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> HentaiVerse Isekai 2021 Season 2, With Update 0.88

 
post Jun 21 2021, 11:25
Post #1
Tenboro

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New Season Notes (2021 S1 -> 2021 S2)

The following things have carried over from the previous Isekai season to the current Isekai season:

- Credit balance + value of item + equipment inventory, capped to 1 million

- Leftover trophy value for Snowflake's Shrine


The following things have been added to Persistent:

- Peerless equipment and all soulfused equipment

- A peerless voucher for the Top 10 tower floor clears (plus two people within 5 floors of the 10th position):

CODE
Cleared Floor 178: youshi1 (3146277)
Cleared Floor 122: Grandmasters (4697311)
Cleared Floor 104: Bolide (2309354)
Cleared Floor 103: conatime (5595606)
Cleared Floor 101: Nezu (867559)
Cleared Floor 100: Altair.AC (3905888)
Cleared Floor 100: sabregimp (188779)
Cleared Floor 100: ace_amuro (896192)
Cleared Floor 99: Treesion (707354)
Cleared Floor 98: Nonfar (3861631)
Cleared Floor 97: Xeda (4388600)
Cleared Floor 95: P-Killer (2968580)

(One person was DQed for cheating.)



The following things will carry over to Persistent when this update has been deployed there:

- Any unspent peerless vouchers

- Credit balance + value of item + equipment inventory exceeding 1 million

- Primary stat bonuses and a global damage bonus depending on the number of tower floors cleared


Isekai Changes

- The experience bonus on Isekai is now tied to your progress in The Tower. Instead of a fixed 500% bonus, it now starts out without a bonus, and every floor you clear increases the bonus by 20%.

- The number of rounds in the Tower has been rescaled and now caps at 100 for Floor 40. Past Floor 40, the difficulty boost (monster health/damage) is now scaled up by 5% per floor.

- You can now only clear the Tower once per day normally, and twice during Last Spurt. (If you start a Tower battle before midnight UTC and end it after, it will count as yesterday's clear.)

- Corrected the Tower Mode to have the regular (same as arenas) credit drop multiplier instead of the decreased Item World/Grindfest one.

- The end-of-season permanent stat bonuses are now officially fixed to floor level rather than being competitive. The Top 10 peerless voucher and per-floor damage bonus remain unchanged.
-- Clear Floor 50: +3 to all primary stats
-- Clear Floor 40: +2 to all primary stats
-- Clear Floor 30: +1 to all primary stats

- The double stamina regeneration was removed from the "Early Bird" bonus period (the 8-9 days between the solstice/start of season and the end of the month). Instead, the bonus equipment droprate during this period was changed from 2x to 5x.

- Stamina drain on Isekai was increased to 0.04 per round with "Normal" stamina and 0.06 per round with "Great" stamina.

- The base monster droprate on Isekai was doubled.

- Removed the crystals tab on the Isekai item shop

- Equipment keys are now unique to Isekai and to each Isekai season


Arenas

- Added two new arenas:
-- Level 400 locked to PFUDUR +50% with a 2x T7 equipment clear bonus
-- Level 500 locked to PFUDOR +100% with a 3x T7 equipment clear bonus and a new title

- Arena round counts were rescaled and now cap at 100. This includes a tweak to the arena monster scaling where you effectively skip the first 25% of arena rounds compared to the old scaling.

- A Dance With Dragons now forces PFUDOR difficulty, and the granted Dovahkiin title now has the same bonuses as Godslayer in addition to the skill. (You don't have to reobtain the skill.)

- Low-level arenas now become unavailable as you level up, mostly to prevent needing to show multiple pages of irrelevant challenges and making people feel the need to clear them every day. At level 500, Endgame (level 100) and up will still be available.


Misc

- When crystal or chaos upgrading monsters in the monster lab, you can now do +5 levels by holding shift and +10 levels by holding control. If you do not have sufficient crystals/tokens for all level upgrades, it will abort it. If there are fewer than 5/10 levels until the cap, it will increase it to the cap.

- If your equipment inventory is full, equipment drops will now be generated and auto-sold instead of being discarded or replaced with an item drop, unless it qualified for auto-salvage in which case that will happen instead.

- Stamina is now considered "Great" above 60, and increases stamina drain by 50% rather than 100%.

- Stamina is now considered "Exhausted" if it drops below 1 (used to be 10). You cannot start a new battle if your stamina is below 2.

- Switched HV to use a new refactored core library. This is the first part of the site to use this, so let me know if you encounter any new weirdness.


Post-Update Fixes

- The exp modifier was wrong (started at 0.2 instead of 1.0) and has been corrected.

- Due to an issue with the import script, only the actual credit balance was used to initialize the starting credits for Isekai. This will be fixed for the next season to include the inventory sell value; for this season, that will be added to Persistent instead.

- Corrected a glitchy reset/readout of the "daily clears" tower counter. (It would still let you start a new one, so this wouldn't have had any real effect before Last Spurt.)

