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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 10 2024, 16:21
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Nezu
Group: Catgirl Camarilla
Posts: 3,928
Joined: 29-January 12
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QUOTE(polisperic @ Sep 10 2024, 10:22) How do the pros use FUS RO DAH? Do you just imperil everybody and then cast it to damage everybody, or do you cast it to stun everybody to make landing deprecating spells easier? Is there another strategy with it? Also, why would enabling it in Isekai make The Tower super easy?
2H and Niten manage their overcharge and use it to keep monsters permanently stunned (naturally a boon to all in Tower). While stunned, monsters can't evade or parry, so it's decent for damage output also - and at very high levels of ADB, during Spirit Stance, it hits for a reasonable amount. Sometimes enough to one-shot weaker monsters. This post has been edited by Nezu: Sep 10 2024, 20:59
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Sep 10 2024, 18:49
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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Can someone recommend a script that shows the quality of equipment rolls? It's kinda annoying going to the Equipment_Ranges wiki page and doing calculations. Also it's even more difficult with forged items that had their base stats altered.
I browsed the scripts forum and each utility script appears to do a hundred things, but I didn't notice specifically this function anywhere (some script probably does it among all those other things, but I really only need this, so I would prefer something simple, that won't add a hundred bells and whistles to the UI).
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Sep 10 2024, 19:03
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Nezu
Group: Catgirl Camarilla
Posts: 3,928
Joined: 29-January 12
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QUOTE(Ser6IjVolk @ Sep 10 2024, 17:49) Can someone recommend a script that shows the quality of equipment rolls? It's kinda annoying going to the Equipment_Ranges wiki page and doing calculations. Also it's even more difficult with forged items that had their base stats altered.
I browsed the scripts forum and each utility script appears to do a hundred things, but I didn't notice specifically this function anywhere (some script probably does it among all those other things, but I really only need this, so I would prefer something simple, that won't add a hundred bells and whistles to the UI).
Check out the stickied approved scripts thread, there's a short list with descriptions of the various utilities. Hopefully that makes it a little less overwhelming to go through...
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Sep 10 2024, 22:37
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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QUOTE(lololo16 @ Sep 10 2024, 19:56) QUOTE(Nezu @ Sep 10 2024, 20:03) Check out the stickied approved scripts thread, there's a short list with descriptions of the various utilities. Hopefully that makes it a little less overwhelming to go through... Superlatanium's Live_Percentile_Ranges appears to be pretty much exactly what I wanted. It not working unless you use a custom font is a pretty odd bug, though. Speaking of which, does anyone have a recommendation regarding a custom font and settings for it? This post has been edited by Ser6IjVolk: Sep 10 2024, 22:42
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Sep 11 2024, 05:07
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polisperic
Newcomer
Group: Gold Star Club
Posts: 94
Joined: 15-September 23
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QUOTE(Nezu @ Sep 10 2024, 07:21) 2H and Niten manage their overcharge and use it to keep monsters permanently stunned (naturally a boon to all in Tower). While stunned, monsters can't evade or parry, so it's decent for damage output also - and at very high levels of ADB, during Spirit Stance, it hits for a reasonable amount. Sometimes enough to one-shot weaker monsters.
How do 2H and Niten get enough overcharge to permanently stun and use FDR every 10 turns?
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Sep 11 2024, 07:29
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Lelfkgjicod
Group: Members
Posts: 103
Joined: 12-August 18
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In the wiki for the "The Loot & Harvest Festival":
The drop chance of the Festival Coupons is tied to Blood Token drop chance.
Does the Tokenizer perks work and multiply the loot chances of those too?
This post has been edited by Lelfkgjicod: Sep 11 2024, 07:29
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Sep 11 2024, 07:51
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(polisperic @ Sep 11 2024, 05:07) How do 2H and Niten get enough overcharge to permanently stun and use FDR every 10 turns?
You can try this out yourself, but what happens is that FDR consumes the overcharge and then it builds up during attack phase. Won't work if stun time is used for imperil and weaken only. QUOTE(Lelfkgjicod @ Sep 11 2024, 07:29) In the wiki for the "The Loot & Harvest Festival":
The drop chance of the Festival Coupons is tied to Blood Token drop chance. Does the Tokenizer perks work and multiply the loot chances of those too?
no. Blood token drop chance is not influenced by tokenizer. That is for chaos tokens only.
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Sep 11 2024, 08:23
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Lelfkgjicod
Group: Members
Posts: 103
Joined: 12-August 18
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QUOTE(Noni @ Sep 11 2024, 07:51) no. Blood token drop chance is not influenced by tokenizer. That is for chaos tokens only.
Are you sure of this? How come this is not written in the perk?
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Sep 11 2024, 08:25
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(Lelfkgjicod @ Sep 11 2024, 08:23) Are you sure of this? How come this is not written in the perk?
absolutley sure. 100%.
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Sep 11 2024, 08:27
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Lelfkgjicod
Group: Members
Posts: 103
Joined: 12-August 18
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QUOTE(Noni @ Sep 11 2024, 08:25) absolutley sure. 100%.
Thanks for the info, i think this should be written in the perk and the wiki...
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Sep 11 2024, 08:28
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(Lelfkgjicod @ Sep 11 2024, 08:27) Thanks for the info, i think this should be written in the perk and the wiki...
yes I see that the wiki says differently. I'll check with some other experts.
