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post Feb 26 2022, 19:30
Post #17861
Monos



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I don't understand the last part of this information:
https://ehwiki.org/wiki/Proficiencies

"Effective Proficiency:

Effective proficiency can be seen on the right-side scroll section of the character page.

Base proficiencies are capped at 20% above the player's current level. However, bonus proficiency points on equipment, or through certain Hath Perks, allow players to exceed this cap.

Effective magic proficiency is capped at twice a player's level."


So as an example, does this mean that as lvl 170 my Effective Elemental Proficiency would be capped at 340?
So at lvl 500 it is capped at 1000?

As lvl 170 I am already at 335 Effective Elemental Proficiency and I only have 2 Legendary Elementalist cloth equiped on me, with more Legendary Elemental cloth will I hit the cap and all other Elemental Proficiency will go to waste?


(Yes I know most players say go for only one element and stick with it, but I would like to go for full elementalist, anyways that last sentence "Effective magic proficiency is capped at twice a player's level." worries me because I don't understand it.)




EDIT:
Also I do not know where to report this but it seems that the "Display Title: Level Default" is not working correctly, I noticed it just now as I posted this question here on the forum that it was seeing me as "Lord" which is incorrect because after "Lord" there is "Ascended" and "Destined" and I had to set it Manually to "Destined" to get the correct damage and evade bonuses in game, so the "Level Default" is not working properly!



This post has been edited by Monos: Feb 26 2022, 19:46
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post Feb 26 2022, 20:11
Post #17862
Noni



Hataraku Noni-sama
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Joined: 19-February 16
Level 500 (Ponyslayer)


QUOTE(Monos @ Feb 26 2022, 18:30) *

I don't understand the last part of this information:
https://ehwiki.org/wiki/Proficiencies

"Effective Proficiency:

Effective proficiency can be seen on the right-side scroll section of the character page.

Base proficiencies are capped at 20% above the player's current level. However, bonus proficiency points on equipment, or through certain Hath Perks, allow players to exceed this cap.

Effective magic proficiency is capped at twice a player's level."
So as an example, does this mean that as lvl 170 my Effective Elemental Proficiency would be capped at 340?
So at lvl 500 it is capped at 1000?

As lvl 170 I am already at 335 Effective Elemental Proficiency and I only have 2 Legendary Elementalist cloth equiped on me, with more Legendary Elemental cloth will I hit the cap and all other Elemental Proficiency will go to waste?
(Yes I know most players say go for only one element and stick with it, but I would like to go for full elementalist, anyways that last sentence "Effective magic proficiency is capped at twice a player's level." worries me because I don't understand it.)
EDIT:
Also I do not know where to report this but it seems that the "Display Title: Level Default" is not working correctly, I noticed it just now as I posted this question here on the forum that it was seeing me as "Lord" which is incorrect because after "Lord" there is "Ascended" and "Destined" and I had to set it Manually to "Destined" to get the correct damage and evade bonuses in game, so the "Level Default" is not working properly!

1. yes, at lv 170 your elemental proficiency is capped at 340, any more is wasted. Also, mage is very hard to pull off at your level. Personally, I'd advice against it. But it works on lower difficulties, of course.
2. Bug reporting: I think this thread is the best place for that https://forums.e-hentai.org/index.php?showtopic=254669

This post has been edited by Noni: Feb 26 2022, 20:12
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post Feb 27 2022, 07:26
Post #17863
PapaJuk



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QUOTE(EromancerX @ Feb 22 2022, 07:01) *

Will un-named process makes starving monsters that are less than 1000 PL lose their power levels and chaos token upgrades? Or it simply removes the name of them?


I can answer this! I've taken a couple of long breaks from HV, and my monsters have been un-named twice now. They keep everything else- the monster type, the power levels, the chaos upgrades. You have to rename them and then rename the abilities too, so it's honestly just more of a big headache when you try to be clever all at once and rename everyone.
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post Feb 27 2022, 08:50
Post #17864
Noni



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QUOTE(PapaJuk @ Feb 27 2022, 06:26) *

I can answer this! I've taken a couple of long breaks from HV, and my monsters have been un-named twice now. They keep everything else- the monster type, the power levels, the chaos upgrades. You have to rename them and then rename the abilities too, so it's honestly just more of a big headache when you try to be clever all at once and rename everyone.

I changed the wiki, thanks! https://ehwiki.org/wiki/Monster_Lab#Starving
Also, if you are in need of good names, the Annual Fun With Monster Names Challenge thread has some great naming ideas that you can use.
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post Feb 28 2022, 06:39
Post #17865
hentai wandi



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hello, i want to play hv again. but i forgot my old id. so can i recover it by using email? i yes, how to do it?
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post Feb 28 2022, 08:17
Post #17866
Noni



Hataraku Noni-sama
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QUOTE(hentai wandi @ Feb 28 2022, 05:39) *

hello, i want to play hv again. but i forgot my old id. so can i recover it by using email? i yes, how to do it?

https://ehwiki.org/wiki/Technical_Issues#Account
also if you succeed, then please do not use 'henai wandi' account anymore. You can only use 1 account actively. Just stop using the new one, and never log in again with that. That is enough.

