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> HentaiVerse 0.76, Wall-EEEE

 
post May 28 2013, 16:43
Post #2621
dlhmmr



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6 19 You have been defeated.


Tenboro, this is bull shit!!!!!

Defeated in an hourly
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post May 28 2013, 16:56
Post #2622
Handsome Phil



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QUOTE(dlhmmr @ May 28 2013, 16:43) *

6 19 You have been defeated.
Tenboro, this is bull shit!!!!!

Defeated in an hourly

(IMG:[s22.postimg.org] http://s22.postimg.org/6aqov4vip/Justas_Planned.jpg)
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post May 28 2013, 17:20
Post #2623
cooldude2



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Is there a memory leak in HV? My Firefox(21.0) keeps taking up more and more memory as I progress through an arena. It can take more than 1GB of memory after about 40 rounds... how the hell do you even do that in a text based game?
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post May 28 2013, 17:23
Post #2624
Arith Undine



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QUOTE(cooldude2 @ May 28 2013, 17:20) *

Is there a memory leak in HV? My Firefox(21.0) keeps taking up more and more memory as I progress through an arena. It can take more than 1GB of memory after about 40 rounds... how the hell do you even do that in a text based game?


There's a memory leak in FF21. Try Chrome or FF22
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post May 28 2013, 17:25
Post #2625
Handsome Phil



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QUOTE(cooldude2 @ May 28 2013, 17:20) *

Is there a memory leak in HV? My Firefox(21.0) keeps taking up more and more memory as I progress through an arena. It can take more than 1GB of memory after about 40 rounds... how the hell do you even do that in a text based game?

Are you using HV STAT, or any other script that might put a heavy load on your memory usage?
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post May 28 2013, 17:25
Post #2626
blue penguin



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Yup, mozilla screwed the FF 21.0 build aparently, google did the same to Chrome (or maybe it was the other way around).

https://forums.e-hentai.org/index.php?showtopic=129706
https://forums.e-hentai.org/index.php?showtopic=129583
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post May 28 2013, 17:27
Post #2627
Handsome Phil



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If you want to, try out [www.srware.net] SRWare Iron and see if the memory issue prevails or not
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post May 28 2013, 17:39
Post #2628
cooldude2



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Yeah, it's FF21. SRWare is ok.
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post May 28 2013, 19:21
Post #2629
Absterge



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Please add a confirmation dialog for mastery point spending. I was confused by the new interface and accidentally spent a master point on an active slot without knowing what I was doing, when I'm really short on passive slots and don't need active slots at all. I'm not asking for a refund, but it would be nice if the UI was proofed against idiots like me in the future.
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post May 28 2013, 19:31
Post #2630
cavecricket48



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Apparently, Tenboro once said that there's no opening in the code that would ALLOW for mastery point resetting in the first place...
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post May 28 2013, 20:00
Post #2631
Ichy



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QUOTE(cavecricket48 @ May 28 2013, 19:31) *

Apparently, Tenboro once said that there's no opening in the code that would ALLOW for mastery point resetting in the first place...

If there is no opening just create one!
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post May 28 2013, 20:05
Post #2632
cavecricket48



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QUOTE(Ichy @ May 28 2013, 14:00) *


But... but... the code doe... I dunno if we can use drills to penetrate dat code doe...
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post May 28 2013, 20:53
Post #2633
Dan31



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QUOTE(cavecricket48 @ May 28 2013, 20:05) *

But... but... the code doe... I dunno if we can use drills to penetrate dat code doe...

What about a data manipulation specialist?

More seriously, if it's something that you can't reset ever, it would really be a good idea to put a confirmation prompt. You can't allow a misclick to ruin the game. (IMG:[invalid] style_emoticons/default/mellow.gif)

Also, can the mastery slots on the right be unlocked before those on the left (for each line)? Since they cost more points, it would be a good idea to disable them until those on the left are unlocked.
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post May 28 2013, 20:54
Post #2634
Absterge



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QUOTE(cavecricket48 @ May 28 2013, 13:31) *

Apparently, Tenboro once said that there's no opening in the code that would ALLOW for mastery point resetting in the first place...

Yeah, that's why I asked for a confirmation dialog. It's reasonable, considering how rare and difficult to acquire they are. The current system makes it too easy to spend points in the first place.
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post May 28 2013, 20:56
Post #2635
Thot



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QUOTE(cavecricket48 @ May 28 2013, 19:31) *

Apparently, Tenboro once said that there's no opening in the code that would ALLOW for mastery point resetting in the first place...

As if.
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post May 28 2013, 21:28
Post #2636
Ichy



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QUOTE(Dan31 @ May 28 2013, 20:53) *

What about a data manipulation specialist?

More seriously, if it's something that you can't reset ever, it would really be a good idea to put a confirmation prompt. You can't allow a misclick to ruin the game. (IMG:[invalid] style_emoticons/default/mellow.gif)

Also, can the mastery slots on the right be unlocked before those on the left (for each line)? Since they cost more points, it would be a good idea to disable them until those on the left are unlocked.

Will not ruin the game, just make it more awful for some levels.
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post May 28 2013, 21:31
Post #2637
Dan31



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QUOTE(Ichy @ May 28 2013, 21:28) *

Will not ruin the game, just make it more awful for some levels.

Well, yeah. Especially at low level I guess.
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post May 28 2013, 21:32
Post #2638
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QUOTE(Tenboro @ May 28 2013, 14:24) *

It was lower than intended. By about a factor of five.
Working as intended. You can clearly see a small bit of the curved tail as well as the tips of her wings. So yeah, obviously Fluttershy.

Srsly though, your router has defective RAM. Kill it with fire.


It's only happened that one time and hitting refresh did fix the image uses. Hopefully it was just the one time thing because cash will be tight for awhile.
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post May 28 2013, 22:15
Post #2639
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Well, my monsters are all about to kill themselves. Does anyone here know a good monster therapist?
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post May 28 2013, 22:20
Post #2640
DarkDespair5



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QUOTE(kingwolf @ May 28 2013, 15:15) *

Well, my monsters are all about to kill themselves. Does anyone here know a good monster therapist?


In times of dire need.....have a happy pill!
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