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> [Add-on] HVStat 5.7.1 (November 2017), HV Statistics, Tracking, and Analysis Tool (for Firefox and Chrome)

 
post Sep 19 2013, 20:37
Post #605
kserox



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If I press '='/'+' (skill use) while "You won this round" message is active - whole HV tab will freeze forever. Tried this on v21 and v28(29?) SR Iron's. Very weird. Anybody else's getting this?
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post Sep 20 2013, 14:49
Post #606
greentea039



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QUOTE(kserox @ Sep 20 2013, 03:37) *

If I press '='/'+' (skill use) while "You won this round" message is active - whole HV tab will freeze forever. Tried this on v21 and v28(29?) SR Iron's. Very weird. Anybody else's getting this?

Thanks, I found bug of causing infinite loops. It will occur with any hotkey of HV STAT.
I'll fix it.
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post Sep 20 2013, 18:58
Post #607
723



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Since we have known monster's actual mitigation values, why not show the actual values instead of weaknesses&resistances ?

Show types with colors,and show mitigation levels with blod.
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post Sep 20 2013, 19:18
Post #608
greentea039



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QUOTE(723 @ Sep 21 2013, 01:58) *

Since we have known monster's actual mitigation values, why not show the actual values instead of weaknesses&resistances ?

Show types with colors,and show mitigation levels with blod.

Please suggest the layout of your image. I'm thinking there is no enough space to show all.
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post Sep 20 2013, 20:51
Post #609
723



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now
name{class,power LV}[weakness][resistance](dmg type)
eg: Giant baby{Giant,0}[Piercing|elec,wind][Crush|Fire,cold](crush)

change to
name{class,power LV}[Crush,Slashing,Piercing|Fire,Cold,Elec,Wind,Holy,Dark](dmg type)
eg: Giant baby{Giant,0}[Crush,Slashing,Piercing|25,25,-25,-25,0,0](crush)

Arthropod mama{Arthropod,2000}[Crush,Slashing,Piercing|75,-25,50,50,25,25](crush)

Crush,Slashing,Piercing only have -25,0,25. then the three use type with color(-25=red,25=green).

Fire,Cold,Elec,Wind,Holy,Dark show the actual values with color.(value<0,lighter; 0<value<25,normal; 25<value<50,bold; 50<value<75,bolder)

and can also hide specific type like now

all the color and blod are just examples, you must have a more suitable idea to look it comfortable.

This post has been edited by 723: Sep 20 2013, 21:44
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post Sep 23 2013, 04:56
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vampirial sin



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im having a bit of trouble with HV stat

for some reason it is not recording item drops from any source
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post Sep 24 2013, 21:54
Post #611
dragon695



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QUOTE(723 @ Sep 20 2013, 14:51) *

now
name{class,power LV}[weakness][resistance](dmg type)
eg: Giant baby{Giant,0}[Piercing|elec,wind][Crush|Fire,cold](crush)

change to
name{class,power LV}[Crush,Slashing,Piercing|Fire,Cold,Elec,Wind,Holy,Dark](dmg type)
eg: Giant baby{Giant,0}[Crush,Slashing,Piercing|25,25,-25,-25,0,0](crush)

Arthropod mama{Arthropod,2000}[Crush,Slashing,Piercing|75,-25,50,50,25,25](crush)

Crush,Slashing,Piercing only have -25,0,25. then the three use type with color(-25=red,25=green).

Fire,Cold,Elec,Wind,Holy,Dark show the actual values with color.(value<0,lighter; 0<value<25,normal; 25<value<50,bold; 50<value<75,bolder)

and can also hide specific type like now

all the color and blod are just examples, you must have a more suitable idea to look it comfortable.

Please make it an option if you do this, since that may be too much information. The current way may be preferred by some.
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post Sep 25 2013, 10:36
Post #612
723



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I do not understand programming.
I just make a suggestion to make it more intuitive display mitigation.
If you think this a good idea,implement it.
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post Sep 27 2013, 01:04
Post #613
dragon695



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QUOTE(723 @ Sep 25 2013, 04:36) *

I do not understand programming.
I just make a suggestion to make it more intuitive display mitigation.
If you think this a good idea,implement it.

