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HentaiVerse 0.86, Extra proficient |
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Feb 12 2018, 14:42
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Sapo84
Group: Gold Star Club
Posts: 3,331
Joined: 14-June 09
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QUOTE(Tgbvfr @ Feb 12 2018, 01:11) If a website gets slower over time then that most likely means that more users are accessing the site. Additional players will probably switch to alt thanks to your post. The load on alt will increase while the load on the main server(s) will decrease. Perhaps everything will even out.
The server is the same, the only thing changing is the way it's accessed. Unless Cloudflare is swapped out for a better/custom solution (and I don't think it will happen) I don't see this issue ever being resolved. Also Cloudflare actually helped me a couple of times when the connectivity to Amsterdam was completely fucked (sometime it sucks to live in Italy).
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Feb 17 2018, 02:56
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13
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Speaking of alt vs non-alt servers:
i'm in a Gfest (round >1) on my computer on alt.hentaiverse.org server, then flee from battle using my mobile phone (which is using Safari on hentaiverse.org). When I 'reload' the computer Firefox browser with HV on alt.hentaiverse.org, I'm in Gfest again, I've lost 1 stamina, and looks like it's starting from round 1 again. It didn't ask if I wanted to start a grindfest.
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Feb 17 2018, 03:09
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,183
Joined: 31-July 10
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QUOTE(treesloth @ Feb 16 2018, 14:56) Speaking of alt vs non-alt servers:
i'm in a Gfest (round >1) on my computer on alt.hentaiverse.org server, then flee from battle using my mobile phone (which is using Safari on hentaiverse.org). When I 'reload' the computer Firefox browser with HV on alt.hentaiverse.org, I'm in Gfest again, I've lost 1 stamina, and looks like it's starting from round 1 again. It didn't ask if I wanted to start a grindfest.
Yeah there seems to be some sync issues if using both alt and main at the same time.
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Feb 17 2018, 12:15
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Tenboro
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QUOTE(treesloth @ Feb 17 2018, 01:56) i'm in a Gfest (round >1) on my computer on alt.hentaiverse.org server, then flee from battle using my mobile phone (which is using Safari on hentaiverse.org). When I 'reload' the computer Firefox browser with HV on alt.hentaiverse.org, I'm in Gfest again, I've lost 1 stamina, and looks like it's starting from round 1 again. It didn't ask if I wanted to start a grindfest.
It's the same backend server. If you lose one stamina, you are probably reloading the POST and causing a new Grindfest to start.
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Mar 5 2018, 13:01
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vsop
Newcomer
Group: Members
Posts: 39
Joined: 4-April 08
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Cool.
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Mar 18 2018, 20:03
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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Tenboro, I've got a very specific question, which no one I've asked so far has been able to answer.
According to some player's monster stats, Elemental monsters used to be able to switch between the elements at wish for all of their attacks. Now It looks like no one is able to change them, even though these attacks remain unchanged. New attacks learned by Elemental monsters seem to all be of the same type than the base attack.
I've tried to dig in the HV release notes, and found absolutely nothing regarding a possible change about it. So my question is: -is it a bug? -is it "working as intended"? -something that has been switched, but not written in the release notes?
Personally, I'd really, really like to be able to set whatever elements I want for my Elemental monsters. And of course I suppose I'm not the only one.
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Mar 18 2018, 23:49
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Tenboro
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QUOTE(decondelite @ Mar 18 2018, 19:03) According to some player's monster stats, Elemental monsters used to be able to switch between the elements at wish for all of their attacks. Now It looks like no one is able to change them, even though these attacks remain unchanged. New attacks learned by Elemental monsters seem to all be of the same type than the base attack.
Some behavior may have changed when the monster lab code was refactored, but the current behavior is intended; elemental's attacks are all its base element type.
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Mar 25 2018, 01:27
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,124
Joined: 26-April 12
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QUOTE(Tenboro @ Mar 18 2018, 22:49) Some behavior may have changed when the monster lab code was refactored, but the current behavior is intended; elemental's attacks are all its base element type.
Yeah, but a lot of my old monster are "locked" into different elements. And I'm not the only one (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 9 2018, 02:03
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Laboq
Group: Members
Posts: 2,600
Joined: 16-November 10
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QUOTE(GOVERYY @ Apr 7 2018, 16:49) wait for new patch
Salvaged High-Grade Cloth Salvaged 3x Scrap Cloth I think I already got my *patch*. (IMG:[ invalid] style_emoticons/default/mad.gif)
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Apr 9 2018, 04:53
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Tgbvfr
Group: Members
Posts: 268
Joined: 13-February 08
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QUOTE(Laboq @ Apr 9 2018, 00:03) Salvaged High-Grade Cloth Salvaged 3x Scrap Cloth
I think I already got my *patch*. :angry:
Are you attempting to report a problem with the Salvage function of the forge? I salvaged some gear earlier today and didn't experience any issues
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May 5 2018, 06:55
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10
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@tenboro
would it be possible for you to add some sort of power-up indicator/button on the base level of the UI so we don't need to go through the item menu like many of the customizers/helpers do?
