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[Add-on] HVStat 5.7.1 (November 2017), HV Statistics, Tracking, and Analysis Tool (for Firefox and Chrome) |
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Jul 17 2017, 18:51
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Gambit126 @ Jul 17 2017, 18:48)  So, if I may ask, what parts of this script are still not covered by the new monsterbation script? It would be nice to be able to have a centralized database of scanned monsters to at least know what monster type they are and what damage type(s) they will do. But maybe this is just wishful thinking on my part. I was thinking primarily about shade armor users knowing which piercing monsters they are facing in each mob.
afaik the purpose of this script was to track all the kind of damages that hit you, number of restoratives/cures used, etc etc. nothing to do with mansterbation. and i also think that implehementing such a tracking feature may cause too much of a slowdown.
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Jul 18 2017, 00:57
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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QUOTE(Scremaz @ Jul 17 2017, 12:51)  afaik the purpose of this script was to track all the kind of damages that hit you, number of restoratives/cures used, etc etc. nothing to do with mansterbation. and i also think that implehementing such a tracking feature may cause too much of a slowdown.
I understand there was an issue with this script causing a game slowdown which is why it is not going to be fixed for the .85 update. But Maharid implied there were functions which this script did which the new script does not do, and he was going to look into creating a new script for them. And I was thinking from my brief experience with the program that it included a database of monsters you scanned while in combat and which could be accessed later by hovering or some other means. The features you mentioned are done by a script called HV - Battle Stats Ex. Never meant to imply that this script had anything to do with the new Monsterbation script. And I was just saying that it would be nice to have a centralized database of monsters which we could all add to with Scans and access while in combat to give us an indication of what type of Monsters are in the mob and what type of damage they do. As I said it was mostly in reference to using shade armor which has no piercing mitigation so being able to target the piercing monsters first would be a plus.
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Aug 9 2017, 08:06
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jacquelope
Group: Members
Posts: 10,453
Joined: 28-July 15

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QUOTE(Maharid @ Jul 3 2017, 18:36)  I decided to give up on this cause i think that the extension slowed down a lot the gameplay.
In future i will try to get some script done to fill some funcion that are still not covered.
Ah crap. Well so much for this game being playable anymore. I held out so much hope...
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Aug 11 2017, 00:21
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Maharid
Group: Catgirl Camarilla
Posts: 2,407
Joined: 27-April 10

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Missing useful or not deprecated features are:
- Change HentaiVerse page title & Hide HV Logo - Show Equipment Tag (Really Useful) - Tracking Statistic (Divided in Battle, Drop and Shrine) - Full Droplist with filters - Scan & Skill buttons for monsters - Show Battle Summary in log - Show multiple alerts in a single alert box - Delay alerts at the end of a round to the start of the next round - Nag Mode (continue warning messages on critical status) - Event alert (gameplay breaker, i think the new color featrue + hoverstop substitute this for the better) - Monster Scan Recorder - Show monster HP/MP/SP over monster bars - Show other mosnters stats (Class, PL, Damage Type, Weaknesses and Resistances) - Show monster information on Mauseover
I think that's all, only two big things.
This post has been edited by Maharid: Aug 11 2017, 00:24
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Aug 16 2017, 22:38
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diamondg
Newcomer
 Group: Gold Star Club
Posts: 35
Joined: 14-February 16

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I was somewhat busy, and 0.85 release isn't easy to adapt to. I'll look what I can do, although it will require some time.
This post has been edited by diamondg: Aug 16 2017, 22:39
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Aug 16 2017, 22:42
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(diamondg @ Aug 16 2017, 22:38)  I was somewhat busy, and 0.85 release isn't easy to adapt to. I'll look what I can do, although it will require some time.
btw, seems that some features flowed into Battle Stats EX, iirc.
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Aug 27 2017, 00:38
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diamondg
Newcomer
 Group: Gold Star Club
Posts: 35
Joined: 14-February 16

