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> HV Questions Thread, For questions about how it works

 
post Oct 18 2011, 02:39
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Chounyuu



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QUOTE((Cheater) Tiap @ Oct 18 2011, 00:37) *

wat
Primary stats are capped at 25, and the cost for the final update varies from class to class and stat to stat.
Upgrading a Giant from 24 STR to 25 STR would require 399,503 crystals, doing the same with a Sprite would require 35,710,475 crystals.


That's what I meant, per upgrade.
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post Oct 18 2011, 05:30
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QUOTE(mkonji @ Oct 17 2011, 16:27) *

It used to be that you couldn't increase an elemental resistance more than 50 levels (so, for example, if you started with -25 soul resistance then you wouldn't be able to upgrade past 25), but I think that was removed.


I found no citation for the 50-upgrades-cap removal so I put it in the wiki.
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post Oct 18 2011, 05:42
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QUOTE(Maximum_Joe @ Oct 18 2011, 11:30) *

I found no citation for the 50-upgrades-cap removal so I put it in the wiki.


It has been removed.

reference

We even discussed whether it would break the item count (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 18 2011, 16:31
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QUOTE(varst @ Oct 17 2011, 19:42) *

It has been removed.

reference

QUOTE(Tenboro @ Aug 2 2011, 00:57) *

Then again, I think the limit for elemental increases was removed (except for max 75)

(IMG:[invalid] style_emoticons/default/mellow.gif)

Okay then, change reverted. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Oct 18 2011, 22:05
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Chounyuu



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What is the Regen formula? My best guess so far is floor((base_health / 18) * (1 + curative_proficiency / 200))
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post Oct 18 2011, 22:26
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Regen I = Ceiling(4.5 * base HP/100 * (1 + curative Prof/100))
Regen II = Ceiling(6 * base HP/100 * (1 + curative Prof/100))

You might want to take a look at the EH Calculator.
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post Oct 18 2011, 22:31
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nm ninja'ed

This post has been edited by skillchip: Oct 18 2011, 22:31
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post Oct 18 2011, 22:58
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QUOTE((Cheater) Tiap @ Oct 18 2011, 20:26) *

Regen I = Ceiling(4.5 * base HP/100 * (1 + curative Prof/100))
Regen II = Ceiling(6 * base HP/100 * (1 + curative Prof/100))

You might want to take a look at the EH Calculator.


Ah, thanks. Trying to update the wiki. I am on Linux so I can't run that anyway sadly

Edit: ooh, I can look at the source. Thanks!

This post has been edited by Chounyuu: Oct 18 2011, 23:03
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post Oct 19 2011, 04:15
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Does the number of ability points invested in a spell affect its Innate Arcana upkeep cost?
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post Oct 19 2011, 06:01
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QUOTE(Rootzor @ Oct 19 2011, 10:15) *

Does the number of ability points invested in a spell affect its Innate Arcana upkeep cost?


Yes. The upkeep cost is calculated by casting cost divided by duration of the spell.
If you put more AP, the duration will be longer, thus lower upkeep cost.
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post Oct 19 2011, 06:04
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Outta curiosity, is channeling chance effected by casting on coalesced mana? or does it take into account the base cost regardless
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post Oct 19 2011, 06:27
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I dunno if it's in the calc so I'll ask:

What are the exact effects of the elemental status effects? ie. how much does Searing Skin affect attack damage? How much does it decrease cold resistance? How is explosion damage calculated?
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post Oct 19 2011, 12:29
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QUOTE(coykili @ Oct 19 2011, 06:04) *
Outta curiosity, is channeling chance effected by casting on coalesced mana?

QUOTE(Tenboro @ Jul 11 2011, 10:11) *
Yes. The actual MP used determines the chance.
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post Oct 19 2011, 15:37
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Hello everyone. First post here, sorry (until today i was simply a gallery lurker, before realizing how fun and amsing the hentaiverse is).

If you don't mind me asking, i'd like to know which fighting system could be better, wether going for 1h+shield or dualwielding, and which stat combo could be more useful in each of those cases.

Thank you in advance for the replies.
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post Oct 19 2011, 15:59
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I finally got Spirit Shield!! I love it so. <3
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post Oct 19 2011, 22:15
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QUOTE(Carampunha @ Oct 19 2011, 15:37) *

Hello everyone. First post here, sorry (until today i was simply a gallery lurker, before realizing how fun and amsing the hentaiverse is).

If you don't mind me asking, i'd like to know which fighting system could be better, wether going for 1h+shield or dualwielding, and which stat combo could be more useful in each of those cases.

Thank you in advance for the replies.

I think that for all melees, the stat combos are fairly similar.
All styles need the same thing, the only real difference is in the chance to proc their special thing (domino strike, offhand strike, counter-strike), and the differences there made by stats isn't that big.

There is more difference if you wanna go tanky or offensive.

My suggestion is to go light armor, and go for kevlar armor, which gives almost as good physical mitigation as heavy armor, but without the heavy burden and interference.
And go 2-H style with a mace. Domino strike and stun are just that good, currently.

The one stat you don't need as a melee is intelligence, the only thing you get out of that is a little MP, and wisdom gives 3x as much MP and gives other goodies as well.
Wisdom gives mana and mana regen, which you need for buffs and heals as a melee. It also gives magical mitigation a some other small stuff.
Endurance gives hitpoints and both physical and magic mitigation, endurance is needed to live.
Strength, dexterity and agility all mainly give you your attack stats, altho each of them also gives a little bit of defense in their own way (hp/mitigation, parry, evade).

Read all about it
http://ehwiki.org/wiki/Character_Stats
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post Oct 20 2011, 05:01
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QUOTE(varst @ Sep 25 2011, 16:42) *

Collectables. You can sell it to those pony-lovers (IMG:[invalid] style_emoticons/default/tongue.gif)

So they are useless? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 20 2011, 06:22
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QUOTE(Leon007 @ Oct 19 2011, 19:01) *

So they are useless? (IMG:[invalid] style_emoticons/default/unsure.gif)

If credits/artifacts/hath are useless to you then yea...
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post Oct 21 2011, 10:49
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I have a question about dieing.

If I were to equip no weapons, a shade helmet, kevlar armor, power gauntlets, sheild leggings and dragonhide boots. Then got killed, and posted the monster troops that killed me, would the creators of those monsters be able to tell me that they got shade fragments, kevlar pieces, repurposed actuators, shielding runes and dragonhides from their monsters?
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post Oct 21 2011, 15:18
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I don't think the loot monsters give to their owners works that way. The item received is random I believe; the only thing that is affected is the quality and rarity of the item, which depends on the monster's Power Level.
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