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> [Add-on] HVStat 5.7.1 (November 2017), HV Statistics, Tracking, and Analysis Tool (for Firefox and Chrome)

 
post Dec 6 2012, 04:51
Post #301
greentea039



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QUOTE(MirandaKerr @ Dec 5 2012, 15:47) *

may i request monster basic attack recorded without scanning? i think it will violate the rule. (IMG:[invalid] style_emoticons/default/smile.gif)

I'll try somehow. By the way, what does 'the rule' mean?

QUOTE(lemonmerchant @ Dec 5 2012, 16:08) *

Warning System:
-Battle Type:
--Hourly encounters
--Arena

I have both of those checked but I never get any kind of alerts. Shouldn't one be popping up at 12am UST for the arena, at least? Also, if I'm not on at 12am UST, and I sign in at like 1am UST, should I get an alert telling me arenas have reset (even though it's an hour late)?

Those options are merely sub options of Alert Message related to health of Alert Mode.
I also was not able to understand the effects of them for a while beginning to use HVSTAT.

This post has been edited by greentea039: Dec 6 2012, 05:00
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post Dec 6 2012, 06:30
Post #302
losernyeo



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Aha! mrttao had given me the impression that basic attacks ARE recorded without scanning. That was my misunderstanding, so there is no problem. In that case I humbly submit the same request as mirandakerr, and also encourage you to display skill damage types without a scan being necessary.
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post Dec 6 2012, 06:31
Post #303
MirandaKerr



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QUOTE(greentea039 @ Dec 6 2012, 09:51) *

I'll try somehow. By the way, what does 'the rule' mean?
Those options are merely sub options of Alert Message related to health of Alert Mode.
I also was not able to understand the effects of them for a while beginning to use HVSTAT.

from wiki
However, Any scripts used to automate or semi-automate gameplay beyond a single "action" is strictly forbidden. Offenders will be banned from HV.
recording monster basic and skill damage type are easy i think(in terms of building the database). i probably just need an index, monster name(not null), basic attack(not null), skill attack(null), and the rest goes null too.

i'm trying to make a standalone version of my request based on HVSTAT, but separating which one is needed or not already give me headache since i'm not one of you, the developer of HVSTAT. even if i do success, its either has many redundant line or takes a very longgggggg time. so, in order to preserve my health, its better for me to leave this to you. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 7 2012, 01:46
Post #304
pureyang



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QUOTE(lemonmerchant @ Dec 5 2012, 01:08) *

Warning System:
-Battle Type:
--Hourly encounters
--Arena

I have both of those checked but I never get any kind of alerts. Shouldn't one be popping up at 12am UST for the arena, at least? Also, if I'm not on at 12am UST, and I sign in at like 1am UST, should I get an alert telling me arenas have reset (even though it's an hour late)?


The warning system explicitly list each thing that it can warn you about and lets you enable/disable what you want to be warned about. Note that there is not a single mention of warning you of dawn of a new day or hourly encounters.

It can alert you via a popup box in combat, to expiring buffs, debuffs, effects, low SP/MP/HP, and the triggering of spells that expire on activation. As well as colorize the quickbar based on your status (low HP/MP/etc)
The battle type checkboxes select which battle types should have the warning system enabled.

Anyways, you might want to try the following script: https://forums.e-hentai.org/index.php?showt...p;#entry2131633

This post has been edited by mrttao: Dec 7 2012, 01:47
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post Dec 12 2012, 18:26
Post #305
Lement



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MirandaKerr: Recording attacks is not automating gameplay.

This post has been edited by Lement: Dec 12 2012, 18:26
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post Dec 13 2012, 09:16
Post #306
pureyang



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QUOTE(MirandaKerr @ Dec 5 2012, 22:31) *

from wiki
However, Any scripts used to automate or semi-automate gameplay beyond a single "action" is strictly forbidden. Offenders will be banned from HV.


Recording data is not an action.
Also, HVSTAT already records special attacks, that request is just extending it to all attacks
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post Dec 13 2012, 09:56
Post #307
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HVSTAT v5.4.7
Minor update version

Changes
  • Added following into Effects Expiring Warnings
    - Flame Spikes
    - Frost Spikes
    - Lightning Spikes
    - Storm Spikes
    - Chain 1
    - Chain 2
Bug fixes
  • Fixed bug that Warnings before starting Challenges don't work (enbugged previously)
Resolved issues
  • [Chrome][Firefox with Greasemonkey] Blinking of additional elements almost no longer occurs.
  • [Firefox] Effect Expiring Warnings will work when holding down hotkey '1' - '0'.
Known issues
  • [Firefox with Scriptish] Blinking of additional elements still occurs.
    This cannot be resolved until [github.com] Scriptish's issue is resolved.
  • [Chrome][Firefox with Scriptish] Combat turn is proceeded even if any alert is shown when holding down hotkey '1' - '0'.

Download for ChromeAttached File  HVStat_Chrome_5.4.7.zip ( 154.36k ) Number of downloads: 86

Download for Firefox with GreasemonkeyAttached File  HVStat_Firefox_Greasemonkey_5.4.7.user.zip ( 61.18k ) Number of downloads: 75

Download for Firefox with ScriptishAttached File  HVStat_Firefox_Scriptish_5.4.7.user.zip ( 61.17k ) Number of downloads: 49


[github.com] Old Version Downloads
[github.com] Changelog History
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post Dec 13 2012, 12:37
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Awesome.
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post Dec 14 2012, 21:35
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Also. I'm not sure if it was mentioned before, but... are we sure that the script gathers battle statistics correctly?
Attached Image
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post Dec 16 2012, 03:49
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greentea039



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QUOTE(kserox @ Dec 15 2012, 04:35) *

Also. I'm not sure if it was mentioned before, but... are we sure that the script gathers battle statistics correctly?
Attached Image

Indeed, it does not seem to be accurate.
So far evading and parrying actions of monsters haven't being supported in Battle Stats.