This post has been edited by Noni: Feb 28 2022, 08:18
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post Feb 28 2022, 10:11
Post #17867
hentai wandi



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QUOTE(Noni @ Feb 28 2022, 13:17) *

https://ehwiki.org/wiki/Technical_Issues#Account
also if you succeed, then please do not use 'henai wandi' account anymore. You can only use 1 account actively. Just stop using the new one, and never log in again with that. That is enough.


noted. thx
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post Feb 28 2022, 13:55
Post #17868
eYe BuRn



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QUOTE(freaknar @ Feb 24 2022, 06:20) *

i forget my password for HVmarket. who should i ask help from? thx

HVMarket Thread

You can also PM Nezu
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post Feb 28 2022, 14:07
Post #17869
freaknar



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hello my senior. i have some questions.
at what level is good time to invest mage build?
i think i want to go with holy mage.
should i make all my equipment radiant type or do i need charged type too?
is capacitor important for mage?
do i need to lvl 10 staff to become ethereal or should i just leave it at lvl 9?
does mage use spirit stance?
about hathperk for holy mage, what should i invest?
thank you.

This post has been edited by freaknar: Feb 28 2022, 14:30
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post Feb 28 2022, 15:29
Post #17870
mathl33t



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Holy mage is for the ludicrously rich. If you really want to play holy, you'll have to accept playing on lower difficulty levels. Until you're ludicrously rich, you can get better results from other kinds of mage. Fire/Cold are the cheapest and easiest for starting to play mage. However, their staff options are a little bit worse than other styles, so their potential is slightly lower. Other than holy, dark has the highest potential and is much cheaper.

You can start maging in arenas, especially SG arenas, at your level already, but level 400 gives you access via soulfusing to all levels of equipment. More levels also make it easier to survive due to how level scaling works. When starting out, 1h mage is a great option for IW and non-SG arenas. (or just play them on lower difficulty.)

For imperil mages, a mix of radiant and charged usually works best. I have 3 charged (including cotton) and 2 radiant. Capacitor is useless except when using mana elixirs. Juggernaut is the only important IW for armor. IW level 10 staff is not needed. Mage does not use spirit stance. Good hath perks for mages include Vigorous Vitality, Effluent Ether, Enigma Energizer, and the proficiency hath perk for your damage type. Evil Enchantress (depr prof for imperil mages) and Resplendent Regeneration can be helpful too, but are lower priority.
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post Feb 28 2022, 16:20
Post #17871
freaknar



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QUOTE(mathl33t @ Feb 28 2022, 15:29) *

Holy mage is for the ludicrously rich. If you really want to play holy, you'll have to accept playing on lower difficulty levels. Until you're ludicrously rich, you can get better results from other kinds of mage. Fire/Cold are the cheapest and easiest for starting to play mage. However, their staff options are a little bit worse than other styles, so their potential is slightly lower. Other than holy, dark has the highest potential and is much cheaper.

You can start maging in arenas, especially SG arenas, at your level already, but level 400 gives you access via soulfusing to all levels of equipment. More levels also make it easier to survive due to how level scaling works. When starting out, 1h mage is a great option for IW and non-SG arenas. (or just play them on lower difficulty.)

For imperil mages, a mix of radiant and charged usually works best. I have 3 charged (including cotton) and 2 radiant. Capacitor is useless except when using mana elixirs. Juggernaut is the only important IW for armor. IW level 10 staff is not needed. Mage does not use spirit stance. Good hath perks for mages include Vigorous Vitality, Effluent Ether, Enigma Energizer, and the proficiency hath perk for your damage type. Evil Enchantress (depr prof for imperil mages) and Resplendent Regeneration can be helpful too, but are lower priority.

i will take your advice. so lets say i have around 70-150m credit.
is it enough to purchase dark mage set? if yes, around how many % percentile range should i aim with that budget?
does dark mage use imperil style?
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post Feb 28 2022, 16:50
Post #17872
Monos



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QUOTE(Noni @ Feb 26 2022, 19:11) *

1. yes, at lv 170 your elemental proficiency is capped at 340, any more is wasted. Also, mage is very hard to pull off at your level. Personally, I'd advice against it. But it works on lower difficulties, of course.



Allright, so if it is capped and everything over that is wasted then what combination is recommended?
(I know that the Staff should be Destruction so this question is about armor EDB.)