- Made some changes to stamina consumption.

- Corrected an issue where arenas going unavailable would mess with the requirement logic for the next arena.

- Tweaked the arena monster scaling to effectively skip the first 25% of arena rounds

- The "difficulty boost" health multiplier is no longer applied to boss-type monsters that already have a separate health multiplier. They still receive the damage multiplier. This includes the Level 400 and 500 arena bosses, as well as the "schoolgirls".

- You can no longer start an item world if doing so would bring you below 1 stamina. (This would prevent you from getting anything.)


Particularly with regards to the new core library, there could be various issues with this update, so please post here if anything seems broken.

(Again, note that stuff hasn't been added to Persistent yet.)
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post Jun 21 2021, 11:25
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Nezu



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FAQ

What changed with stamina consumption?

Two big things changed.

First, 'Great' stamina (double exp) is now 60-99, instead of 80-99. Normal stamina is now 1-59, instead of 10-79.

Second, 'Great' stamina now increases stamina cost per round by 50%, instead of 100%.

This means on persistent, the new round cost will be 0.03 at 60-99 stamina, instead of 0.04. You will still get 2x experience.

On isekai, the round costs are 0.04 at 1-59, and 0.06 at 60-99. Isekai also has 2x drop rate (all items), so drops per stamina is the same as persistent.

How does the isekai Tower exp bonus work?

Last season, we had 5x experience. (This is 100% base rate, and 400% boost.)

This season, we start at 1x, and get 0.2x increase for every Tower floor cleared. This exp bonus is applied immediately after clearing the Tower floor, so you should try to do Tower immediately after Dawn.

What changed with isekai rewards?

The PAB bonus is now tied to floors instead of rankings (floors 30, 40 and 50 for +1, +2 and +3 respectively).

This applied to Season 1 rewards and will be how rewards work from now on.

What do we know about the arena changes?

The arena page will now only give you up to 14 arenas at a time. Once you have 14 unlocked, every new one will replace a lower-level one.

The rounds have been shortened for almost all arenas. Early rounds have been skipped. For DWD, this means you start fighting schoolgirls from round 1!

(waiting for data to roll in about the new ones)

This post has been edited by Nezu: Jul 23 2021, 11:05
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post Jun 21 2021, 11:28
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Nezu



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Good changes. Can we have Orbital Friendship Cannon enabled for isekai? Basically all melee players currently use it & it's a big part of normal play.
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post Jun 21 2021, 11:55
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Nezu



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QUOTE(Tenboro @ Jun 21 2021, 10:25) *

- Stamina drain on Isekai was increased to a fixed 0.05 per round, and the base monster droprate was doubled.


Is this (and exp rate) still doubled while at or over 80 stamina?
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post Jun 21 2021, 12:00
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Tenboro

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QUOTE(Nezu @ Jun 21 2021, 11:28) *

Good changes. Can we have Orbital Friendship Cannon enabled for isekai? Basically all melee players currently use it & it's a big part of normal play.


Maybe? It just needs an activation condition, not sure about figure hunting on isekai though.

QUOTE(Nezu @ Jun 21 2021, 11:55) *

Is this (and exp rate) still doubled while at or over 80 stamina?


EXP rate is doubled but stamina drain is not.
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post Jun 21 2021, 12:18
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Nezu



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QUOTE(Tenboro @ Jun 21 2021, 11:00) *

Maybe? It just needs an activation condition, not sure about figure hunting on isekai though.


I was thinking it'd just be available without figurines (or some other special condition, perhaps). Especially since we can't get the forum title bonus there (fus-ro-dah performs a different role, but it's still pretty valuable to 2H and niten players).

QUOTE(Tenboro @ Jun 21 2021, 11:00) *

EXP rate is doubled but stamina drain is not.


Doesn't that mean we should be carefully staying above 80 stamina for free double exp?
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post Jun 21 2021, 13:01
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Some nice changes overall

QUOTE(Tenboro @ Jun 21 2021, 04:25) *

- Arena round counts were rescaled and now cap at 100.

- Low-level arenas now become unavailable as you level up, mostly to prevent needing to show multiple pages of irrelevant challenges and making people feel the need to clear them every day. At level 500, Endgame (level 100) and up will still be available.


So about drops, does this mean if by clearing all arenas on 0.87 you got x amount of credits and items do you still get a similar amount by clearing the now decreased number of arenas or is it necessary to do stuff like grindfests to keep up the same income?
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post Jun 21 2021, 13:40
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Nezu



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QUOTE(Pretty anon @ Jun 21 2021, 12:01) *

Some nice changes overall
So about drops, does this mean if by clearing all arenas on 0.87 you got x amount of credits and items do you still get a similar amount by clearing the now decreased number of arenas or is it necessary to do stuff like grindfests to keep up the same income?


