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> HV Questions Thread, For questions about how it works

 
post Feb 8 2011, 08:13
Post #2341
grumpymal



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QUOTE(Charkan @ Feb 8 2011, 01:03) *

Proc ripened Soul. Anyone know the calculation of the regeneration of life?

No, but its so insignificant that it doesn't really matter.
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post Feb 10 2011, 04:14
Post #2342
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Soul Stone says it increases overchange past your normal limit by 20% per turn for 5 turns, does this "overlimit" overcharge persist after the soul stone wears off? Or does it revert to 100% overcharge?
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post Feb 10 2011, 04:29
Post #2343
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QUOTE
Soul Stone says it increases overchange past your normal limit by 20% per turn for 5 turns, does this "overlimit" overcharge persist after the soul stone wears off? Or does it revert to 100% overcharge?

Persist.
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post Feb 10 2011, 04:32
Post #2344
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QUOTE(darciisfyer @ Feb 10 2011, 02:14) *

Soul Stone says it increases overchange past your normal limit by 20% per turn for 5 turns, does this "overlimit" overcharge persist after the soul stone wears off? Or does it revert to 100% overcharge?
Persist, but it will "revert" back, if you use the spirit attack.
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post Feb 11 2011, 13:59
Post #2345
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Why is Scroll of Absorption worth 40C when the others are worth 10C, is there something special about it?

This post has been edited by Ballistic9: Feb 11 2011, 14:01
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post Feb 11 2011, 14:00
Post #2346
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QUOTE(Tenboro @ Jan 30 2011, 11:13) *


The Item Shop

- The store values of higher-tier scrolls have been somewhat increased. Again.


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post Feb 11 2011, 16:35
Post #2347
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Sorta related, does the Shield scroll stack with the Shield spell?
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post Feb 11 2011, 18:11
Post #2348
ootoro



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Yes. The scroll takes 25% off of physical damage (IIRC).
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post Feb 11 2011, 18:43
Post #2349
Sayo Aisaka



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QUOTE(Ballistic9 @ Feb 11 2011, 11:59) *

Why is Scroll of Absorption worth 40C when the others are worth 10C, is there something special about it?

It's always been worth more. A better question would be, why has the Scroll of Shadows gone down to 10C?
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post Feb 11 2011, 18:51
Post #2350
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because they have become just as common as the warding and shielding scrolls because of the update.
I sold all scrolls of shadow (30 of them lol) to a player before the update and now i have 170 of these scrolls in a week (and sometimes using them in the higher levels of the arena)

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post Feb 11 2011, 18:53
Post #2351
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QUOTE(Sayo Aisaka @ Feb 11 2011, 17:43) *

It's always been worth more. A better question would be, why has the Scroll of Shadows gone down to 10C?


because it's dropping like snowflakes
i have 170 of them just from the update, everything dropped in combat

the real question should be: why a artifact now has more than 50% chance of giving items worth of way less its price in bazaar?
before it wass too lenient, now it's simply a gamble

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post Feb 13 2011, 09:42
Post #2352
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Stunned evasion happens very often. Is this normal?
Furthermore, even with Haste, I'm not very hasty. I don't see a difference when I'm enhanced or not.



22 4 The effect Stunned on Mutant Peacock has expired.
22 3 Mutant Peacock is stunned.
22 2 Mutant Peacock is stunned.
22 1 Mutant Peacock evades your attack.
21 4 Mutant Peacock is stunned.
21 3 Mutant Peacock gains the effect Stunned.
21 2 Your offhand hits Mutant Peacock for 152 slashing damage.
21 1 You crit Mutant Peacock for 291 crushing damage.

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post Feb 13 2011, 15:31
Post #2353
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QUOTE(gamagaeru @ Feb 13 2011, 07:42) *

Stunned evasion happens very often. Is this normal?

If it happens, then it's "normal". I agree that it's not very logical, though. You could always suggest that it be changed.
QUOTE

Furthermore, even with Haste, I'm not very hasty. I don't see a difference when I'm enhanced or not.

