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> HV Questions Thread, For questions about how it works

 
post Nov 8 2009, 09:24
Post #421
uth



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I just don't know where you got that idea from since I'm pretty sure you were around before gear was ever added to HV
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post Nov 8 2009, 10:06
Post #422
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QUOTE(uth @ Nov 8 2009, 00:24) *
I just don't know where you got that idea from since I'm pretty sure you were around before gear was ever added to HV
Actually, I thought that Gear was always around, but that it hadn't yet been activated.

And as you probably don't know, I actually went through about 20-25 Levels' worth of Hourlies in the Main Galleries before I ever even heard of the actual HV game.....so I had no idea of what existed in HV proper before in terms of Armor or Weapons (I thought that the sole purpose of Creds was for downloading hentai en masse).
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post Nov 9 2009, 06:14
Post #423
grumpymal



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Anybody know for certain if offhand and domino strikes can be crits, or is this something that only Tenboro would know?
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post Nov 9 2009, 06:22
Post #424
uth



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my guess would be it can crit but it won't say its a crit...
could be it crits when the MH crits too....


5 2 Your offhand hits Zombie Cow for 1398 piercing damage.
5 1 You crit Zombie Cow for 1457 slashing damage.
4 9 Regen restores you with 161 points of health.
4 8 Bleeding Wound hits Zombie Cow for 360 damage.
4 7 You evade the attack from Zombie Cow.
4 6 The hostile spell is drained. You gain 38 Magic Points.
4 5 Zombie Cow casts Moo
4 4 Zombie Cow gains the effect Bleeding Wound.
4 3 Zombie Cow gains the effect Penetrated Armor.
4 2 Your offhand hits Zombie Cow for 601 piercing damage.
4 1 You crit Zombie Cow for 835 slashing damage.

But I don't think I've ever seen offhand crits....blah blah blah
guess only tenb can answer for sure


this might be the best example I've seen of if MH crits then OH is also a crit
13 2 Your offhand hits Manthra for 643 piercing damage.
13 1 You crit Manthra for 835 slashing damage.
12 4 Regen restores you with 161 points of health.
12 3 You parry the attack from Manthra.
12 2 Your offhand hits Manthra for 418 piercing damage.
12 1 You hit Manthra for 614 slashing damage.

This post has been edited by uth: Nov 9 2009, 06:27
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post Nov 9 2009, 08:07
Post #425
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QUOTE(cmal @ Nov 8 2009, 21:14) *
Anybody know for certain if offhand and domino strikes can be crits, or is this something that only Tenboro would know?
Yes; I have done Critical Strikes both with Domino and Dual-Wield (I switch between the both of them on a regular basis).

I'll try to provide a screen shot of each instance the next time that it happen.

And as for the Domino Strike, my "record" for Critical Strikes is 3 -and I only hit 3 with the strike; I'm not yet sure if you can Crit one guy in a D-strike but only hit the others for regular damage....or if you have to crit the Primary Target in order to crit the others.
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post Nov 9 2009, 21:06
Post #426
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Is playing in higher difficulty make the drop chance raise as well?
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post Nov 9 2009, 21:14
Post #427
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QUOTE(Jonavrek @ Nov 9 2009, 14:06) *

Is playing in higher difficulty make the drop chance raise as well?

No. Difficulty just changes the drop quality bonus.
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post Nov 10 2009, 00:59
Post #428
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QUOTE(cmal @ Nov 9 2009, 14:14) *

No. Difficulty just changes the drop quality bonus.

although from my experience the increase in quality bonus is negligible.
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post Nov 10 2009, 01:48
Post #429
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QUOTE(uth @ Nov 9 2009, 19:59) *

although from my experience the increase in quality bonus is negligible.

