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HV Questions Thread, For questions about how it works |
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Jun 20 2011, 16:44
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(basket311077 @ Jun 20 2011, 15:31)  Just would like to ask a quick question regarding the damage mitigation interactive effects. It has been asked long ago and someone mentioned in this thread that it is multiplicative for say physical mitigation and damage type mitigation (crushing etc.). Can someone confirm if i have a heavy armour that has 10% physical mitigation and 25% holy mitigation does that mean that i take 0.9x0.75=0.675 damage from the normal attacks of the Invisible Pink Unicorn? I`m a little unclear if the holy attack in the EHWiki means that it is a physical and holy or just holy attack as i havent actually fought the unicorn yet and i`d like to go into the fight properly equiped. This is the armour in question if anyone is interested. http://hentaiverse.org/pages/showequip.php...;key=9ee91a4450Works like says in wiki. All normal attacks are physical, so physical mitigation enters in the equation. Magical attacks (When it says mob x cast y) it's the magical mitigation that enters in the equation instead. Specific damage type Mitigation is another thing regarding to the element of the attack you suffer. If it's crushing enters the crushing mit., if it's holy enters the holy mit., etc. edit: QUOTE(basket311077 @ Jun 20 2011, 15:31)  2) And if anyone doesnt mind answering as i`m fairly new, should i bother using this when i go in for my fight considering i`m mainly a caster with roughly 60 cloth prof but 0 heavy armour prof?
I wouldn't use heavy gear for RoB in the first place. As for tips to kill them, when the time comes ask some advises here per example. They're kitties nowadays so don't worry much about them. This post has been edited by cmdct: Jun 20 2011, 16:48
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Jun 20 2011, 17:28
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basket311077
Group: Members
Posts: 230
Joined: 7-December 10

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ok that clears things up thanks alot
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Jun 20 2011, 18:08
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streetfelineblue
Group: Members
Posts: 813
Joined: 22-March 09

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QUOTE(basket311077 @ Jun 20 2011, 14:31)  Just would like to ask a quick question regarding the damage mitigation interactive effects. 1) It has been asked long ago and someone mentioned in this thread that it is multiplicative for say physical mitigation and damage type mitigation (crushing etc.). Can someone confirm if i have a heavy armour that has 10% physical mitigation and 25% holy mitigation does that mean that i take 0.9x0.75=0.675 damage from the normal attacks of the Invisible Pink Unicorn? I`m a little unclear if the holy attack in the EHWiki means that it is a physical and holy or just holy attack as i havent actually fought the unicorn yet and i`d like to go into the fight properly equiped. This is the armour in question if anyone is interested. http://hentaiverse.org/pages/showequip.php...;key=9ee91a44502) And if anyone doesnt mind answering as i`m fairly new, should i bother using this when i go in for my fight considering i`m mainly a caster with roughly 60 cloth prof but 0 heavy armour prof? Cheers In adition to what cmdct already said, consider that under the new Proficiency rules ( EHwiki - Proficiencies) you only get armor proficiency bonuses if you wear a full suit of the same type of armor (Cloth, Light or Heavy). For example, wearing Cloth armor gives you + 0.25% Spell Critical Chance, + 0.5% Magical Mitigation and + 1 Wisdom for every 10 points in Cloth armor proficiency you have, but only if your entire suit of armor is of Cloth type.
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Jun 22 2011, 04:06
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syrate
Group: Members
Posts: 375
Joined: 25-November 10

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Do points in Poison increase just duration or damage as well? In-game tooltip says duration but wiki says both.
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Jun 22 2011, 06:03
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(syrate @ Jun 21 2011, 18:06)  Do points in Poison increase just duration or damage as well? In-game tooltip says duration but wiki says both.
Duration only AFAIK.
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Jun 22 2011, 13:34
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paul23
Newcomer
  Group: Members
Posts: 54
Joined: 26-June 09

