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> HV Questions Thread, For questions about how it works

 
post Apr 5 2011, 10:26
Post #2501
hgbdd



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QUOTE(Bunko @ Apr 5 2011, 07:49) *

Is there a cap on the base statistics of our characters ?
My endurance is now 296, can it go above 300+ ?
Thanks.
No, except 100% accuracy, and 400 auction speed I think.
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post Apr 5 2011, 10:27
Post #2502
coredumperror



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QUOTE(Bunko @ Apr 4 2011, 23:49) *
My endurance is now 296, can it go above 300+ ?
Thanks.


Yup, I was recently PMing with a very high level mage who has almost 360 INT. The only caps appear to be on Shrine bonus stats, 10 each.

EDIT: OMG sniped by cmdct! Also, I want more auction speed! This waiting is interminable!

This post has been edited by coredumperror: Apr 5 2011, 10:28
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post Apr 8 2011, 15:51
Post #2503
wooty



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Does creating a monster really do anything for you? Is there a point to it other than just to create something that PKs?
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post Apr 8 2011, 16:01
Post #2504
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QUOTE(wooty @ Apr 8 2011, 15:51) *

Does creating a monster really do anything for you? Is there a point to it other than just to create something that PKs?



Not yet.
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post Apr 13 2011, 04:00
Post #2505
coredumperror



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Do we know the formula for how Magic Rating affects our damage?
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post Apr 13 2011, 06:19
Post #2506
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How do i increase my stuff proficiency fast?

Can stuff proficiency increase magical damage?


Please give me answer if you know.

Thanks
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post Apr 13 2011, 06:30
Post #2507
EvolutionKing



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QUOTE(brent1 @ Apr 13 2011, 00:19) *

How do i increase my stuff proficiency fast?

Can stuff proficiency increase magical damage?
Please give me answer if you know.

Thanks
Do you mean staff? If so, the combination of Magic Missile and physical attacks can boost it up quite fast. You can gain MP from Ether Theft and free casting from Channeling as added benefits in doing so.

If you haven't done so, using the Montage option can eventually build your proficiencies to 75% (obviously not all at once) of your current level whenever you choose to be inactive from the HentaiVerse.

Staff proficiency affects your magic damage, but it will take a lot for any improved result.

This post has been edited by EvolutionKing: Apr 13 2011, 06:33
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post Apr 13 2011, 06:57
Post #2508
coredumperror



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Staff proficiency increases the bonus you get from the stats on your staff (as does cloth proficiency increase your bonus from cloth gear). It's a really slow increase though, so don't expect much with any speed.
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post Apr 13 2011, 12:14
Post #2509
hgbdd



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QUOTE(coredumperror @ Apr 13 2011, 03:00) *

Do we know the formula for how Magic Rating affects our damage?
Nope, but we know that having higher magic rating, is more effective against monsters with higher barrier ratings as well.

This post has been edited by cmdct: Apr 13 2011, 12:15
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post Apr 13 2011, 13:43
Post #2510
@43883




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QUOTE(Magma @ Apr 5 2011, 00:10) *

I'm having a hard time leveling up.

Play on cake for a while. Increase your proficiencies. Do not invest in AL or exp boosts yet.

Get a high-level crude cloth item (lowest droppable quality) from the bazaar, go as far as you can. Leave on the last round if you get there, don't clear the item. Rinse and repeat up to your daily IW limit.

Tweak difficulty level and item quality until you find a decent leveling pace.

QUOTE(brent1)

How do i increase my staff proficiency fast?
Can staff proficiency increase magical damage?

- Mash-bash monsters in a cakefest with a decently low attack rating, leaving them barely alive.
- Spam Magic Missile on resistant mobs in a low-quality item at the highest difficulty you can handle.

Staff proficiency also increases Coalesced Mana and Channeling proc chances, increasing your average magical damage :
QUOTE(ehwiki)
Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)

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post Apr 13 2011, 14:25
Post #2511
Ballistic9



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Is there any gain difference between using magic missile over staff whacking to level staff proficiency?
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post Apr 13 2011, 15:49
Post #2512
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QUOTE(Ballistic9 @ Apr 13 2011, 08:25) *

Is there any gain difference between using magic missile over staff whacking to level staff proficiency?
They both can gain the same amount.
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post Apr 13 2011, 21:04
Post #2513
coredumperror



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QUOTE(Ballistic9 @ Apr 13 2011, 05:25) *

Is there any gain difference between using magic missile over staff whacking to level staff proficiency?

