版本更新的先行翻译,按照惯例是中英对照:
来源为菠萝的更新信息:
HentaiVerse Isekai 2021 Season 2 With Update 0.88==========
New Season Notes (2021 S1 -> 2021 S2)
新赛季信息 (从 2021 第一赛季到 2021 第二赛季)
The following things have carried over from the previous Isekai season to the current Isekai season:
以下内容将会从异世界上一赛季继承到异世界当前赛季:
- Credit balance + value of item + equipment inventory, capped to 1 million
C 账户余额 + 物品的价值 + 装备的价格,此部分的上限是 1M
- Leftover trophy value for Snowflake's Shrine
雪花神社的剩余奖杯价值
The following things will carry over to Persistent when this update has been deployed there:
以下内容将会在此次更新在一般服务器完成之后,被继承到一般服务器:
- Peerless equipment and all soulfused equipment, as well as any unspent peerless vouchers
无双品质的装备,所有被灵魂绑定的装备,以及任何没有被使用的无双票卷。
- Credit balance + value of item + equipment inventory exceeding 1 million
C 账户余额 + 物品的价值 + 装备的价格,超过 1M 的部分
- Primary stat bonuses and a global damage bonus depending on the number of tower floors cleared
主要属性奖励和依照最终通过塔楼层数所获得的全局伤害奖励
- A peerless voucher for the Top 10 tower floor clears:
通过塔楼层数排名前十的玩家获得额外的一个无双票卷。
(tba)
(名单将会被添加)
Isekai Changes
异世界更新
- The experience bonus on Isekai is now tied to your progress in The Tower. Instead of a fixed 500% bonus, it now starts out without a bonus, and every floor you clear increases the bonus by 20%.
异世界的经验倍率将会与你的塔楼挑战进度直接关联。不同于前一赛季的固定 500% ,现在经验倍率不再拥有初始奖励,你每通过塔楼的一层将提升 20% 经验倍率。
- The number of rounds in the Tower has been rescaled and now caps at 100 for Floor 40. Past Floor 40, the difficulty boost (monster health/damage) is now scaled up by 5% per floor.
塔楼的战斗轮数将会被重新计算,并且在 40 层达到上限 100 轮。在 40 层以后,难度提升(怪物的 HP 和伤害)为每层 5% 。
- You can now only clear the Tower once per day normally, and twice during Last Spurt. (If you start a Tower battle before midnight UTC and end it after, it will count as yesterday's clear.)
你现在只能每日挑战一次塔楼,在冲刺阶段提升到二次。(如果你在 UTC 午夜前开始一次塔楼挑战,并且在 UTC 午夜后完成它,这将被算作昨日的挑战。)
- Corrected the Tower Mode to have the regular (same as arenas) credit drop multiplier instead of the decreased Item World/Grindfest one.
修正塔楼模式的 C 掉落倍率,从原先的减少型(同道具界和压榨界)到当前的常规型(同竞技场)。
- The end-of-season permanent stat bonuses are now officially fixed to floor level rather than being competitive. The Top 10 peerless voucher and per-floor damage bonus remain unchanged.
-- Clear Floor 50: +3 to all primary stats
-- Clear Floor 40: +2 to all primary stats
-- Clear Floor 30: +1 to all primary stats
赛季后的主要属性奖励现在正式被固定为与通过塔楼层数相关,而不再是与排名相关。排名前十的玩家获得的无双
票卷以及按照通过层数获得的伤害奖励没有改动。
- 通过 50 层:各项主要属性 +3
- 通过 40 层:各项主要属性 +2
- 通过 30 层:各项主要属性 +1
- The double stamina regeneration was removed from the "Early Bird" bonus period (the 8-9 days between the solstice/start of season and the end of the month). Instead, the bonus equipment droprate during this period was changed from 2x to 5x.
在“早起的鸟儿”(夏至日或冬至日,也就是赛季的开始,到该月的末尾,大约 8-9 日。)阶段的双倍精力恢复速度被移除了。取而代之的是,在该阶段,装备的掉落率奖励从 2 倍提升到 5 倍。
- Stamina drain on Isekai was increased to a fixed 0.05 per round, and the base monster droprate was doubled.