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Sep 11 2024, 08:30
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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I think Tokenizer should affect both chaos and blood token drops, in detail as you have higher Tokenizer level you will have overall higher token drops chance, but the blood token share will drop down, make it look likes only increase chaos token drops. And in my personal felling, I would think actually you have less blood tokens drops with Tokenizer if you play only the arena.
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Sep 11 2024, 08:40
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(what_is_name @ Sep 11 2024, 08:30) I think Tokenizer should affect both chaos and blood token drops, in detail as you have higher Tokenizer level you will have overall higher token drops chance, but the blood token share will drop down, make it look likes only increase chaos token drops. And in my personal felling, I would think actually you have less blood tokens drops with Tokenizer if you play only the arena.
https://forums.e-hentai.org/index.php?s=&am...t&p=5051554 this is what I found in earlier expert answers. Indeed, token chance goes up, but then blood chance goes down, with the net result of same blood drops. I'll check with Nezu - he knows everything. And if he confirms I'll make note in the wiki
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Sep 11 2024, 09:13
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Nezu
Group: Catgirl Camarilla
Posts: 3,928
Joined: 29-January 12
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QUOTE(polisperic @ Sep 11 2024, 04:07) How do 2H and Niten get enough overcharge to permanently stun and use FDR every 10 turns?
The cooldown is 10 turns but the stuns can last longer depending on your attack speed, which gives you more time to generate the OC for it.
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Sep 11 2024, 10:20
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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QUOTE(Noni @ Sep 11 2024, 14:40) https://forums.e-hentai.org/index.php?s=&am...t&p=5051554 this is what I found in earlier expert answers. Indeed, token chance goes up, but then blood chance goes down, with the net result of same blood drops. I'll check with Nezu - he knows everything. And if he confirms I'll make note in the wiki it may not "the same". the random drop rate of blood could maybe still slightly increased by Tokenizer, but the perk only increase the random drop token rate, not the token from arena clear, but it also decrease the blood share from arena clear, so you will have less blood tokens if you play only arena with Tokenizer. also the token type roll in wiki should be wrong too, in my felling it should be 1 blood : 2 chaos in Tokenizer 0, and 1 blood : 5 chaos in Tokenizer 3, I don't have detail datas although
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Sep 12 2024, 12:49
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folwaR...
Group: Gold Star Club
Posts: 389
Joined: 28-October 10
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I play 1H melee, heavy item set. Is there any way to incorporate "spirit" and SP into the playstyle? I find it useful for fast clearing in low difficulty, but my usual strategy in higher difficulty is: D - 2 attacks - D (haste and protection on autocast & first turn hearseeker and regen), which spends a lot of overcharge tokens to keep the spirit stance up. Also I haven't invested to any abilities related to SP yet.
This post has been edited by folwaR...: Sep 12 2024, 12:51
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Sep 12 2024, 16:43
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bensalenkkari
Group: Catgirl Camarilla
Posts: 874
Joined: 30-January 17
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QUOTE(folwaR... @ Sep 12 2024, 13:49) I play 1H melee, heavy item set. Is there any way to incorporate "spirit" and SP into the playstyle? I find it useful for fast clearing in low difficulty, but my usual strategy in higher difficulty is: D - 2 attacks - D (haste and protection on autocast & first turn hearseeker and regen), which spends a lot of overcharge tokens to keep the spirit stance up. Also I haven't invested to any abilities related to SP yet.
What do you mean by "SP"? Spirit stance? And what's the D? Defend? Anyway... Usually no one is using defend, if you need hp just use cure or potion. 1h melee just attacks until enough spirit -> spirit stance on and it stays on for the rest of the arena / IW / grindfest. If you have OFC, you might need to build up spirit without spirit stance for a bit and then you toggle spirit stance on again. If you use lots of deprecating spells and struggle to keep spirit stance on all the time, you could toggle stance off for the first few turns when casting deprecating spells - this is probably irrelevant outside of isekai tower. High block on shield also helps with survivability and also increases spirit gains so getting a high block shield and forging it are high on the priority list for 1h melee. No matter what, you want to keep spirit stance on as much as possible when attacking.
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Sep 12 2024, 18:03
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folwaR...
Group: Gold Star Club
Posts: 389
Joined: 28-October 10
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QUOTE(bensalenkkari @ Sep 12 2024, 16:43) What do you mean by "SP"? Spirit stance? And what's the D? Defend?
Sorry, I meant SP = spirit points and "D" as short cut for "defend". QUOTE(bensalenkkari @ Sep 12 2024, 16:43) Anyway... Usually no one is using defend, if you need hp just use cure or potion. 1h melee just attacks until enough spirit -> spirit stance on and it stays on for the rest of the arena / IW / grindfest. If you have OFC, you might need to build up spirit without spirit stance for a bit and then you toggle spirit stance on again. If you use lots of deprecating spells and struggle to keep spirit stance on all the time, you could toggle stance off for the first few turns when casting deprecating spells - this is probably irrelevant outside of isekai tower. High block on shield also helps with survivability and also increases spirit gains so getting a high block shield and forging it are high on the priority list for 1h melee.
No matter what, you want to keep spirit stance on as much as possible when attacking.
Ok, thanks for this advice. Accordingly, I guess investing into SP tank and/or better spirit pots is a good strategy?
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Sep 12 2024, 18:50
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(folwaR... @ Sep 12 2024, 18:03) Ok, thanks for this advice. Accordingly, I guess investing into SP tank and/or better spirit pots is a good strategy?
yes it is.
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