What it changes is a modifier that your monster+round bonuses get multiplied by. It's .2 for cake, 1.0 for normal, and slowly scales up to 2.0 for battletoads. It means in general your drops should be better, but your original loot roll does have a huge affect, and that's random between 1-1000.
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post Nov 10 2009, 07:48
Post #430
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Thanks all (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 11 2009, 01:56
Post #431
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Does anyone know the formula that dictates how training costs increase for each tier? I'm trying to figure out how much value you'd get out of buying Hath for Penny Pincher and it's upgrades.
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post Nov 11 2009, 02:14
Post #432
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QUOTE(coredumperror @ Nov 10 2009, 18:56) *

Does anyone know the formula that dictates how training costs increase for each tier? I'm trying to figure out how much value you'd get out of buying Hath for Penny Pincher and it's upgrades.

Just grab Sonic's Calculator. Its one of the must-have tools for HV.
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post Nov 11 2009, 02:39
Post #433
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Has anyone else felt an increased chance in gaining Artifact items? I've gained 4 Artifacts in the past ~4 days with only one Archaeologist.

This post has been edited by flowertop: Nov 11 2009, 02:40
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post Nov 11 2009, 02:51
Post #434
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QUOTE(flowertop @ Nov 10 2009, 19:39) *

Has anyone else felt an increased chance in gaining Artifact items? I've gained 4 Artifacts in the past ~4 days with only one Archaeologist.

QUOTE(Tenboro @ Oct 30 2009, 08:45) *

- Artifacts are now about five times as likely to drop randomly. They have also been changed to all have the same "value" (10k).

Patch notes. Read them.
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post Nov 11 2009, 03:14
Post #435
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QUOTE(cmal @ Nov 10 2009, 16:14) *

Just grab Sonic's Calculator. Its one of the must-have tools for HV.


Ooo, that leads well into another question that newbs (like myself) aught to know:
What are the must Have Tools for HV?

Sonic's Calculator - Calculator for just about everything on E-Hentai.
Credit Transfer - for buying and selling items and gear using WTB and WTS subforms of HentaiVerse Chat

The following are scripts that enhance the E-Hentai site in some way. They require the [addons.mozilla.org] Greasemonkey browser addon for Firefox.
Battle Buddy - makes major enhancements to the HentaiVerse, significantly improving the visual experience of combat, among other things.
Hairs' Fan's Hath Exchange Script - enhances the Hath Exchange page with additional useful info.

This post has been edited by coredumperror: Nov 11 2009, 04:15
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post Nov 11 2009, 03:23
Post #436
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If you do any Hath trading, Hairs' Fan's script is handy to have.
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post Nov 11 2009, 03:50
Post #437
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I did read em >.< I guess I just forgot, thanks.
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post Nov 11 2009, 07:14
Post #438
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QUOTE(cmal @ Nov 10 2009, 17:23) *

If you do any Hath trading, Hairs' Fan's script is handy to have.


Yeah, helps you know when you're getting ripped off, and when you're getting a steal. Don't know how I ever managed without it. Should probably give some karma for that...
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post Nov 11 2009, 07:49
Post #439
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I honestly don't know if anyone's ever posted the math on how valuable the credit savings Hath Perks (Penny Pincher and her big brothers) are, but I couldn't find it in my searches. So, I'm gonna post my own math here for the benefit of all.

WARNING: Huge wall-o-text coming up. Sorry about that.

I've been watching the Hath Exchange for a while, and it looks like Hath sells for an average of about 1750 credits each. Some auctions sell for the initial bid prices that hover around 1500, and some sell for the buyout that hovers around 2000, while the rest sell for somewhere in between, so 1750 sounds reasonable for an average.

The Penny Pincher Hath Perk costs 100 Hath, or about 175000 credits. Getting that much hath isn't necessarily going to reduce your credit supply by 175000, since one can earn Hath without buying it. However, you're giving up 175000 credits worth of hath by spending it on this perk rather than selling it at the exchange.

