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> HentaiVerse 0.86, Extra proficient

 
post Feb 12 2018, 14:42
Post #561
Sapo84



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QUOTE(Tgbvfr @ Feb 12 2018, 01:11) *

If a website gets slower over time then that most likely means that more users are accessing the site. Additional players will probably switch to alt thanks to your post. The load on alt will increase while the load on the main server(s) will decrease. Perhaps everything will even out.

The server is the same, the only thing changing is the way it's accessed.

Unless Cloudflare is swapped out for a better/custom solution (and I don't think it will happen) I don't see this issue ever being resolved.

Also Cloudflare actually helped me a couple of times when the connectivity to Amsterdam was completely fucked (sometime it sucks to live in Italy).
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post Feb 17 2018, 02:56
Post #562
treesloth



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Speaking of alt vs non-alt servers:

i'm in a Gfest (round >1) on my computer on alt.hentaiverse.org server, then flee from battle using my mobile phone (which is using Safari on hentaiverse.org). When I 'reload' the computer Firefox browser with HV on alt.hentaiverse.org, I'm in Gfest again, I've lost 1 stamina, and looks like it's starting from round 1 again. It didn't ask if I wanted to start a grindfest.
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post Feb 17 2018, 03:09
Post #563
EsotericSatire



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QUOTE(treesloth @ Feb 16 2018, 14:56) *

Speaking of alt vs non-alt servers:

i'm in a Gfest (round >1) on my computer on alt.hentaiverse.org server, then flee from battle using my mobile phone (which is using Safari on hentaiverse.org). When I 'reload' the computer Firefox browser with HV on alt.hentaiverse.org, I'm in Gfest again, I've lost 1 stamina, and looks like it's starting from round 1 again. It didn't ask if I wanted to start a grindfest.



Yeah there seems to be some sync issues if using both alt and main at the same time.
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post Feb 17 2018, 12:15
Post #564
Tenboro

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QUOTE(treesloth @ Feb 17 2018, 01:56) *

i'm in a Gfest (round >1) on my computer on alt.hentaiverse.org server, then flee from battle using my mobile phone (which is using Safari on hentaiverse.org). When I 'reload' the computer Firefox browser with HV on alt.hentaiverse.org, I'm in Gfest again, I've lost 1 stamina, and looks like it's starting from round 1 again. It didn't ask if I wanted to start a grindfest.


It's the same backend server. If you lose one stamina, you are probably reloading the POST and causing a new Grindfest to start.
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post Mar 5 2018, 13:01
Post #565
vsop



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Cool.
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post Mar 18 2018, 20:03
Post #566
KitsuneAbby



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Tenboro, I've got a very specific question, which no one I've asked so far has been able to answer.

According to some player's monster stats, Elemental monsters used to be able to switch between the elements at wish for all of their attacks. Now It looks like no one is able to change them, even though these attacks remain unchanged. New attacks learned by Elemental monsters seem to all be of the same type than the base attack.

I've tried to dig in the HV release notes, and found absolutely nothing regarding a possible change about it. So my question is:
-is it a bug?
-is it "working as intended"?
-something that has been switched, but not written in the release notes?

Personally, I'd really, really like to be able to set whatever elements I want for my Elemental monsters. And of course I suppose I'm not the only one.
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post Mar 18 2018, 23:49
Post #567
Tenboro

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QUOTE(decondelite @ Mar 18 2018, 19:03) *

According to some player's monster stats, Elemental monsters used to be able to switch between the elements at wish for all of their attacks. Now It looks like no one is able to change them, even though these attacks remain unchanged. New attacks learned by Elemental monsters seem to all be of the same type than the base attack.


Some behavior may have changed when the monster lab code was refactored, but the current behavior is intended; elemental's attacks are all its base element type.
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post Mar 25 2018, 01:27
Post #568
Juggernaut Santa



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QUOTE(Tenboro @ Mar 18 2018, 22:49) *

Some behavior may have changed when the monster lab code was refactored, but the current behavior is intended; elemental's attacks are all its base element type.

