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HV Questions Thread, For questions about how it works |
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Aug 7 2011, 07:52
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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It would depend on what fighting style you are. For example, I'm pretty close to 20 Burden (and would be under if i had more phase), so clearly 'good' burden for a mage is <=20 (you don't get a penalty at under 20 burden). Light armors have a bit more, and heavies have a ton (esp. Plate). As for what is 'good' equipment, that's the age old equation that keeps getting shuffled around by Tenboro. Go to the E-Hentai Wiki and search Equipment Numbers, but these aren't all up to date on all of Tenboro's evil machinations.
This post has been edited by DarkDespair5: Aug 7 2011, 07:53
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Aug 7 2011, 09:52
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@43883
Group: Gold Star Club
Posts: 31,488
Joined: 6-March 08

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QUOTE(homicidalsage @ Aug 7 2011, 06:07)  Does anyone have any info on Action Speed attribute, like whats a decent number for action speed, what would be considered to low and what would be considered above average? It depends on your level. Monsters get faster as you level up. Keep your agility stat as high as possible to get the best Action Speed you can, most likely at or above your level later on. This post has been edited by Mika Kurogane: Aug 7 2011, 09:53
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Aug 8 2011, 12:22
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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QUOTE(vorehound @ Aug 8 2011, 03:36)  i have no idea how to upgrade my monsters i made 2 and all that but i have no idea how to use the crystals hell there still in limbo
Attributes or resistances will show a highlight/glow that you can click on to upgrade that particular stat or resistance using the appropriate crystals if you have enough.
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Aug 8 2011, 12:26
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@43883
Group: Gold Star Club
Posts: 31,488
Joined: 6-March 08

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QUOTE(vorehound @ Aug 8 2011, 10:36)  i have no idea how to upgrade my monsters i made 2 and all that but i have no idea how to use the crystals hell there still in limbo It's pretty straightforward. Click on one of your monsters in the Monster Lab to display their status window. Then, pick either a primary stat or an elemental defense to increase your monster's Power Level, provided you have enough crystals (as mentioned in DarkDespair5's post). You need a base amount of 10 crystals for 1 elemental resistance point and 50 crystals for 1 primary stat point - these increase as you upgrade your monsters. Stat crystals give 1 additional Power Level with each subsequent upgrade, but they're twice as expensive as elemental crystals and you need more of them. More details here. This post has been edited by Mika Kurogane: Aug 8 2011, 12:45
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Aug 8 2011, 12:27
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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QUOTE i have no idea how to upgrade my monsters i made 2 and all that but i have no idea how to use the crystals hell there still in limbo You need 50 of the same crystal to raise a stat, and 10 of the same crystal to raise an elemental resistance.The cost increases as you upgrade the same stat over and over, and every time you upgrade any of its stats/resistance, its PL increases by 2 or 1 respectively. Also you can't upgrade a resistance if it's already at 75, so make another monster with a different kind so that you can dump the crystals you can't use on your first one on it. This post has been edited by Zoro the Gallade: Aug 8 2011, 12:51
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Aug 9 2011, 11:54
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Kjaskar
Lurker
Group: Recruits
Posts: 6
Joined: 7-August 11

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I don't want to waste Credits (since i just started) to buy a shield so ill ask a question here (IMG:[ invalid] style_emoticons/default/happy.gif) If u're wearing staff as main weapon can you equip shield in offhand? Also just how much does the staff's magic damage multiplier work? My first staff had 5% magic dmg multiplier and now i buyed new one with 18% magic dmg multiplier but i dont see any increase in dmg with Inferno o_O.
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Aug 9 2011, 12:09
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@43883
Group: Gold Star Club
Posts: 31,488
Joined: 6-March 08

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A staff is two-handed. You can't equip anything in the offhand. Quoted from Tenboro : CODE $magic_dmg = (1 + $base_bonus) * (1 + $elem_bonus) * (1 + $prof_bonus) * (1 + $boost_bonus) * (1 + $hath_bonus) * $this->get_stamina_damage_factor(); $base_bonus is Magic Damage Multiplier (MDM) / 100 $elem_bonus is Elemental Damage Bonus (EDB) / 100 $prof_bonus is Proficiency / 200 $boost_bonus is 0.0625 for every ability point put into the spell past the first (6.25% extra damage up to a maximum of 25%) $hath_bonus is from the Paradise Lost Hath perks $this->get_stamina_damage_factor() is the damage modifier from stamina. The reason you're not seeing any damage increase may be that the weapon you bought is above your current level and thus scaled down. The actual effect at your current level is shown in parentheses. This post has been edited by Mika Kurogane: Aug 9 2011, 12:11
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Aug 9 2011, 12:29
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Kjaskar
Lurker
Group: Recruits
Posts: 6
Joined: 7-August 11

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QUOTE(Mika Kurogane @ Aug 9 2011, 12:09)  A staff is two-handed. You can't equip anything in the offhand. Quoted from Tenboro : CODE $magic_dmg = (1 + $base_bonus) * (1 + $elem_bonus) * (1 + $prof_bonus) * (1 + $boost_bonus) * (1 + $hath_bonus) * $this->get_stamina_damage_factor(); $base_bonus is Magic Damage Multiplier (MDM) / 100 $elem_bonus is Elemental Damage Bonus (EDB) / 100 $prof_bonus is Proficiency / 200 $boost_bonus is 0.0625 for every ability point put into the spell past the first (6.25% extra damage up to a maximum of 25%) $hath_bonus is from the Paradise Lost Hath perks $this->get_stamina_damage_factor() is the damage modifier from stamina. The reason you're not seeing any damage increase may be that the weapon you bought is above your current level and thus scaled down. The actual effect at your current level is shown in parentheses. Ah crap! I didn't know higher lvl items scale down :/ So what item lvl would be for a lvl 18 char? item lvl = char lvl ? thx for quick reply. This post has been edited by Kjaskar: Aug 9 2011, 12:30
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Aug 9 2011, 12:40
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@43883
Group: Gold Star Club
Posts: 31,488
Joined: 6-March 08