You'll probably get more income by means of the new high-level arenas (ie, more trophies) - but we won't know til we see what's actually in them.
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post Jun 21 2021, 13:42
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Will have to see the changes, but I liked having the low level arenas available and given my limited play time restrictions usually chose to do them in lieu of the higher level arenas.
  • They allow poor but hardworking players to do more arenas per day in total and make more credits
  • They allow very poor players without free time to quickly earn a few 1000 credit completion bonuses per day
  • They allow players who wish to keep their level low to earn credits without an Exp modifier
  • Low level arenas are good and fun for building deprecating proficiency without having to use mana draughts
  • Certain arenas have different size mobs which could be useful for playtests
  • If you are ultra weak, pathetic, and ill-equipped, even a high level player might only be able to do the lowest arenas (imagine if you are robbed of all your credits and left to fight naked)
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post Jun 21 2021, 14:06
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QUOTE(Nezu @ Jun 21 2021, 12:28) *

Good changes. Can we have Orbital Friendship Cannon enabled for isekai? Basically all melee players currently use it & it's a big part of normal play.


This please, that's the main reason I abandoned isekai midway.

QUOTE(Tenboro @ Jun 21 2021, 13:00) *

Maybe? It just needs an activation condition, not sure about figure hunting on isekai though.


Tie it to proficiency? 200 would be ideal
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post Jun 21 2021, 18:42
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Well this is a very nice surprise. I thought season 2 of isekai was going to start next year. So each year we'll have two seasons and a chance to increase our primary stats to +6. Very good.

This post has been edited by Hinoka: Jun 24 2021, 01:15
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post Jun 21 2021, 20:26
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QUOTE(Tenboro @ Jun 21 2021, 17:25) *

New Season Notes (2021 S1 -> 2021 S2)
- A Dance With Dragons now forces PFUDOR difficulty, and the granted Dovahkiin title now has the same bonuses as Godslayer in addition to the skill. (You don't have to reobtain the skill.)

a Level 300 arenas forces PFUDOR difficulty
It's too difficult for people that don't have high Level and don't have high Forge equipment.
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post Jun 21 2021, 21:05
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QUOTE(cs987987 @ Jun 21 2021, 19:26) *

a Level 300 arenas forces PFUDOR difficulty
It's too difficult for people that don't have high Level and don't have high Forge equipment.


You don't need either of those to trivially clear it on PFUDOR as 1H. It would be hard for new mages, yes, but isekai has easily proven to us how low the bar of entry is.

If you are extremely poorly geared for your level, you may have to use weaken. It's not that hard.
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post Jun 21 2021, 23:12
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Regarding Ability Points, in previous Isekai season we started with a lot of them (perhaps even too much); in this season I see only 2 AP. Is it a bug, or is it a purposeful (but undocumented) change ?

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post Jun 21 2021, 23:14
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QUOTE(mundomuñeca @ Jun 21 2021, 22:12) *

Regarding Ability Points, in previous Isekai season we started with a lot of them (perhaps even too much); in this season I see only 2 AP. Is it a bug, or is it a purposeful (but undocumented) change ?


We didn't start with a lot of them, we just got more than usual from level. So it's neither.

QUOTE
The Ability Boost (ability points) and Manifest Destiny (mastery points) trainings are maxed to your current level, and add +1 AP per level and +1 MP per 50 levels. (This currently means that, yes, you will be swimming in ability points.)


This post has been edited by Nezu: Jun 21 2021, 23:15
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post Jun 22 2021, 00:22
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QUOTE(Tenboro @ Jun 21 2021, 11:25) *

The following things will carry over to Persistent when this update has been deployed there:

- Peerless equipment and all soulfused equipment, as well as any unspent peerless vouchers



Peerless equipment need soulfused?

Lose Peerless Ethereal Estoc of Slaughter.
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post Jun 22 2021, 00:24
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QUOTE(zero1018101 @ Jun 21 2021, 22:22) *

Peerless equipment need soulfused?

Lose Peerless Ethereal Estoc of Slaughter.

Its peerless equipment and soulfused equipment (and unspent peerless vouchers), you just have to wait for the changes to be carried over to persistent before you get it
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post Jun 22 2021, 00:48
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QUOTE(zero1018101 @ Jun 21 2021, 23:22) *

Peerless equipment need soulfused?

Lose Peerless Ethereal Estoc of Slaughter.


QUOTE(Tenboro @ Jun 21 2021, 10:25) *

The following things will carry over to Persistent when this update has been deployed there:

- Peerless equipment and all soulfused equipment, as well as any unspent peerless vouchers
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post Jun 22 2021, 00:58
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So, Tenboro, do you have an estimate on when the surplus credits from last season carry over to Persistent.

Not rushing or anything. Just looking forward to a little bit over 3 million credits so I can spend it on Training.
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post Jun 22 2021, 02:51
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Slight bug:


Daily clears was showing 0/1 after dawn, and then 2/1 after clearing, I checked this with Nezu who's getting the same

Great update, already having fun (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Shank: Jun 22 2021, 02:54
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