Yeah, but a lot of my old monster are "locked" into different elements.
And I'm not the only one (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 9 2018, 02:03
Post #569
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QUOTE(GOVERYY @ Apr 7 2018, 16:49) *

wait for new patch

Salvaged High-Grade Cloth
Salvaged 3x Scrap Cloth

I think I already got my *patch*. (IMG:[invalid] style_emoticons/default/mad.gif)
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post Apr 9 2018, 04:53
Post #570
Tgbvfr



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QUOTE(Laboq @ Apr 9 2018, 00:03) *

Salvaged High-Grade Cloth
Salvaged 3x Scrap Cloth

I think I already got my *patch*. :angry:

Are you attempting to report a problem with the Salvage function of the forge? I salvaged some gear earlier today and didn't experience any issues
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post May 5 2018, 06:55
Post #571
its-just-me



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@tenboro

would it be possible for you to add some sort of power-up indicator/button on the base level of the UI so we don't need to go through the item menu like many of the customizers/helpers do?

This post has been edited by its-just-me: May 5 2018, 06:56
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post Jun 9 2018, 20:33
Post #572
Tgbvfr



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QUOTE(GOVERYY @ Jun 9 2018, 15:57) *

for the active

Please stop adding those types of posts to this thread. There are better threads like the weather thread, for those who wish to post once every 30 days just to keep the exp bonus.


*Happy edit

the post this is referencing is deleted, Tgbvfr has not lost the plot. Left this post as it makes a good point.

This post has been edited by Mrsuperhappy: Jun 9 2018, 21:08
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post Jul 2 2018, 02:20
Post #573
Drksrpnt



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Dang, almost been a year. Well, 10-11 months anyway. Any ideas on when the next update will come?
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post Jul 2 2018, 02:54
Post #574
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Next major update is for EHG, not HV.
*shrug*
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post Jul 2 2018, 03:32
Post #575
Drksrpnt



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QUOTE(Maximum_Joe @ Jul 1 2018, 20:54) *

Next major update is for EHG, not HV.
*shrug*


Aww (IMG:[invalid] style_emoticons/default/sad.gif)
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post Oct 23 2018, 09:51
Post #576
ZTai



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Doesnt seem to be console friendly. Though thats likely due to ood software/hardware
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post Oct 31 2018, 02:33
Post #577
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Am i the only one who dont get blood tokens and artefact after the battle ?
Mine skills are scavenger 26/50
Luck of draw 11/25
Quatermaster 5/20
Arhaeologist 5/10

And even at IWBTH hard level finishing Trio and the tree i dont get any . (IMG:[invalid] style_emoticons/default/sad.gif)
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post Oct 31 2018, 18:13
Post #578
Noni



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QUOTE(zebbolo @ Oct 31 2018, 01:33) *

Am i the only one who dont get blood tokens and artefact after the battle ?
Mine skills are scavenger 26/50
Luck of draw 11/25
Quatermaster 5/20
Arhaeologist 5/10

And even at IWBTH hard level finishing Trio and the tree i dont get any . (IMG:[invalid] style_emoticons/default/sad.gif)


works as intended - read the wiki for drop chance
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post Nov 2 2018, 04:33
Post #579
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Proficiency matching level complete (finally):

Total time: 14.5 months from original new release posting to raise profs to next level by next level up at same approximate amount of daily playing time of dawns and Arenas. (which also includes the time it was necessary to catch up profs that fell behind for several levels before the automatic dawn prof gains were implemented - although those, with my stats, operate just below 1:1 level pace)

Note: Switched up play styles to maximize gains in necessary profs
Note: Previous patch tabulations (which included level cap) resulting in bringing all profs to current level in approximately 5-7 days with same amount of daily playing time.

Conclusion: Based on above, reduction of prof gains under these circumstances shows gains of much less than before. Since dawn gains were implemented, I cannot even guess how much longer it would have taken without the dawns.

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post Nov 2 2018, 06:06
Post #580
Tgbvfr



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QUOTE(jcullinane @ Nov 2 2018, 02:33) *

Conclusion: Based on above, reduction of prof gains under these circumstances shows gains of much less than before.

I read your post several times so I could understand it, but I'm not sure what you are trying to say. However, I don't agree with your conclusion. Before this update our prof was capped at our level, but now we can get to level +20%, so there has been an increase in prof gains.

You mentioned something about bringing all profs to current level.

QUOTE(Tenboro @ Aug 16 2017, 11:46) *

Base proficiency experience factor was increased from x2 to x4, which would allow you to keep every proficiency at level without any additional trainings.


So by default you earn prof equal to your level, and training helps get you to the new 120% cap.
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