This post has been edited by its-just-me: May 5 2018, 06:56
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Jun 9 2018, 20:33
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Tgbvfr
Group: Members
Posts: 268
Joined: 13-February 08
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QUOTE(GOVERYY @ Jun 9 2018, 15:57) for the active
Please stop adding those types of posts to this thread. There are better threads like the weather thread, for those who wish to post once every 30 days just to keep the exp bonus. *Happy edit the post this is referencing is deleted, Tgbvfr has not lost the plot. Left this post as it makes a good point. This post has been edited by Mrsuperhappy: Jun 9 2018, 21:08
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Jul 2 2018, 02:20
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Drksrpnt
Group: Gold Star Club
Posts: 3,542
Joined: 27-December 10
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Dang, almost been a year. Well, 10-11 months anyway. Any ideas on when the next update will come?
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Jul 2 2018, 02:54
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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Next major update is for EHG, not HV. *shrug*
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Jul 2 2018, 03:32
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Drksrpnt
Group: Gold Star Club
Posts: 3,542
Joined: 27-December 10
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QUOTE(Maximum_Joe @ Jul 1 2018, 20:54) Next major update is for EHG, not HV. *shrug*
Aww (IMG:[ invalid] style_emoticons/default/sad.gif)
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Oct 23 2018, 09:51
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ZTai
Lurker
Group: Lurkers
Posts: 2
Joined: 23-June 07
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Doesnt seem to be console friendly. Though thats likely due to ood software/hardware
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Oct 31 2018, 02:33
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zebbolo
Group: Members
Posts: 143
Joined: 2-January 10
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Am i the only one who dont get blood tokens and artefact after the battle ? Mine skills are scavenger 26/50 Luck of draw 11/25 Quatermaster 5/20 Arhaeologist 5/10 And even at IWBTH hard level finishing Trio and the tree i dont get any . (IMG:[ invalid] style_emoticons/default/sad.gif)
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Oct 31 2018, 18:13
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Noni
Group: Catgirl Camarilla
Posts: 12,773
Joined: 19-February 16
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QUOTE(zebbolo @ Oct 31 2018, 01:33) Am i the only one who dont get blood tokens and artefact after the battle ? Mine skills are scavenger 26/50 Luck of draw 11/25 Quatermaster 5/20 Arhaeologist 5/10 And even at IWBTH hard level finishing Trio and the tree i dont get any . (IMG:[ invalid] style_emoticons/default/sad.gif) works as intended - read the wiki for drop chance
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Nov 2 2018, 04:33
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jcullinane
Group: Gold Star Club
Posts: 2,672
Joined: 2-April 10
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Proficiency matching level complete (finally):
Total time: 14.5 months from original new release posting to raise profs to next level by next level up at same approximate amount of daily playing time of dawns and Arenas. (which also includes the time it was necessary to catch up profs that fell behind for several levels before the automatic dawn prof gains were implemented - although those, with my stats, operate just below 1:1 level pace)
Note: Switched up play styles to maximize gains in necessary profs Note: Previous patch tabulations (which included level cap) resulting in bringing all profs to current level in approximately 5-7 days with same amount of daily playing time.
Conclusion: Based on above, reduction of prof gains under these circumstances shows gains of much less than before. Since dawn gains were implemented, I cannot even guess how much longer it would have taken without the dawns.
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Nov 2 2018, 06:06
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Tgbvfr
Group: Members
Posts: 268
Joined: 13-February 08
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QUOTE(jcullinane @ Nov 2 2018, 02:33) Conclusion: Based on above, reduction of prof gains under these circumstances shows gains of much less than before.
I read your post several times so I could understand it, but I'm not sure what you are trying to say. However, I don't agree with your conclusion. Before this update our prof was capped at our level, but now we can get to level +20%, so there has been an increase in prof gains. You mentioned something about bringing all profs to current level. QUOTE(Tenboro @ Aug 16 2017, 11:46) Base proficiency experience factor was increased from x2 to x4, which would allow you to keep every proficiency at level without any additional trainings.
So by default you earn prof equal to your level, and training helps get you to the new 120% cap.
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