... of the Elementalist
... of the Elementalist
... of the Elementalist
Phase ... of Freyr
Phase ... of Freyr

or

... of the Elementalist
... of the Elementalist
Phase ... of Freyr
Phase ... of Freyr
Phase ... of Freyr

or what?

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post Feb 28 2022, 17:21
Post #17873
OnceForAll



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QUOTE(freaknar @ Feb 28 2022, 22:20) *
i will take your advice. so lets say i have around 70-150m credit.
is it enough to purchase dark mage set? if yes, around how many % percentile range should i aim with that budget?
does dark mage use imperil style?


100m is already pretty enough for a mage build.

Dark mage has two play styles, Non-Imperil (use radiant) and Imperil (use charged). They both perform well, but the Imperil style is easier for a new mage.

The only problem is your level. It is not easy to find good mage equipment at level 450 these days.

QUOTE(Monos @ Feb 28 2022, 22:50) *
Allright, so if it is capped and everything over that is wasted then what combination is recommended?
(I know that the Staff should be Destruction so this question is about armor EDB.)

... of the Elementalist
... of the Elementalist
... of the Elementalist
Phase ... of Freyr
Phase ... of Freyr

or

... of the Elementalist
... of the Elementalist
Phase ... of Freyr
Phase ... of Freyr
Phase ... of Freyr

or what?


https://forums.e-hentai.org/index.php?showtopic=246193
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post Feb 28 2022, 18:35
Post #17874
kamio11




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QUOTE(freaknar @ Feb 28 2022, 15:20) *

i will take your advice. so lets say i have around 70-150m credit.
is it enough to purchase dark mage set? if yes, around how many % percentile range should i aim with that budget?
does dark mage use imperil style?


You should read Nezu's mage equipment and stats guide first.

Every mage style except holy uses imperil all the time, and even holy imperils schoolgirls (although most mages can not imperil regular mobs in schoolgirl arenas).

Remember that you will also need to forge your equipment some.

That said, 70-150m is reasonable for a starting mage set.
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post Feb 28 2022, 19:02
Post #17875
Noni



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QUOTE(OnceForAll @ Feb 28 2022, 16:21) *

100m is already pretty enough for a mage build.

Dark mage has two play styles, Non-Imperil (use radiant) and Imperil (use charged). They both perform well, but the Imperil style is easier for a new mage.

The only problem is your level. It is not easy to find good mage equipment at level 450 these days.
https://forums.e-hentai.org/index.php?showtopic=246193

non-imperil dark is almost obsolete:
- On Schoolgirl arena's, now an even larger part of the game, you need imperil anyway
- PFFEST is nearly impossible to clear without imperil - in practice you die before you reach the end, almost always
- it still works very well on normal arena's but these make up just a small fraction of your time spent on HV
- for PFFEST and IW, imperil is just faster
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post Feb 28 2022, 19:47
Post #17876
Sad Penguin



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I am wondering how many turns does an average mage player takes to clear PFFEST now? 7000-8000 turns?
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post Mar 1 2022, 02:25
Post #17877
freaknar



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which one is faster between 1h power set (peerless, but no slaughter) and dark mage imperil (70-150m budget dark set, i havent buy it yet. so i cant try it my self and i dont want to regret it after i buy the set. so here i am asking expert) for:
1. arena with no SG
2. arena with SG
3. IW with more than 90 rounds
4. Grindfest till 700 rounds, (yesterday i tried grindfest for first time with 1h power peerless set till 700 rounds, and it takes more than 4 hours)

also, did you imperil every monster before you cast your AoE skill? or just imperil 1 monster is enough?
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post Mar 1 2022, 02:58
Post #17878
Basara Nekki



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QUOTE(freaknar @ Feb 28 2022, 21:25) *

which one is faster between 1h power set (peerless, but no slaughter) and dark mage imperil (70-150m budget dark set, i havent buy it yet. so i cant try it my self and i dont want to regret it after i buy the set. so here i am asking expert) for:
1. arena with no SG
2. arena with SG
3. IW with more than 90 rounds
4. Grindfest till 700 rounds, (yesterday i tried grindfest for first time with 1h power peerless set till 700 rounds, and it takes more than 4 hours)

also, did you imperil every monster before you cast your AoE skill? or just imperil 1 monster is enough?


Any mage style is always faster than any melee style, in any situation. In general, a mage is twice as fast (considering a same player playing in both styles).
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post Mar 1 2022, 08:28
Post #17879
Noni



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QUOTE(freaknar @ Mar 1 2022, 01:25) *

...
also, did you imperil every monster before you cast your AoE skill? or just imperil 1 monster is enough?

all
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post Mar 2 2022, 03:16
Post #17880
lololo16




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QUOTE(cornandbeans @ Feb 28 2022, 14:47) *

I am wondering how many turns does an average mage player takes to clear PFFEST now? 7000-8000 turns?

7200 with a fire set, dd5 + 5%...
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