QUOTE(Tenboro @ Jan 20 2013, 09:56)

Weapon Procs and Fighting Style Changes
- Bleeding Wound: It is now stackable, and starts out at 0.4x the previous damage for the first stack, going up to 2.0x damage for five stacks.
- Penetrated Armor: Now stacks up to three times, -33% physical mitigation per stack. (Changed from outright -100% phys mit.)
My humble request for an added feature:
Add stacking level (in addition to the countdown) for the two deprecating effects that stack.
When fighting multiple monsters it is impossible to keep track of how many times the effect proced on individual monsters.
It it useful for example when you want to get complete PA on a large number of monsters before using skills (OFC for example).