I was not asking you, sorry for the confusion. I meant if greentea039 implements it, I requested that they have a way to fall back to the current way. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 28 2013, 20:59
Post #614
dragon695



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It seems the new tiered offense/defense resistance is being displayed, if you ever feel like getting the battle stats working again:
CODE

12    8    Konata casts Timotei, and hits you for 346 void damage (75% resisted)
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post Oct 13 2013, 16:41
Post #615
freedom111



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hv 5.6.5.1

thanks
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post Oct 19 2013, 00:43
Post #616
Endless Origin



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I'm trying to install hvstat onto chrome but I keep getting an error saying "Apps, extensions, and user scripts can not be added to this website". I have tapermonkey installed and the latest version of chrome. I am doing the same thing I would do on firefox with scripts when trying to install them.

Edit: Sigh ignore this. Just saw that I had to go to the extensions page and install it there.

So if it is installed in the extensions section do I still need to use tapermonkey for it?

This post has been edited by Endless Origin: Oct 19 2013, 00:57
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post Oct 19 2013, 18:06
Post #617
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QUOTE(Endless Origin @ Oct 19 2013, 07:43) *
So if it is installed in the extensions section do I still need to use tapermonkey for it?

No. Tampermonkey is not required for HV STAT.
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post Oct 29 2013, 09:36
Post #618
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maybe already answered but what does this mean?
"Database open error: A mutation operation was attempted on a database that did not allow mutations."

sorry, no good with scripts and stuff
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post Oct 30 2013, 02:24
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What browser, what browser version, and what script version?
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post Oct 30 2013, 13:04
Post #620
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QUOTE(m42a @ Oct 30 2013, 02:24) *

What browser, what browser version, and what script version?


SOLVED: It was firefox, aparently the script doesn't like 'private mode' and 'do not track me' enabled.


HV STAT v5.6.5.1
and Firefox 24.0 with
AVG privacyFix
Cookies Manager+
DownloadHelper
Lightbeam
NoScript
Scriptish 0.1.11
Flashblock

Edit

Whenever i click on any link i get this msg

"Database open error: A mutation operation was attempted on a database that did not allow mutations."

If I try to Delete IndexedDB Database i get this msg


"Error: Failed to delete your database"

It does not save settings/stats for some reason in between bouts also i noticed that the settings i changed reset itself to default on browserclose.


This post has been edited by trutta: Oct 31 2013, 01:04
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post Nov 8 2013, 17:29
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dragon695



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Any updates in the works?
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post Nov 8 2013, 21:21
Post #622
e-Stark



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I found a bug with the Scan function... or at least a strange behavior... (IMG:[invalid] style_emoticons/default/tongue.gif)


I don't like to store monsters data when they have a "Debuff Affected"... so I refuse to use Scan on monsters that have this attribute... however when I use Scan on a monster and it got a debuff on the same turn (i.e. from a Spike Shield)... HVStat stores the "original data" from monster (i mean, without the debuff) but put a "Debuff Affected" attribute on it... (IMG:[invalid] style_emoticons/default/blink.gif)

I guess this happen 'cause Scan occurs before the debuff but HVStat store the data only at the end of turn... (IMG:[invalid] style_emoticons/default/unsure.gif)


Well, I think images explain things better... (IMG:[invalid] style_emoticons/default/tongue.gif)

1) Here I use Scan to get information from monster:
Attached Image

2) In next turn I use Scan again and the target is affected by debuff on same turn... note that the mitigation data is identical to before (cause Scan occurs first) but it got a Debuff Affected tag:
Attached Image

3) Here I use Scan again, target still have the debuff and now the correct data is stored:
Attached Image


Is there anyway to fix that? (IMG:[invalid] style_emoticons/default/rolleyes.gif) ...cause i think in that way it can lead to some misinformation... (IMG:[invalid] style_emoticons/default/smile.gif)


By the way, is possible to add new option to "Never store scan results on database if the target has a Debuff Affected status"? (IMG:[invalid] style_emoticons/default/rolleyes.gif)



Anyway... Thanks very much to greentea039 and every others users involved in the development of this excellent Script... it offers a completely new experience while playing HV... (IMG:[invalid] style_emoticons/default/wink.gif)

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post Nov 27 2013, 00:30
Post #623
aznknightfire



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Love HV Stat, but the settings I use (like setting Alerts for Channeling on 1 round left and scaling monster HP bars) don't stay saved. I'm using Chrome - is there a save button I'm missing?
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post Nov 27 2013, 01:35
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m42a



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No, there's no save button. Try changing the settings with the javascript console open to see if there are any errors. And make sure you close the settings panel before navigating away from the page.
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