Well, that depends on all kinds of things, like proficiency, burden and interference. You should Ask the Experts about it.
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post Feb 13 2011, 16:09
Post #2354
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QUOTE(gamagaeru @ Feb 13 2011, 02:42) *

Furthermore, even with Haste, I'm not very hasty. I don't see a difference when I'm enhanced or not.

Yeah, that has more to do with the funky system Tenboro has got going for action speed and action time. The fact that there's a cap on action speed and that Haste eventually becomes completely useless (in that it provides zero benefit at all) all add up to "WTF is going on?".
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post Feb 15 2011, 11:38
Post #2355
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Do 5 point deprecating/supportive spells get additional benefits not mentioned on the tooltip (besides duration) for extra ability points invested?

For example I read on the wiki that Weaken reduces physical damage dealt by monster by 50% when maxed, and was wondering if this still holds true.

I ask because I've just discovered Slow is an amazing force multiplier for debuffs, even at 1 point. Combined with Haste I can keep debuffs (especially Coalesced Mana) up indefinitely for easy proficiency skill-ups. If I could skimp on 4 points in Weaken I'd be able to redistribute them elsewhere.

Also, if you use Confuse on a single monster left in a fight, can it attack itself?
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post Feb 15 2011, 21:03
Post #2356
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Some spells only get increased duration, some get other benefits. Weaken is stronger with more AP invested, as is Bewilder. Searching the patch notes may give you more info on a specific spell, such as Confuse:
QUOTE(Tenboro @ Jun 6 2009, 13:09) *

- Tweaked the base behavior of Confuse as follows:
-- Instead of having a 50% chance of hitting you and 50% chance of hitting a random monster, it now has equal chance to hit any valid target on the battlefield (including the player and itself).
-- Each additional ability point put into Confuse will both increase duration by 25% and decrease the chance of the monster hitting itself by 25%

- Sleep and Confuse now have a base 90% chance to break the spell when the target takes damage. Each additional ability point strengthens the spell and reduces this chance by 10%, to a maximum of 50%.

So there's no reason why the monster can't attack itself, as long as you haven't put all 5 AP into the spell, in which case it looks like the chance is reduced to zero.

By the way, updating the wiki with the effects of proficiency and AP was on my "to do" list, but I had to put that on hold for a while. Maybe it'll get done some day.
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post Feb 26 2011, 03:02
Post #2357
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Edited wiki a while back, if someone wants to check for veracity. Anyone know how Poison, Blind or Slow scale with additional ability points?
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post Feb 26 2011, 11:51
Post #2358
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QUOTE(cmal @ Feb 13 2011, 15:09) *

Yeah, that has more to do with the funky system Tenboro has got going for action speed and action time. The fact that there's a cap on action speed and that Haste eventually becomes completely useless (in that it provides zero benefit at all) all add up to "WTF is going on?".


Actually, the thing where your action speed ends up capping is fixed for the next patch. It's one of those "eh, no one will ever reach this level" kind of things.
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post Feb 26 2011, 16:19
Post #2359
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QUOTE
Actually, the thing where your action speed ends up capping is fixed for the next patch. It's one of those "eh, no one will ever reach this level" kind of things.

Second mention of next patch! Maybe third time will be in the 5.1 release notes? (IMG:[invalid] style_emoticons/default/biggrin.gif)
That's good to hear. Means I can start increasing agility again, and not have to reset my ability tree to take haste out.
But if it means FSM and such will get a huge speed boost (because of the lack of a speed cap), then please no.
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post Feb 26 2011, 19:14
Post #2360
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QUOTE(Tenboro @ Feb 26 2011, 04:51) *

Actually, the thing where your action speed ends up capping is fixed for the next patch. It's one of those "eh, no one will ever reach this level" kind of things.

Figured as much. Its cool that you're fixing it.
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