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How to get legendaries?
What is currently the best method to trigger legendaries? Item world with crude items, fine items? cakegrinds? - Normal level?
What difficulty level should I go, and what type should I go?
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Jun 22 2011, 13:50
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Tsunade_lover
Group: Gold Star Club
Posts: 2,719
Joined: 20-July 08

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I've never faced a Legendary in IW or grindfest, only Rares which are very rare too.
They do not appear on any difficulty lower than normal.
The first 4 monsters are considered Rares, the next 4 after that are Legendaries.
Later on in higher level arenas you will fight them.
I wouldn't worry about them for now.
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Jun 25 2011, 23:56
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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Random question about drops: What does Scavenger add to loot drop chance? +2 what? Percent?
This post has been edited by DarkDespair5: Jun 25 2011, 23:56
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Jun 25 2011, 23:59
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(DarkDespair5 @ Jun 25 2011, 17:56)  Random question about drops: What does Scavenger add to loot drop chance? +2 what? Percent?
+2% of your base drop chance. Which I think is like, what, 5%? 6%? Whatever it is it adds 2% of that each time. In essence, maxing out scavenger will double your drop rate.
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Jun 26 2011, 19:39
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PeasOfCrab
Lurker
Group: Recruits
Posts: 2
Joined: 30-April 09

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Yay, questions! First of all, I'm level 20 and just starting the game. I'm trying to be a mage and I've looked up various threads on the matter, however many of them are a bit out-dated. I also have a few specific questions.
1) How does rating affect (such as by given by flame tongues, etc.) you?
2) Is it true that gaining levels is bad and you should focus on getting proficiencies/credits?
3) If so, does that mean I should stop leveling adept learner and level ability boost more? And would Cake be better to train proficiencies on?
4) Do the best items come from the Bazaar or are they dropped by monsters?
5) How does "Auto" work? I tried using it but after the round when I use an item, another item doesn't pop up. Weird.
6) It's been said that Ether Theft is very important, but it only seems to last for one or two rounds and gives me 3-4 mana in total. Is this the way it's supposed to be?
7) It's been said that you should have a few pieces of each type of armor to gain proficiency of each type of armor. Now that it's changed to gaining a bonus only when you have a full suit of that type, is it still useful to try and gain other proficiencies or should I just wear full cloth?
I guess I'll post again once I can think of more questions. Thank you very much in advance!
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Jun 26 2011, 19:57
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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1) It's no longer rating, now only gives mitigation. So now only reduces the dmg of the specific type you take from enemies.
2) No.
3) No.
4) Bazzar's items came from other players drops.
5) Just refill your inventory once you're out of a challenge. Except infusions/scrolls slots, those refill right after you use them.
6) You meant turns, and yes it's supposed to work that way.
7) It's up to you.
This post has been edited by cmdct: Jun 26 2011, 19:59
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Jun 29 2011, 21:11
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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I just found this. Q: Is there actually a use for 7 turns of bleed? No, no, seriously.
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Jun 29 2011, 21:13
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Vasistas
Group: Gold Star Club
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Joined: 2-April 11