First up, how much does one save by getting 2% reduced training cost from Penny Pincher? The only data I have on how many ranks of each trainable skill one might have in the long run is a [i422.photobucket.com] screenshot that Hitokiri posted last week. By using Sonic's Calculator, and ignoring the power and karma training that I assume Hito did back when those things mattered to HentaiVerse battles (if this is an incorrect assumption, please let me know! My research suggests that they matter VERY little these days), I've calculated that, without Penny Pincher, he would have spent 23 million credits on training, taking no less than 1875 hours of training time.

A 2% reduction on 23 million is 460000 credits! That's means that Penny Pincher gives a 162% return on investment over the 175000 credits that Penny Pincher costs, just from the savings one earns from discounted training (over the course of ~220 levels), Penny Pincher is obviously a wise investment.

What about Frugality? Frugality costs 4 times as much total hath as PP, since you need to pay 100 hath for PP before you can spend 300 for Frugality. 400 hath is worth 700000 credits! However, Frugality gives you double the benefit of PP, which we already know is 460000. That's 920000 credits, which means that Frugality gives a 31% return on investment, just based on training savings alone.

Once we move up to tier 3 of the credit savings perks, things shift quite a bit. Master Miser costs 1000 total Hath, but that's only 2.5 times as much as Frugality, while Frugality was 4 times as much as Penny Pincher. The hath is worth 1.75 Million credits, but the benefit on discounted training is only 1.84 million credits, a mere 5% return on investment.

Things stop looking quite so bright at Tier 4, though, since Stock Options provides only a 12% reduction in training costs. That's 50% better than Master Miser, but each of Tiers 2 and 3 were 100% better than their previous tier. Stock Options tried to make up for this by costing only 1.9 times as much as Master Miser (1900 Hath), but that's still 3.325 Million credits. It saves you 3.5 Million credits on training, a piddly 1% return on investment.


Now, that's just calculating the easily calculable value of savings from training. The only other thing I can come up with a formula for is % increase in credits earned from Arena clears, since that's a fixed amount of credits per day. Assuming that you do every arena, once every dawn, and that each arena past Endgame also costs 1000 credits to start (Is this true? I can't find any info on costs for those arenas) you can spend 22500 credits per day and earn that same amount back, modified by the credit perk bonuses.

Penny Pinchers's 1% credit earnings increase for all Arena clears nets you 225 extra credits per day. Multiply that over the course of a month, and you're earning 6750 credits per month. That means Frugality is earning you 13500 credits per month, and Master Miser is earning you 27000 credits per month (Once you can clear every Arena daily). That's fairly minor compared to the relative costs of those perks, but it's certainly worth considering when you're deciding which credit perks to buy.


And that's it for my Wall of Math text. I don't know how to estimate how much value one gets from 1%/2%/4%/ more credits from killing mobs, 2%/4%/8% more credits from selling to the bazaar, and 2%/4%/8% cheaper healing. Needless to say, it makes the credit perks that much better, however large "that much" ends up being.


tl;dr version: In terms of savings on training costs, Penny Pincher is the highest return on investment credit perk (162%). Frugality is also quite good (31%), but Master Miser is the cut off point on wise investment (5%). Stock Options provides a measly 1% return, at the extreme cost of 3.325 Million credits.
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post Nov 11 2009, 08:38
Post #440
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Interesting analysis, but you're leaving out some important info. The credit perks were created back before credit bonuses were removed, and they also gave a significantly higher bonus with each successive perk. Needless to say, the higher level credit perks were considerably more desirable since the total bonus calculation was multiplicative. Back then I had something like a 117% credit bonus with Frugality. Now it's barely a shadow of it's former self at 4% with Master Miser. Still, the credit perks still had some appeal for use with the shop, but even that has now been destroyed since Tenboro has reduced the sell value of most items and equipment by 75%.

In short, people were baited by promises of high return on their hath investment and instead ended up getting screwed over. Exactly like a HYIP Ponzi scheme, only not with real money.

This post has been edited by hitokiri84: Nov 11 2009, 08:42
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