I was too impatient to wait for my feature requests to be implemented, so I did them myself. (IMG:[
invalid]
style_emoticons/default/rolleyes.gif)
It is hardcoded for now, but the main part should be functional in a configurable solution as well. So I decided to post the code here (in case you're actually going to add that functionality).
CODE
function getBattleEndStatsHtml() {
[...]
if (true) {
var shownGains = new Array();
if (hvStat.roundContext.supportGain > 0) shownGains.push("<b>Support Gain</b>: " + hvStat.roundContext.supportGain.toFixed(2));
if (hvStat.roundContext.depGain > 0) shownGains.push("<b>Deprecating Gain</b>: " + hvStat.roundContext.depGain.toFixed(2));
if (hvStat.roundContext.divineGain > 0) shownGains.push("<b>Divine Gain</b>: " + hvStat.roundContext.divineGain.toFixed(2));
if (hvStat.roundContext.forbidGain > 0) shownGains.push("<b>Forbidden Gain</b>: " + hvStat.roundContext.forbidGain.toFixed(2));
if (hvStat.roundContext.elemGain > 0) shownGains.push("<b>Elemental Gain</b>: " + hvStat.roundContext.elemGain.toFixed(2));
if (hvStat.roundContext.armorProfGain[0] > 0) shownGains.push("<b>Cloth Gain</b>: " + hvStat.roundContext.armorProfGain[0].toFixed(2));
if (hvStat.roundContext.armorProfGain[1] > 0) shownGains.push("<b>Light Armor Gain</b>: " + hvStat.roundContext.armorProfGain[1].toFixed(2));
if (hvStat.roundContext.armorProfGain[2] > 0) shownGains.push("<b>Heavy Armor Gain</b>: " + hvStat.roundContext.armorProfGain[2].toFixed(2));
if (hvStat.roundContext.weapProfGain[0] > 0) shownGains.push("<b>One-Handed Gain</b>: " + hvStat.roundContext.weapProfGain[0].toFixed(2));
if (hvStat.roundContext.weapProfGain[1] > 0) shownGains.push("<b>Two-Handed Gain</b>: " + hvStat.roundContext.weapProfGain[1].toFixed(2));
if (hvStat.roundContext.weapProfGain[2] > 0) shownGains.push("<b>Dual Wielding Gain</b>: " + hvStat.roundContext.weapProfGain[2].toFixed(2));
if (hvStat.roundContext.weapProfGain[3] > 0) shownGains.push("<b>Staff Gain</b>: " + hvStat.roundContext.weapProfGain[3].toFixed(2));
a += "<hr style='height:1px;border:0;background-color:#333333;color:#333333' />"
+ (shownGains.length == 0 ? "<i>No Gain this round</i>" : shownGains.join(", "));
} else if (hvStat.settings.isShowEndProfs && (hvStat.settings.isShowEndProfsMagic || hvStat.settings.isShowEndProfsArmor || hvStat.settings.isShowEndProfsWeapon)) { //isShowEndProfs added by Ilirith
On a side note: You missed a whitespace between "Support" and "Gain".