异世界的精力消耗提升,被固定为 0.05 每轮,并且,怪物的基础掉率翻倍。
- Removed the crystals tab on the Isekai item shop
移除了异世界道具店的水晶标签
- Equipment keys are now unique to Isekai and to each Isekai season
异世界的装备特征码现在是独特的了,并且每个赛季都会有所不同
Arenas
竞技场
- Added two new arenas:
-- Level 400 locked to PFUDUR +50% with a 2x T7 equipment clear bonus
-- Level 500 locked to PFUDOR +100% with a 3x T7 equipment clear bonus and a new title
添加了两个新的竞技场:
- 400 级解锁的 PFUDOR 难度 +50% ,终场奖励为两件 T7 装备
- 500 级解锁的 PFUDOR 难度 +100% ,终场奖励为三件 T7 装备和一个新称号
- Arena round counts were rescaled and now cap at 100.
竞技场的轮数被重新计算了,现在上限为 100 轮。
- A Dance With Dragons now forces PFUDOR difficulty, and the granted Dovahkiin title now has the same bonuses as Godslayer in addition to the skill. (You don't have to reobtain the skill.)
“与龙共舞”现在固定为 PFUDOR 难度,并且龙裔称号现在与弑神者称号具有相同的奖励,然后附加额外的技能。(你不必重新获得该技能。)
- Low-level arenas now become unavailable as you level up, mostly to prevent needing to show multiple pages of irrelevant challenges and making people feel the need to clear them every day. At level 500, Endgame (level 100) and up will still be available.
你的等级提升以后,低等级竞技场将不再可用,这主要是为了避免分页显示无关紧要的挑战,以及避免大家认为必
须每天清理这些挑战。在 500 级,“最终阶段”( 100 级)及以上的竞技场仍然可用。
Misc
杂项
- When crystal or chaos upgrading monsters in the monster lab, you can now do +5 levels by holding shift and +10 levels by holding control. If you do not have sufficient crystals/tokens for all level upgrades, it will abort it. If there are fewer than 5/10 levels until the cap, it will increase it to the cap.
在怪物实验室进行水晶强化或者混沌强化的时候,你现在可以按住 Shift 键来每次 +5 ,或者按住 Ctrl 键来每次 +10 。如果你没有足够的水晶或者混沌令牌来进行至少一级的提升,该过程会中止。如果你可以提升的等级上限在 5/10 级以下,这个过程会提升到该上限。
- If your equipment inventory is full, equipment drops will now be generated and auto-sold instead of being discarded or replaced with an item drop, unless it qualified for auto-salvage in which case that will happen instead.
如果你的装备库存已满,装备掉落现在依然会被生成,然后被自动贩售,而不再是被放弃生成并用物品掉落取代,
除非该装备满足被自动分解的条件,那么它就会被自动分解。
- Stamina is now considered "Exhausted" if it drops below 1 (used to be 10). You cannot start a new battle if your stamina is below 2.
精力的“枯竭”状态现在在 1 以下(而不再是 10 )。如果你的精力在 2 以下,你无法开始一场战斗。
- Switched HV to use a new refactored core library. This is the first part of the site to use this, so let me know if you encounter any new weirdness.
HV 转用了被重构过的核心库。这是本网站第一个使用该核心库的部分,所以,如果你遇到任何异常,请告知我。
Post-Update Fixes
更新前的修正
- The exp modifier was wrong (started at 0.2 instead of 1.0) and has been corrected.
经验倍率出错(从 0.2 而不是 1.0 开始)的问题已经被修正了。
Particularly with regards to the new core library, there could be various issues with this update, so please post here if anything seems broken.
尤其是,考虑到新的核心库,会有各种各样的更新事项,如果你遇到任何似乎是出问题的地方,请在此回复。
(Again, note that stuff hasn't been added to Persistent yet.)
(重复一遍,以上内容尚未被添加到一般服务器。)
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内容不多,问题不大,我也会放在 Grandmasters 的 HVSpace ,会根据原文内容的进度而更新,如果 Nezu 或者其他管理组成员写 FAQ 我也会进行翻译,欢迎各位提出反馈,祝各位游戏愉快,我手头的事情依然还有不少。