined: 6-October 10

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QUOTE(mrttao @ Oct 4 2012, 01:30)  Go to options and turn it on. Most features of the script are off by default.
Ahh big thx I found it. sSeems like its really deactivated in the newer version. This post has been edited by Bonebuster: Oct 4 2012, 15:49
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Oct 5 2012, 02:26
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Blacksheep_Eldric
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QUOTE(DrasticMeasures @ Oct 4 2012, 12:19)  are the drops rates for items the same in itemworld as they are in grindfest i have done 150+ rounds in grindfest today and had 0 pieces of equipment drop and not many crystals or potions is this normal or do i just have horribly bad luck?
Beef up your Scavenger training.
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Oct 5 2012, 02:32
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DrasticMeasures
Group: Gold Star Club
Posts: 336
Joined: 30-August 12

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QUOTE(Blacksheep_Eldric @ Oct 5 2012, 10:26)  Beef up your Scavenger training.
its at 8
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