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QUOTE(flint @ Jun 29 2011, 21:11)  I just found this. Q: Is there actually a use for 7 turns of bleed? No, no, seriously. Yes, because the proc chance and the duration together gives you a pretty good chance of permanent bleed. this is very good I suppose on legendary and gods
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Jun 29 2011, 21:19
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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Yeah, I thought of that. I suppose you could say that with really high shield and barrier rating, high health and/or high curative prof (for regen), you might want to use this.
But then again if you are built to that, I can imagine you have low accuracy and would rather use DW; rapier and axe or dual axe if you are low on attack rating.
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Jun 29 2011, 23:38
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grumpymal
Group: Gold Star Club
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QUOTE(flint @ Jun 29 2011, 15:19)  Yeah, I thought of that. I suppose you could say that with really high shield and barrier rating, high health and/or high curative prof (for regen), you might want to use this.
But then again if you are built to that, I can imagine you have low accuracy and would rather use DW; rapier and axe or dual axe if you are low on attack rating.
At high enough levels, Accuracy is irrelevant. Then again, at high enough levels, everyone turns mage. :awesomeface:
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Jun 30 2011, 05:13
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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Rrrright.
So, still no practical use for 7-turn bleed? I'm not saying you couldn't use a permableed, but 5 turns would suffice for that, and there are more efficient techniques you could do instead.
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Jun 30 2011, 05:49
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Not really. You could make some decent scratch selling it, though.
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Jun 30 2011, 23:41
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(flint @ Jun 30 2011, 04:13)  So, still no practical use for 7-turn bleed? I'm not saying you couldn't use a permableed, but 5 turns would suffice for that, and there are more efficient techniques you could do instead.
There's no practical use just because of one single thing: Full heavy sucks, bleeding "likes" high burden, and there it is, the use of 7 turns.
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Jul 1 2011, 06:55
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PeasOfCrab
Lurker
Group: Recruits
Posts: 2
Joined: 30-April 09

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Look for bold and underlined for the beginning of questions.
1)Question: Do infusion and scroll slots refill with any other infusion/scroll in your inventor or only of the same type of infusion/scroll? For example: I have a scroll of swiftness set to one of my Battle Scroll slots. Will I ever get a scroll in that slot that’s not a scroll of swiftness?
2)Question: Is the level cap 250 or can you go higher?
3)Question: Do you have to use saved-up aura points to upgrade your auras after getting a Focused Aura ability?
4)Question: As a mage, what primary stat(s) should I be looking for when purchasing equipment? Magic accuracy for staffs and evade chance for my cloth armor?
5)Question: Why is Weaken such a great spell?
6)I read somewhere that the best elemental AoE spells to get are the Electric types because they are what most monsters are weak against. However, while looking at the Bestiary on the Wiki it seems to me that most monsters seem to have major/minor weaknesses against Fire. Question: What’s the best elemental type for facing your enemies?
7)One time I found myself facing a Dalek at level 14-15 during a time while I was trying other fighting styles out. I was DW with a stun weapon in my main hand and a bleed weapon in my offhand. To be honest, I barely beat it by Poisoning it, damaging it slightly with my attacks + Bleed procs, and having it stunned constantly so it wouldn’t nuke me. At the beginning I tried to throw a few spells at it (magic missile, inferno, etc.), but neither did much damage to it at all. After that I became a meleer and tried different styles of fighting. Getting hit so much quickly raised my armor proficiencies; therefore, I thought it was a good idea. However after looking through the forum and seeing people exalt the Mage class, I switched back after gaining 1-2 levels as a fighter. Still, I’m afraid of ever facing another boss. Question: So, why is being a mage so good if your spells don’t have much effect on big bosses?
8)It was mentioned that you don’t get 1% of magic accuracy per 25 points of INT, rather, you get .04% of magic accuracy per 1 point of INT and that will add up with the magic accuracy you get from WIS. My question is: Does it work the same way for proficiencies? To clarify: do you get .05% magical mitigation for every point of cloth armor proficiency, do you get it in .5% for every 10 points of cloth armor proficiency, or is it even more exact (it gives you a bit of magical mitigation even when you only have .5 points of cloth armor proficiency)?
9)Question: Is there any downside to buying equipment that’s much higher than you in level since there’s level scaling?
Once again, in advance, thank you very much.
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Jul 1 2011, 07:26
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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1) It refills with the same only. 2) No, it goes up indefinitely. 3) Yes you need points. 4) EDB (elemental damage bonus), magic acc., INT, WIS in general. 5) Prevents the affected monster from doing physical critical hits as well as cutting their regular physical hit damage in half. It's also cheap and lasts long. 6) Elec + Fire, there is no 1 element to stick to all the way. 7) Spells do much more damage with the right gear, proficiency and stats. 8) I think so, but don't quote me on it. 9) Higher cost mostly.
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