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Moderation notes and WIP list |
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Feb 19 2017, 22:49
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(Scremaz @ Feb 19 2017, 20:47)  shared github account That's what an organization pretty much is. Everyone has their own account, but share the repositories created as the group. Password sharing is often a bad idea (bp is an infosec person)
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Feb 19 2017, 22:52
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Scremaz
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(blue penguin @ Feb 19 2017, 21:49)  That's what an organization pretty much is. Everyone has their own account, but share the repositories created as the group.
seems like i know less about this github than i thought (IMG:[ invalid] style_emoticons/default/heh.gif)
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Feb 19 2017, 23:02
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Noni
Group: Catgirl Camarilla
Posts: 13,293
Joined: 19-February 16

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Congrats. I wish you both a lot of wisdom
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Feb 19 2017, 23:04
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Sapo84 @ Feb 19 2017, 20:39)  Aren't the first and last options the same? To have submodules you still need 1 repo for each script, and there is no central control over the repos containing the scripts.
Yes, but you could maintain a central repo for the not-git-savvy users that have the submodule repos linked, possibly outside the organization, github then translates the submodules to folders so you can still browse the big repo. (for users, not devs mainly in this case) QUOTE(Sapo84 @ Feb 19 2017, 20:39)  I would say a main repo with all the scripts only updated via pull-requests. And if you pull-request a modification of other scripts (meaning not your own) you lose the ability to merge pull-requests.
Good idea, we'd also have to maintain a list who is allowed to merge for other users in the case the owner has no interest in using github or for orphaned scripts. QUOTE(blue penguin @ Feb 19 2017, 20:41)  From personal experience I'd say that we would need to divide the entire body of scripts into two groups:
1. Create a bunch of coding rules (nothing big something like linux kernel coding standards), e.g. "do not pollute the global namespace, use a single object where you expose an API". And separate the scripts that follow these rules into as few repositories as we can, e.g. all mods of a single script try to be implemented in the same repo.
2. All script that do not follow the coding standard can be splattered across the group. And making a script migrate from the "unorganized" version into the "organized" version would be a valid contribution.
Could you expand on that? Coding rules are great, but i don't remember even small things that would fit into an .editorconfig really ever got traction here (IMG:[ invalid] style_emoticons/default/heh.gif) Or do you mean more in the vein of rules of how to behave as a maintainer? QUOTE(blue penguin @ Feb 19 2017, 20:41)  And this, of course. EH is anonymous, don't use your main github account for this. You can create a git account with a 10 minute email.
Just done it, now trying to figure out how i can set project specific settings in my IDE (IMG:[ invalid] style_emoticons/default/unsure.gif) @bp - yt: Defcon 20 Comedy Jam @18m07s , still the best fails in this panel (IMG:[ invalid] style_emoticons/default/happy.gif)
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Feb 19 2017, 23:17
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(simrock87 @ Feb 19 2017, 21:04)  Could you expand on that? Coding rules are great, but i don't remember even small things that would fit into an .editorconfig really ever got traction here I guess that's because coding rules that can be defined inside an editor config are bad by themselves (IMG:[ invalid] style_emoticons/default/smile.gif) Everyone has their way of dealing with code and the mission of possible maintainer should be to keep whatever style the original writer used. Well, one rule I actually often try to make is "80 columns", 'cause reading code vertically is easier than horizontally. But then again that's something that you can do with 4 keystrokes in a good editor. Real rules should be of the kind: * naming convention for scripts * global namespace rules to prevent scripts interacting with each other (wrapping in (function(){})() works wonders for JS) * how to expose things for extensions, e.g. the list of tags in my [ github.com] tag autocomlete should probably be exported to allow others to use that huge list. On the other hand, the most difficult is to make people actually use the resources. So we will not manage to make things upfront. If, as a first step, manage to convince 80% of scripters to move to gihub that's a good thing. If, as a second step we make people use an organization (the one above or a different one), then that's another plus. Only after that we can think of adding rules. Putting a bible of pre-defined rules to a running community of scripters is not a good way of convincing them to use it (i've made that mistake once). QUOTE Defcon 20 Comedy Jam @18m07s lol
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Feb 19 2017, 23:46
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Oh yeah github, technicism, talking about script, external sites...all nice stuff.
But mere mortals like me, that don't know about scripts, will prefer something here, in the HV chat, in the e-hentai domain, with a simple page with clickable links to get to the sections.
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Feb 19 2017, 23:51
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(End Of All Hope @ Feb 19 2017, 22:46)  Oh yeah github, technicism, talking about script, external sites...all nice stuff.
But mere mortals like me, that don't know about scripts, will prefer something here, in the HV chat, in the e-hentai domain, with a simple page with clickable links to get to the sections.