How should they be represented? Please make a suggestion.
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post Dec 16 2012, 11:28
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QUOTE(greentea039 @ Dec 16 2012, 03:49) *

Indeed, it does not seem to be accurate.
So far evading and parrying actions of monsters haven't being supported in Battle Stats.

How should they be represented? Please make a suggestion.


Well, firstly, evades/parries should be subtracted from the [Accuracy] value. Nobody wants to see 100% Accuracy when in fact there were tons of misses, right? Especially now, with new [hit chance] system (when almost any player has it >100%)

Maybe evade/parry should be mentioned in the separate values? Not sure how useful that will be. After all, if someone sees [Accuracy: 19/50 (38.0%)] it will be easy enough for him to deduct that [Evaded/Parried by monsters: 31/50(62.0%)]

This post has been edited by kserox: Dec 16 2012, 11:29
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post Dec 17 2012, 08:35
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I have a small request: I would like to move the show proficiencies mouse-over region to the top-right of the page instead of bottom-left because there isn't anything on the left side (my screen is 16:9 so there is a huge band of clear space there) and I don't like to have to scroll the page down to see my proficiencies after each page load.

I reckon this could be done by some small tweaking to the code but I'm not familiar with Java Script and web programming in general so I can't do it myself. May I get an instruction on how to get this done, as detailed as possible? Thanks in advance!

This post has been edited by Kagoromo: Dec 17 2012, 08:49
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post Dec 17 2012, 09:28
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Lement



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A small .css file readjusting on these pages is enough, if you want to know how just read w3schools on css positioning and right-click>inspect element to see what you want to move. Checking the original HV .css for preexisting rules on the positioning may help. To run it just put it in stylish in firefox or in chrome extension(developer mode for adding unpacked ones/packing) in chrome.

This post has been edited by Lement: Dec 17 2012, 09:29
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post Dec 17 2012, 11:16
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Amaduyu Mitsumi



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I couldn't get my CSS script to work (I'm still not sure about a CSS syntax...) so I ended up editing HV STAT directly. Thanks to w3schools, I finally know where to look. For the button itself, I changed the value of 'top' modifier, changed 'margin_right' to 'margin_left' and put in a different value as well. Same things for the popup box.

Anyway, down here are what I've edited in the original script: (changes start from line 2847 of HV STAT 5.4.6)

document.querySelector("div.stuffbox").scrollHeight - 31 => 5
margin-right:5px => margin-left:1204px
rectObject.left + 145 + "px" => rectObject.left - 310 + "px"
rectObject.top + 126 + "px" => rectObject.top + 40 + "px"

That was quite a brute-force effort indeed... (IMG:[invalid] style_emoticons/default/dry.gif)
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post Dec 18 2012, 15:46
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It seems the Highlight Quickcast has been broken after patch 0.72. It turns Red when i have 100% HP and set Red at 35%.
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post Dec 18 2012, 16:08
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HVSTAT v5.4.8

Changes
  • Fixed to support HV 0.72
Download for ChromeAttached File  HVStat_Chrome_5.4.8.zip ( 154.33k ) Number of downloads: 393

Download for Firefox with GreasemonkeyAttached File  HVStat_Firefox_Greasemonkey_5.4.8.user.zip ( 61.16k ) Number of downloads: 331

Download for Firefox with ScriptishAttached File  HVStat_Firefox_Scriptish_5.4.8.user.zip ( 61.15k ) Number of downloads: 116


[github.com] Changelog History
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post Dec 18 2012, 17:07
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QUOTE(greentea039 @ Dec 18 2012, 15:08) *

Download for Firefox with GreasemonkeyAttached File  HVStat_Firefox_Greasemonkey_5.4.8.user.zip ( 61.16k ) Number of downloads: 331


I can't install it, fox says it appears to be corrupt.

Edit: Hm... I don't know, how I did it, but for the 5th download it was accepted.

This post has been edited by efsgdsgfdhg: Dec 18 2012, 18:45
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post Dec 18 2012, 18:30
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I can install but I can't see the gem and the round number...
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post Dec 18 2012, 19:51
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As others reported, there seems to be an issue in HP approximation when facing FSM.
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post Dec 18 2012, 23:04
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QUOTE(efsgdsgfdhg @ Dec 19 2012, 00:07) *

I can't install it, fox says it appears to be corrupt.

Edit: Hm... I don't know, how I did it, but for the 5th download it was accepted.

Unzip at first.

QUOTE(david_j @ Dec 19 2012, 01:30) *

I can install but I can't see the gem and the round number...

Turn on the options 'Show Round Counter' and 'Show Powerup Box'.

QUOTE(varst @ Dec 19 2012, 02:51) *

As others reported, there seems to be an issue in HP approximation when facing FSM.

I will investigate the issue.

EDIT:
I couldn't reproduce the issue on v5.4.8 with Chrome 23.
What version are you using?

This post has been edited by greentea039: Dec 19 2012, 02:48
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