The only difference is that magic missle takes 10% longer to use than melee attacking with your staff (melee attacks have 1.0 action speed multiplier, while magic missle is 1.1). Not to mention that it's far easier to hold down number keys sequencially to spam melee attacks than it is to recast magic middle on new targets over and over.
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post Apr 14 2011, 02:27
Post #2514
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So I've been doing it right. God I'm clever. Brilliant, even.
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post Apr 16 2011, 13:44
Post #2515
PK678353



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I've been investing in EXP boosts and playing at the hardest difficulties that don't outright kill me. Do the various boosts get added or multiplied together to determine how much you get? I.e, if I have 16% from Adept Learner, 9% twice from Exp boost, and play at Battletoads, do I get 10.34x (1+9+0.16+0.18), 13.4x (1*10*(1+0.16+0.18)), or 13.688x (1*10*1.16*1.18)?

I've also noticed that the game seems to have suddenly become much harder as I went from level ~13 to level 17. Monsters actually hurt now, will better proficiencies (mine are around 5-6) help with that, or do I just need better light armor than the stuff I picked up 10 levels ago? Or is it simply that player-built monsters are now in the wild and some of them hit like trucks?

Is cake grinding is the best way to level proficiencies until you can montage them up? It seems like there has to be a better way than finding the worst weapon I can and chipping monsters to death.

Finally, does the item prefix (Crude, Fair, Average, Fine, etc.) actually say anything about its base stats? Will I ever see a Crude Axe of X with top-flight stats? I don't know what level of base stats (or current stats) makes an item 'good', so trying to sort the wheat from the chaff in the bazaar is confusing the heck out of me.

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post Apr 16 2011, 15:07
Post #2516
Sayo Aisaka



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QUOTE(PK678353 @ Apr 16 2011, 12:44) *

I've been investing in EXP boosts and playing at the hardest difficulties that don't outright kill me. Do the various boosts get added or multiplied together to determine how much you get? I.e, if I have 16% from Adept Learner, 9% twice from Exp boost, and play at Battletoads, do I get 10.34x (1+9+0.16+0.18), 13.4x (1*10*(1+0.16+0.18)), or 13.688x (1*10*1.16*1.18)?

I believe it's this one.
QUOTE

I've also noticed that the game seems to have suddenly become much harder as I went from level ~13 to level 17. Monsters actually hurt now, will better proficiencies (mine are around 5-6) help with that, or do I just need better [light] armor than the stuff I picked up 10 levels ago? Or is it simply that player-built monsters are now in the wild and some of them hit like trucks?

This is usually the problem. Many people advise against using light armour altogether, but I can't comment on that. Too many things have changed since I was at that level. Ask the Experts if you want specific advice.
QUOTE

Is cake grinding is the best way to level proficiencies until you can montage them up? It seems like there has to be a better way than finding the worst weapon I can and chipping monsters to death.

People attach far too much importance to maximising their proficiencies, IMO. They don't have to be equal to your level in order to play the game effectively, and you should be able to keep the ones you use at a reasonable level just by playing normally. However, if you must keep them up at all costs, you need to work at it, so grinding away for a minimal EXP gain is pretty much the only way. Again, the "Experts" may have differing opinions.
QUOTE

Finally, does the item prefix (Crude, Fair, Average, Fine, etc.) actually say anything about its base stats?

Yes.
QUOTE
Will I ever see a Crude Axe of X with top-flight stats?

No.

We don't really know exactly how the quality prefix works, though. It doesn't guarantee that higher quality equipment will be better across all stats, and low quality equipment may have one or two stats that are pretty good. And it could be that those good stats are the only ones you're interested in for that item. So... it's complicated.

This post has been edited by Sayo Aisaka: Apr 16 2011, 15:09
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post Apr 16 2011, 15:58
Post #2517
Tenboro

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QUOTE(Sayo Aisaka @ Apr 16 2011, 15:07) *

We don't really know exactly how the quality prefix works, though. It doesn't guarantee that higher quality equipment will be better across all stats, and low quality equipment may have one or two stats that are pretty good. And it could be that those good stats are the only ones you're interested in for that item. So... it's complicated.


The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.

(Note that before a certain patch, this wasn't entirely true, as stats could exceed the normal range defined for them.)
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post Apr 19 2011, 09:41
Post #2518
Ballistic9



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When sacrificing trophies, is the equipment type drop rate the same for all trophies? (ie: when selecting cloth, is the cotton/silk/gossamer/phase drop rate the same whether using a Manbearpig Tail or Noodly Appendage?)
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post Apr 19 2011, 10:37
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Am I doing something wrong? (chaos tokens)

I've never seen a chaos token, I'm aware they are supposed to appear as an arena bonus or something but I complete my arena stuff just about daily and still no chaos token do you only get them after a certain level? is there something special you have to do or am I just plain unlucky?
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post Apr 19 2011, 10:46
Post #2520
Raidy



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your probably just unlucky
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