I kind of concur with him. Yeah, we can host the Scripts in an organized Github, but if we then take the links of every Script and build a normal Compendium out of that it's better for the normal (not script writer) guys. This post has been edited by gianfrix94: Feb 19 2017, 23:52
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Feb 19 2017, 23:58
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Scremaz
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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as far as i understood, this github will require a bunch of time. meanwhile, i think triple p could start organizing a thread here. if it goes well, it will be useful for HV users without github knowledge. otherwise, he would've still sorted things for those who have to build github since they still have to retrieve scripts.
that is, if he's still positive about doing it, of course.
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Feb 20 2017, 00:00
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Well, with some help from normal users and other people that willingly can do what they want, I can open one compendium anyway.
If the problem is a thread like this wouldn't be pinned while something regarding github is, I see no problem about it: there are plenty of useful threads like Price Check that aren't pinned.
As long as the thread is alive and visible and can be useful, why not?
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Feb 20 2017, 00:10
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Scremaz
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(gianfrix94 @ Feb 19 2017, 23:08)  The last time that page was updated dinosaurs were still roaming the earth (IMG:[ invalid] style_emoticons/default/heh.gif) It will have to be updated, after we update stuff here. no, i mean - that page will be the compendium. i agree there will be some work to do, but it's still within E-H domain (rather, einstein will be quite happy) and there are a bunch of people who can edit it if needed. most likely it will die only when the main site will die. what do you need more than this? just let coders to update the post referring to their scripts (or asking someone to do if for them) and the game is done (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by Scremaz: Feb 20 2017, 00:11
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Feb 20 2017, 00:18
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Scremaz @ Feb 19 2017, 23:10)  no, i mean - that page will be the compendium. i agree there will be some work to do, but it's still within E-H domain (rather, einstein will be quite happy) and there are a bunch of people who can edit it if needed. most likely it will die only when the main site will die. what do you need more than this? just let coders to update the post referring to their scripts (or asking someone to do if for them) and the game is done (IMG:[ invalid] style_emoticons/default/rolleyes.gif) That could be a nice idea too, actually. Even if that page should be used for all the script of e-hentai, and not only hentaiverse. Maybe we could just update it after we do a compendium here in HV Chat, after all the links and everything are the same, once you do one updating the other shouldn't be a problem. This post has been edited by gianfrix94: Feb 20 2017, 00:22
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Feb 20 2017, 00:44
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Made the backbone of the first page in the test forum. Tell me if something is odd about it.
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Feb 20 2017, 00:55
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(Scremaz @ Feb 19 2017, 21:58)  as far as i understood, this github will require a bunch of time. meanwhile, i think triple p could start organizing a thread here. if it goes well, it will be useful for HV users without github knowledge. otherwise, he would've still sorted things for those who have to build github since they still have to retrieve scripts. Completely agree. And remember, now it is your forum section, unless something really bad happens you two are the guys who keep the place running smoothly (IMG:[ invalid] style_emoticons/default/smile.gif) . Don't mind me too much. On the other hand, see my thread here, notably the "Direct link". It is loading the script directly from github, so it is not necessarily hosted as an attachment. Yet, on the third hand, the thread is useful to tell people what the script actually does.
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Feb 20 2017, 01:05
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(End Of All Hope @ Feb 19 2017, 23:44)  Made the backbone of the first page in the test forum. Tell me if something is odd about it.
Seems good to me, if we see that something doesn't fall under those categories later, we can always add a new category. QUOTE(blue penguin @ Feb 19 2017, 23:55)  On the other hand, see my thread here, notably the "Direct link". It is loading the script directly from github, so it is not necessarily hosted as an attachment. Yet, on the third hand, the thread is useful to tell people what the script actually does. Kind of like what i said before (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(gianfrix94 @ Feb 19 2017, 22:51)  Yeah, we can host the Scripts in an organized Github, but if we then take the links of every Script and build a normal Compendium out of that it's better for the normal (not script writer) guys.
QUOTE(Scremaz @ Feb 19 2017, 23:25)  By the way, after we're done with the new Script Compendium, i'd say to pull out the old f4tal's one from the script thread and call it Script Archive (after all it's full of old, not working scripts). QUOTE(Scremaz @ Feb 20 2017, 00:03)  and what if this happens? we don't have the red panic button (IMG:[ invalid] style_emoticons/default/huh.gif) or at least, i don't see it... (IMG:[ invalid] style_emoticons/default/unsure.gif) The Global Mods are red in color, here's your panic button, click there and send a PM (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by gianfrix94: Feb 20 2017, 01:14
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Feb 20 2017, 01:31
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Done the second page. I'm still NOT including the various link because: - internal links will change in the new location - I still have to sort the newest versions of scripts to link them accordingly As for the aesthetics, I'll leave it a little dull for now. Once it's on a HV Chat thread you two mods can edit freely, right? I'll count on you if you want to add some banners/frills to that (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by End Of All Hope: Feb 20 2017, 01:32
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