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QUOTE(Kjaskar @ Aug 9 2011, 12:29)  So what item lvl would be for a lvl 18 char? item lvl = char lvl ? Correct. The level displayed on the item indicates the level you have to be at to get the full benefits. (In other words, if you buy a level 300 staff, you won't be able to fully benefit from it until you hit 300.)
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Aug 9 2011, 12:44
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Kjaskar
Lurker
Group: Recruits
Posts: 6
Joined: 7-August 11

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QUOTE(Mika Kurogane @ Aug 9 2011, 12:40)  Correct. The level displayed on the item indicates the level you have to be at to get the full benefits.
(In other words, if you buy a level 300 staff, you won't be able to fully benefit from it until you hit 300.)
thx (IMG:[ invalid] style_emoticons/default/happy.gif) Just out of curiosity is it possible to "inspect" other ppls chars to see what skills, equipment & stats they got? My guess is it's not but had to ask anyway. I aiming to make a mage so im lvlin End(for survival) , Int & Wis for dmg , mana , mana regen , spell crit. Should i bother with str, dex & agi? What char you got? Only thing i see is that ure 241 lvl . This post has been edited by Kjaskar: Aug 9 2011, 12:47
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Aug 9 2011, 12:50
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@43883
Group: Gold Star Club
Posts: 31,488
Joined: 6-March 08

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You can't inspect characters, but you can inspect various equipment links to get a glimpse of them, especially before buying them. You can try clicking the links posted in the Equipment thread and the WTS section. Also, the EH Wiki has decent (albeit slightly outdated) information about equipment, with clickable links to what was (and sometimes still is) good gear. About builds : Try to keep all stats somewhat close to each other so that they don't end up costing too much experience. For a mage build, priority order should be INT, WIS, AGI, END, STR and DEX. Early on, you might want more WIS for your mana pool, so you could keep INT/WIS equal, then 2:1 and maybe eventually 3:1 in terms of XP cost. (And yes, I'm a mage in training.) This post has been edited by Mika Kurogane: Aug 9 2011, 13:00
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Aug 9 2011, 18:25
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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i am sorry could some one help me ? i am not good at english , i have a problem with the "KARMA" when i add KARMA to a player i often see warning message about "karma executer cut off my points" it's reduce the points that i wish to add for that player ( i think it's not good ) do i did something wrong with add karma to made this situation ? if does what is right way ( i just click (IMG: https://forums.e-hentai.org/ehgt/karma/karma_up.png) and add karma) other problem is "Power Saver" training the wiki says it's "No longer has any effect" is that really ? i still see it in training list.
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Aug 9 2011, 18:53
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@43883
Group: Gold Star Club
Posts: 31,488
Joined: 6-March 08

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Not really HV-related, but... Karmic Exhaustion will happen after 5 mutual imbues within a month. It's there to prevent (or rather, hinder) repeated imbues between the same people within a short amount of time. Negative karma, Atonement, Power Saver and Power Regen have been recently disabled, but Power Saver and Power Regen are still available as trainings - they just no longer have any effect, so don't waste money on them. You'll eventually get refunded if Tenboro decides to remove them completely. (Check here for more details about how the Karma system works. It's most likely going to be revamped in the near future, though.)
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Aug 9 2011, 19:05
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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oh thank you explain it to me
so ... the executer was a kind of defense ?
to make player cant add too many karma with each other
i can understand it , it's funny i was worry about i did something wrong
and thank you for tell me the "Power Saver" was set off , i almost training it >_<
thank you
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Aug 10 2011, 07:09
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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does nerf and x-nerf stack?
thx
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Aug 10 2011, 07:43
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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QUOTE(Vasistas @ Aug 10 2011, 00:09)  does nerf and x-nerf stack?
thx
No, they don't. X-Nerf is the AOE version of Nerf.
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Aug 10 2011, 08:24
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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QUOTE(DarkDespair5 @ Aug 10 2011, 07:43)  No, they don't. X-Nerf is the AOE version of Nerf.
thx
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Aug 10 2011, 14:22
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Kjaskar
Lurker
Group: Recruits
Posts: 6
Joined: 7-August 11

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Heh i got a weird question. I calculated my burden from items and its exactly 19.7. Will system round it up to 20 and will i get affected by that "crap"when you got >20 burden?
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Aug 12 2011, 01:05
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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Do we know what determines frequency and quality of monster gifts?
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Aug 12 2011, 01:20
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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QUOTE(Red_Piotrus @ Aug 11 2011, 16:05)  Do we know what determines frequency and quality of monster gifts?
Yes, Tenboro's confirmed both. I'm too lazy to search for his posts, so I'll go off my memory here. The chance to receive a gift = (number of hours since you last checked this monster) * (number of battles won since you last received an item from this monster) Once the game has done a check, one hour must pass by before you can do another check for the same monster. Quality of items is a random number between 1-1000 added to the monster's power level. If the result is less than 750, then you find a low-quality item. If the result is 1250 or higher, you find a high-quality item. If the result is in between, you find a medium-quality item. Special items, like bindings and those phazon/kevlar items can be found with any level of monster, they are just a rare occurance. Should be similar to how special items like soul stones/bubble gum are in the loot table
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