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The updated version: [ github.com] https://github.com/diamondggg/HVSTAT/releases/tag/v5.7.0 . The feature to remove HV logo and the configurable confirmation when entering a battle with less than a certain percent of health/mana/spirit are gone (HV logo does not exist anymore, and health/mana/spirit are always at 100% outside of the battle). Everything else should work again. You can find a full list of features here: https://forums.e-hentai.org/index.php?showtopic=79552Feel free to report bugs. Note that http://hentaiverse.org and https://hentaiverse.org are technically different sites, and HVStat databases are separate for those. The main site seems to always guide to https-version, but manually entered URLs and bookmarks can go to http-version as well. I don't know how to sync them automatically, so HVStat shows a warning icon on http-version. It is recommended to export HVStat data from http-version manually, import data to https-version and use only https-version afterwards. This post has been edited by Scremaz: Sep 8 2017, 13:49
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Aug 27 2017, 01:52
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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thank you for your support.
a question: as i said, some features should have gone into Battle Stats EX, and some other probably into Monsterbation. did you try them? if so, what are the differences?
This post has been edited by Scremaz: Aug 27 2017, 02:05
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Aug 27 2017, 03:27
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jacquelope
Group: Members
Posts: 10,453
Joined: 28-July 15

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QUOTE(Scremaz @ Aug 26 2017, 16:52)  thank you for your support.
a question: as i said, some features should have gone into Battle Stats EX, and some other probably into Monsterbation. did you try them? if so, what are the differences?
There's an up-to-date 0.86 compatible Battle Stats Ex? Where?
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Aug 27 2017, 11:05
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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Aug 27 2017, 16:00
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diamondg
Newcomer
 Group: Gold Star Club
Posts: 35
Joined: 14-February 16

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QUOTE(Scremaz @ Aug 27 2017, 02:52)  thank you for your support.
a question: as i said, some features should have gone into Battle Stats EX, and some other probably into Monsterbation. did you try them? if so, what are the differences?
No, I have not tried. Well, it seems that more knowledgeable people have already answered.
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Sep 1 2017, 17:56
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Could someone update the chrome version on the webstore?
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Oct 25 2017, 08:13
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Himmelreich
Group: Members
Posts: 198
Joined: 19-February 11

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I wonder why this isn't part of the original game at this point.
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Oct 27 2017, 08:11
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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Is there a way to make this script compatible with Monsterbation? I tried running them both together and ran into problems with the display of monster stats and I could find no way to shut that part of this script down.
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Oct 27 2017, 11:13
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Gambit126 @ Oct 27 2017, 08:11)  Is there a way to make this script compatible with Monsterbation? I tried running them both together and ran into problems with the display of monster stats and I could find no way to shut that part of this script down.
this script comes as an extension. i didn't try it, but i asked the (last) author to make it compatible with MM already and iirc he told me there's a control panel somewhere. did you try looking for it? worst case, you'll have to disable MM's options and use HVStat's ones when redundant.
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Oct 28 2017, 02:49
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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QUOTE(Scremaz @ Oct 27 2017, 05:13)  this script comes as an extension. i didn't try it, but i asked the (last) author to make it compatible with MM already and iirc he told me there's a control panel somewhere. did you try looking for it?
worst case, you'll have to disable MM's options and use HVStat's ones when redundant.
Yes, I worked with the control panel but still ran into problems. As far as disabling MM's options, with the monster database that is not a workable option. Thank you for your response. Guess I'll just have to live without it.
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Oct 28 2017, 09:35
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BMXArena
Group: Members
Posts: 123
Joined: 1-December 10

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QUOTE(Gambit126 @ Oct 28 2017, 09:49)  Yes, I worked with the control panel but still ran into problems. As far as disabling MM's options, with the monster database that is not a workable option.
Thank you for your response.
Guess I'll just have to live without it.
I'm currently using both and haven't noticed any compatibility issues
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Nov 17 2017, 17:07
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diamondg
Newcomer
 Group: Gold Star Club
Posts: 35
Joined: 14-February 16

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Version 5.7.1: [ github.com] https://github.com/diamondggg/HVSTAT/releases/tag/v5.7.1 . Firefox version now uses WebExtensions API and is compatible with the new FF 57. (This actually reduces the difference between Firefox and Chrome versions.) It should also continue working in FF 56, but compatibility with really ancient versions may be lost. Also, a couple of minor fixes for proficiency capturing (HV 0.86 issues) and equipment inventory overflow warning (I have only recently collected enough equipment to validate this; HentaiVerse used to generate items instead of equipment, but this was changed, probably long ago, and the warning has been broken since then).
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Nov 17 2017, 17:21
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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updating post. guess i'll keep both this release and 5.7.0 for a while. and thank you for supporting this, of course (IMG:[ invalid] style_emoticons/default/smile.gif)
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